Fix punching of oerkkis

master
Perttu Ahola 2011-10-17 01:58:38 +03:00
parent b0481b9db1
commit cfd19dcdb5
2 changed files with 18 additions and 3 deletions

View File

@ -684,11 +684,25 @@ std::string Oerkki1SAO::getStaticData()
return os.str();
}
u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir)
u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir,
const std::string &playername)
{
m_speed_f += dir*12*BS;
u16 amount = 20;
u16 amount = 5;
/* See tool names in inventory.h */
if(toolname == "WSword")
amount = 10;
if(toolname == "STSword")
amount = 12;
if(toolname == "SteelSword")
amount = 16;
if(toolname == "STAxe")
amount = 7;
if(toolname == "SteelAxe")
amount = 9;
if(toolname == "SteelPick")
amount = 7;
doDamage(amount);
return 65536/100;
}

View File

@ -96,7 +96,8 @@ public:
std::string getClientInitializationData();
std::string getStaticData();
InventoryItem* createPickedUpItem(){return NULL;}
u16 punch(const std::string &toolname, v3f dir);
u16 punch(const std::string &toolname, v3f dir,
const std::string &playername);
bool isPeaceful(){return false;}
private:
void doDamage(u16 d);