Quentin Bazin
677992d93c
[external/gamekit] Vertex attr layout is now handled by VertexBuffer.
2021-06-11 05:26:12 +02:00
Quentin Bazin
c001308ae9
[ClientWorld] No longer handles chunk renderering.
...
All of it is handled by ChunkRenderer now.
2021-06-10 18:44:38 +02:00
Quentin Bazin
a5de07c03b
[ClientProfilerWindow] Added.
2021-06-10 15:05:55 +02:00
Quentin Bazin
669cbf70f9
Improved support for Clang.
...
Fixed most of the new warnings.
2021-06-10 02:04:14 +02:00
Quentin Bazin
54b0bdcaba
[ClientPlayer] Added optional view bobbing.
2021-06-09 23:35:50 +02:00
Quentin Bazin
8bc6be20d5
[ChunkRenderer] No longer setting model matrix is the chunk is empty.
2021-06-09 19:52:13 +02:00
Quentin Bazin
72f0d81df1
[DebugLightmapViewer] Reduced the amount of Text objects created.
2021-06-09 19:51:40 +02:00
Quentin Bazin
475ff62018
[ChunkRenderer] Added.
...
For now I just moved the code from ClientChunk::draw there, while trying to optimize a bit the OpenGL setup for each draw.
2021-06-09 18:39:30 +02:00
Quentin Bazin
3b1855f10c
[BlockCursor] Small fixes.
2021-06-09 18:38:13 +02:00
Quentin Bazin
60535e3fab
[gamekit] Updated.
2021-06-09 18:37:53 +02:00
Quentin Bazin
d5f5082bb0
Added -Wconversion and fixed warnings.
...
This mostly forces the casts to be explicit.
2021-06-09 04:36:26 +02:00
Quentin Bazin
7d3d231d3f
[game.v.glsl] Tweaked AO values.
2021-06-06 23:05:40 +02:00
Quentin Bazin
b7c9658ac3
[ChunkMeshBuilder] Small optimisation for getBlockState.
2021-06-05 17:23:13 +02:00
Quentin Bazin
5ff8f9b78b
Fixed lighting issues.
2021-06-05 17:23:13 +02:00
Quentin Bazin
2bdc999294
[ClientWorld] Removing neighbour creation seems to improve performance.
2021-06-05 17:23:13 +02:00
Quentin Bazin
f30f2ca727
Small optimizations.
2021-06-05 17:23:13 +02:00
Quentin Bazin
a9657751ed
[external/sol2] Updated.
2021-06-05 17:23:13 +02:00
Quentin Bazin
10b5235a42
[ClientWorld] Small improvement.
2021-06-05 17:23:13 +02:00
Quentin Bazin
d73cb5e274
Small optimizations.
2021-06-05 17:23:13 +02:00
Quentin Bazin
9c4199bcb7
Chunk meshing is no longer limited by framerate.
2021-06-05 17:23:13 +02:00
Quentin Bazin
33847538ba
[ChunkBuilder] Removed.
2021-06-05 17:23:13 +02:00
Quentin Bazin
39bb2c949a
[ChunkMeshBuilder] Comment added.
2021-06-05 17:23:13 +02:00
Quentin Bazin
7b6ea921f8
[TextureAtlas] Some functions are private now.
2021-06-05 17:23:13 +02:00
Quentin Bazin
4bef97c3cf
[ChunkMeshBuilder] Changed method, fixed lighting bugs.
2021-06-05 17:23:13 +02:00
Quentin Bazin
c76f944132
[ChunkMeshBuilder] Direct surrounding chunks are now handled.
2021-06-05 17:23:13 +02:00
Quentin Bazin
2496f2e9ee
Mesh building is now asynchronous.
...
- Added ChunkMeshBuilder to replace ChunkBuilder
- Added ThreadPool
Note: Surrounding chunks are not handled yet.
2021-06-05 17:23:13 +02:00
Quentin Bazin
b41739146e
Fixed server crash when two players tried to connect with same name.
2021-05-23 02:43:18 +02:00
Quentin Bazin
d738e0cb7a
[DebugOverlay] Use Shift+F3 to show OpenGL-related info.
2021-05-23 02:24:41 +02:00
Quentin Bazin
127d20009e
[EngineConfig] Changed to 0.0.10.
2021-05-22 21:16:05 +02:00
Quentin Bazin
451fc714ed
[BlockCursor] Fixed right-click holding.
2021-05-22 20:23:12 +02:00
Quentin Bazin
ebe9887ecf
[ChunkLightmap] Removed useless lines.
...
It doesn't seem the engine needs to revert addSunlight anymore, but it may be subject to change, so I removed it as long as I don't see another problem.
2021-05-22 16:14:47 +02:00
Quentin Bazin
e15dbcc6e5
Cleaned useless commented code.
2021-05-22 16:14:47 +02:00
Quentin Bazin
8d728a6ce5
[ClientChunk] Cleaned useless code.
2021-05-22 16:14:47 +02:00
Quentin Bazin
2ff5490efd
[Minimap] Now allows switching mode with 'M' key.
2021-05-22 16:14:47 +02:00
Quentin Bazin
46d1c4a3aa
[ClientProfiler] Added.
...
[external/gamekit] Updated.
2021-05-22 16:14:47 +02:00
Quentin Bazin
95a804d9fc
[World] Performance fix (for MinGW).
2021-05-22 16:14:47 +02:00
Quentin Bazin
758813a35d
[EngineConfig] Bump VERSION_SUFFIX to 'pre8'.
2021-05-22 16:14:47 +02:00
Quentin Bazin
03a932c2c4
[ServerWorld] Added a timeout to chunk request queue loop.
...
Also added a 10 sec timeout on individual chunk requests.
2021-05-22 16:14:47 +02:00
Quentin Bazin
a43c24b3de
[ClientWorld] Removed debug message.
...
When placing a block, this message was sent everytime since local and remote chunk match.
2021-05-22 16:14:47 +02:00
Quentin Bazin
e763330597
Fixed sunlight update.
2021-05-22 16:14:47 +02:00
Quentin Bazin
bf7c21887d
Fixed InventoryCube display.
2021-05-22 16:14:47 +02:00
Quentin Bazin
fa194fd9e2
Fixed dimension change.
2021-05-22 16:14:47 +02:00
Quentin Bazin
8ecd91715e
No longer using string to represent vertex attr.
2021-05-22 16:14:47 +02:00
Quentin Bazin
bfc78434f5
[ClientChunk] Only start meshing if all neighbours are initialized.
2021-05-22 16:14:47 +02:00
Quentin Bazin
d6d5717a43
[ServerWorld] Chunk send requests seems to be working.
2021-05-22 16:14:47 +02:00
Quentin Bazin
199be908ae
[ServerWorld] Tried to improve chunk sending.
2021-05-22 16:14:47 +02:00
Quentin Bazin
0144b928b3
[ServerChunk] Only update light with all neighbours.
...
Also wait for m_readyToSend to be true.
2021-05-22 16:14:47 +02:00
Quentin Bazin
1ea2c350e4
[ClientWorld] Now removes far uninitialized chunks.
2021-05-22 16:14:47 +02:00
Quentin Bazin
e84cf25fdb
[DebugLightmapViewer] Added.
2021-05-22 16:14:47 +02:00
Quentin Bazin
b6cf7bd4ad
ChunkLightmap::updateLights() no longer returns a boolean.
...
Updating lights will already enable hasChanged flag of the correct chunks if needed.
2021-05-22 16:14:47 +02:00