Cleaned useless commented code.

This commit is contained in:
Quentin Bazin 2021-05-22 15:56:18 +02:00
parent 8d728a6ce5
commit e15dbcc6e5
6 changed files with 1 additions and 31 deletions

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@ -24,7 +24,6 @@
*
* =====================================================================================
*/
#include <gk/core/GameClock.hpp>
#include <gk/gl/GLCheck.hpp>
#include "ClientChunk.hpp"

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@ -61,7 +61,7 @@ class ClientChunk : public Chunk {
bool areAllNeighboursTooFar() const;
int debugTimesReceived = 0; // FIXME: To remove
int debugTimesReceived = 0; // Only used by Minimap
static u32 chunkUpdatesPerSec;
static u32 chunkUpdateCounter;

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@ -223,15 +223,6 @@ BlockData *Chunk::addBlockData(int x, int y, int z, int inventoryWidth, int inve
return it->second.get();
}
// bool Chunk::areAllNeighboursLoaded() const {
// return m_surroundingChunks[Chunk::West]
// && m_surroundingChunks[Chunk::East]
// && m_surroundingChunks[Chunk::South]
// && m_surroundingChunks[Chunk::North]
// && m_surroundingChunks[Chunk::Bottom]
// && m_surroundingChunks[Chunk::Top];
// }
bool Chunk::areAllNeighboursInitialized() const {
return m_surroundingChunks[Chunk::West] && m_surroundingChunks[Chunk::West]->isInitialized()
&& m_surroundingChunks[Chunk::East] && m_surroundingChunks[Chunk::East]->isInitialized()

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@ -86,7 +86,6 @@ class Chunk : public gk::NonCopyable {
const Chunk *getSurroundingChunk(u8 i) const { return (i > 5) ? nullptr : m_surroundingChunks[i]; }
void setSurroundingChunk(u8 i, Chunk *chunk) { if (i < 6) m_surroundingChunks[i] = chunk; }
// bool areAllNeighboursLoaded() const;
bool areAllNeighboursInitialized() const;
bool isInitialized() const { return m_isInitialized; }

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@ -298,20 +298,3 @@ bool ChunkLightmap::setTorchlight(int x, int y, int z, u8 val) {
return true;
}
// void ChunkLightmap::updateSurroundingChunks(int x, int y, int z) {
// auto addSurroundingChunkToUpdate = [this](u8 i) {
// Chunk *surroundingChunk = m_chunk->getSurroundingChunk(i);
// if (surroundingChunk) {
// // surroundingChunk->lightmap().m_hasChanged = true;
// m_chunk->world().addChunkToUpdate(surroundingChunk);
// }
// };
//
// if(x == 0 ) addSurroundingChunkToUpdate(Chunk::West);
// if(x == CHUNK_WIDTH - 1) addSurroundingChunkToUpdate(Chunk::East);
// if(y == 0 ) addSurroundingChunkToUpdate(Chunk::Bottom);
// if(y == CHUNK_DEPTH - 1) addSurroundingChunkToUpdate(Chunk::Top);
// if(z == 0 ) addSurroundingChunkToUpdate(Chunk::South);
// if(z == CHUNK_HEIGHT - 1) addSurroundingChunkToUpdate(Chunk::North);
// }

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@ -76,8 +76,6 @@ class ChunkLightmap {
private:
bool setTorchlight(int x, int y, int z, u8 val);
// void updateSurroundingChunks(int x, int y, int z);
Chunk *m_chunk = nullptr;
using LightMapArray = u8[CHUNK_HEIGHT][CHUNK_DEPTH][CHUNK_WIDTH];