1288 Commits

Author SHA1 Message Date
Quentin Bazin
4aa92eb337 [external/backtrace] Added backtrace printer tool. 2021-05-22 16:14:47 +02:00
Quentin Bazin
eaae61f01b Attempting to remove the big loops in ClientWorld and ServerWorld. 2021-05-22 16:14:47 +02:00
Quentin Bazin
bc5e9bc2c7 Improved server-side player chunk management.
- [ServerCommandHandler] Now handling PlayerChunkPosUpdate.
- [ServerChunk] sendChunkData moved from ServerWorld.
- [ServerWorld] Now using PlayerChunkPosUpdate instead of the old loop.
2021-05-22 16:14:47 +02:00
Quentin Bazin
5bdacba397 [ClientPlayer] Now sending PlayerChunkPosUpdate. 2021-05-22 16:14:47 +02:00
Quentin Bazin
6f97f53416 [ServerWorld] Fixed holes in the world. 2021-05-22 16:14:47 +02:00
Quentin Bazin
dd9b56f66d [ServerWorld] Now sending ChunkUnload when needed. 2021-05-22 16:14:47 +02:00
Quentin Bazin
25569da358 [ClientWorld] Client still needs to remove empty chunks it creates. 2021-05-22 16:14:47 +02:00
Quentin Bazin
ee03d64254 [PlayerList] Now clearing player loaded chunks when disconnecting. 2021-05-22 16:14:47 +02:00
Quentin Bazin
0f993e9dbf [ClientWorld] Client is no longer in charge of removing chunks. 2021-05-22 16:14:47 +02:00
Quentin Bazin
22ef44e12c Moved ChunkUnload sending from client to server. 2021-05-22 16:14:47 +02:00
Quentin Bazin
84500980fb [default/listeners.lua] Changed intro text.
[external/gamekit] Updated.
2021-05-22 16:14:47 +02:00
Quentin Bazin
b687c6850c Best working version. 2021-05-22 16:14:47 +02:00
Quentin Bazin
be4ff6c9da Various fixes. 2021-05-22 16:14:47 +02:00
Quentin Bazin
4f5c545883 [ClientChunk] Added a timer to limit chunk updates. [ClientWorld] Improved the way cfar chunks are removed. 2021-05-22 16:14:47 +02:00
Quentin Bazin
6bc5c79b32 [ClientWorld] Renamed 'isChunkRequested' to 'isReadyForMeshing'. 2021-05-22 16:14:47 +02:00
Quentin Bazin
7921f2281a Fixed incomplete trees. 2021-05-22 16:14:47 +02:00
Quentin Bazin
b4f210de3a Seems to be working, but some trees are incomplete. 2021-05-22 16:14:47 +02:00
Quentin Bazin
b3b00038eb Closest thing to a working version. Still have holes when flying a few chunks away. 2021-05-22 16:14:47 +02:00
Quentin Bazin
4fe4b60aea [ServerWorld] Chunks are now sent correctly. 2021-05-22 16:14:47 +02:00
Quentin Bazin
8bd9e860dc [ServerWorld] Fixed render distance. 2021-05-22 16:14:47 +02:00
Quentin Bazin
4f94894702 [ServerWorld] Fixed infinite loop. 2021-05-22 16:14:47 +02:00
Quentin Bazin
ecdf504bef 2nd attempt. 2021-05-22 16:14:47 +02:00
Quentin Bazin
707e2b38c4 [ClientPlayer] Now allows moving in unloaded chunks with 'no clip'. [LuaCore] Useless include removed. 2020-12-29 04:07:31 +01:00
Quentin Bazin
b1f0289d9e [.vscode] Added. 2020-08-01 18:12:00 +02:00
Quentin Bazin
ca27a8823c [MenuWidget] Now using std::deque instead of std::vector.
Fixed a crash when triggering fullscreen mode while in Settings -> Graphics
I was keeping a TextButton pointer, but only std::deque ensures pointer validity

This bug only appeared with Visual Studio 2019
2020-08-01 17:04:09 +02:00
Quentin Bazin
e4007f8085 [external/gamekit] Updated. 2020-08-01 16:38:59 +02:00
Quentin Bazin
d4f196772e [ChunkBuilder] Small refactor. 2020-07-31 19:27:28 +02:00
Quentin Bazin
fc29b17188 [ServerCommandHandler] Small fix. 2020-07-31 19:27:13 +02:00
Quentin Bazin
542b9277f8 [SettingsMenuState] Now disabling 'Resolution' button when fullscreen mode is enabled. Also updates resolution button text on window resize. 2020-07-31 17:58:00 +02:00
Quentin Bazin
36bcbf2aee [ServerCommandHandler] Spawn area is 16x16 chunks instead of a single chunk. 2020-07-31 17:24:02 +02:00
Quentin Bazin
d65d2117a9 [mods/default/tools.lua] Hoe now checks that the block above is empty. 2020-07-31 15:26:53 +02:00
Quentin Bazin
9ee3a110d7 [BlockCursor|HUD] Small fix. 2020-07-31 15:17:54 +02:00
Quentin Bazin
ca6839d525 [BlockCursor] Fixed right-click holding behaviour. 2020-07-31 03:16:11 +02:00
Quentin Bazin
9fb3064328 Worldgen seed can now be either specified during world creation or generated randomly. 2020-07-30 21:54:50 +02:00
Quentin Bazin
03d1a006b4 Worldgen now uses a seed. Fixed #116. 2020-07-30 21:13:19 +02:00
LordDeatHunter
9534c9d00a Added new cavegen 2020-07-30 20:32:44 +02:00
Quentin Bazin
d0bd710f90 [LuaEntityLoader|LuaMod|Registry] Error messages fixed. 2020-07-30 17:38:52 +02:00
Quentin Bazin
40ac6e1032 [README.md] Updated. 2020-07-30 17:11:56 +02:00
Quentin Bazin
20a2b9eb2c [README.md] Updated. 2020-07-30 16:19:10 +02:00
Quentin Bazin
d558cc1a08 [MenuWidget] Now stops event handling if button/slider list changed. 2020-07-30 15:23:48 +02:00
Quentin Bazin
9517e385f1 [BlockCursor] Now replacing blocks with XShape draw type instead of placing block on them. 2020-07-30 14:10:37 +02:00
Quentin Bazin
c1b5a5d84c [BlockCursor] Now repeats block activation every 250 ms or on block change if right-click is held. 2020-07-30 14:01:58 +02:00
Quentin Bazin
1742eac7ae [Heightmap] Changed height formula.
[EngineConfig] Version suffix increased.
2020-07-30 12:40:05 +02:00
Quentin Bazin
ae571dbe81 [Minimap] Events are now only executed if minimap is enabled. 2020-07-30 12:27:54 +02:00
Quentin Bazin
4eb3b6fe5f [TerrainGenerator|ServerCommandHandler] Small fix. 2020-07-30 00:59:41 +02:00
Quentin Bazin
6065c98481 [Heightmap] Small fixes. [ServerCommandHandler] Now spawning player safely. Fixed #117. 2020-07-30 00:46:58 +02:00
Quentin Bazin
98cf9df93e [Heightmap] Added and used in TerrainGenerator. Fixed #135.
[README.md] Fixed typo.
[EngineConfig] Increased pre-release version suffix.
[mods/default] Fixed furnace texture.
2020-07-29 18:01:48 +02:00
Pedro Gimeno
180123c0b7 Change calls to rotate() to calls to rotateX/Y/Z
Mostly cosmetic, but will also optimize some operations if the compiler is not smart enough.

Also fix a typo in a comment.
2020-07-29 17:28:06 +02:00
Quentin Bazin
dd8df8bf78 [external/gamekit] Updated. Probably fixed #166. 2020-07-29 16:36:45 +02:00
Quentin Bazin
bb0b86198d [Item] Added constants for harvest capabilities/requirements. 2020-07-28 23:39:28 +02:00