corrected name of one schematic
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init.lua
2
init.lua
@ -29,7 +29,7 @@ mg_villages.add_building( { scm="spawn_town_hall_2_0", mts_path=path, weight={sp
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-- Important: at least one other type of building has to be there so that the mod can work (in this case: an empty plot)
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-- Important: at least one other type of building has to be there so that the mod can work (in this case: an empty plot)
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-- empty plot (just so that there is one other building; can be bought by players if they want to)
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-- empty plot (just so that there is one other building; can be bought by players if they want to)
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mg_villages.add_building( { scm="empty_5x5", mts_path=path, weight={spawn=1/2}, typ='empty5x5', inh=0});
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mg_villages.add_building( { scm="empty_5x5_1_0", mts_path=path, weight={spawn=1/2}, typ='empty5x5', inh=0});
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-- some trees now and then are nice to look at
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-- some trees now and then are nice to look at
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mg_villages.add_building( { scm="empty_with_tree_1_0", mts_path=path, weight={spawn=1/8}, typ='empty5x5', inh=0});
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mg_villages.add_building( { scm="empty_with_tree_1_0", mts_path=path, weight={spawn=1/8}, typ='empty5x5', inh=0});
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-- empty plots which your players can buy
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-- empty plots which your players can buy
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