41 lines
2.4 KiB
Lua
41 lines
2.4 KiB
Lua
|
|
village_spawn = {}
|
|
|
|
-- the spawn building does not need any replacements
|
|
village_spawn.replacements_spawn = function( housetype, pr, replacements )
|
|
-- change this if you want to change the main material of the spawn house
|
|
table.insert( replacements, {'default:brick', 'default:brick' });
|
|
table.insert( replacements, {'moreblocks:slab_brick', 'stairs:slab_brick' });
|
|
-- change this if you want another roof
|
|
table.insert( replacements, {'stairs:stair_stone', 'stairs:stair_stone'});
|
|
table.insert( replacements, {'moreblocks:slab_stone', 'stairs:slab_stone' });
|
|
table.insert( replacements, {'stairs:slab_stone', 'stairs:slab_stone' });
|
|
-- the house was built with moreblocks beeing enabled
|
|
table.insert( replacements, {'moreblocks:slab_wood', 'stairs:slab_wood' });
|
|
table.insert( replacements, {'moreblocks:slab_sandstonebrick', 'stairs:slab_sandstonebrick' });
|
|
return replacements;
|
|
end
|
|
|
|
-- add a new village type for all those buildings
|
|
mg_villages.add_village_type( 'spawn', { min = 25, max = 30, space_between_buildings=1, mods={}, texture = 'wool_red.png',
|
|
name_prefix = "Spawn house at ",
|
|
replacement_function = village_spawn.replacements_spawn});
|
|
|
|
local path = minetest.get_modpath( 'village_spawn' )..'/schems/';
|
|
|
|
-- the spawn building itself
|
|
mg_villages.add_building( { scm="spawn_town_hall_2_0", mts_path=path, weight={spawn=3}, pervillage=1, typ='spawn', inh=0});
|
|
|
|
-- Important: at least one other type of building has to be there so that the mod can work (in this case: an empty plot)
|
|
|
|
-- empty plot (just so that there is one other building; can be bought by players if they want to)
|
|
mg_villages.add_building( { scm="empty_5x5_1_0", mts_path=path, weight={spawn=1/2}, typ='empty5x5', inh=0});
|
|
-- some trees now and then are nice to look at
|
|
mg_villages.add_building( { scm="empty_with_tree_1_0", mts_path=path, weight={spawn=1/8}, typ='empty5x5', inh=0});
|
|
-- empty plots which your players can buy
|
|
mg_villages.add_building( { scm="empty_6x12_1_0", mts_path=path, weight={spawn=1/4}, typ='empty6x12', inh=0});
|
|
mg_villages.add_building( { scm="empty_8x8_1_0", mts_path=path, weight={spawn=1/4}, typ='empty8x8', inh=0});
|
|
mg_villages.add_building( { scm="empty_16x16_1_0", mts_path=path, weight={spawn=1/4}, typ='empty16x16', inh=0});
|
|
-- places where all players can build
|
|
mg_villages.add_building( { scm="public_farm_2_0", mts_path=path, weight={spawn=2}, pervillage=1, typ='allmende', inh=0});
|