diff --git a/init.lua b/init.lua index 80b809a..1e9f53a 100644 --- a/init.lua +++ b/init.lua @@ -29,7 +29,7 @@ mg_villages.add_building( { scm="spawn_town_hall_2_0", mts_path=path, weight={sp -- Important: at least one other type of building has to be there so that the mod can work (in this case: an empty plot) -- empty plot (just so that there is one other building; can be bought by players if they want to) -mg_villages.add_building( { scm="empty_5x5", mts_path=path, weight={spawn=1/2}, typ='empty5x5', inh=0}); +mg_villages.add_building( { scm="empty_5x5_1_0", mts_path=path, weight={spawn=1/2}, typ='empty5x5', inh=0}); -- some trees now and then are nice to look at mg_villages.add_building( { scm="empty_with_tree_1_0", mts_path=path, weight={spawn=1/8}, typ='empty5x5', inh=0}); -- empty plots which your players can buy