first commit; created village type and added buildigns

master
Sokomine 2017-02-15 04:43:40 +01:00
commit ac843c8ec3
10 changed files with 45 additions and 0 deletions

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README.md Normal file
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New village type for https://github.com/Sokomine/mg_villages/
This mod does depend on mg_villages.

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depends.txt Normal file
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mg_villages

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init.lua Normal file
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village_spawn = {}
-- the spawn building does not need any replacements
village_spawn.replacements_spawn = function( housetype, pr, replacements )
-- change this if you want to change the main material of the spawn house
table.insert( replacements, {'default:brick', 'default:brick' });
table.insert( replacements, {'moreblocks:slab_brick', 'stairs:slab_brick' });
-- change this if you want another roof
table.insert( replacements, {'stairs:stair_stone', 'stairs:stair_stone'});
table.insert( replacements, {'moreblocks:slab_stone', 'stairs:slab_stone' });
table.insert( replacements, {'stairs:slab_stone', 'stairs:slab_stone' });
-- the house was built with moreblocks beeing enabled
table.insert( replacements, {'moreblocks:slab_wood', 'stairs:slab_wood' });
table.insert( replacements, {'moreblocks:slab_sandstonebrick', 'stairs:slab_sandstonebrick' });
return replacements;
end
-- add a new village type for all those buildings
mg_villages.add_village_type( 'spawn', { min = 25, max = 30, space_between_buildings=1, mods={}, texture = 'wool_red.png',
name_prefix = "Spawn house at ",
replacement_function = village_spawn.replacements_spawn});
local path = minetest.get_modpath( 'village_spawn' )..'/schems/';
-- the spawn building itself
mg_villages.add_building( { scm="spawn_town_hall_2_0", mts_path=path, weight={spawn=3}, pervillage=1, typ='spawn', inh=0});
-- Important: at least one other type of building has to be there so that the mod can work (in this case: an empty plot)
-- empty plot (just so that there is one other building; can be bought by players if they want to)
mg_villages.add_building( { scm="empty_5x5", mts_path=path, weight={spawn=1/2}, typ='empty5x5', inh=0});
-- some trees now and then are nice to look at
mg_villages.add_building( { scm="empty_with_tree_1_0", mts_path=path, weight={spawn=1/8}, typ='empty5x5', inh=0});
-- empty plots which your players can buy
mg_villages.add_building( { scm="empty_6x12_1_0", mts_path=path, weight={spawn=1/4}, typ='empty6x12', inh=0});
mg_villages.add_building( { scm="empty_8x8_1_0", mts_path=path, weight={spawn=1/4}, typ='empty8x8', inh=0});
mg_villages.add_building( { scm="empty_16x16_1_0", mts_path=path, weight={spawn=1/4}, typ='empty16x16', inh=0});
-- places where all players can build
mg_villages.add_building( { scm="public_farm_2_0", mts_path=path, weight={spawn=2}, pervillage=1, typ='allmende', inh=0});

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