96 Commits

Author SHA1 Message Date
Sokomine
7e8c47032a also supply yaw for position in front of house 2017-06-20 20:12:23 +02:00
Sokomine
1a7079f5fe fixed typo 2017-06-20 19:39:19 +02:00
Sokomine
91d7c42bba provide diffrent positions in front of the house 2017-06-18 20:34:19 +02:00
Sokomine
244ab3fca5 gat a centered position in front of the house so that mobs can exit 2017-06-13 02:10:46 +02:00
Sokomine
d7308e0a35 avoid duplicate bed positions 2017-06-09 23:08:22 +02:00
Sokomine
e82836e66e register creative priv if unified_inventory is not installed 2017-06-07 22:43:29 +02:00
Sokomine
d04d61feff count and detect beds in a building 2017-06-05 14:47:15 +02:00
Sokomine
bd2dae0c95 adjusted usage of settings 2017-06-03 22:51:32 +02:00
Sokomine
bbaff3ba1e removed unused variables 2017-05-29 00:14:10 +02:00
Sokomine
fd0c2a5534 improved dig_here indicator 2017-05-28 23:54:09 +02:00
Sokomine
b2ec1adcf3 made scaffolding_setup useable for mobs without inventory 2017-05-10 18:10:16 +02:00
Sokomine
ef5e3da0db dirt can be a general placeholder now 2017-05-08 21:28:14 +02:00
Sokomine
384bead69f added param2 for citybuilder support 2017-05-08 21:27:54 +02:00
Sokomine
d4ff899103 better handling of opened and closed objects and some dirt types 2017-04-27 20:14:17 +02:00
Sokomine
489cd14b95 consume the placed node even if the player is wielding it 2017-04-27 16:06:58 +02:00
Sokomine
f672c9bbbe require buckets if liqueds are needed 2017-04-26 01:23:08 +02:00
Sokomine
8312c00abf scaffolding support nodes are now filled from buttom upwards 2017-04-25 21:37:28 +02:00
Sokomine
c996a50264 added player_can_provide for not obtainable nodes in not-creative building mode 2017-04-25 17:39:41 +02:00
Sokomine
d249fcab67 fixed error in formspec showing list of needed materials 2017-04-25 16:37:20 +02:00
Sokomine
7c9c43552a count how many nodes need to be placed 2017-04-24 21:08:22 +02:00
Sokomine
8880467fb4 moved abort_project_remove_indicators functionality into extra function 2017-04-24 19:54:21 +02:00
Sokomine
2aab657ca7 use registered_items instead of registered_nodes when searching for description 2017-04-24 19:45:24 +02:00
Sokomine
0e73c18353 dirt can be a general placeholder 2017-04-24 18:59:24 +02:00
Sokomine
d493fc625f added handle_schematics.also_acceptable - more relaxed handling of simple filler nodes (could be considered as 'ignore' or 'just some sort of solid block' 2017-04-24 18:04:29 +02:00
Sokomine
709b310adc fixed bug with param2 with glasslike etc 2017-04-24 17:23:01 +02:00
Sokomine
ef25706f14 added option to save the current building as a new schematic 2017-04-23 20:29:43 +02:00
Sokomine
f586b49c44 added support for gates from minetst_game 2017-04-19 03:11:40 +02:00
Sokomine
c6d5ec3004 some slight fixes for .schematic files; preparations for .nbt format 2017-04-17 02:20:41 +02:00
Sokomine
12e68f101c shortened building name 2017-04-04 04:17:46 +02:00
Sokomine
e8e2c4156e option to abort a project and start a new one 2017-04-04 03:48:38 +02:00
Sokomine
464f535195 visually display needed nodes in menu 2017-04-04 02:52:18 +02:00
Sokomine
331eb28d3b really provide the build_chest position to the dig-here-indicators 2017-04-03 21:44:22 +02:00
Sokomine
4bc37abbd8 typo 2017-04-03 21:37:45 +02:00
Sokomine
d50aeb639d store build chest position in dig_here-indicators for npc 2017-04-03 21:37:04 +02:00
Sokomine
161a1934d2 added statistic about missing nodes and nodes to dig 2017-04-03 21:33:08 +02:00
Sokomine
52cc74e926 indicate weather in project building or landscape restauration mode 2017-04-03 20:56:51 +02:00
Sokomine
7bacf63928 removed drop from automaticly placed nodes 2017-04-03 19:41:43 +02:00
Sokomine
70643883b2 allow manual restore of landscape backup 2017-04-03 04:24:48 +02:00
Sokomine
1445f0f91b mobs can provide an inventory for manual building 2017-04-02 18:45:56 +02:00
Sokomine
c85501c70c use drop if original node is not obtainable for building; improved dig here indicator 2017-04-02 18:41:46 +02:00
Sokomine
0ab08e9b9d scaffolding nodes allow to place the right material 2017-03-28 04:50:40 +02:00
Sokomine
1de90aec8c added handling of bookshelves as special shelves 2017-02-25 19:44:30 +01:00
Sokomine
b0c062a411 treat default:chest as a chest that might have to be filled as well 2017-02-16 05:47:38 +01:00
Sokomine
81fae2c072 fixed bug with ground node detection 2017-02-10 01:52:42 +01:00
Sokomine
aeac49adf8 turn old torches into new 3d torches 2017-02-10 01:26:16 +01:00
Sokomine
29980850a1 clear param2 if glasslike nodes are placed 2017-02-10 01:17:04 +01:00
Sokomine
83b1d69943 added worldpath to files beeing read so that mod_security will cooperate 2017-02-09 18:51:08 +01:00
Sokomine
92d33049d6 made dig-here-indicator a falling node 2016-12-28 23:20:01 +01:00
Sokomine
9d2f9b5f95 added scaffolding and dig here indicators if player has no creative priv 2016-12-28 22:31:16 +01:00
Sokomine
df5c3a5639 added 'dig here' indicator 2016-12-28 22:28:39 +01:00