better handling of opened and closed objects and some dirt types
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@ -2,6 +2,31 @@
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-- "dirt" stands as a placeholder for "some ground node; can be stone or dirt or something similar";
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handle_schematics.also_acceptable = {};
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handle_schematics.add_also_acceptable = function( name1, name2 )
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-- only add entry if both nodes exist
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if( not( name1 ) or not( name2 ) or name1==name2
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or not( minetest.registered_nodes[ name1 ] )
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or not( minetest.registered_nodes[ name2 ] )
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or handle_schematics.direct_instead_of_drop[ name1 ]
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or handle_schematics.direct_instead_of_drop[ name2 ]) then
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return;
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end
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-- the table works by content_id for faster lookup at the time of placement
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local id1 = minetest.get_content_id( name1 );
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local id2 = minetest.get_content_id( name2 );
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if( not( id1 ) or not( id2 ) or ( id1==id2 )) then
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return;
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end
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-- make sure the entry exists so that we can add to the table
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if( not( handle_schematics.also_acceptable[ id1 ])) then
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handle_schematics.also_acceptable[ id1 ] = { is_ok = {}};
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end
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handle_schematics.also_acceptable[ id1 ].is_ok[ id2 ] = 1;
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--print ("[handle_schematics] Accepting "..tostring( name2 ).." instead of "..tostring( name1 ));
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end
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-- This function fills the table handle_schematics.also_acceptable with data.
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-- The general assumption is that dirt nodes in schematics are most of the time just placeholders
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-- and could as well be other nodes - like i.e. stone, stone with ore, other variants of dirt
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@ -10,8 +35,6 @@ handle_schematics.also_acceptable = {};
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-- have to be dirt_with_grass. Most of the time it will look much better if what was placed
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-- there by mapgen is taken instead (i.e. the local dirt type, sand, gravel, ...)
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handle_schematics.enable_use_dirt_as_placeholder = function()
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local dirt_id = minetest.get_content_id("default:dirt");
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handle_schematics.also_acceptable[ dirt_id ] = { is_ok = {}};
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local fill_nodes = {"default:stone","default:stone_with_coal","default:stone_with_iron",
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"default:stone_with_copper","default:stone_with_mese","default:stone_with_diamond",
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"default:stone_with_gold","default:stone_with_tin",
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@ -22,13 +45,10 @@ handle_schematics.enable_use_dirt_as_placeholder = function()
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"default:dirt_with_dry_grass","default:dirt_with_grass","default:dirt_with_rainforest_litter",
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"default:dirt_with_snow", "default:snowblock","default:ice"};
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for i,v in ipairs( fill_nodes ) do
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local id = minetest.get_content_id( v );
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handle_schematics.also_acceptable[ dirt_id ].is_ok[ id ] = 1;
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handle_schematics.add_also_acceptable( "default:dirt", v )
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end
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-- it does not always have to be dirt_with_grass
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dirt_id = minetest.get_content_id( "default:dirt_with_grass" );
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handle_schematics.also_acceptable[ dirt_id ] = { is_ok = {}};
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fill_nodes = {
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-- falling nodes...but may still be ok in this context
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"default:gravel","default:sand","default:desert_sand","default:silver_sand",
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@ -36,8 +56,35 @@ handle_schematics.enable_use_dirt_as_placeholder = function()
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"default:dirt_with_dry_grass","default:dirt_with_grass","default:dirt_with_rainforest_litter",
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"default:dirt_with_snow","default:dirt","default:snowblock","default:ice"};
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for i,v in ipairs( fill_nodes ) do
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local id = minetest.get_content_id( v );
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handle_schematics.also_acceptable[ dirt_id ].is_ok[ id ] = 1;
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handle_schematics.add_also_acceptable( "default:dirt_with_grass", v )
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end
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end
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-- doors and gates tend to be diffrent nodes in their open state
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-- TODO: this also covers soil
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handle_schematics.enable_doors_open_closed = function()
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for k,v in pairs(minetest.registered_nodes) do
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if( v.drop
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and v.drop
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and type( v.drop )=='string'
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and v.drop ~= k ) then
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if( minetest.registered_nodes[ v.drop ]
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-- stone and desert_stone need to be handled diffrently;
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-- some dirt and grass types etc. are also handled
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and not(handle_schematics.direct_instead_of_drop[ k ])) then
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handle_schematics.add_also_acceptable( k, v.drop );
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handle_schematics.add_also_acceptable( v.drop, k );
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elseif( minetest.registered_items[ v.drop ]
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and ( k==v.drop.."_a" or k==v.drop.."_b" or k==v.drop.."_open" or k==v.drop.."_closed")) then
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local namen = { v.drop.."_a", v.drop.."_b", v.drop.."_open", v.drop.."_closed"};
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for i,name1 in ipairs( namen ) do
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for j,name2 in ipairs( namen ) do
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handle_schematics.add_also_acceptable( name1, name2 );
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end
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end
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end
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end
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end
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end
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13
init.lua
13
init.lua
@ -41,6 +41,11 @@ dofile(handle_schematics.modpath.."/replacements_roof.lua")
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dofile(handle_schematics.modpath.."/replacements_get_table.lua")
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-- apart from dirt_with_grass, some other nodes may not be obtainable without
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-- creative because their drop is diffrent from their node name (i.e grass,
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-- farming, doors, ..)
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dofile(handle_schematics.modpath.."/player_can_provide.lua")
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-- assume dirt to be a general placeholder for "something you can
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-- walk on"; might be stone, other dirt types etc.; this also
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-- accepts other dirt and sand types for dirt_with_grass
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@ -48,11 +53,9 @@ dofile(handle_schematics.modpath.."/dirt_is_not_always_dirt.lua")
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-- actually enable it (if you do not want this function just set
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-- handle_schematics.also_acceptable = {} somewhere in your code
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handle_schematics.enable_use_dirt_as_placeholder();
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-- apart from dirt_with_grass, some other nodes may not be obtainable without
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-- creative because their drop is diffrent from their node name (i.e grass,
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-- farming, doors, ..)
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dofile(handle_schematics.modpath.."/player_can_provide.lua")
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-- doors have the tendency to come in either "open" or "closed" state - neither
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-- of which ought to make a difference
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handle_schematics.enable_doors_open_closed();
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-- uses build_chest.* namespace
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-- a chest for spawning buildings manually
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