Drew DeVault
95f49dd277
Add crafting bench support to client
2015-10-09 08:33:04 -04:00
Drew DeVault
26e8e9108b
Add name of items on hover in windows
2015-10-09 07:50:42 -04:00
Drew DeVault
0c6a973a69
Unify server and client implementations of windows
2015-10-09 07:42:37 -04:00
Drew DeVault
bbb457af87
Fix inconsistent location of .truecraft
2015-10-08 22:02:03 -04:00
Drew DeVault
cf4632786f
Fix some bugs and handle special cases in windows
2015-10-08 21:39:50 -04:00
Drew DeVault
6b38bc7c03
Finish implementation of inventory window
2015-10-08 19:05:32 -04:00
Drew DeVault
3550bcb1a1
Add item rendering for inventory
2015-10-08 18:32:34 -04:00
Drew DeVault
90f39b5696
Handle closing windows a bit better
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Sends the window close packet if appropriate and also moves the mouse to
the center of the screen so your view doesn't jerk around when you
resume gameplay.
2015-10-08 08:44:30 -04:00
Drew DeVault
be8649447a
Initial pass on rendering inventory window
2015-10-08 08:41:43 -04:00
Drew DeVault
facf8ce2c6
Send players their health on log in
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Health is already being saved to disk with their NBT file, so this just
involves sending it to them when they log in.
2015-10-08 08:19:15 -04:00
Drew DeVault
6942786b32
[Client] Add player health to HUD
2015-10-08 08:06:37 -04:00
Drew DeVault
7fa1c9699a
(Client) Factor in the held item for digging time
2015-10-07 21:13:09 -04:00
Drew DeVault
3da7d25a3d
Rewrite chat interface
2015-10-07 08:36:43 -04:00
Drew DeVault
c4a65da5a1
Improve identification of .minecraft directory
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This will use the following, in this order:
- $XDG_CONFIG_HOME/truecraft
- .config/truecraft (%APPDATA% on Windows)
- ~/.truecraft (%USERPROFILE% on Windows)
Fixes #201
2015-10-06 08:10:30 -04:00
Drew DeVault
2510c3d6b5
Tweak volume of walking sound effects
2015-10-05 22:15:59 -04:00
Drew DeVault
de880f2f8c
Merge branch 'client-audio'
2015-10-05 22:08:25 -04:00
Drew DeVault
a361703746
Implement walking sounds
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These sounds change depending on what kind of block you're walking in.
Still to come: sound effects for mining and placing blocks
2015-10-05 22:06:59 -04:00
Drew DeVault
a22cb1ce12
Improve physics stuff, fix falling sand/gravel
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Fixes #69
2015-10-04 18:11:29 -04:00
Drew DeVault
8f6e577550
Initial pass on sound effects on client
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Broken due to MonoGame problems
2015-10-04 10:06:44 -04:00
bilgorajskim
02ed3e253f
Fixed digging through gamepad
2015-10-04 06:26:55 +02:00
Drew DeVault
ed85da313f
Fix remaining issues with snowfall blocks
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Fixes #194
2015-10-02 08:22:58 -04:00
Drew DeVault
14aa3ce07a
Add "InteractiveBoundingBox" to IBlockProvider
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This is used to determine the bounding box for interaction in the client
(the ray that's cast from your camera interacts with it to determine the
highlighted block).
TODO: Make it work better with metadata.
This commit also fixes one of the issues with snow: ref #194
2015-10-02 08:15:29 -04:00
Drew DeVault
fe479d1e49
Switch to Pixeludi Pack as default textures
2015-10-01 22:44:14 -04:00
Drew DeVault
578c5af3b9
Add gamepad support
2015-10-01 08:46:09 -04:00
Drew DeVault
394bb0953a
Hold down mouse to continue digging the next block
2015-10-01 08:02:25 -04:00
Drew DeVault
9ccbf80ce5
Add block placement/right click actions on client
2015-09-30 20:17:20 -04:00
Drew DeVault
75a39118a9
Add numbers to slots on inventory
2015-09-30 20:03:51 -04:00
Drew DeVault
46569dec08
Cycle through hotbar with scroll wheel
2015-09-30 16:50:25 -04:00
William Moorehouse
fe700bff71
Fixed transparency issues with interface
2015-09-30 16:27:19 -04:00
William Moorehouse
26a0dcea4d
Added support for D1-9 keys
2015-09-30 15:57:38 -04:00
William Moorehouse
47fdf4f07a
Packet sent on hotbar selection change
2015-09-30 15:56:09 -04:00
William Moorehouse
3b0271b771
Initial work on hotbar interface
2015-09-30 15:28:38 -04:00
Drew DeVault
8d8da15f5a
Decode and store inventory updates from server
2015-09-30 08:36:30 -04:00
Drew DeVault
069e80469c
Add animation as blocks are broken
2015-09-29 20:39:11 -04:00
Drew DeVault
53987d2d52
Fix issue with disappearing chunks on re-render
2015-09-28 08:35:21 -04:00
Drew DeVault
7b5154ff6f
Improve chunk re-rendering
2015-09-28 08:33:10 -04:00
Drew DeVault
512fabf0b5
Re-render chunks when they change
...
This has some weird problems where the chunks will disappear for a
moment. I spent some time investigating it and I'm still not sure why
this happens.
2015-09-28 08:19:42 -04:00
Drew DeVault
c25f18619e
Crazy idea - render water as blue?
2015-09-27 23:51:36 -04:00
Drew DeVault
9fb289f3a7
Add cactus renderer
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Unlike Minecraft, however, our cactus has no bottom face. Who cares.
2015-09-27 23:36:40 -04:00
Drew DeVault
07362ad666
Implement digging on client*
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* With known limitations
- Changing blocks still doesn't re-render correctly
- The item you're holding doesn't factor into your digging time
- No animation on the block you're digging out
2015-09-27 22:32:07 -04:00
Drew DeVault
9498a05167
Fix rotational math to match Mojang client
2015-09-27 22:03:15 -04:00
Drew DeVault
95f17cde72
Fix texture mapping for torches
2015-09-27 21:46:56 -04:00
Drew DeVault
2eaaf219a8
Fix torch rendering, track the highlighted face
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The second bit will allow the client to start doing things like placing
blocks.
2015-09-27 21:00:32 -04:00
Drew DeVault
10a84b94ee
Tweak reach rules a bit
2015-09-27 17:21:23 -04:00
Drew DeVault
d238e12f56
Simplify camera positioning
2015-09-27 17:18:49 -04:00
Drew DeVault
02146108ba
Fix highlighted block, add crosshairs
2015-09-27 17:14:04 -04:00
Drew DeVault
b85f4fe4f5
Add gui.png
2015-09-25 08:51:20 -04:00
Drew DeVault
b699ad0ab6
Debug info is summoned with F3, not F2
2015-09-24 22:41:48 -04:00
Drew DeVault
49fb3435da
Remove deprecated interfaces
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Note that these are not fully replaced by modules yet.
2015-09-24 22:38:32 -04:00
Drew DeVault
3722468d01
Create DebugInfoModule
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Provides F2 debugging info
2015-09-24 22:28:44 -04:00