Crazy idea - render water as blue?

This commit is contained in:
Drew DeVault 2015-09-27 23:51:36 -04:00
parent 9fb289f3a7
commit c25f18619e

View File

@ -30,7 +30,7 @@ namespace TrueCraft.Client.Rendering.Blocks
{
// TODO: Rest of water rendering (shape and level and so on)
var overhead = new Vector3(0.5f, 0.5f, 0.5f);
var cube = CreateUniformCube(overhead, Texture, faces, indiciesOffset, out indicies, Color.DarkBlue);
var cube = CreateUniformCube(overhead, Texture, faces, indiciesOffset, out indicies, Color.Blue);
for (int i = 0; i < cube.Length; i++)
{
if (cube[i].Position.Y > 0)