Crazy idea - render water as blue?
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@ -30,7 +30,7 @@ namespace TrueCraft.Client.Rendering.Blocks
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{
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// TODO: Rest of water rendering (shape and level and so on)
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var overhead = new Vector3(0.5f, 0.5f, 0.5f);
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var cube = CreateUniformCube(overhead, Texture, faces, indiciesOffset, out indicies, Color.DarkBlue);
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var cube = CreateUniformCube(overhead, Texture, faces, indiciesOffset, out indicies, Color.Blue);
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for (int i = 0; i < cube.Length; i++)
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{
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if (cube[i].Position.Y > 0)
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