Add item rendering for inventory
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90f39b5696
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@ -162,8 +162,7 @@ namespace TrueCraft.Client.Modules
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continue;
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var position = origin + new Point((int)Scale(i * 20), 0);
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var rect = new Rectangle(position, scale);
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IconRenderer.RenderBlockIcon(Game, Items, provider,
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(byte)item.Metadata, rect, Color.White); // TODO: Fuck, metadata was supposed to be a short
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IconRenderer.RenderBlockIcon(Game, provider, (byte)item.Metadata, rect);
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}
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}
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@ -178,7 +177,7 @@ namespace TrueCraft.Client.Modules
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var item = Game.Client.Inventory.Hotbar[i];
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if (item.Empty || item.Count == 1)
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continue;
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int offset = 12;
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int offset = 10;
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if (item.Count >= 10)
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offset -= 6;
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var position = origin + new Point((int)Scale(i * 20 + offset), (int)Scale(5));
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@ -6,6 +6,10 @@ using TrueCraft.API.Logic;
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using TrueCraft.Client.Input;
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using Microsoft.Xna.Framework.Input;
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using TrueCraft.Core.Networking.Packets;
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using TrueCraft.API.Windows;
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using System;
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using TrueCraft.API;
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using TrueCraft.Core.Windows;
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namespace TrueCraft.Client.Modules
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{
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@ -16,7 +20,14 @@ namespace TrueCraft.Client.Modules
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private Texture2D Inventory { get; set; }
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private Texture2D Items { get; set; }
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private FontRenderer Font { get; set; }
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private Texture2D Background { get; set; }
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private int SelectedSlot { get; set; }
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private enum RenderStage
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{
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Sprites,
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Models,
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Text
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}
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public WindowModule(TrueCraftGame game, FontRenderer font)
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{
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@ -25,8 +36,7 @@ namespace TrueCraft.Client.Modules
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SpriteBatch = new SpriteBatch(game.GraphicsDevice);
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Inventory = game.TextureMapper.GetTexture("gui/inventory.png");
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Items = game.TextureMapper.GetTexture("gui/items.png");
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Background = new Texture2D(game.GraphicsDevice, 1, 1);
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Background.SetData<Color>(new[] { new Color(Color.Black, 180) });
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SelectedSlot = -1;
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}
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private static readonly Rectangle InventoryWindowRect = new Rectangle(0, 0, 176, 166);
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@ -36,12 +46,30 @@ namespace TrueCraft.Client.Modules
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if (Game.Client.CurrentWindow != null)
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{
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SpriteBatch.Begin(samplerState: SamplerState.PointClamp, blendState: BlendState.NonPremultiplied);
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SpriteBatch.Draw(Background, new Rectangle(0, 0,
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Game.GraphicsDevice.Viewport.Width, Game.GraphicsDevice.Viewport.Height), Color.White);
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SpriteBatch.Draw(Game.White1x1, new Rectangle(0, 0,
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Game.GraphicsDevice.Viewport.Width, Game.GraphicsDevice.Viewport.Height), new Color(Color.Black, 180));
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switch (Game.Client.CurrentWindow.Type)
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{
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case -1:
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DrawInventoryWindow();
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SpriteBatch.Draw(Inventory, new Vector2(
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Game.GraphicsDevice.Viewport.Width / 2 - Scale(InventoryWindowRect.Width / 2),
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Game.GraphicsDevice.Viewport.Height / 2 - Scale(InventoryWindowRect.Height / 2)),
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InventoryWindowRect, Color.White, 0, Vector2.Zero, Game.ScaleFactor * 2, SpriteEffects.None, 1);
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DrawInventoryWindow(RenderStage.Sprites);
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break;
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}
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SpriteBatch.End();
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switch (Game.Client.CurrentWindow.Type)
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{
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case -1:
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DrawInventoryWindow(RenderStage.Models);
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break;
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}
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SpriteBatch.Begin(samplerState: SamplerState.PointClamp, blendState: BlendState.NonPremultiplied);
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switch (Game.Client.CurrentWindow.Type)
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{
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case -1:
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DrawInventoryWindow(RenderStage.Text);
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break;
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}
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SpriteBatch.End();
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@ -71,12 +99,75 @@ namespace TrueCraft.Client.Modules
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return base.KeyDown(gameTime, e);
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}
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private void DrawInventoryWindow()
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private void DrawInventoryWindow(RenderStage stage)
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{
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SpriteBatch.Draw(Inventory, new Vector2(
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Game.GraphicsDevice.Viewport.Width / 2 - Scale(InventoryWindowRect.Width / 2),
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Game.GraphicsDevice.Viewport.Height / 2 - Scale(InventoryWindowRect.Height / 2)),
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InventoryWindowRect, Color.White, 0, Vector2.Zero, Game.ScaleFactor * 2, SpriteEffects.None, 1);
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DrawWindowArea(Game.Client.Inventory.MainInventory, 8, 84, InventoryWindowRect, stage);
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DrawWindowArea(Game.Client.Inventory.Hotbar, 8, 142, InventoryWindowRect, stage);
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DrawWindowArea(Game.Client.Inventory.CraftingGrid, 88, 26, InventoryWindowRect, stage);
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DrawWindowArea(Game.Client.Inventory.Armor, 8, 8, InventoryWindowRect, stage);
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}
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private void DrawWindowArea(IWindowArea area, int _x, int _y, Rectangle frame, RenderStage stage)
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{
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var mouse = Mouse.GetState().Position.ToVector2();
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var scale = new Point((int)(16 * Game.ScaleFactor * 2));
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var origin = new Point((int)(
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Game.GraphicsDevice.Viewport.Width / 2 - Scale(frame.Width / 2) + Scale(_x)),
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(int)(Game.GraphicsDevice.Viewport.Height / 2 - Scale(frame.Height / 2) + Scale(_y)));
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for (int i = 0; i < area.Length; i++)
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{
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var item = area[i];
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int x = (int)((i % area.Width) * Scale(18));
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int y = (int)((i / area.Width) * Scale(18));
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if (area is CraftingWindowArea)
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{
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// yes I know this is a crappy hack, bite me
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if (i == 0)
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{
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if (area.Width == 2)
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{
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x = (int)Scale(144 - _x);
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y = (int)Scale(36 - _y);
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}
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else
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{
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x = (int)Scale(119);
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y = (int)Scale(30);
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}
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}
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else
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{
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i--;
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x = (int)((i % area.Width) * Scale(18));
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y = (int)((i / area.Width) * Scale(18));
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i++;
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}
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}
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var position = origin + new Point(x, y);
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var rect = new Rectangle(position, scale);
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if (stage == RenderStage.Sprites && rect.Contains(mouse))
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{
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SelectedSlot = area.StartIndex + i;
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SpriteBatch.Draw(Game.White1x1, rect, Color.LightGray);
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}
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if (item.Empty)
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continue;
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var provider = Game.ItemRepository.GetItemProvider(item.ID);
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var texture = provider.GetIconTexture((byte)item.Metadata);
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if (texture != null && stage == RenderStage.Sprites)
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IconRenderer.RenderItemIcon(SpriteBatch, Items, provider,
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(byte)item.Metadata, rect, Color.White);
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if (texture == null && stage == RenderStage.Models && provider is IBlockProvider)
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IconRenderer.RenderBlockIcon(Game, provider as IBlockProvider, (byte)item.Metadata, rect);
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if (stage == RenderStage.Text && item.Count > 1)
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{
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int offset = 10;
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if (item.Count >= 10)
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offset -= 6;
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position += new Point((int)Scale(offset), (int)Scale(5));
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Font.DrawText(SpriteBatch, position.X, position.Y, item.Count.ToString(), Game.ScaleFactor);
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}
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}
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}
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public override void Update(GameTime gameTime)
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@ -85,11 +176,6 @@ namespace TrueCraft.Client.Modules
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base.Update(gameTime);
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}
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/// <summary>
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/// Scales a float depending on the game's scale factor.
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/// </summary>
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/// <param name="value"></param>
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/// <returns></returns>
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private float Scale(float value)
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{
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return value * Game.ScaleFactor * 2;
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@ -53,14 +53,34 @@ namespace TrueCraft.Client.Rendering
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};
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="spriteBatch"></param>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="text"></param>
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/// <param name="scale"></param>
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public Point MeasureText(string text, float scale = 1.0f)
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{
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var dx = 0;
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var height = 0;
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var font = Fonts[0];
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for (int i = 0; i < text.Length; i++)
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{
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if (text[i] == '§')
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{
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i++;
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var code = string.Format("§{0}", text[i]);
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if (ChatFormat.IsValid(code))
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font = GetFont(code);
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}
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else
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{
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var glyph = font.GetGlyph(text[i]);
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if (glyph != null)
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{
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dx += (int)(glyph.XAdvance * scale);
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if (glyph.Height > height)
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height = glyph.Height;
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}
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}
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}
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return new Point(dx, height);
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}
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public void DrawText(SpriteBatch spriteBatch, int x, int y, string text, float scale = 1.0f, byte alpha = 255)
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{
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var dx = x;
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@ -91,12 +111,12 @@ namespace TrueCraft.Client.Rendering
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(int)(glyph.Width * scale),
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(int)(glyph.Height * scale));
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var shadowRectangle = new Rectangle(
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dx + (int)(glyph.XOffset * scale) + 2,
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dy + (int)(glyph.YOffset * scale) + 2,
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dx + (int)(glyph.XOffset * scale) + 4,
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dy + (int)(glyph.YOffset * scale) + 4,
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(int)(glyph.Width * scale),
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(int)(glyph.Height * scale));
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spriteBatch.Draw(font.GetTexture(glyph.Page), shadowRectangle, sourceRectangle, new Color(63, 63, 21, alpha));
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spriteBatch.Draw(font.GetTexture(glyph.Page), shadowRectangle, sourceRectangle, new Color(21, 21, 21, alpha));
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spriteBatch.Draw(font.GetTexture(glyph.Page), destRectangle, sourceRectangle, new Color(color, alpha));
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dx += (int)(glyph.XAdvance * scale);
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}
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@ -34,9 +34,10 @@ namespace TrueCraft.Client.Rendering
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RenderEffect.Texture = game.TextureMapper.GetTexture("terrain.png");
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RenderEffect.TextureEnabled = true;
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RenderEffect.VertexColorEnabled = true;
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RenderEffect.EnableDefaultLighting();
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// TODO: Figure out how to make the lighting give the cubes some sense of depth
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RenderEffect.DirectionalLight0.Direction = new Vector3(-0.75f, -0.75f, -0.75f);
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RenderEffect.LightingEnabled = true;
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RenderEffect.DirectionalLight0.Direction = new Vector3(10, -10, -0.8f);
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RenderEffect.DirectionalLight0.DiffuseColor = Color.White.ToVector3();
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RenderEffect.DirectionalLight0.Enabled = true;
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RenderEffect.Projection = Matrix.CreateOrthographicOffCenter(
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0, game.GraphicsDevice.Viewport.Width,
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0, game.GraphicsDevice.Viewport.Height,
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@ -53,8 +54,7 @@ namespace TrueCraft.Client.Rendering
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spriteBatch.Draw(texture, destination, source, color);
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}
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public static void RenderBlockIcon(TrueCraftGame game, Texture2D texture, IBlockProvider provider,
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byte metadata, Rectangle destination, Color color)
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public static void RenderBlockIcon(TrueCraftGame game, IBlockProvider provider, byte metadata, Rectangle destination)
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{
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var mesh = BlockMeshes[provider.ID];
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if (mesh != null)
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@ -44,7 +44,7 @@
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<Commandlineparameters>localhost TestUser</Commandlineparameters>
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<Commandlineparameters>localhost SirCmpwn</Commandlineparameters>
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<DebugType>
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</DebugType>
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<DebugSymbols>true</DebugSymbols>
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@ -40,6 +40,7 @@ namespace TrueCraft.Client
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public DateTime EndDigging { get; set; }
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public Coordinates3D TargetBlock { get; set; }
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public AudioManager Audio { get; set; }
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public Texture2D White1x1 { get; set; }
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private List<IGameplayModule> InputModules { get; set; }
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private List<IGameplayModule> GraphicalModules { get; set; }
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@ -119,6 +120,9 @@ namespace TrueCraft.Client
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base.Initialize(); // (calls LoadContent)
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White1x1 = new Texture2D(GraphicsDevice, 1, 1);
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White1x1.SetData<Color>(new[] { Color.White });
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Audio = new AudioManager();
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Audio.LoadDefaultPacks(Content);
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