648 Commits

Author SHA1 Message Date
Drew DeVault
14661c7110 Add profiler, improve event scheduler performance 2015-09-07 16:07:39 -04:00
Drew DeVault
1429fce68d Add Wolf entity 2015-09-07 14:34:16 -04:00
Drew DeVault
b242b16e25 Add fosspay badge 2015-09-06 21:54:27 -04:00
Drew DeVault
7aee531210 Add new TrueCraft logo to launcher 2015-08-31 19:48:31 -04:00
Drew DeVault
046544e2ab Tweak readme 2015-08-31 11:01:40 -04:00
Drew DeVault
f27b7ea2bd Center logo for Github readme width 2015-08-31 11:00:49 -04:00
Drew DeVault
81f879d206 Add new TrueCraft logo 2015-08-31 10:59:15 -04:00
Drew DeVault
003f6e60f5 Merge pull request #190 from yankejustin/Performance
Performance
2015-08-07 15:05:04 -04:00
yankejustin
3830061005 Don't bother clearing the Dictionary
We disposed of the pairs' values. Just remove the reference and let the
garbage collector collect the rest. By calling clear, we are just
wasting our time "removing" the items that the garbage collector would
have to do anyways. Essentially this call just takes up time without
reason.
2015-08-07 14:38:09 -04:00
yankejustin
c4cc852d60 Ensure stream is disposed
Make sure that, even if an exception is thrown in between, that the
MemoryStream is disposed of by using a 'using' block.
2015-08-07 14:36:02 -04:00
yankejustin
1ba64128bb Dispose of old textures
If there were previously-stored fonts, dispose of them before creating
new fonts.
2015-08-07 14:11:33 -04:00
yankejustin
cf5d54b9da Optimize ray intersection calculation
Check to make sure the direction is not 0 only once. Also, check to make
sure it is 0 first so we don't unnecessarily calculate if the position
is greater-than or less-than another without purpose.
2015-08-07 13:58:58 -04:00
yankejustin
105b0f57d0 Reduced string concatenation
Reduce the amount of string concatenation when converting an ItemStack
to a string.
2015-08-07 13:49:15 -04:00
Drew DeVault
483cc7b763 Finish grass growth implementation 2015-07-16 05:54:35 -06:00
Drew DeVault
f927f86d43 Raise PathComplete event from IMobEntity
...when the current path is completed
2015-07-15 20:25:01 -06:00
Drew DeVault
19e52bda45 Implement flint & steel behavior
Ref #12
2015-07-14 15:38:06 -06:00
Drew DeVault
a38b20b1c5 Merge pull request #187 from zevipa/master
Changed the /trash command so you can now easily clear your hotbar and/or your entire inventory.
2015-07-08 10:28:57 -06:00
Skyler Riske
394d3eca92 Added options to clear hotbar and entire inventory to the /trash command. 2015-07-07 16:52:22 -07:00
Drew DeVault
1f0c1a6481 Fix error with chunk height map updates
Ref #185
2015-07-07 14:54:08 -06:00
Drew DeVault
f7bd7a109d Optimize event scheduling when loading chunks 2015-07-07 00:49:54 -06:00
Drew DeVault
a476e04e32 Reduce time spent on chunk loading
Not sure why this is so slow. Will find out at some point.
2015-07-07 00:32:10 -06:00
Drew DeVault
d27882cdec Add grass growth 2015-07-06 21:07:40 -06:00
Drew DeVault
940b2217c1 Add mechanism for scheduling updates on chunk load 2015-07-06 20:41:25 -06:00
Drew DeVault
312c2edf3d Merge pull request #184 from Dizigma/master
Stopped players from placing blocks on their heads
2015-07-06 20:18:15 -06:00
Dizigma
6a8cd691a6 Increased range for entities to solve this, instead of checking the client bounding box 2015-07-06 19:57:08 -06:00
Drew DeVault
ec079f4dfa Fix some issues with physics simulation 2015-07-06 19:47:29 -06:00
Drew DeVault
75f8f8fc32 Make World.FindBlockPosition thread safe 2015-07-06 19:47:20 -06:00
Drew DeVault
ed7a14b871 Rewrite physics engine
This time it sucks slightly less
2015-07-06 19:30:51 -06:00
Dizigma
5c1512d527 Stopped players from placing blocks on their heads 2015-07-06 18:31:13 -06:00
Drew DeVault
6f8ef4e15a Update README.md 2015-07-05 10:25:06 -06:00
Drew DeVault
18eb5e34d5 Fix build error 2015-07-04 17:28:17 -06:00
Drew DeVault
8f2f3ff2b0 Switch travis builds to debug config 2015-07-04 16:56:24 -06:00
Drew DeVault
e127cadbd9 Do not consider signs above self as obstructions
...to chests
2015-07-04 16:37:29 -06:00
Drew DeVault
afb15bf218 Allow chest blocks to open into signs 2015-07-04 15:52:08 -06:00
Drew DeVault
87b621e166 Finish lighting optimizations (for now)
We can now consistently light a chunk with sub-10ms lighting steps.
2015-07-04 15:00:54 -06:00
Drew DeVault
d00c4ad9f5 Cache chunks during lighting operations 2015-07-04 11:30:43 -06:00
Drew DeVault
896a775330 Enable optimizations in Release mode 2015-07-04 09:13:33 -06:00
Drew DeVault
03517f97d1 Minor optimization to lighting's world interface 2015-07-04 09:11:06 -06:00
Drew DeVault
f7ffe718a7 Initial pass on lighting optimizations 2015-07-04 08:41:27 -06:00
Drew DeVault
8966367ebf Lay foundation for natural mob spawning 2015-07-03 11:26:41 -06:00
Drew DeVault
44e01d0fe7 Disable lighting by default via config.yaml 2015-07-03 10:54:55 -06:00
Drew DeVault
ff0ee58b37 Refactor A* implementation leading up to JPS 2015-07-03 10:54:55 -06:00
Drew DeVault
ebadeed59d Merge pull request #182 from Gbear605/master
Add Mac OSX Support
2015-07-03 10:54:31 -06:00
Garrison Taylor
326f8a57dc Add Mac PostBuildEvent for the MonoGame dll to Windows build.. 2015-07-03 12:46:30 -04:00
Garrison Taylor
eca8b898de Add Mac PostBuildEvent for the MonoGame dll 2015-07-03 12:42:15 -04:00
Garrison Taylor
dbded3785a Add Mac support 2015-07-03 01:53:55 -04:00
Garrison Taylor
00193f075d Add Mac support 2015-07-03 01:53:16 -04:00
Drew DeVault
7578d5980a Add mob wandering AI 2015-07-02 22:46:20 -06:00
Drew DeVault
a236da0076 Remove debug code for mobs 2015-07-02 22:12:21 -06:00
Drew DeVault
e00cc2fe60 Add initial support for mobs 2015-07-02 22:08:41 -06:00