Quentin Bazin
ff69ddb160
[ScriptEngine] Now able to register crafts.
2018-12-20 05:19:56 +01:00
Quentin Bazin
a26a567e95
[ScriptEngine] Added. Items and Blocks are partially loaded from Lua now.
2018-12-20 02:51:30 +01:00
Quentin Bazin
3e6751e6e6
[Application] Template code added to start Lua API later.
2018-12-19 22:36:20 +01:00
Quentin Bazin
4ad7257c44
Small fixes.
2018-12-15 04:57:26 +01:00
exilief
3984492e0b
Updates to compile with MinGW 7.2 + small fixes ( #13 )
...
* Added missing headers to compile with MinGW 7.2. Added support for Glad instead of GLEW with USE_GLAD.
* [BlockFurnace] Fixed smelting timer. Bit shifting u16(32) by <<16(32) is undefined behaviour.
* #undef M_PI and redefine to ensure portability
2018-11-20 02:49:59 +01:00
Quentin Bazin
dbb6fb5736
[Registry] Blocks, item and recipe data loaded from XML files.
2018-06-30 02:55:34 +02:00
Quentin Bazin
be69cfbc5b
[Chunk] Now stores u32 instead of Block. [Registry] Added.
2018-06-23 23:05:36 +02:00
Quentin Bazin
60c6eaed3b
[Color|Sprite|SpriteAnimation|Timer|Vector2] Added. [TerrainGenerator|MouseItemWidget] Small improvements.
2018-06-23 07:00:47 +02:00
Quentin Bazin
28071a6b89
[InventoryWidget] Small bugs fixed.
2018-06-23 00:34:02 +02:00
Quentin Bazin
fb3f7f0501
Lot of changes. [...]
...
[Renderer] Deleted, code moved to Application.
[Transformable] Transformations are now applied to model matrix in applyTransform.
[ResourceHandler|TextureLoader|XMLFile] Added.
[Debug|Exception] Updated.
2018-06-21 05:45:17 +02:00
Quentin Bazin
2892475ecc
[InventoryState|WorkbenchWidget] Added. Starting inventory system.
2018-06-21 00:55:38 +02:00
Quentin Bazin
4c3fe96ca4
[GameState] Now using left mouse click to delete block.
2018-06-14 03:02:47 +02:00
Quentin Bazin
b0050a1f34
[CoreApplication] Replacing most old Application code. [ApplicationState|ApplicationStateStack] Updated.
2018-06-14 02:38:25 +02:00
Quentin Bazin
70efbfce5b
[.gitignore|CMakeLists.txt] Cleaned/improved. [sources] Cleaned some headers.
2018-06-12 09:24:43 +02:00
Quentin Bazin
96bd9c590a
[Application|Camera] Better mouse handling.
2018-06-05 17:17:09 +02:00
Quentin Bazin
5a969f055a
Merged with last 'dev' branch commit.
2018-06-05 16:51:58 +02:00
Quentin Bazin
4bdea4b341
Lots of small fixes.
2018-06-05 16:17:40 +02:00
Quentin Bazin
e09f177511
Small fixes.
2018-06-05 01:48:01 +02:00
Quentin Bazin
810a3b5ed3
Extra whitespaces stripped.
2018-06-05 01:24:54 +02:00
Quentin Bazin
58c23a7e66
[README] Rewrited in Markdown. [SDLManager] Rewrited into SDLLoader. [ApplicationState] Improved.
2015-07-17 17:08:53 +02:00
Quentin Bazin
72918f2cdc
[Fog] OK.
2014-12-29 02:57:29 +01:00
Quentin Bazin
31d1f29cdf
[Skybox] Working on it.
2014-12-26 00:39:10 +01:00
Quentin Bazin
356de16d15
[Chunk] Improved a lot.
2014-12-22 23:00:59 +01:00
Quentin Bazin
b5ee643158
[Chunk] Face merging almost working.
2014-12-21 22:21:54 +01:00
Quentin Bazin
ec48977bd2
[Issue] Fixed.
2014-12-20 15:13:51 +01:00
Quentin Bazin
f69b2e9580
Using SDL now.
2014-12-20 01:46:31 +01:00
Quentin Bazin
56d3ddb14a
[Chunk] Working on it.
2014-12-19 16:00:31 +01:00
Quentin Bazin
0b806a93c6
[Chunk] Working on it.
2014-12-18 07:02:48 +01:00
Quentin Bazin
fad91e840f
[Shader] added. [GameState] OK.
2014-12-15 16:47:30 +01:00