67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: Application.cpp
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*
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* Description:
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*
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* Created: 14/12/2014 05:09:21
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#include <cstdlib>
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#include <ctime>
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#include "Application.hpp"
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#include "Config.hpp"
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#include "Exception.hpp"
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#include "GameState.hpp"
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#include "Mouse.hpp"
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#include "OpenGL.hpp"
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#include "SDLHeaders.hpp"
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void Application::init() {
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CoreApplication::init();
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createWindow(SCREEN_WIDTH, SCREEN_HEIGHT, APP_NAME);
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m_window.setMouseCursorGrabbed(true);
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m_window.setMouseCursorVisible(false);
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m_window.setVerticalSyncEnabled(true);
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m_renderer.init(m_window);
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m_stateStack.push<GameState>();
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}
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// void Application::handleEvents() {
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// Mouse::reset();
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//
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// SDL_Event event;
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// while(SDL_PollEvent(&event) != 0) {
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// switch(event.type) {
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// case SDL_QUIT:
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// m_window.close();
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// break;
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// case SDL_KEYDOWN:
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// if(event.key.keysym.sym == SDLK_ESCAPE) {
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// m_window.close();
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// }
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// break;
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// case SDL_MOUSEMOTION:
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// // Mouse::update(event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel);
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// if(SCREEN_WIDTH / 2 != event.motion.x || SCREEN_HEIGHT / 2 != event.motion.y) {
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// Camera::getInstance().turnH(event.motion.xrel * 0.06);
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// Camera::getInstance().turnV(-event.motion.yrel * 0.06);
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//
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// SDL_WarpMouseInWindow(m_window.window(), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
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// }
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// break;
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// default:
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// break;
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// }
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// }
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// }
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