Small fixes.

This commit is contained in:
Quentin Bazin 2018-06-05 01:47:15 +02:00
parent 810a3b5ed3
commit e09f177511
10 changed files with 194 additions and 48 deletions

150
.ycm_extra_conf.py Normal file
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@ -0,0 +1,150 @@
# Generated by YCM Generator at 2018-06-05 01:25:36.562970
# This file is NOT licensed under the GPLv3, which is the license for the rest
# of YouCompleteMe.
#
# Here's the license text for this file:
#
# This is free and unencumbered software released into the public domain.
#
# Anyone is free to copy, modify, publish, use, compile, sell, or
# distribute this software, either in source code form or as a compiled
# binary, for any purpose, commercial or non-commercial, and by any
# means.
#
# In jurisdictions that recognize copyright laws, the author or authors
# of this software dedicate any and all copyright interest in the
# software to the public domain. We make this dedication for the benefit
# of the public at large and to the detriment of our heirs and
# successors. We intend this dedication to be an overt act of
# relinquishment in perpetuity of all present and future rights to this
# software under copyright law.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
# IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
# OTHER DEALINGS IN THE SOFTWARE.
#
# For more information, please refer to <http://unlicense.org/>
import os
import ycm_core
flags = [
'-x',
'c++',
'-I/home/bazin_q/rendu/Perso/KubKraft/external',
'-I/home/bazin_q/rendu/Perso/KubKraft/include/core',
'-I/home/bazin_q/rendu/Perso/KubKraft/include/display',
'-I/home/bazin_q/rendu/Perso/KubKraft/include/gl',
'-I/home/bazin_q/rendu/Perso/KubKraft/include/states',
'-I/home/bazin_q/rendu/Perso/KubKraft/include/system',
'-I/home/bazin_q/rendu/Perso/KubKraft/include/world',
'-I/usr/include/SDL2',
'-Wall',
'-Wextra',
'-Wfatal-errors',
'-Wno-variadic-macros',
'-std=c++11',
]
# Set this to the absolute path to the folder (NOT the file!) containing the
# compile_commands.json file to use that instead of 'flags'. See here for
# more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html
#
# You can get CMake to generate this file for you by adding:
# set( CMAKE_EXPORT_COMPILE_COMMANDS 1 )
# to your CMakeLists.txt file.
#
# Most projects will NOT need to set this to anything; you can just change the
# 'flags' list of compilation flags. Notice that YCM itself uses that approach.
compilation_database_folder = ''
if os.path.exists( compilation_database_folder ):
database = ycm_core.CompilationDatabase( compilation_database_folder )
else:
database = None
SOURCE_EXTENSIONS = [ '.C', '.cpp', '.cxx', '.cc', '.c', '.m', '.mm' ]
def DirectoryOfThisScript():
return os.path.dirname( os.path.abspath( __file__ ) )
def MakeRelativePathsInFlagsAbsolute( flags, working_directory ):
if not working_directory:
return list( flags )
new_flags = []
make_next_absolute = False
path_flags = [ '-isystem', '-I', '-iquote', '--sysroot=' ]
for flag in flags:
new_flag = flag
if make_next_absolute:
make_next_absolute = False
if not flag.startswith( '/' ):
new_flag = os.path.join( working_directory, flag )
for path_flag in path_flags:
if flag == path_flag:
make_next_absolute = True
break
if flag.startswith( path_flag ):
path = flag[ len( path_flag ): ]
new_flag = path_flag + os.path.join( working_directory, path )
break
if new_flag:
new_flags.append( new_flag )
return new_flags
def IsHeaderFile( filename ):
extension = os.path.splitext( filename )[ 1 ]
return extension in [ '.H', '.h', '.hxx', '.hpp', '.hh' ]
def GetCompilationInfoForFile( filename ):
# The compilation_commands.json file generated by CMake does not have entries
# for header files. So we do our best by asking the db for flags for a
# corresponding source file, if any. If one exists, the flags for that file
# should be good enough.
if IsHeaderFile( filename ):
basename = os.path.splitext( filename )[ 0 ]
for extension in SOURCE_EXTENSIONS:
replacement_file = basename + extension
if os.path.exists( replacement_file ):
compilation_info = database.GetCompilationInfoForFile(
replacement_file )
if compilation_info.compiler_flags_:
return compilation_info
return None
return database.GetCompilationInfoForFile( filename )
def FlagsForFile( filename, **kwargs ):
if database:
# Bear in mind that compilation_info.compiler_flags_ does NOT return a
# python list, but a "list-like" StringVec object
compilation_info = GetCompilationInfoForFile( filename )
if not compilation_info:
return None
final_flags = MakeRelativePathsInFlagsAbsolute(
compilation_info.compiler_flags_,
compilation_info.compiler_working_dir_ )
else:
relative_to = DirectoryOfThisScript()
final_flags = MakeRelativePathsInFlagsAbsolute( flags, relative_to )
return {
'flags': final_flags,
'do_cache': True
}

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@ -18,8 +18,8 @@
#ifndef CONFIG_HPP_
#define CONFIG_HPP_
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define SCREEN_WIDTH 1600
#define SCREEN_HEIGHT 1050
#define APP_NAME "KubKraft"

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@ -65,10 +65,10 @@ class Chunk {
static const u8 height = 32;
static const u8 depth = 16;
void setLeft(Chunk *left) { m_surroundingChunks[0] = left; }
void setLeft(Chunk *left) { m_surroundingChunks[0] = left; }
void setRight(Chunk *right) { m_surroundingChunks[1] = right; }
void setFront(Chunk *front) { m_surroundingChunks[2] = front; }
void setBack(Chunk *back) { m_surroundingChunks[3] = back; }
void setBack(Chunk *back) { m_surroundingChunks[3] = back; }
private:
s32 m_x;

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@ -25,7 +25,6 @@
class World {
public:
World();
~World();
void draw(Shader &shader, const glm::mat4 &projectionMatrix, const glm::mat4 &viewMatrix);

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@ -58,7 +58,7 @@ void Application::initGL() {
glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
glClearColor(0.196078, 0.6, 0.8, 1.0); // Skyblue
//glClearColor(0.0, 0.0, 0.0, 1.0); // Skyblue
//glClearColor(0.0, 0.0, 0.0, 1.0);
}
void Application::run() {

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@ -19,7 +19,7 @@
#define GLM_FORCE_RADIANS
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtx/transform.hpp>
// #include <glm/gtx/transform.hpp>
#include "Camera.hpp"
#include "Skybox.hpp"

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@ -42,30 +42,30 @@ Camera::~Camera() {
void Camera::turnH(float angle) {
m_angleH += angle;
while(m_angleH >= 180.0) {
m_angleH -= 360.0;
while(m_angleH >= 180.0f) {
m_angleH -= 360.0f;
}
while(m_angleH < -180.0) {
m_angleH += 360.0;
while(m_angleH < -180.0f) {
m_angleH += 360.0f;
}
}
void Camera::turnV(float angle) {
m_angleV += angle;
if(89.9 < m_angleV) {
m_angleV = 89.9;
if(89.9f < m_angleV) {
m_angleV = 89.9f;
}
else if(-89.9 > m_angleV) {
m_angleV = -89.9;
else if(-89.9f > m_angleV) {
m_angleV = -89.9f;
}
}
void Camera::move(float direction) {
direction += m_angleH;
m_vx = 0.04f * cos(direction * M_PI / 180.0);
m_vz = 0.04f * sin(direction * M_PI / 180.0);
m_vx = 0.04f * cos(direction * M_PI / 180.0f);
m_vz = 0.04f * sin(direction * M_PI / 180.0f);
m_x += m_vx;
m_z += m_vz;
@ -76,8 +76,8 @@ void Camera::move(float direction) {
glm::mat4 Camera::processInputs() {
if(Mouse::getDX() != 0 || Mouse::getDY() != 0) {
turnH(Mouse::getDX() * 0.02);
turnV(-Mouse::getDY() * 0.02);
turnH(Mouse::getDX() * 0.2f);//0.02);
turnV(-Mouse::getDY() * 0.2f);//0.02);
m_viewMatrix = update();
}

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@ -22,7 +22,7 @@
#include "Exception.hpp"
#include "SDLManager.hpp"
int main(int argc, char *argv[]) {
int main(int, char *[]) {
try {
SDLManager::init();

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@ -183,28 +183,28 @@ void Chunk::update() {
}
// Merge adjacent faces
/*if(x > 0 && getBlock(x - 1, y, z)->id() && (i != 0 || i != 1) && vertexExists(x - 1, y, z, i, 0)) {
m_vertices[getVertexID(x - 1, y, z, i, 1, 0)] += 1;
m_vertices[getVertexID(x - 1, y, z, i, 2, 0)] += 1;
m_texCoords[getTexCoordID(x - 1, y, z, i, 1, 0)] += 16 / 256 * 2;//1;
m_texCoords[getTexCoordID(x - 1, y, z, i, 2, 0)] += 16 / 256 * 2;//1;
m_extendedFaces[getCoordID(x, y, z, i, 0, 0)] = getCoordID(x - 1, y, z, i, 0, 0);
continue;
}
if(z > 0 && getBlock(x, y, z - 1)->id() && (i == 0 || i == 1) && vertexExists(x, y, z - 1, i, 0)) {
m_vertices[getVertexID(x, y, z - 1, i, 0, 2)] += 1;
m_vertices[getVertexID(x, y, z - 1, i, 3, 2)] += 1;
m_texCoords[getTexCoordID(x, y, z - 1, i, 1, 0)] += 16 / 256 * 2;//1;
m_texCoords[getTexCoordID(x, y, z - 1, i, 2, 0)] += 16 / 256 * 2;//1;
m_extendedFaces[getCoordID(x, y, z, i, 0, 0)] = getCoordID(x, y, z - 1, i, 0, 0);
continue;
}*/
// if(x > 0 && getBlock(x - 1, y, z)->id() && (i != 0 || i != 1) && vertexExists(x - 1, y, z, i, 0)) {
// m_vertices[getVertexID(x - 1, y, z, i, 1, 0)] += 1;
// m_vertices[getVertexID(x - 1, y, z, i, 2, 0)] += 1;
//
// m_texCoords[getTexCoordID(x - 1, y, z, i, 1, 0)] += 16 / 256 * 2;//1;
// m_texCoords[getTexCoordID(x - 1, y, z, i, 2, 0)] += 16 / 256 * 2;//1;
//
// m_extendedFaces[getCoordID(x, y, z, i, 0, 0)] = getCoordID(x - 1, y, z, i, 0, 0);
//
// continue;
// }
// if(z > 0 && getBlock(x, y, z - 1)->id() && (i == 0 || i == 1) && vertexExists(x, y, z - 1, i, 0)) {
// m_vertices[getVertexID(x, y, z - 1, i, 0, 2)] += 1;
// m_vertices[getVertexID(x, y, z - 1, i, 3, 2)] += 1;
//
// m_texCoords[getTexCoordID(x, y, z - 1, i, 1, 0)] += 16 / 256 * 2;//1;
// m_texCoords[getTexCoordID(x, y, z - 1, i, 2, 0)] += 16 / 256 * 2;//1;
//
// m_extendedFaces[getCoordID(x, y, z, i, 0, 0)] = getCoordID(x, y, z - 1, i, 0, 0);
//
// continue;
// }
/*if(y > 0 && getBlock(x, y - 1, z)->id() && (i == 2 || i == 3) && vertexExists(x, y - 1, z, i, 0)) {
m_vertices[getVertexID(x, y - 1, z, i, 0, 1)] += 1;
@ -295,9 +295,9 @@ void Chunk::draw(Shader &shader) {
Texture::bind(nullptr);
/*for(u32 i = 0 ; i < m_vertices.size() / 3 ; i += 4) {
glDrawArrays(GL_LINE_LOOP, i, 4);
}*/
// for(u32 i = 0 ; i < m_vertices.size() / 3 ; i += 4) {
// glDrawArrays(GL_LINE_LOOP, i, 4);
//}
shader.disableVertexAttribArray("texCoord");
shader.disableVertexAttribArray("normal");

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@ -43,9 +43,6 @@ World::World() {
}
}
World::~World() {
}
void World::draw(Shader &shader, const glm::mat4 &projectionMatrix, const glm::mat4 &viewMatrix) {
float ud = 1000.0;
s32 ux = 0;