1.4 KiB
1.4 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
[git] - 2020-02-12
Changed
- The UVs for the entire fabric part and inside are now, where
applicable, square and aligned with pixels (as if the bag is made of a
single piece of fabric).
- The left side is aligned with the right side so that making or using an existing rectangular seamless texture is now possible (see "Re-texturing" in README.md)
[git] - 2020-02-10
Added
- Low-poly version: "prestibags_bag.blend"
- for high-poly version for rendering images, see below.
Changed
- The original license said I could do whatever I want, and I wanted to change the license (See README.md and LICENSE).
- Append all objects from old blend file into a new Blender 2.8 (2.81)
file (Move objects into new collections based on old layout (layers)).
- Layer 4 and 11 were visible (if using Blender 2.79).
- Overwrite "prestibags-hipoly.blend" with the new file (same design).
- Simplify the model (there was an exact copy of the bag with inverted
normals inside the bag, but only polygons near the top are necessary).
- Decimate to about 2%, then manually edit to make the rope and bag manifold (individually).
- Delete all vertices of inside that weren't showing.
- Redo UVs and texture (based on old texture).
[1.0] - 2013-03-07
Added
- First working version.