prestibags/CHANGELOG.md

1.4 KiB

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[git] - 2020-02-12

Changed

  • The UVs for the entire fabric part and inside are now, where applicable, square and aligned with pixels (as if the bag is made of a single piece of fabric).
    • The left side is aligned with the right side so that making or using an existing rectangular seamless texture is now possible (see "Re-texturing" in README.md)

[git] - 2020-02-10

Added

  • Low-poly version: "prestibags_bag.blend"
    • for high-poly version for rendering images, see below.

Changed

  • The original license said I could do whatever I want, and I wanted to change the license (See README.md and LICENSE).
  • Append all objects from old blend file into a new Blender 2.8 (2.81) file (Move objects into new collections based on old layout (layers)).
    • Layer 4 and 11 were visible (if using Blender 2.79).
    • Overwrite "prestibags-hipoly.blend" with the new file (same design).
  • Simplify the model (there was an exact copy of the bag with inverted normals inside the bag, but only polygons near the top are necessary).
    • Decimate to about 2%, then manually edit to make the rope and bag manifold (individually).
  • Delete all vertices of inside that weren't showing.
  • Redo UVs and texture (based on old texture).

[1.0] - 2013-03-07

Added

  • First working version.