# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ## [git] - 2020-02-12 ### Changed - The UVs for the entire fabric part and inside are now, where applicable, square and aligned with pixels (as if the bag is made of a single piece of fabric). - The left side is aligned with the right side so that making or using an existing rectangular seamless texture is now possible (see "Re-texturing" in README.md) ## [git] - 2020-02-10 ### Added - Low-poly version: "prestibags_bag.blend" - for high-poly version for rendering images, see below. ### Changed - The original license said I could do whatever I want, and I wanted to change the license (See README.md and LICENSE). - Append all objects from old blend file into a new Blender 2.8 (2.81) file (Move objects into new collections based on old layout (layers)). - Layer 4 and 11 were visible (if using Blender 2.79). - Overwrite "prestibags-hipoly.blend" with the new file (same design). - Simplify the model (there was an exact copy of the bag with inverted normals inside the bag, but only polygons near the top are necessary). - Decimate to about 2%, then manually edit to make the rope and bag manifold (individually). - Delete all vertices of inside that weren't showing. - Redo UVs and texture (based on old texture). ## [1.0] - 2013-03-07 ### Added - First working version.