prestibags/CHANGELOG.md

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# Changelog
All notable changes to this project will be documented in this file.
2020-02-10 17:32:08 -08:00
The format is based on [Keep a
Changelog](https://keepachangelog.com/en/1.0.0/).
## [git] - 2020-02-12
### Changed
- The UVs for the entire fabric part and inside are now, where
applicable, square and aligned with pixels (as if the bag is made of a
single piece of fabric).
- The left side is aligned with the right side so that making or using
an existing rectangular seamless texture is now possible (see
"Re-texturing" in README.md)
## [git] - 2020-02-10
### Added
- Low-poly version: "prestibags_bag.blend"
- for high-poly version for rendering images, see below.
### Changed
- The original license said I could do whatever I want, and I wanted to
change the license (See README.md and LICENSE).
- Append all objects from old blend file into a new Blender 2.8 (2.81)
file (Move objects into new collections based on old layout (layers)).
- Layer 4 and 11 were visible (if using Blender 2.79).
2020-02-10 17:32:08 -08:00
- Overwrite "prestibags-hipoly.blend" with the new file (same design).
- Simplify the model (there was an exact copy of the bag with inverted
normals inside the bag, but only polygons near the top are necessary).
- Decimate to about 2%, then manually edit to make the rope and bag
manifold (individually).
- Delete all vertices of inside that weren't showing.
- Redo UVs and texture (based on old texture).
## [1.0] - 2013-03-07
### Added
- First working version.