2020-02-10 17:28:43 -08:00
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# Changelog
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All notable changes to this project will be documented in this file.
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2020-02-10 17:32:08 -08:00
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The format is based on [Keep a
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Changelog](https://keepachangelog.com/en/1.0.0/).
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2020-02-10 17:28:43 -08:00
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2020-02-12 11:07:13 -08:00
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## [git] - 2020-02-12
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### Changed
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- The UVs for the entire fabric part and inside are now, where
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applicable, square and aligned with pixels (as if the bag is made of a
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single piece of fabric).
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- The left side is aligned with the right side so that making or using
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an existing rectangular seamless texture is now possible (see
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"Re-texturing" in README.md)
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2020-02-10 17:28:43 -08:00
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## [git] - 2020-02-10
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### Added
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- Low-poly version: "prestibags_bag.blend"
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- for high-poly version for rendering images, see below.
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### Changed
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- The original license said I could do whatever I want, and I wanted to
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change the license (See README.md and LICENSE).
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- Append all objects from old blend file into a new Blender 2.8 (2.81)
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file (Move objects into new collections based on old layout (layers)).
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- Layer 4 and 11 were visible (if using Blender 2.79).
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2020-02-10 17:32:08 -08:00
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- Overwrite "prestibags-hipoly.blend" with the new file (same design).
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2020-02-10 17:28:43 -08:00
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- Simplify the model (there was an exact copy of the bag with inverted
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normals inside the bag, but only polygons near the top are necessary).
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- Decimate to about 2%, then manually edit to make the rope and bag
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manifold (individually).
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- Delete all vertices of inside that weren't showing.
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- Redo UVs and texture (based on old texture).
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## [1.0] - 2013-03-07
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### Added
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- First working version.
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