added screwdriver mode.

master
NathanSalapat 2017-05-11 08:39:26 -05:00
parent a1aa0e144a
commit c867f33ef7
27 changed files with 382 additions and 70 deletions

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@ -1,3 +1,6 @@
2017-05-11:
Added Screwdriver mod from Minetest_game.
2017-05-06:
Added more nodes to the spawn mod.
Added vending machines.

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@ -22,6 +22,14 @@ Metals:
Media
Nathan Salapat (CC BY-SA 3.0)
Screwdriver:
Code
GNU Lesser General Public License, version 2.1
Copyright (C) 2013-2016 RealBadAngel, Maciej Kasatkin
Copyright (C) 2013-2016 Various Minetest developers and contributors
Media
Gambit (CC BY-SA 3.0)
Spawn:
Code
Nathan Salapat (LGPL 2.1)

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@ -0,0 +1,13 @@
Minetest Game mod: screwdriver
==============================
See license.txt for license information.
License of source code
----------------------
Originally by RealBadAngel, Maciej Kasatkin (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
License of media (textures)
---------------------------
Created by Gambit (CC BY-SA 3.0):
screwdriver.png

170
mods/screwdriver/init.lua Normal file
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screwdriver = {}
screwdriver.ROTATE_FACE = 1
screwdriver.ROTATE_AXIS = 2
screwdriver.disallow = function(pos, node, user, mode, new_param2)
return false
end
screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
if mode ~= screwdriver.ROTATE_FACE then
return false
end
end
-- For attached wallmounted nodes: returns true if rotation is valid
-- simplified version of minetest:builtin/game/falling.lua#L148.
local function check_attached_node(pos, rotation)
local d = minetest.wallmounted_to_dir(rotation)
local p2 = vector.add(pos, d)
local n = minetest.get_node(p2).name
local def2 = minetest.registered_nodes[n]
if def2 and not def2.walkable then
return false
end
return true
end
screwdriver.rotate = {}
local facedir_tbl = {
[screwdriver.ROTATE_FACE] = {
[0] = 1, [1] = 2, [2] = 3, [3] = 0,
[4] = 5, [5] = 6, [6] = 7, [7] = 4,
[8] = 9, [9] = 10, [10] = 11, [11] = 8,
[12] = 13, [13] = 14, [14] = 15, [15] = 12,
[16] = 17, [17] = 18, [18] = 19, [19] = 16,
[20] = 21, [21] = 22, [22] = 23, [23] = 20,
},
[screwdriver.ROTATE_AXIS] = {
[0] = 4, [1] = 4, [2] = 4, [3] = 4,
[4] = 8, [5] = 8, [6] = 8, [7] = 8,
[8] = 12, [9] = 12, [10] = 12, [11] = 12,
[12] = 16, [13] = 16, [14] = 16, [15] = 16,
[16] = 20, [17] = 20, [18] = 20, [19] = 20,
[20] = 0, [21] = 0, [22] = 0, [23] = 0,
},
}
screwdriver.rotate.facedir = function(pos, node, mode)
local rotation = node.param2 % 32 -- get first 5 bits
local other = node.param2 - rotation
rotation = facedir_tbl[mode][rotation] or 0
return rotation + other
end
screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
local wallmounted_tbl = {
[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
[screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
}
screwdriver.rotate.wallmounted = function(pos, node, mode)
local rotation = node.param2 % 8 -- get first 3 bits
local other = node.param2 - rotation
rotation = wallmounted_tbl[mode][rotation] or 0
if minetest.get_item_group(node.name, "attached_node") ~= 0 then
-- find an acceptable orientation
for i = 1, 5 do
if not check_attached_node(pos, rotation) then
rotation = wallmounted_tbl[mode][rotation] or 0
else
break
end
end
end
return rotation + other
end
screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted
-- Handles rotation
screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
return
end
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
if not ndef then
return itemstack
end
-- can we rotate this paramtype2?
local fn = screwdriver.rotate[ndef.paramtype2]
if not fn and not ndef.on_rotate then
return itemstack
end
local should_rotate = true
local new_param2
if fn then
new_param2 = fn(pos, node, mode)
else
new_param2 = node.param2
end
-- Node provides a handler, so let the handler decide instead if the node can be rotated
if ndef.on_rotate then
-- Copy pos and node because callback can modify it
local result = ndef.on_rotate(vector.new(pos),
{name = node.name, param1 = node.param1, param2 = node.param2},
user, mode, new_param2)
if result == false then -- Disallow rotation
return itemstack
elseif result == true then
should_rotate = false
end
elseif ndef.on_rotate == false then
return itemstack
elseif ndef.can_dig and not ndef.can_dig(pos, user) then
return itemstack
end
if should_rotate and new_param2 ~= node.param2 then
node.param2 = new_param2
minetest.swap_node(pos, node)
minetest.check_for_falling(pos)
end
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(user:get_player_name())) then
itemstack:add_wear(65535 / ((uses or 200) - 1))
end
return itemstack
end
-- Screwdriver
minetest.register_tool("screwdriver:screwdriver", {
description = "Screwdriver (left-click rotates face, right-click rotates axis)",
inventory_image = "screwdriver.png",
on_use = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 200)
return itemstack
end,
})
--[[minetest.register_craft({
output = "screwdriver:screwdriver",
recipe = {
{"default:steel_ingot"},
{"group:stick"}
}
})
--]]
minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver")
minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver")
minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver")
minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver")

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@ -0,0 +1,50 @@
License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2013-2016 RealBadAngel, Maciej Kasatkin
Copyright (C) 2013-2016 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2013-2016 Gambit
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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54
mods/spawn/computer.lua Normal file
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@ -0,0 +1,54 @@
form_base =
'size[8,8;]'..
'bgcolor[#ffffff00;true]'..
'button[0,0;2,1;status;Status]'..
'button[2,0;2,1;log;Log]'..
'button[4,0;2,1;map;Map]'..
'button[6,0;2,1;home;Home]'
wall_computer_home =
form_base..
'background[0,0;8,8;spawn_comp_home.png;true]'..
'label[4,4;This is the home screen.]'
wall_computer_log =
form_base..
'background[0,0;8,8;spawn_comp_log.png;true]'..
'textarea[1,3.5;7,2;;You do not have sufficent privileges on this ship to view this inforamtion. This has been logged and reported to the authorities.;]'..
'textarea[1,5;7,2;;If you feel this is an error please speak to the Captian or First mate.;]'
wall_computer_map =
form_base..
'background[0,0;8,8;spawn_comp_map.png;true]'..
'label[0,2.5;Level 1]'..
'label[0,5.2;Level 2]'..
'label[0,7.75;Level 3]'
wall_computer_status =
form_base..
'background[0,0;8,8;spawn_comp_status.png;true]'..
'label[4,4;This is the status screen.]'
minetest.register_node('spawn:wall_computer', {
description = 'Spaceship computer',
tiles = {'spawn_wall.png'},
groups = {spawn=1},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string('formspec', wall_computer_home)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
if fields['status'] then
meta:set_string('formspec', wall_computer_status)
elseif fields ['log'] then
meta:set_string('formspec', wall_computer_log)
elseif fields ['map'] then
meta:set_string('formspec', wall_computer_map)
elseif fields ['home'] then
meta:set_string('formspec', wall_computer_home)
end
end,
})

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@ -54,7 +54,7 @@ minetest.register_node('spawn:floor', {
selection_box = colbox_floor,
collision_box = colbox_floor,
tiles = {'spawn_floor_blank.png'},
groups = {oddly_breakable_by_hand=3}
groups = {spawn=1}
})
minetest.register_node('spawn:ramp1', {
@ -67,7 +67,7 @@ minetest.register_node('spawn:ramp1', {
selection_box = colbox_ramp_1,
collision_box = colbox_ramp_1,
tiles = {'spawn_floor_blank.png'},
groups = {oddly_breakable_by_hand=3}
groups = {spawn=1}
})
minetest.register_node('spawn:ramp2', {
@ -80,7 +80,7 @@ minetest.register_node('spawn:ramp2', {
selection_box = colbox_ramp_2,
collision_box = colbox_ramp_2,
tiles = {'spawn_floor_blank.png'},
groups = {oddly_breakable_by_hand=3}
groups = {spawn=1}
})
minetest.register_node('spawn:stairs', {
@ -92,7 +92,7 @@ minetest.register_node('spawn:stairs', {
selection_box = colbox_ramp_2,
collision_box = colbox_ramp_2,
tiles = {'spawn_rail_blank.png', 'spawn_floor_blank.png'},
groups = {oddly_breakable_by_hand=3}
groups = {spawn=1}
})
for i in ipairs (ship_parts_colors) do
@ -129,7 +129,7 @@ for i in ipairs (ship_parts_colors) do
selection_box = colbox,
collision_box = colbox,
tiles = {'spawn_floor_blank.png^'..tex, 'spawn_floor_blank.png'},
groups = {oddly_breakable_by_hand=3}
groups = {spawn=1}
})
end
end

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@ -12,3 +12,4 @@ dofile(minetest.get_modpath('spawn')..'/rails.lua')
dofile(minetest.get_modpath('spawn')..'/objects.lua')
dofile(minetest.get_modpath('spawn')..'/walls.lua')
dofile(minetest.get_modpath('spawn')..'/vending_machine.lua')
dofile(minetest.get_modpath('spawn')..'/computer.lua')

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@ -1,45 +0,0 @@
# Blender v2.77 (sub 1) OBJ File: 'SpaceShip.blend'
# www.blender.org
o WindowPanel_Cube.008
v -0.500000 -0.500000 0.100000
v -0.500000 0.500000 0.100000
v -0.500000 -0.500000 0.000000
v -0.500000 0.500000 0.000000
v 0.500000 -0.500000 0.100000
v 0.500000 0.500000 0.100000
v 0.500000 -0.500000 0.000000
v 0.500000 0.500000 0.000000
vt 0.1000 0.0000
vt 0.1000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.0000
vt 0.0001 0.9999
vt 0.0001 0.0001
vt 0.9999 0.0001
vt 0.9999 0.9999
vt 0.1000 0.0000
vt 0.1000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.0000
vt 0.0000 0.0000
vt 0.0000 0.0000
vt 0.0000 0.0000
vt 1.0000 0.0000
vt 1.0000 0.1000
vt 0.0000 0.1000
vt 1.0000 0.1000
vt 0.0000 0.1000
vt 1.0000 0.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 0.0000 1.0000
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/5/2 4/6/2 8/7/2 7/8/2
f 7/9/3 8/10/3 6/11/3 5/12/3
f 5/12/4 6/13/4 2/14/4 1/15/4
f 3/4/5 7/16/5 5/17/5 1/18/5
f 8/19/6 4/20/6 2/14/6 6/21/6

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@ -1,18 +1,18 @@
# Blender v2.78 (sub 5) OBJ File: 'SpaceShip.blend'
# www.blender.org
o WindowCorner_BL_Cube.005
v 0.500000 0.500000 0.000000
v 0.500000 0.500000 -0.050000
v 0.500000 0.500000 0.500000
v -0.500000 -0.500000 -0.000000
v -0.500000 -0.500000 -0.050000
v 0.500000 0.500000 -0.500000
v -0.500000 -0.500000 0.500000
v 0.500000 -0.500000 0.500000
v -0.500000 -0.500000 -0.500000
v 0.500000 -0.500000 -0.500000
v -0.500000 0.500000 -0.000000
v -0.500000 0.500000 0.100000
v -0.500000 -0.500000 0.100000
v 0.500000 0.500000 0.100000
v -0.500000 0.500000 -0.050000
v -0.500000 0.500000 0.050000
v -0.500000 -0.500000 0.050000
v 0.500000 0.500000 0.050000
vt 0.000000 0.006923
vt 0.995213 1.000000
vt 0.000000 1.000000

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@ -0,0 +1,46 @@
# Blender v2.78 (sub 5) OBJ File: 'SpaceShip.blend'
# www.blender.org
o WindowPanel_Cube.008
v -0.500000 -0.500000 0.050000
v -0.500000 0.500000 0.050000
v -0.500000 -0.500000 -0.050000
v -0.500000 0.500000 -0.050000
v 0.500000 -0.500000 0.050000
v 0.500000 0.500000 0.050000
v 0.500000 -0.500000 -0.050000
v 0.500000 0.500000 -0.050000
vt 0.100026 0.000032
vt 0.100025 0.999968
vt 0.000032 0.999968
vt 0.000032 0.000032
vt 0.000100 0.999900
vt 0.000100 0.000100
vt 0.999900 0.000100
vt 0.999900 0.999900
vt 0.100026 0.000032
vt 0.100025 0.999968
vt 0.000032 0.999968
vt 0.000032 0.000032
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.999968 0.000032
vt 0.999968 0.100026
vt 0.000032 0.100026
vt 0.999968 0.100026
vt 0.000032 0.100026
vt 0.999968 0.000032
vn -1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 0.0000 1.0000
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
g WindowPanel_Cube.008_2
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/5/2 4/6/2 8/7/2 7/8/2
f 7/9/3 8/10/3 6/11/3 5/12/3
f 5/12/4 6/13/4 2/14/4 1/15/4
f 3/4/5 7/16/5 5/17/5 1/18/5
f 8/19/6 4/20/6 2/14/6 6/21/6

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@ -16,7 +16,7 @@ minetest.register_node('spawn:ladder', {
{-.4, -.5, .3, .4, .5, .5},},
},
tiles = {'spawn_rail_blank.png', 'spawn_floor_blank.png'},
groups = {oddly_breakable_by_hand=3}
groups = {spawn=1}
})
local colbox_console = {
@ -38,9 +38,9 @@ minetest.register_node('spawn:console1', {
type = 'vertical_frames',
aspect_w = 32,
aspect_h = 32,
length = 2.0,
length = 1.0,
},}, 'spawn_console_front.png'},
groups = {oddly_breakable_by_hand=3}
groups = {spawn=1}
})
minetest.register_node('spawn:console2', {
@ -59,7 +59,7 @@ minetest.register_node('spawn:console2', {
aspect_h = 32,
length = 1.0,
},}, 'spawn_console_front.png'},
groups = {oddly_breakable_by_hand=3}
groups = {spawn=1}
})
minetest.register_node('spawn:console3', {
@ -78,7 +78,7 @@ minetest.register_node('spawn:console3', {
aspect_h = 32,
length = 4.0,
},}, 'spawn_console_front.png'},
groups = {oddly_breakable_by_hand=3}
groups = {spawn=1}
})
local colbox_tube_light = {
@ -96,7 +96,7 @@ minetest.register_node('spawn:tube_light', {
selection_box = colbox_tube_light,
collision_box = colbox_tube_light,
tiles = {'spawn_tube_light.png'},
groups = {oddly_breakable_by_hand=3},
groups = {spawn=1},
on_place = minetest.rotate_node,
on_timer = function(pos)
local node = minetest.get_node(pos)
@ -117,7 +117,7 @@ minetest.register_node('spawn:tube_light_bad', {
selection_box = colbox_tube_light,
collision_box = colbox_tube_light,
tiles = {'spawn_tube_light.png'},
groups = {oddly_breakable_by_hand=3},
groups = {spawn=1},
on_place = minetest.rotate_node,
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)

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@ -13,7 +13,7 @@ formspec_owner =
minetest.register_node('spawn:vending1', {
description = 'Unconfigured Vending Machine',
tiles = {'autostore_top.png', 'autostore_side.png', 'autostore_side.png', 'autostore_side.png', 'autostore_side.png', 'autostore_off.png'},
tiles = {'spawn_vending.png', 'spawn_vending.png', 'spawn_vending.png', 'spawn_vending.png', 'spawn_vending.png', 'spawn_vending_off.png'},
groups = {spawn=1},
paramtype = 'light',
paramtype2 = 'facedir',
@ -67,7 +67,7 @@ minetest.register_node('spawn:vending1', {
minetest.register_node('spawn:vending', {
description = 'Vending Machine',
tiles = {'autostore_top.png', 'autostore_side.png', 'autostore_side.png', 'autostore_side.png', 'autostore_side.png', 'autostore_front.png'},
tiles = {'spawn_vending.png', 'spawn_vending.png', 'spawn_vending.png', 'spawn_vending.png', 'spawn_vending.png', 'spawn_vending_on.png'},
groups = {spawn=1},
paramtype = 'light',
paramtype2 = 'facedir',
@ -95,7 +95,7 @@ minetest.register_node('spawn:vending', {
minetest.register_node('spawn:vending_dud', {
description = 'Vending Machine',
tiles = {'autostore_top.png', 'autostore_side.png', 'autostore_side.png', 'autostore_side.png', 'autostore_side.png', 'autostore_off.png'},
tiles = {'spawn_vending.png', 'spawn_vending.png', 'spawn_vending.png', 'spawn_vending.png', 'spawn_vending.png', 'spawn_vending_off.png'},
groups = {spawn=1},
paramtype = 'light',
paramtype2 = 'facedir',

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@ -1,5 +1,5 @@
minetest.register_node('spawn:window', {
description = 'Floor',
minetest.register_node('spawn:window_corner', {
description = 'Window Corner',
drawtype = "mesh",
mesh = 'spawn_window_corner.obj',
paramtype = "light",
@ -7,11 +7,23 @@ minetest.register_node('spawn:window', {
-- selection_box = colbox_floor,
-- collision_box = colbox_floor,
tiles = {'spawn_wall.png', 'black.png'},
groups = {oddly_breakable_by_hand=3}
groups = {spawn=1}
})
minetest.register_node('spawn:window_panel', {
description = 'Window Panel',
drawtype = "mesh",
mesh = 'spawn_window_panel.obj',
paramtype = "light",
paramtype2 = "facedir",
-- selection_box = colbox_floor,
-- collision_box = colbox_floor,
tiles = {'black.png'},
groups = {spawn=1}
})
minetest.register_node('spawn:wall', {
description = "Wall",
tiles = {'spawn_wall.png'},
groups = {oddly_breakable_by_hand=3}
groups = {spawn=1}
})