136 lines
4.0 KiB
Lua
136 lines
4.0 KiB
Lua
local colbox_floor = {
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type = 'fixed',
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fixed = {
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{-.5, .3, -.5, .5, .5, .5},
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}
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}
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local colbox_floor_edge = {
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type = 'fixed',
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fixed = {
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{-.5, .3, -.5, .5, .5, .5},
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}
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}
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local colbox_floor_square = {
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type = 'fixed',
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fixed = {
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{-.5, .4, -.5, .5, .5, .5},
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}
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}
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local colbox_floor_angle = {
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type = 'fixed',
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fixed = {
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{.25, .4, 0, .5, .5, .25},
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{0, .4, -.5, .5, .5, 0},
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{-.25, .4, -.25, 0, .5, -.5}
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}
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}
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local colbox_ramp_2 = {
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type = 'fixed',
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fixed = {
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{-.5, -.5, -.5, .5, 0, .5},
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{-.5, 0, 0, .5, .5, .5},
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}
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}
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local colbox_ramp_1 = {
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type = 'fixed',
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fixed = {
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{-.5, -.5, 0, .5, 0, .5},
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{-.5, -.5, -.5, .5, -.25, 0},
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}
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}
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minetest.register_node('spawn:floor', {
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description = 'Floor',
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drawtype = "mesh",
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mesh = 'spawn_floor.obj',
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 2,
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selection_box = colbox_floor,
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collision_box = colbox_floor,
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tiles = {'spawn_floor_blank.png'},
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groups = {spawn=1}
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})
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minetest.register_node('spawn:ramp1', {
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description = 'Ramp Bottom',
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drawtype = "mesh",
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mesh = 'spawn_ramp-1.obj',
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 2,
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selection_box = colbox_ramp_1,
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collision_box = colbox_ramp_1,
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tiles = {'spawn_floor_blank.png'},
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groups = {spawn=1}
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})
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minetest.register_node('spawn:ramp2', {
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description = 'Ramp Top',
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drawtype = "mesh",
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mesh = 'spawn_ramp-2.obj',
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 2,
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selection_box = colbox_ramp_2,
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collision_box = colbox_ramp_2,
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tiles = {'spawn_floor_blank.png'},
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groups = {spawn=1}
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})
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minetest.register_node('spawn:stairs', {
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description = 'Stairs',
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drawtype = "mesh",
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mesh = 'spawn_stairs.obj',
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paramtype = "light",
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paramtype2 = "facedir",
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selection_box = colbox_ramp_2,
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collision_box = colbox_ramp_2,
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tiles = {'spawn_rail_blank.png', 'spawn_floor_blank.png'},
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groups = {spawn=1}
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})
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for i in ipairs (ship_parts_colors) do
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local shipcol = ship_parts_colors[i][1]
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local shipval = ship_parts_colors[i][2]
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local shipdesc = ship_parts_colors[i][3]
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local ship_floor = { -- description, name, model, texture, colbox
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{shipcol..' Walkway Inside Corner', shipdesc..'eic', 'edge_incorner', '(spawn_ship_floor_corner_inside.png^['..shipval..')', colbox_floor_edge},
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{shipcol..' Walkway Outside Corner', shipdesc..'eoc', 'edge_outcorner', '(spawn_ship_floor_outcorn.png^['..shipval..')', colbox_floor_edge},
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{shipcol..' Walkway Edge', shipdesc..'es', 'edge_straight', '(spawn_ship_floor.png^['..shipval..')', colbox_floor_edge},
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{shipcol..' Floor Angle', shipdesc..'fa', 'floor_angle', '(spawn_ship_floor_angle.png^['..shipval..')', colbox_floor_angle},
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{shipcol..' Floor Square', shipdesc..'fs', 'floor_square', '(spawn_ship_floor_double.png^['..shipval..')', colbox_floor_square},
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{shipcol..' Ramp Top Right', shipdesc..'r2r', 'ramp-2', '(spawn_ship_floor.png^['..shipval..')^[transform2', colbox_ramp_2},
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{shipcol..' Ramp Bottom Right', shipdesc..'r1r', 'ramp-1', '(spawn_ship_floor.png^['..shipval..')^[transform2', colbox_ramp_1},
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{shipcol..' Ramp Top Left', shipdesc..'r2l', 'ramp-2', '(spawn_ship_floor.png^['..shipval..')', colbox_ramp_2},
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{shipcol..' Ramp Bottom Left', shipdesc..'r1l', 'ramp-1', '(spawn_ship_floor.png^['..shipval..')', colbox_ramp_1}
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}
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for i in ipairs (ship_floor) do
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local desc = ship_floor[i][1]
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local name = ship_floor[i][2]
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local model = ship_floor[i][3]
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local tex = ship_floor[i][4]
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local colbox = ship_floor[i][5]
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minetest.register_node('spawn:'..name, {
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description = desc,
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drawtype = "mesh",
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mesh = "spawn_"..model..'.obj',
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 2,
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selection_box = colbox,
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collision_box = colbox,
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tiles = {'spawn_floor_blank.png^'..tex, 'spawn_floor_blank.png'},
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groups = {spawn=1}
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})
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end
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end
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