Commit Graph

17 Commits (master)

Author SHA1 Message Date
cutealien cbe0894397 Merging r6250 through r6254 from trunk to ogl-es branch
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6255 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-30 23:04:38 +02:00
cutealien 51598db3bb Merging r6145 through r6171 from trunk to ogl-es branch
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6172 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-12-20 22:40:36 +01:00
cutealien fb6aac08ed Merging r6075 through r6106 from trunk to ogl-es branch.
Burnings renderer changes.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6116 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-06-14 11:25:29 +02:00
cutealien b42fbc5ab1 Merging r5975 through r6036 from trunk to ogl-es branch.
GLES drivers adapted, but only did make compile-tests.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-06-12 14:24:32 +02:00
cutealien c9f5503436 Merging r5843 through r5862 from trunk to ogl-es branch
Adapting both GLES drivers to new addHighLevelShaderMaterial interfaces.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5890 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-03-09 15:45:59 +01:00
nadro ce6b7562ce Merge revision 4977:5180 from trunk to ogl-es.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5181 dfc29bdd-3216-0410-991c-e03cc46cb475
2015-11-12 22:32:01 +00:00
hybrid aec5a3afae Merge from trunk, revisions 4495-4510. Mostly whitespace and indentation fixes; mipmap fixes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4511 dfc29bdd-3216-0410-991c-e03cc46cb475
2013-04-17 17:45:53 +00:00
hybrid 0753afac9d Merged from trunk revisions 4185-4487. Huge update to latest 1.8 updates.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4488 dfc29bdd-3216-0410-991c-e03cc46cb475
2013-03-28 17:04:07 +00:00
hybrid de2e004b83 Merge from trunk, revisions 3370-3559. Huge update to catch up with Irrlicht 1.7.2+ and latest 1.8 developments.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@3560 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-14 15:36:50 +00:00
hybrid ab5739f571 Merged from trunk, revisions 3300-3365. Another large bugfix merge.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@3369 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-07-18 21:25:27 +00:00
hybrid 75b5403b5b Merged from trunk revisions 2144:2363
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@2364 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-05-05 00:09:53 +00:00
hybrid 55e2c6d600 Merged from trunk, all revisions from 1977 to 2143.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@2144 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-27 13:23:36 +00:00
hybrid cc7f977f60 Merged revisions 1726:1852 from trunk for the recent updates.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@1853 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-27 23:52:13 +00:00
hybrid 9c167398bb Added the missing copyright headers and changed the new files to 2008 as well.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1354 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 12:07:43 +00:00
engineer_apple 24334f193c added Initial Windows Mobile 6 Version.
- Windows Mobile 6 SDK
- Visual Studio 2005 only
Minor:
- Burningvideo: MipMap Selection repaired
- renamed private Driver function getTextureSizeFromImageSize to
  getTextureSizeFromSurfaceSize


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1146 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-01-02 10:28:12 +00:00
hybrid 8d1aef90d6 Warning and project file fixes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1053 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-14 09:50:41 +00:00
engineer_apple 0efce9c9a2 -------------------------------------------
Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
   Removed the seperate rendering states for quake3 Shader Scene Nodes.
   Nodes are now solid or transparent. ( but still more states are needed )


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1047 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:36:17 +00:00