Warning and project file fixes.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1053 dfc29bdd-3216-0410-991c-e03cc46cb475
master
hybrid 2007-11-14 09:50:41 +00:00
parent 9611bd19bb
commit 8d1aef90d6
5 changed files with 19 additions and 11 deletions

View File

@ -138,14 +138,14 @@ namespace quake3
struct SBlendFunc
{
SBlendFunc ()
: type ( video::EMT_SOLID ), param ( 0.f ), modulate ( defaultModulate ),
isTransparent ( 0 ) {}
: type ( video::EMT_SOLID ), modulate ( defaultModulate ), param ( 0.f ),
isTransparent ( false ) {}
video::E_MATERIAL_TYPE type;
video::E_MODULATE_FUNC modulate;
bool isTransparent;
f32 param;
bool isTransparent;
};
// parses the content of Variable cull

View File

@ -489,12 +489,14 @@ s32 CAnimatedMeshSceneNode::getStartFrame() const
return StartFrame;
}
//! Returns the current start frame number.
s32 CAnimatedMeshSceneNode::getEndFrame() const
{
return EndFrame;
}
//! sets the frames between the animation is looped.
//! the default is 0 - MaximalFrameCount of the mesh.
bool CAnimatedMeshSceneNode::setFrameLoop(s32 begin, s32 end)
@ -574,6 +576,8 @@ IShadowVolumeSceneNode* CAnimatedMeshSceneNode::addShadowVolumeSceneNode(s32 id,
}
//! Returns a pointer to a child node, which has the same transformation as
//! the corresponding joint, if the mesh in this scene node is a skinned mesh.
IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(const c8* jointName)
{
if (!Mesh || Mesh->getMeshType() != EAMT_SKINNED)
@ -602,6 +606,8 @@ IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(const c8* jointName)
}
//! Returns a pointer to a child node, which has the same transformation as
//! the corresponding joint, if the mesh in this scene node is a skinned mesh.
IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(u32 jointID)
{
if (JointChildSceneNodes.size() <= jointID)
@ -626,7 +632,7 @@ u32 CAnimatedMeshSceneNode::getJointCount() const
//! Returns a pointer to a child node, which has the same transformation as
//! the corrsesponding joint, if the mesh in this scene node is a ms3d mesh.
//! the corresponding joint, if the mesh in this scene node is a ms3d mesh.
ISceneNode* CAnimatedMeshSceneNode::getMS3DJointNode(const c8* jointName)
{
return getJointNode(jointName);
@ -634,7 +640,7 @@ ISceneNode* CAnimatedMeshSceneNode::getMS3DJointNode(const c8* jointName)
//! Returns a pointer to a child node, which has the same transformation as
//! the corrsesponding joint, if the mesh in this scene node is a ms3d mesh.
//! the corresponding joint, if the mesh in this scene node is a .x mesh.
ISceneNode* CAnimatedMeshSceneNode::getXJointNode(const c8* jointName)
{
return getJointNode(jointName);

View File

@ -665,8 +665,6 @@ REALINLINE void CBurningShader_Raster_Reference::depthWrite ()
*/
REALINLINE void CBurningShader_Raster_Reference::scanline2()
{
s32 i;
// apply top-left fill-convention, left
pShader.xStart = core::ceil32( line.x[0] );
pShader.xEnd = core::ceil32( line.x[1] ) - 1;
@ -683,6 +681,8 @@ REALINLINE void CBurningShader_Raster_Reference::scanline2()
line.w[0] += (line.w[1] = (line.w[1] - line.w[0]) * invDeltaX) * subPixel;
u32 i;
for ( i = 0; i != ShaderParam.ColorUnits; ++i )
{
line.c[i][1] = (line.c[i][1] - line.c[i][0]) * invDeltaX;
@ -716,9 +716,7 @@ REALINLINE void CBurningShader_Raster_Reference::scanline2()
{
line.t[i][0] += line.t[i][1];
}
}
}

View File

@ -2338,4 +2338,8 @@ SOURCE=.\changes.txt
SOURCE=.\glxext.h
# End Source File
# End Target
SOURCE=.\CBurningShader_Raster_Reference.cpp
# End Source File
# End Target
# End Project

View File

@ -29,10 +29,10 @@ IRROBJ = CBillboardSceneNode.o CCameraFPSSceneNode.o CCameraMayaSceneNode.o CCam
IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o
IRRANIMOBJ = CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o
IRRDRVROBJ = CNullDriver.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLTexture.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o CD3D8Driver.o CD3D8NormalMapRenderer.o CD3D8ParallaxMapRenderer.o CD3D8ShaderMaterialRenderer.o CD3D8Texture.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o
IRRIMAGEOBJ = CColorConverter.o CImage.o CImageLoaderBMP.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderTGA.o CImageLoaderPPM.o\
IRRIMAGEOBJ = CColorConverter.o CImage.o CImageLoaderBMP.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderTGA.o CImageLoaderPPM.o CImageLoaderWAL.o\
CImageWriterBMP.o CImageWriterJPG.o CImageWriterPCX.o CImageWriterPNG.o CImageWriterPPM.o CImageWriterPSD.o CImageWriterTGA.o
IRRVIDEOOBJ = CVideoModeList.o CFPSCounter.o $(IRRDRVROBJ) $(IRRIMAGEOBJ)
IRRSWRENDEROBJ = CSoftwareDriver.o CSoftwareTexture.o CTRFlat.o CTRFlatWire.o CTRGouraud.o CTRGouraudWire.o CTRTextureFlat.o CTRTextureFlatWire.o CTRTextureGouraud.o CTRTextureGouraudAdd.o CTRTextureGouraudNoZ.o CTRTextureGouraudWire.o CZBuffer.o CTRTextureGouraudVertexAlpha2.o CTRTextureGouraudNoZ2.o CTRTextureLightMap2_M2.o CTRTextureLightMap2_M4.o CTRTextureLightMap2_M1.o CSoftwareDriver2.o CSoftwareTexture2.o CTRTextureGouraud2.o CTRGouraud2.o CTRGouraudAlpha2.o CTRGouraudAlphaNoZ2.o CTRTextureDetailMap2.o CTRTextureGouraudAdd2.o CTRTextureGouraudAddNoZ2.o CTRTextureWire2.o CTRTextureLightMap2_Add.o CTRTextureLightMapGouraud2_M4.o IBurningShader.o CTRTextureBlend.o CTRTextureGouraudAlpha.o CTRTextureGouraudAlphaNoZ.o CDepthBuffer.o
IRRSWRENDEROBJ = CSoftwareDriver.o CSoftwareTexture.o CTRFlat.o CTRFlatWire.o CTRGouraud.o CTRGouraudWire.o CTRTextureFlat.o CTRTextureFlatWire.o CTRTextureGouraud.o CTRTextureGouraudAdd.o CTRTextureGouraudNoZ.o CTRTextureGouraudWire.o CZBuffer.o CTRTextureGouraudVertexAlpha2.o CTRTextureGouraudNoZ2.o CTRTextureLightMap2_M2.o CTRTextureLightMap2_M4.o CTRTextureLightMap2_M1.o CSoftwareDriver2.o CSoftwareTexture2.o CTRTextureGouraud2.o CTRGouraud2.o CTRGouraudAlpha2.o CTRGouraudAlphaNoZ2.o CTRTextureDetailMap2.o CTRTextureGouraudAdd2.o CTRTextureGouraudAddNoZ2.o CTRTextureWire2.o CTRTextureLightMap2_Add.o CTRTextureLightMapGouraud2_M4.o IBurningShader.o CTRTextureBlend.o CTRTextureGouraudAlpha.o CTRTextureGouraudAlphaNoZ.o CDepthBuffer.o CBurningShader_Raster_Reference.o
IRRIOOBJ = CFileList.o CFileSystem.o CLimitReadFile.o CMemoryReadFile.o CReadFile.o CWriteFile.o CXMLReader.o CXMLWriter.o CZipReader.o CPakReader.o irrXML.o CAttributes.o
IRROTHEROBJ = CIrrDeviceSDL.o CIrrDeviceLinux.o CIrrDeviceStub.o CIrrDeviceWin32.o CLogger.o COSOperator.o Irrlicht.o os.o
IRRGUIOBJ = CGUIButton.o CGUICheckBox.o CGUIComboBox.o CGUIContextMenu.o CGUIEditBox.o CGUIEnvironment.o CGUIFileOpenDialog.o CGUIFont.o CGUIImage.o CGUIInOutFader.o CGUIListBox.o CGUIMenu.o CGUIMeshViewer.o CGUIMessageBox.o CGUIModalScreen.o CGUIScrollBar.o CGUISpinBox.o CGUISkin.o CGUIStaticText.o CGUITabControl.o CGUIToolBar.o CGUIWindow.o CGUIColorSelectDialog.o CDefaultGUIElementFactory.o CGUISpriteBank.o