OSX: Enable IRRLICHT_FAST_MATH
parent
7f54b04a86
commit
c60bfa0737
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@ -864,8 +864,9 @@ currently only supports zip archives, though. */
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/** Irrlicht should use approximate float and integer fpu techniques
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/** Irrlicht should use approximate float and integer fpu techniques
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precision will be lower but speed higher. currently X86 only
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precision will be lower but speed higher. currently X86 only
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*/
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*/
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#if !defined(_IRR_OSX_PLATFORM_) && !defined(_IRR_SOLARIS_PLATFORM_)
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//#if !defined(_IRR_OSX_PLATFORM_) && !defined(_IRR_SOLARIS_PLATFORM_)
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//#define IRRLICHT_FAST_MATH
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#if !defined(_IRR_SOLARIS_PLATFORM_)
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#define IRRLICHT_FAST_MATH
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#ifdef NO_IRRLICHT_FAST_MATH
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#ifdef NO_IRRLICHT_FAST_MATH
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#undef IRRLICHT_FAST_MATH
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#undef IRRLICHT_FAST_MATH
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#endif
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#endif
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@ -8,7 +8,7 @@
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#include "SoftwareDriver2_compile_config.h"
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#include "SoftwareDriver2_compile_config.h"
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#include "IReferenceCounted.h"
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#include "IReferenceCounted.h"
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#include "irrMath.h"
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#include "irrMath.h"
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#include "irrMathFastCompat.h"
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//#include "irrMathFastCompat.h"
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#include "IImage.h"
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#include "IImage.h"
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#include "S2DVertex.h"
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#include "S2DVertex.h"
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#include "rect.h"
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#include "rect.h"
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@ -12,7 +12,7 @@
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#include "SoftwareDriver2_compile_config.h"
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#include "SoftwareDriver2_compile_config.h"
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#include "irrMath.h"
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#include "irrMath.h"
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#include "irrMathFastCompat.h"
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//#include "irrMathFastCompat.h"
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#include "CSoftwareTexture2.h"
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#include "CSoftwareTexture2.h"
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#include "SMaterial.h"
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#include "SMaterial.h"
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