Use CGFloat for iOS Scaling
parent
029274de19
commit
7f54b04a86
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@ -181,7 +181,7 @@ namespace irr
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@interface CIrrViewiOS : UIView
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- (id)initWithFrame:(CGRect)frame forDevice:(irr::CIrrDeviceiOS*)device;
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@property (nonatomic) float Scale;
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@property (nonatomic) CGFloat Scale;
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@end
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@ -772,8 +772,8 @@ namespace irr
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view.Scale = view.contentScaleFactor;
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CreationParams.WindowSize =
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{
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view.frame.size.width * view.contentScaleFactor,
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view.frame.size.height * view.contentScaleFactor
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(u32) (view.frame.size.width * view.contentScaleFactor),
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(u32) (view.frame.size.height * view.contentScaleFactor)
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};
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dataStorage->View = view;
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@ -800,8 +800,8 @@ namespace irr
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view.Scale = view.contentScaleFactor;
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CreationParams.WindowSize =
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{
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view.frame.size.width * view.contentScaleFactor,
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view.frame.size.height * view.contentScaleFactor
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(u32) (view.frame.size.width * view.contentScaleFactor),
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(u32) (view.frame.size.height * view.contentScaleFactor)
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};
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dataStorage->View = view;
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@ -847,7 +847,7 @@ namespace irr
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#ifdef _IRR_COMPILE_WITH_IOS_BUILTIN_MAIN_
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int main(int argc, char** argv)
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{
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int result = UIApplicationMain(argc, argv, 0, NSStringFromClass([CIrrDelegateiOS class]));
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int result = UIApplicationMain(argc, argv, nil, NSStringFromClass([CIrrDelegateiOS class]));
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return result;
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}
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