From c60bfa0737ef2978ef272297c335e7b379d73a4f Mon Sep 17 00:00:00 2001 From: MoNTE48 Date: Sat, 25 Dec 2021 10:32:37 +0100 Subject: [PATCH] OSX: Enable IRRLICHT_FAST_MATH --- include/IrrCompileConfig.h | 5 +++-- source/Irrlicht/IBurningShader.h | 2 +- source/Irrlicht/SoftwareDriver2_helper.h | 2 +- 3 files changed, 5 insertions(+), 4 deletions(-) diff --git a/include/IrrCompileConfig.h b/include/IrrCompileConfig.h index eb326810..b9ecc481 100644 --- a/include/IrrCompileConfig.h +++ b/include/IrrCompileConfig.h @@ -864,8 +864,9 @@ currently only supports zip archives, though. */ /** Irrlicht should use approximate float and integer fpu techniques precision will be lower but speed higher. currently X86 only */ -#if !defined(_IRR_OSX_PLATFORM_) && !defined(_IRR_SOLARIS_PLATFORM_) - //#define IRRLICHT_FAST_MATH +//#if !defined(_IRR_OSX_PLATFORM_) && !defined(_IRR_SOLARIS_PLATFORM_) +#if !defined(_IRR_SOLARIS_PLATFORM_) + #define IRRLICHT_FAST_MATH #ifdef NO_IRRLICHT_FAST_MATH #undef IRRLICHT_FAST_MATH #endif diff --git a/source/Irrlicht/IBurningShader.h b/source/Irrlicht/IBurningShader.h index 155b94da..085df702 100644 --- a/source/Irrlicht/IBurningShader.h +++ b/source/Irrlicht/IBurningShader.h @@ -8,7 +8,7 @@ #include "SoftwareDriver2_compile_config.h" #include "IReferenceCounted.h" #include "irrMath.h" -#include "irrMathFastCompat.h" +//#include "irrMathFastCompat.h" #include "IImage.h" #include "S2DVertex.h" #include "rect.h" diff --git a/source/Irrlicht/SoftwareDriver2_helper.h b/source/Irrlicht/SoftwareDriver2_helper.h index 54cd8d3a..973413a8 100644 --- a/source/Irrlicht/SoftwareDriver2_helper.h +++ b/source/Irrlicht/SoftwareDriver2_helper.h @@ -12,7 +12,7 @@ #include "SoftwareDriver2_compile_config.h" #include "irrMath.h" -#include "irrMathFastCompat.h" +//#include "irrMathFastCompat.h" #include "CSoftwareTexture2.h" #include "SMaterial.h"