More info added
parent
7097c679c1
commit
7cc4477408
110
README.txt
110
README.txt
|
@ -12,9 +12,10 @@ and additions.
|
|||
|
||||
|
||||
|
||||
Original Mod by Splizard: "Snow"
|
||||
Minetest version: 0.4.9
|
||||
Depends: default
|
||||
Recommended Additional Mods: MoreBlocks (2014_05_11 or newer)
|
||||
Recommended Additional Mods: "More Blocks" by Calinou (2014_05_11 or newer)
|
||||
License: GPL v2
|
||||
Source Code: http://github.com/LazyJ/snow
|
||||
Download (.zip): http://github.com/LazyJ/snow/archive/master.zip
|
||||
|
@ -42,26 +43,22 @@ List of Changes
|
|||
|
||||
##### MapGen
|
||||
|
||||
I did *not* fix Snow's mapgen issue with "PlantLife" based mods. That is
|
||||
far beyond my current skill level.
|
||||
|
||||
I did *not* fix Snow's mapgen issue with "PlantLife" (another great, Minetest
|
||||
standard) based mods. Mapgen stuff is far beyond my current skill level.
|
||||
What little changes I did make were to switch-out Snow nodes that Minetest
|
||||
now has as defaults (dirt_with_snow, snow, ice). My thoughts being that
|
||||
texture packs and other mods that use these nodes are more likely
|
||||
to support default nodes.
|
||||
|
||||
I also added a line above and below in the mapgen.lua indicating where to
|
||||
put the comment symbols to comment-out/disable Snow's mapgen. "PlantLife" based
|
||||
mods will not produce if Snow's mapgen is active.
|
||||
texture packs and other mods that may use these nodes as recipe items are more
|
||||
likely to support default nodes. I also added a line above and below in the
|
||||
"mapgen.lua" file indicating where to put the comment symbols to
|
||||
comment-out/disable Snow's mapgen. Mods based on VanessaE's excellent
|
||||
"PlantLife" mod will not produce if Snow's mapgen is active.
|
||||
*Snow's mapgen is active by default.*
|
||||
I did not disable it, merely indicated were the comment symbols
|
||||
are to be placed.
|
||||
|
||||
To compensate for the loss of snow resources when Snow's mapgen is disabled,
|
||||
I created crafting recipes that allows players to craft more snow, ice,
|
||||
and moss. This not only encourages snow builds, but also allows the
|
||||
players to create snow biomes where they want and whatever size
|
||||
they are willing to make them.
|
||||
I did not disable it, merely indicated were the comment symbols are
|
||||
to be placed. To compensate for the loss of snow resources when Snow's mapgen
|
||||
is disabled, I created crafting recipes that allows players to craft more
|
||||
snow, ice, and moss. This not only encourages snow builds, but also allows
|
||||
the players to create snow biomes where they want and whatever size they are
|
||||
willing to make them.
|
||||
|
||||
|
||||
##### Fixed
|
||||
|
@ -86,62 +83,75 @@ they are willing to make them.
|
|||
microblocks) will freeze dirt and dirt_with_grass into dirt_with_snow.
|
||||
* All snow and most ice stuff will freeze water into ice, including
|
||||
the stairs, slabs, panels, and microblocks. The exception is the
|
||||
full-sized ice blocks will not freeze water into ice.
|
||||
full-sized ice blocks will *not* freeze water into ice.
|
||||
* Snow brick texture reworked and based off of the default stone brick
|
||||
texture (and less purple in the grout).
|
||||
* Ice stuff is now semi-transparent.
|
||||
* Christmas trees now have blinking lights that give off a
|
||||
low-level of light.
|
||||
* Christmas tree stars now give off high-level of light and the
|
||||
low level of light.
|
||||
* Christmas tree stars now give off a high level of light and the
|
||||
light can be punched on or off.
|
||||
* Combined default snow and snowballs. Now snow can be
|
||||
thrown (left-click) or placed (right-click).
|
||||
* Snow stuff now has "snow" sounds instead of "grass" sounds.
|
||||
* Melting - Full-sized snow blocks, snow brick, snow cobble, and
|
||||
ice will melt into water sources (big, permanent mess or portable
|
||||
water method if buckets are disabled on your server). Snow (snowballs),
|
||||
snow stuff and ice basic stairs and slabs, snow stuff and ice
|
||||
circular-saw-made stuff will melt into a water source for 2 seconds,
|
||||
switch to flowing water, and then the water dries-up
|
||||
(small, temporary mess).
|
||||
* Melting - Full-sized snow blocks, snow brick, snow cobble, and ice
|
||||
will melt into water sources. The down-side is this makes a big,
|
||||
permanent mess. The up-side, this is a convenient way to carry water,
|
||||
if buckets are disabled on your server, by keeping full-sized snow
|
||||
stuff and ice blocks in your inventory to, later, melt where you
|
||||
need water.
|
||||
* Melting - Partial and small-sized blocks like snow (snowballs),
|
||||
basic stairs and slabs for snow stuff and ice, and circular saw-made
|
||||
snow stuff and ice things will melt into a water source for 2 seconds,
|
||||
then switch from a water source to flowing water, and after a moment
|
||||
the flowing water dries-up (small, temporary mess).
|
||||
|
||||
|
||||
|
||||
##### Added
|
||||
* New block-type: "Snow Cobble". Just like regular cobble and stone,
|
||||
snow cobble comes from digging snow blocks.
|
||||
* New block-type: "Snow Cobble". Just like regular cobble from regular
|
||||
stone, snow cobble comes from digging snow blocks.
|
||||
* All snow and ice blocks can be crafted into basic slabs and stairs.
|
||||
The default slabs stack into full-sized blocks.
|
||||
* Soft dependency on a recent release MoreBlocks so all snow and
|
||||
ice blocks are compatible with the circular saw. If you don't have
|
||||
MoreBlocks installed, Snow will ignore the code for those fancy blocks
|
||||
and use basic stairs and slabs instead.
|
||||
The default slabs stack and change back into full-sized blocks
|
||||
("More Blocks" slabs won't do this).
|
||||
* Soft dependency on a recent release Calinou's MoreBlocks so all
|
||||
snow and ice blocks are compatible with the circular saw. If you don't
|
||||
have MoreBlocks installed, Snow will ignore the code for those fancy
|
||||
blocks and use basic stairs and slabs instead.
|
||||
* All snow and ice stuff works with the screwdriver.
|
||||
* Crafting and recycling recipes for snow blocks, ice, and moss.
|
||||
* Crafting, recycling, and cooking recipes for snow blocks,
|
||||
ice, and moss.
|
||||
* Snow bricks craft-recycle back into 4 snow blocks.
|
||||
* 2 snow blocks craft into 3 snow blocks. This is to make up
|
||||
for when the mapgen for snow biomes is disabled.
|
||||
* 2 snow cobble craft into 3 snow blocks.
|
||||
* 2 snow cobble craft-recycle into 3 snow blocks.
|
||||
* 4 pine needles craft into 1 moss
|
||||
* Snow blocks, snow cobble, and snow bricks can be cooked in a furnace
|
||||
to make ice.
|
||||
* Snow blocks, snow cobble, and snow bricks can be cooked in a
|
||||
furnace to make ice.
|
||||
* Snowballs can be thrown (left-click) to build up layers. After the
|
||||
eleventh layer, the bottom 9 layers change into a snow block. At a
|
||||
very close distance, throwing snowballs can be used as a technique to
|
||||
build-up gradual slopes. If you have lots and lots of snow balls, with
|
||||
rapid-fire throwing, you can, very briefly, "white-out" another player's
|
||||
view if your aim is good enough to hit them in the face.
|
||||
11th layer, the bottom 9 layers change into a snow block. At a very
|
||||
close distance, throwing snowballs can be used as a technique to
|
||||
build-up gradual slopes. If you have lots and lots of snow balls,
|
||||
with rapid-fire throwing, you can, very briefly, "white-out" another
|
||||
player's view if your aim is good enough to hit them in the face.
|
||||
* Snowballs can be placed (right-click) but will not stack into
|
||||
multiple layers. Just one layer only. Placing snow is more reliable and
|
||||
accurate than throwing snow from a distance. By placing snow, players
|
||||
are able to create their own, personal, snow biomes.
|
||||
multiple layers. Just one layer only. Placing snow is more reliable
|
||||
and accurate than throwing snow from a distance. By placing snow,
|
||||
players are able to create their own, personal, snow biomes.
|
||||
* Vertical clearance check for tree growth. The nine blocks above the
|
||||
spot where the sapling is placed must be free and clear of all
|
||||
obstructions or else the sapling will not be allowed to grow.
|
||||
Griefers could place the saplings in builds and when the tree grows it
|
||||
may not destroy nodes but it fills the available air space leaving a
|
||||
mess for the build's owner to clean-up. Now the trees will only grow
|
||||
Griefers could place the saplings in builds and when the tree grows
|
||||
it may not destroy nodes but it fills the available air space leaving
|
||||
a mess for the build's owner to clean-up. Now the trees will only grow
|
||||
inside if there is 9, free-and-clear spaces from floor to ceiling.
|
||||
Because pine trees (and Christmas trees) will grow on any solid surface,
|
||||
their saplings are handy to take with you when deep mining. Just before
|
||||
you run out of tool wood, dig out a space large enough for a tree to
|
||||
grow, plant a pine or Christmas tree sapling then place 2 torches on
|
||||
either side, right next to the sapling. After the tree grows harvest
|
||||
the trunk for tool wood, the leaves for short-run fuel in the furnace
|
||||
and for saplings to renew your tool wood supply again.
|
||||
* Aliases to help make WorldEdit and "give" commands easier:
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue