More info added
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README.txt
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README.txt
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@ -12,9 +12,10 @@ and additions.
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Original Mod by Splizard: "Snow"
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Minetest version: 0.4.9
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Minetest version: 0.4.9
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Depends: default
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Depends: default
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Recommended Additional Mods: MoreBlocks (2014_05_11 or newer)
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Recommended Additional Mods: "More Blocks" by Calinou (2014_05_11 or newer)
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License: GPL v2
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License: GPL v2
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Source Code: http://github.com/LazyJ/snow
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Source Code: http://github.com/LazyJ/snow
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Download (.zip): http://github.com/LazyJ/snow/archive/master.zip
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Download (.zip): http://github.com/LazyJ/snow/archive/master.zip
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@ -42,26 +43,22 @@ List of Changes
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##### MapGen
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##### MapGen
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I did *not* fix Snow's mapgen issue with "PlantLife" based mods. That is
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I did *not* fix Snow's mapgen issue with "PlantLife" (another great, Minetest
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far beyond my current skill level.
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standard) based mods. Mapgen stuff is far beyond my current skill level.
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What little changes I did make were to switch-out Snow nodes that Minetest
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What little changes I did make were to switch-out Snow nodes that Minetest
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now has as defaults (dirt_with_snow, snow, ice). My thoughts being that
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now has as defaults (dirt_with_snow, snow, ice). My thoughts being that
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texture packs and other mods that use these nodes are more likely
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texture packs and other mods that may use these nodes as recipe items are more
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to support default nodes.
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likely to support default nodes. I also added a line above and below in the
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"mapgen.lua" file indicating where to put the comment symbols to
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I also added a line above and below in the mapgen.lua indicating where to
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comment-out/disable Snow's mapgen. Mods based on VanessaE's excellent
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put the comment symbols to comment-out/disable Snow's mapgen. "PlantLife" based
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"PlantLife" mod will not produce if Snow's mapgen is active.
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mods will not produce if Snow's mapgen is active.
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*Snow's mapgen is active by default.*
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*Snow's mapgen is active by default.*
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I did not disable it, merely indicated were the comment symbols
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I did not disable it, merely indicated were the comment symbols are
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are to be placed.
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to be placed. To compensate for the loss of snow resources when Snow's mapgen
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is disabled, I created crafting recipes that allows players to craft more
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To compensate for the loss of snow resources when Snow's mapgen is disabled,
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snow, ice, and moss. This not only encourages snow builds, but also allows
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I created crafting recipes that allows players to craft more snow, ice,
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the players to create snow biomes where they want and whatever size they are
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and moss. This not only encourages snow builds, but also allows the
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willing to make them.
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players to create snow biomes where they want and whatever size
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they are willing to make them.
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##### Fixed
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##### Fixed
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@ -86,62 +83,75 @@ they are willing to make them.
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microblocks) will freeze dirt and dirt_with_grass into dirt_with_snow.
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microblocks) will freeze dirt and dirt_with_grass into dirt_with_snow.
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* All snow and most ice stuff will freeze water into ice, including
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* All snow and most ice stuff will freeze water into ice, including
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the stairs, slabs, panels, and microblocks. The exception is the
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the stairs, slabs, panels, and microblocks. The exception is the
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full-sized ice blocks will not freeze water into ice.
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full-sized ice blocks will *not* freeze water into ice.
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* Snow brick texture reworked and based off of the default stone brick
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* Snow brick texture reworked and based off of the default stone brick
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texture (and less purple in the grout).
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texture (and less purple in the grout).
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* Ice stuff is now semi-transparent.
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* Ice stuff is now semi-transparent.
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* Christmas trees now have blinking lights that give off a
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* Christmas trees now have blinking lights that give off a
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low-level of light.
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low level of light.
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* Christmas tree stars now give off high-level of light and the
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* Christmas tree stars now give off a high level of light and the
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light can be punched on or off.
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light can be punched on or off.
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* Combined default snow and snowballs. Now snow can be
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* Combined default snow and snowballs. Now snow can be
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thrown (left-click) or placed (right-click).
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thrown (left-click) or placed (right-click).
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* Snow stuff now has "snow" sounds instead of "grass" sounds.
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* Snow stuff now has "snow" sounds instead of "grass" sounds.
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* Melting - Full-sized snow blocks, snow brick, snow cobble, and
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* Melting - Full-sized snow blocks, snow brick, snow cobble, and ice
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ice will melt into water sources (big, permanent mess or portable
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will melt into water sources. The down-side is this makes a big,
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water method if buckets are disabled on your server). Snow (snowballs),
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permanent mess. The up-side, this is a convenient way to carry water,
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snow stuff and ice basic stairs and slabs, snow stuff and ice
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if buckets are disabled on your server, by keeping full-sized snow
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circular-saw-made stuff will melt into a water source for 2 seconds,
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stuff and ice blocks in your inventory to, later, melt where you
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switch to flowing water, and then the water dries-up
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need water.
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(small, temporary mess).
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* Melting - Partial and small-sized blocks like snow (snowballs),
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basic stairs and slabs for snow stuff and ice, and circular saw-made
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snow stuff and ice things will melt into a water source for 2 seconds,
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then switch from a water source to flowing water, and after a moment
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the flowing water dries-up (small, temporary mess).
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##### Added
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##### Added
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* New block-type: "Snow Cobble". Just like regular cobble and stone,
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* New block-type: "Snow Cobble". Just like regular cobble from regular
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snow cobble comes from digging snow blocks.
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stone, snow cobble comes from digging snow blocks.
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* All snow and ice blocks can be crafted into basic slabs and stairs.
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* All snow and ice blocks can be crafted into basic slabs and stairs.
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The default slabs stack into full-sized blocks.
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The default slabs stack and change back into full-sized blocks
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* Soft dependency on a recent release MoreBlocks so all snow and
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("More Blocks" slabs won't do this).
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ice blocks are compatible with the circular saw. If you don't have
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* Soft dependency on a recent release Calinou's MoreBlocks so all
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MoreBlocks installed, Snow will ignore the code for those fancy blocks
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snow and ice blocks are compatible with the circular saw. If you don't
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and use basic stairs and slabs instead.
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have MoreBlocks installed, Snow will ignore the code for those fancy
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blocks and use basic stairs and slabs instead.
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* All snow and ice stuff works with the screwdriver.
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* All snow and ice stuff works with the screwdriver.
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* Crafting and recycling recipes for snow blocks, ice, and moss.
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* Crafting, recycling, and cooking recipes for snow blocks,
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ice, and moss.
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* Snow bricks craft-recycle back into 4 snow blocks.
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* Snow bricks craft-recycle back into 4 snow blocks.
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* 2 snow blocks craft into 3 snow blocks. This is to make up
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* 2 snow blocks craft into 3 snow blocks. This is to make up
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for when the mapgen for snow biomes is disabled.
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for when the mapgen for snow biomes is disabled.
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* 2 snow cobble craft into 3 snow blocks.
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* 2 snow cobble craft-recycle into 3 snow blocks.
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* 4 pine needles craft into 1 moss
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* 4 pine needles craft into 1 moss
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* Snow blocks, snow cobble, and snow bricks can be cooked in a furnace
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* Snow blocks, snow cobble, and snow bricks can be cooked in a
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to make ice.
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furnace to make ice.
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* Snowballs can be thrown (left-click) to build up layers. After the
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* Snowballs can be thrown (left-click) to build up layers. After the
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eleventh layer, the bottom 9 layers change into a snow block. At a
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11th layer, the bottom 9 layers change into a snow block. At a very
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very close distance, throwing snowballs can be used as a technique to
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close distance, throwing snowballs can be used as a technique to
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build-up gradual slopes. If you have lots and lots of snow balls, with
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build-up gradual slopes. If you have lots and lots of snow balls,
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rapid-fire throwing, you can, very briefly, "white-out" another player's
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with rapid-fire throwing, you can, very briefly, "white-out" another
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view if your aim is good enough to hit them in the face.
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player's view if your aim is good enough to hit them in the face.
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* Snowballs can be placed (right-click) but will not stack into
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* Snowballs can be placed (right-click) but will not stack into
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multiple layers. Just one layer only. Placing snow is more reliable and
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multiple layers. Just one layer only. Placing snow is more reliable
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accurate than throwing snow from a distance. By placing snow, players
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and accurate than throwing snow from a distance. By placing snow,
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are able to create their own, personal, snow biomes.
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players are able to create their own, personal, snow biomes.
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* Vertical clearance check for tree growth. The nine blocks above the
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* Vertical clearance check for tree growth. The nine blocks above the
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spot where the sapling is placed must be free and clear of all
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spot where the sapling is placed must be free and clear of all
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obstructions or else the sapling will not be allowed to grow.
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obstructions or else the sapling will not be allowed to grow.
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Griefers could place the saplings in builds and when the tree grows it
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Griefers could place the saplings in builds and when the tree grows
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may not destroy nodes but it fills the available air space leaving a
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it may not destroy nodes but it fills the available air space leaving
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mess for the build's owner to clean-up. Now the trees will only grow
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a mess for the build's owner to clean-up. Now the trees will only grow
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inside if there is 9, free-and-clear spaces from floor to ceiling.
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inside if there is 9, free-and-clear spaces from floor to ceiling.
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Because pine trees (and Christmas trees) will grow on any solid surface,
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their saplings are handy to take with you when deep mining. Just before
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you run out of tool wood, dig out a space large enough for a tree to
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grow, plant a pine or Christmas tree sapling then place 2 torches on
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either side, right next to the sapling. After the tree grows harvest
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the trunk for tool wood, the leaves for short-run fuel in the furnace
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and for saplings to renew your tool wood supply again.
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* Aliases to help make WorldEdit and "give" commands easier:
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* Aliases to help make WorldEdit and "give" commands easier:
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