1340 Commits

Author SHA1 Message Date
pilino1234
2c122052d4 Boats: Use player yaw on place, align player yaw with boat on enter
When placing boats, align the boat with the player's yaw.

Align drivers yaw with boat yaw when entering a boat, would previously turn
boat yaw by player's yaw + 90° to the right.
2016-11-19 23:44:27 +00:00
tchncs
e5eeb6665a update submodule irc 2016-11-19 22:11:22 +01:00
tchncs
88424d69f5 update submodule ethereal 2016-11-19 18:25:31 +01:00
tchncs
12bff24a19 (placeholder?) initial add spamprevention by krock 2016-11-19 11:14:26 +01:00
tchncs
ff4a74b92c add submodule city_block 2016-11-19 11:09:21 +01:00
tchncs
aeab9994c9 add submodule princess 2016-11-19 11:04:55 +01:00
paramat
c3f3406e8e Default: Add 'group:cools_lava' for lavacooling by snowblock and ice
Make lava cooling ABM use a new group 'group:cools_lava'.
Nodes other than water can cool lava. We assume snowblock and ice melt,
turn to water and cool lava.
Leave 'group:water' present temporarily to not break mod liquids.
2016-11-18 08:09:45 +00:00
Auke Kok
68192a17e9 Default: Add tool breaking sounds
These will automatically play when a tool breaks.
2016-11-18 08:08:59 +00:00
tenplus1
022d22ceca Creative: Fix missing item bug caused by 'start_i' value
This fixes the missing item issue in creative inventory caused by using
1 instead of 0 for 'start_i'.
2016-11-18 05:38:25 +00:00
Auke Kok
af3c91862c Convert many textures to indexed color
This fixes all cases where the color profile was broken, and
libpng warns about. It also makes almost all textures indexed
instead of RGB where possible (textures that don't have
semi-transparent pixels).
2016-11-18 05:37:02 +00:00
sfan5
7fbf25d6ca Do not show item overlay if slot is occupied by item (bookshelf, vessels shelf) 2016-11-14 20:03:49 +01:00
tchncs
8be1f0e215 update submodule golems 2016-11-14 13:00:35 +01:00
tchncs
d8502f74c8 add submodule golems 2016-11-14 11:47:09 +01:00
tchncs
5c7bbbe035 update submodule mobs_redo 2016-11-14 10:01:31 +01:00
tchncs
d9a2cd2f5d merge upstream 🐈 2016-11-10 18:22:16 +01:00
tchncs
3039264f21 screwdriver: add diamond and mithril 2016-11-10 18:21:37 +01:00
paramat
1af677e24d Creative: Make dig times near-identical for nodes of all levels
Dig time is modified according to difference (leveldiff) between tool
'maxlevel' and node 'level'. Digtime is divided by the larger of leveldiff
and 1. In creative mode, where the hand is redefined to have maxlevel 3,
this results in higher level nodes taking significantly longer to break.

Now, to speed up digging, hand 'maxlevel' and 'digtime' have been
increased such that nodes of differing levels have an insignificant
effect on digtime. Dig time for all nodes is now identical to that of, for
example, dirt nodes.
2016-11-10 10:29:24 +01:00
rubenwardy
6bdc28e8ae creative: update to github.com/minetest/minetest_game state 2016-11-10 10:19:26 +01:00
paramat
f8bc1e1714 Nyancat: Make nyancat and rainbow light sources 2016-11-10 08:10:41 +00:00
paramat
ddea6c431e Default: Make snowblock change 'dirt with grass' below
To be consistent with the snow slab.
2016-11-10 08:10:34 +00:00
paramat
614e9cfe8d Default: Make snow walkable again 2016-11-10 08:10:29 +00:00
tchncs
359febd4ac merge upstream 🐈 2016-11-09 23:32:50 +01:00
tchncs
16866f0b08 update submodule hudbars 2016-11-09 23:32:31 +01:00
tchncs
c8f3e7c8b5 update submodule ethereal 2016-11-08 23:41:41 +01:00
Wuzzy
6e00ddee2a Default, vessels: Darken shelf empty slot icons
Rename slot icons.
2016-11-07 14:32:35 +00:00
Wuzzy
3109f38b3c Sethome: Don't auto-grant home priv to singleplayer 2016-11-07 14:13:45 +00:00
Rui
5868274b00 Creative: Fix crash when turning on creative in-game 2016-11-07 14:13:10 +00:00
Fernando Carmona Varo
c824d69182 Fire / tnt: Make flint-and-steel use node on_ignite functions
Add on_ignite functions to tnt, gunpowder, coalblock.
2016-11-07 14:10:00 +00:00
tchncs
012f826790 update submodule homedecor_modpack 2016-11-06 20:56:35 +01:00
tchncs
e0f03db8c0 :cat2 2016-11-06 20:30:26 +01:00
tchncs
aecd0cfa95 update submodule ethereal 2016-11-06 20:29:06 +01:00
tchncs
5bd38829d3 update submodule technic 2016-11-06 20:19:53 +01:00
tchncs
88c2f9655d update submodule farming
add submodule pipeworks
2016-11-06 20:19:15 +01:00
tchncs
030769de3c Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld 2016-11-06 17:36:58 +01:00
tchncs
790f8c5d85 update submodule pkarcs 2016-11-06 17:36:35 +01:00
paramat
c7e2d59461 Default: Add 'acacia leaves simple' texture
A deeper, darker level of leaves is created by tiling the texture
2 by 2, reducing brightness and offsetting this.
For a denser leaf appearence with the 'simple leaves' setting.
Also used for acacia bush leaves.
2016-11-06 08:25:53 +00:00
Rui
631f7f46c7 sethome.get: Copy a return value 2016-11-05 19:59:15 -07:00
tchncs
b56b9a94ca merge upstream 🐱 2016-11-05 19:36:11 +01:00
tchncs
310f8a4204 random_messages: colorize 2016-11-05 19:35:30 +01:00
tchncs
ac4255b881 add submodule areas 2016-11-05 19:31:38 +01:00
tchncs
51f4ac1fa4 add submodule markers 2016-11-05 19:31:15 +01:00
tchncs
99920ea166 udpate submodule halloween_mobs 2016-11-05 19:14:08 +01:00
tchncs
6ee3c0ff5a add submodule ethereal 2016-11-05 19:00:11 +01:00
tchncs
52cfb48867 drop submodule darkage 2016-11-05 18:23:20 +01:00
tchncs
a95e553fe9 drop submodule plantlife_modpack 2016-11-05 18:21:41 +01:00
paramat
178db04526 Default, flowers: Improve plant selection boxes
Selection box width is limited to 14 / 16 node to visually
distinguish box from any neighbouring cubic nodes.
2016-11-05 09:14:10 +00:00
cx384
23ba2d3a0c Add and edit fuel registrations
Edited fuels: fences, wooden ladder.
New fuels:
boat, paper, book, dry shrub, stick, vessels shelf, wooden tools,
wooden door, trapdoor, fence gates, farming crops, stairs, slabs, beds.
2016-11-02 13:04:25 +00:00
Fernando Carmona Varo
7fee589e03 Tnt: Flammable TNT and gunpowder that activates when burnt
Some code simplifications.
2016-11-02 12:41:14 +00:00
Fernando Carmona Varo
5b2a896180 Bucket: Allow buckets to trigger the on_punch of entities and nodes
The purpose of this is to allow mods to be able to interact (e.g. fill up)
an empty bucket when it is used to punch a node that's not a liquid source
or when punching a custom entity (e.g. milking a cow).
2016-11-02 12:39:56 +00:00
Wuzzy
56d6eaed85 Xpanes: Use opaque texture for top+bottom of iron bar (#1357)
- Use opaque texture for top+bottom of iron bar
- Add color variation for iron bar top/bottom
- Add paramat's texture to credits
- Update license info for paramat's textures
2016-10-31 14:20:26 -07:00
Wuzzy
d92034e3f7 Add fuel slot to furnace listring 2016-10-31 14:17:38 -07:00
Wuzzy
0acd9a2ccb Add icon overlay to shelf inventory slots 2016-10-30 15:32:43 -07:00
paramat
02a82c9d7a Default: Remove unnecessary leaf 'visual scale' 2016-10-29 14:44:00 +01:00
paramat
89b9c3e69e Default: Remove 'player falling damage' sound
This plays when damage is disabled, an engine bug.
We can remove it because both sounds are identical, now it is removed
the 'player damage' sound still plays when falling damage is taken.
2016-10-29 14:42:47 +01:00
tchncs
62ae678443 drop technic_chests, add technic and protector 2016-10-28 17:09:10 +02:00
tchncs
309a6018e8 update submodule halloween_mobs 2016-10-28 07:55:02 +02:00
paramat
048aaa2616 Default: Add bush stem and leaves nodes
To allow mapgen bushes in green-grass and savanna grasslands.
Nodes for a generic bush and an acacia bush.
Stem nodes are craftable to a single wood node to provide a small
amount of wood resource in grasslands.
Fuel times are that of corresponding 'wood' nodes, 1/4 that of
corresponding tree nodes.
No leafdecay to enable use as hedges or without a nearby tree trunk.
Uses 'default leaves simple' texture for extra visual thickness.
2016-10-27 02:54:04 +01:00
tchncs
0677c53748 update submodule mobs_redo 2016-10-26 23:14:41 +02:00
tchncs
515aee5ae3 update submodule dragons 2016-10-26 15:26:13 +02:00
tchncs
95fbe591d0 update submodule dragons 2016-10-26 09:06:43 +02:00
paramat
581c390591 Default: Remove alpha channel from acacia tree textures 2016-10-26 07:14:12 +01:00
paramat
bca0142e7f Fire: Reduce volume of flint and steel sound 2016-10-25 04:22:17 +01:00
paramat
41a3345718 Default: Update and set volume of damage sounds
Use 'player damage' sound for both damage and falling damage.
Gains for damage sounds are set in the engine, however we cannot change
those gains as other subgames already use damage sounds based on those
gains.
Sound has been re-edited from source and normalised to 0 dB for
maximum volume, which is only just enough because gain is fixed at 0.5
in the engine.
2016-10-25 04:22:12 +01:00
Fernando Carmona Varo
3c9d71e6f7 Make flammable: Flowers, grasses and several crafitems 2016-10-25 02:37:36 +01:00
Auke Kok
fbac9be51c Change many metal nodes to use default metal sounds 2016-10-25 02:37:36 +01:00
Auke Kok
fa9a34554b Default: Add metal sound table function and metal sounds 2016-10-25 02:34:39 +01:00
tchncs
dd17a2e959 merge branch 'master' into 'master' 🐱 2016-10-24 20:30:47 +02:00
tchncs
c1d65f8ecc update submodule dragons 2016-10-24 20:30:24 +02:00
tchncs
f12b2204a1 update submodule mobs_monster 2016-10-24 10:36:05 +02:00
tchncs
388bdca60f replace submodule mobs_monster 2016-10-24 10:18:03 +02:00
tchncs
1824f68aa2 update submodule darkage 2016-10-24 10:14:16 +02:00
tchncs
8789812b27 update submodule mobs_animal 2016-10-24 09:56:57 +02:00
tchncs
31f05fe9d4 update submodule mobs_monster 2016-10-24 08:42:08 +02:00
tchncs
d84dd3e81a update submodule mobs_redo 2016-10-24 08:40:39 +02:00
paramat
f7325d26b6 Fire: Add flint and steel sound 2016-10-24 04:55:08 +01:00
paramat
9b62d8a504 Default: Add damage and falling damage sounds 2016-10-24 04:55:03 +01:00
tchncs
6417b1322c add submodule halloween_mobs 2016-10-23 12:27:31 +02:00
tchncs
8c3b812779 update submodule darkage 2016-10-23 10:06:53 +02:00
tchncs
2b767592e0 update submodule darkage 2016-10-23 09:54:25 +02:00
Fernando Carmona Varo
bcb4426ec7 Default: Destroy flammable items when in fire or lava
The check for igniters (fire/lava) will be performed every 10 secs
if the item is flammable.

if the item is found to be in lava it will then burn up and
disappear in a smoke puff.

If a non-lava igniter node is found, a combination of `flammable`
value of the item and `igniter` group value of the node will be used
to determine the chance for the item to be removed.
2016-10-23 03:48:37 +01:00
tchncs
ff17a25bc2 tnt: add group gunpowder to gunpowder 2016-10-18 08:24:08 +02:00
tchncs
e1ebbc2c6a update submodule darkage 2016-10-18 08:09:07 +02:00
paramat
4ea74466e4 Default: Fix 'leaves simple', 'jungleleaves simple' textures
'jungleleaves simple' had completely different leaf colours to
'jungleleaves', now matched.
'leaves simple' had dark green instead of black colour for transparent
pixels (the 'leaves' texture uses black), normally these pixels would
not be rendered as opaque colours but bush nodes now use this texture
and will be rendering it as opaque. The dark green pixels resulted in
a texture lacking in contrast.
2016-10-18 05:53:45 +01:00
tchncs
bf60a9f459 add mod smartshop 2016-10-17 23:54:59 +02:00
tchncs
321a6f68a0 Merge branch 'master' of https://git.tchncs.de/Illuna-Minetest/minetest_game 2016-10-17 22:10:17 +02:00
tchncs
428bfbdfe0 doors: update wooden trapdoor recipe 2016-10-17 22:09:59 +02:00
tchncs
28229343d1 update submodule darkage 2016-10-15 22:19:51 +02:00
tchncs
59ae1f2290 update submodule darkage 2016-10-15 14:48:32 +02:00
paramat
3d26b33e5b Default: Add coral nodes and death ABM
Original code by Sofar.
Textures by Pithydon.
Exposure to air converts live coral to coral skeleton.
Live corals drop coral skeleton.
2016-10-12 23:55:46 +01:00
tchncs
6036fbe340 update submodule illuna 2016-10-12 22:52:13 +02:00
paramat
7b30c26a45 Bucket: Add optional 'force-renew' bool to registration
River water needs to be 'liquid_renewable = false' to avoid a mess caused by
spreading of sources, however picking it up with a bucket then creates
a hole in the river. Allow a 'force-renew' of the source node if it has a
source neighbour.
2016-10-12 04:11:36 +01:00
bas080
78311a27a1 Store registered plant on namespace
Handy for when modders want to use these definitions to extend or add to the mod
2016-10-12 00:14:11 +01:00
tchncs
6888cb1e8a update submodule dragons 2016-10-11 14:54:24 +02:00
tchncs
c7344abe87 update submodule dragons 2016-10-11 14:51:52 +02:00
tchncs
e31ba2e66b add submodule teleport_potion 2016-10-11 14:34:03 +02:00
tchncs
11ef0a7e88 update submodule dragons 2016-10-11 12:46:48 +02:00
tchncs
c557fdfde4 random_messages: update default interval 2016-10-11 11:09:32 +02:00
tchncs
00a01063e4 add submodule dragons 2016-10-11 10:59:22 +02:00
tchncs
942b4bfe71 update submodule illuna 2016-10-11 10:56:16 +02:00
tchncs
07f0ffedb9 update submodule darkage 2016-10-10 12:37:28 +02:00
tchncs
51c774dda1 update main inventory slot background colors 2016-10-10 12:32:33 +02:00
tchncs
49b31b2a30 tnt: increase tnt fuse timer 2016-10-10 10:27:43 +02:00
tchncs
03cafe9fcf add missing stone definition 2016-10-10 09:56:39 +02:00
tchncs
062642045c default: add mossystone and mossystonebrick 2016-10-10 09:50:35 +02:00
tenplus1
6fdfd2554c Tnt: Various optimisations
Pass nodename to tnt.burn function where possible to reduce
use of 'get_node'.
Change 'ipairs' to 'pairs'.
Use 'nodeupdate_single(pos)' instead of 'nodeupdate(pos)' to
avoid every node triggering recursion, the loop itself takes
the place of recursion and works upwards through horizontal
planes as required.
2016-10-10 03:16:41 +01:00
tchncs
9bf9da8072 adjust gui colors 2016-10-10 00:12:24 +02:00
tchncs
22eb176770 update submodule farming 2016-10-08 19:48:31 +02:00
rubenwardy
53179b8d10 Creative: Use element instead of parameter to disable close on enter 2016-10-08 18:02:14 +01:00
tchncs
8f56ce63cc add submodule mtcandy and mtfoods 2016-10-08 12:54:14 +02:00
tchncs
2551e09465 update submodule hudbars 2016-10-08 12:27:02 +02:00
tchncs
28da5d53b5 update submodule illuna 2016-10-06 20:11:01 +02:00
tchncs
902b90492e update submodule illuna 2016-10-06 11:31:40 +02:00
paramat
1906ab84f5 Default/functions: Tune speed of grass spread ABM
Through testing the chance is changed to 50 such that grass spread
speed matches that of the previous (0.4.13) ABM version.
2016-10-05 22:24:02 +01:00
Tim
1799754a8f Default: Prevent possible nil-crash on invalid book metadata 2016-10-05 22:23:49 +01:00
Tim
32f7051eb8 Fix sapling placement handling of on_rightclick and CONTENT_IGNORE 2016-10-05 22:22:15 +01:00
paramat
67fc2247fc Default: Add 'silver sand' for cold desert biome 2016-10-05 22:22:08 +01:00
tchncs
ce1cccfbde update submodule magical_potion 2016-10-04 16:24:41 +02:00
tchncs
9555d928ce update submodule xdecor 2016-10-03 17:43:44 +02:00
tchncs
97e8cd86e3 update submodule illuna 2016-10-03 15:23:00 +02:00
tchncs
71d8d37133 merge upstream 2016-10-03 13:34:36 +02:00
tchncs
1e40c3a10b update submodule illuna 2016-10-03 13:32:53 +02:00
tchncs
50a4c0cd36 add submodule playereffects 2016-10-02 20:50:35 +02:00
tchncs
f669a27cf8 add submodule magical_potion 2016-10-02 20:48:31 +02:00
tchncs
5a5fcca618 initial stuff: add two small fly potions 2016-10-02 20:47:29 +02:00
paramat
c0de5646d2 Default: Generalise, optimise and simplify grass spread function
Credit to tenplus1 for the suggestion to generalise for mod use.
Mods can add mod nodes to 'group:spreading_dirt_type' enabling the
function to work with mod nodes.

Add some nodes to this group.

Removing 'dirt_with_grass' etc. from 'neighbors' stops the ABM action
running everywhere and constantly, on the dirt nodes immediately below
the surface nodes. Now the action only runs in the rare case of a dirt
node with neighbouring air, grass decorations or snow.

Remove check for air above to allow grass to spread under light-
transmitting nodes such as fences, walls, plants. This causes spread
under slabs, stairs and glass, when near air, but seems worth it.

Remove unnecessary check for nil node.
2016-10-01 23:15:05 +01:00
tchncs
f2b8e5e0aa update submodule hudbars 2016-10-01 15:47:32 +02:00
tchncs
31170e6ae2 Merge branch 'master' of https://git.tchncs.de/Illuna-Minetest/minetest_game 2016-09-30 22:23:59 +02:00
tchncs
d3aa8407c7 update submodule farming 2016-09-30 22:23:38 +02:00
paramat
5e4a6e8ac6 Doors: Remove ability to rotate doors with screwdrivers
Rotating doors with screwdrivers causes too many issues to be worth it.
2016-09-30 02:44:24 +01:00
DS-Minetest
36a78c87d7 Default/player.lua: Remove outdated comment 2016-09-30 02:43:11 +01:00
tchncs
13e888f4cc update submodule mobs_redo 2016-09-29 17:56:19 +02:00
tchncs
c24359be94 add submodule homedecor_modpack 2016-09-29 17:54:33 +02:00
tenplus1
0ad3306c79 Farming: Remove unnecessary overriding of groups
This removes the group overrides for dirt, dirt_with_grass and dirt_with_dry_grass which aren't needed and interfere with new grass spreading changes: https://github.com/minetest/minetest_game/pull/1286
2016-09-27 17:03:50 +01:00
tchncs
c3ebda901d update submodule bags 2016-09-25 20:17:28 +02:00
tchncs
bc675ab2ae re-add bags submodule 2016-09-25 20:16:04 +02:00
paramat
3e05870706 Doors: Trim open fencegate collison box again
The collision box still extended into a neighbouring empty node, causing
falling node objects to collide but not transform back into normal nodes.
Completes the fix started in a previous similar commit.
2016-09-23 18:24:47 +01:00
ClaudiusMinimus
5bd9eac0ae merged in master 2016-09-22 22:26:34 -06:00
ClaudiusMinimus
e695ad8c69 chore: removing billboard (premature) 2016-09-22 22:19:19 -06:00
ClaudiusMinimus
62f6f3c858 feat: hemp bags for all! (must accept bags PR first) 2016-09-22 22:01:29 -06:00
ClaudiusMinimus
966376cce7 chore: moved billboard to the correct location 2016-09-18 14:12:40 -06:00
tchncs
4cb83e53ef update submodule darkage 2016-09-15 11:25:29 +02:00
tchncs
1a6e9cb3b2 random_messages: increase message interval 2016-09-14 20:21:00 +02:00
tchncs
2dda8597b7 add mod random_messages 2016-09-14 19:22:09 +02:00
tchncs
b86541f77e add submodule coloured_nametag 2016-09-14 19:02:37 +02:00
tchncs
9e3cdbfa3f update submodule mobs_monster 2016-09-14 09:16:23 +02:00
tchncs
6369809bfd update submodule mobs_monster, xdecor 2016-09-14 09:11:57 +02:00
paramat
34c768d394 Default: New snow textures by Gambit
From PixelBOX2 texture pack.
Brightness increased for 'snow' and 'snow side'.
2016-09-14 06:02:16 +01:00
Auke Kok
b848e35ca5 Stairs: Big simplification of slabs combination
Combine slabs if identical based on orientations using a simple lookup
table if the nodes are identical.

Otherwise relies on place_node() to place the node, which properly
handles rotation compared to adjacent nodes already, and can orient
based on look_dir as well.

Initial slabs placed are oriented based on (1) the orientation of
the pointed "face" (assumes nodes are cubic, of course), and uses
the player look direction to orient the node n/e/w/s if the slab
is horizontal or upside-down. If placed against a vertical face,
the slab is placed against the face without rotation around the axis
perpendicular to that vertical face. This allows upside down placement
and vertical placement without screwdriver.

If a slab is placed on top of an upside down slab, or below a normally
placed slab, the rotation is inverted so that no "floating" slab
is created.

Largely based on kilbith's #807 PR. Slab combining and place_node()
usage by sofar.

Since this relies entirely on `on_place` mechanics, this fails to
combine slabs into a plain node if the space *above* is occupied.
This is unavoidable due to the fact that on_place() happens after
the checks required to see if pointed_thing.above is empty or not.
2016-09-14 06:01:04 +01:00
tenplus1
0cbb516ae2 Bones: Search for nearby 'air' for fallback bones placement
When a player dies on ladders or rope then a space can not be found at or
above player, so this change looks around player for a space to place bones.
2016-09-10 05:19:15 +01:00
Auke Kok
54235f3276 Xpanes: Convert to connected nodeboxes
I've rewritten this to use connected nodeboxes, but with a caveat. In
order to make flat nodes look better, I'm keeping one non-connected
pane that is flat around to convert flat sections to the flat nodes
instead of connected, as these look better and are easier to work
with. Once more sides are needed we convert the panes on the fly to
connected nodes and recalculate the shape.

We don't paint any of the half-panes that the previous generation of
xpanes did. There's no need and it's harder to work with. Updating the
nodes also seems more natural and placement and removal works straight
forward.

The conversion of old panes relies on an LBM, and does a reasonable
conversion job, but it's not exact, since the panes behave slightly
different now.

The game API documentation was wrong to begin with. We discard param
nr. 2 of the API entirely, and correct the tile usage text.
2016-09-10 05:18:02 +01:00
paramat
992f295880 Licenses: (Part 4) Remove overlooked WTFPL text. Cleanup 2016-09-08 06:17:05 +01:00
paramat
6171fb43f0 Change WTFPL to MIT (part 3)
Relicense WTFPL media to CC BY-SA 3.0.
Various corrections and edits.
2016-09-07 04:44:53 +01:00
tchncs
f678ef9fb8 replace submodule columnia 2016-09-06 21:05:15 +02:00
tchncs
4973e2921b update submodule columnia 2016-09-06 21:00:24 +02:00
tchncs
903f6cb2e3 nyancat: add some more aliases 2016-09-06 17:27:12 +02:00
paramat
7d70d25eeb Licenses: Change WTFPL to MIT (part 2)
Add license.txt files.
Update and improve README.txt files.
Corrections to part 1.
2016-09-06 04:45:23 +01:00
paramat
e9d26e2ee3 Licenses: Change WTFPL to MIT (part 1)
Part 1: All mods except default and xpanes.
Add license.txt files.
Add missing README.txt files.
Check and update copyright years for all contributors.
Improve text format and make more consistent.
2016-09-05 05:54:33 +01:00
tchncs
09b84d216a merge upstream 2016-09-04 23:42:08 +02:00
tchncs
1ff31ee41c add submodule technic_chests 2016-09-04 23:41:00 +02:00
paramat
f844a4f379 Default: Vary wood burn times according to wood density
Retain definitions for node groups to support mods.
Burn time is unchanged for applewood, and increases in the order:
aspen, pine, apple, acacia, jungle which is also the order of wood
colour darkness.
2016-09-04 05:39:24 +01:00
tchncs
ebe850969c fix submodule columnia 2016-09-03 11:15:35 +02:00
tchncs
f9f75ade76 update submodule columnia 2016-09-03 11:09:36 +02:00
tchncs
35cfb2e4c5 tnt: do not check for tnt enabled for serving recipe 2016-09-03 11:04:56 +02:00
Auke Kok
1d6fbe04cd Default/furnace: Indicate dst full
Indicate in the infotext when a furnace has filled up `dst` but still
has fuel. The info text shows the item as 100% with added "(output
full)" text, indicating that while it can cook the item, there is no
place for it in the `dst`. Emptying the `dst` should make the item
cook immediately and furnace resume normal operation.
2016-09-03 01:08:29 +01:00
paramat
0664570d22 Creative: Make dig times near-identical for nodes of all levels
Dig time is modified according to difference (leveldiff) between tool
'maxlevel' and node 'level'. Digtime is divided by the larger of leveldiff
and 1. In creative mode, where the hand is redefined to have maxlevel 3,
this results in higher level nodes taking significantly longer to break.

Now, to speed up digging, hand 'maxlevel' and 'digtime' have been
increased such that nodes of differing levels have an insignificant
effect on digtime. Dig time for all nodes is now identical to that of, for
example, dirt nodes.
2016-09-03 01:07:49 +01:00
tchncs
56534d5147 update submodule mobs_redo 2016-09-02 14:06:13 +02:00
tchncs
dbe99710e6 merge upstream 2016-09-01 16:13:10 +02:00
tchncs
a07c50dfe8 update submodule bows 2016-09-01 16:12:43 +02:00
tchncs
f2553fc3cc fence: add missing textures 2016-09-01 14:45:02 +02:00
tchncs
930d201f39 bones: fix mergeconflict 2016-09-01 14:22:49 +02:00
tchncs
9fb3a1960b re-add farming, bones 2016-09-01 14:08:58 +02:00
tchncs
d2dcd64203 merge github.com/minetest/minetest_game 2016-09-01 14:07:55 +02:00
Thomas--S
55bdc674ba cherry-pick 3661cb61e37ee6b7a8818f7a28e9102fb0674e54..79dbafc13b256a38c13d7abd2ea7af0f50e64394 2016-09-01 13:34:44 +02:00
Pinky Snow
5e9e3f7e84 Default: Eliminate redundant 'get modpath' calls 2016-08-29 00:31:18 +01:00
paramat
995256744a Default, stairs, doors: Vary wood flammable and choppy group values
Make the softer woods, pine and aspen, 'flammable = 3'.
Correct inconsistent flammability of wood and stairs in relation
to all other solid wood nodes in MTGame.
Make the the softer woods, pine and aspen, 'choppy = 3'.
2016-08-29 00:24:30 +01:00
rubenwardy
471d1cf159 Add search on enter press to creative inventory 2016-08-27 21:24:07 +01:00
tchncs
b0bc1af42a update submodule illuna 2016-08-25 15:16:46 +02:00
Megaf
3be2f12beb Flowers: Add missing aliases for mushrooms from the mushroom mod 2016-08-22 00:43:04 +01:00
tchncs
ae354791d4 update submodule columnia 2016-08-21 19:43:42 +02:00
tchncs
3dfd1e2b6f update submodule caverealms 2016-08-21 10:42:49 +02:00
paramat
cabf80b743 Fire: Use 'enable fire' setting instead of 'disable fire' 2016-08-20 04:29:32 +01:00
pithydon
088385493a Default: Improve fences inventory/wield images 2016-08-20 04:27:48 +01:00
tenplus1
1b745d401d Default/trees: Faster 'is snow nearby' function
Use 'find node near' instead of 'find nodes in area'
2016-08-15 20:43:19 +01:00
paramat
2ecbc43a7a Default: Optimise and simplify leafdecay ABM, remove cache
With thanks to contributor tenplus1
Remove leaf cache and globalstep accumulator limiter
Use 'pos' instead of 'p0'
Remove non-essential 'group:liquid' from 'neighbors'
Increase chance value to 10 to compensate for disabled cache
Disable 'catch-up' to avoid the ABM often becoming 10 times more
intensive
Remove use of 'do preserve' bool, instead simply 'return'
Remove unnecessary checks for 'd' and 'd == 0'
Don't 'get' n0, use already present 'node' instead
Swap order two conditionals so that the one most likely is first
2016-08-15 20:42:50 +01:00
tchncs
a193162301 update submodule columnia, pkarcs 2016-08-15 09:15:04 +02:00
tchncs
3850f9a008 add submodule columnia 2016-08-13 22:03:12 +02:00
tchncs
4aea8a4092 update submodule pkarcs 2016-08-13 22:02:24 +02:00
tchncs
9dec8f4b01 add submodule pkarcs 2016-08-11 22:02:42 +02:00
tchncs
d6b4fda256 update submodule illuna 2016-08-11 14:33:30 +02:00
tenplus1
619ac52693 Add labels to ABMs
Useful for searches and the mod profiler.
2016-08-09 03:56:37 +01:00
DonBatman
61a197ffd8 Changed snow nodebox to 'walkable = false'
Allows walking in, and prevents being trapped in, 2 node high spaces.
Simulates player's feet sinking into snow.
Easier jumping up onto nodes with snow.
2016-08-09 03:51:22 +01:00
tenplus1
14b99a72a9 Tnt: Limit blown up dropped stacks to stack_max
This replaces the hardcoded 99 item limit and instead uses the
get_stack_max() limit for each item.
2016-08-09 03:48:01 +01:00
Tim
76211624ac Use minetest instead of core namespace, discourage via luacheck 2016-08-09 03:47:27 +01:00
tchncs
dd938f306f update submodule farming 2016-08-08 17:38:45 +02:00
Tim
20fa037313 Screwdriver: disallow rotation with on_rotate = false
Other screwdriver mods, or mods that cause rotation, might operate without the screwdriver mod loaded and have `screwdriver.disallow` unavailable.
This allows nodes to default to full-disallow rather than full-rotation in such a situation.
2016-08-05 20:41:24 +01:00
Tim
60cf3f85b6 Doors: Allow the screwdriver to rotate doors around y-axis.
Keep other axis' disabled to prevent the hidden placeholder node to become irremovable to players.
2016-08-05 12:34:46 +02:00
tenplus1
6c83ea0b48 TNT: Fix bug with huge stacks
This fixes the TNT bug that can crash game when blowing up a container
which holds huge stacks above the norm... e.g. give yourself 65535 snow,
place in chest, blow up, stalled!
2016-08-04 03:21:55 +01:00
paramat
265c40b558 Doors: Trim open fence gate collision box
Previously, the collision box extended into an empty node, causing
falling node objects to land on the open gate but not transform
back into normal nodes. Now fallng node objects will fall through and
either side of the end of the open gate and transform back.
2016-08-04 03:21:09 +01:00
tchncs
67931a0ede replace submodule mobs_monster with our forked one 2016-08-03 23:21:44 +02:00
tchncs
e4a23c029a update submodule illuna 2016-08-03 00:44:05 +02:00
tchncs
f3513e297b update submodule illuna 2016-08-03 00:10:37 +02:00
tchncs
fe1f3f59d7 update/fix wooden trapdoor recipe 2016-08-02 22:26:28 +02:00
tchncs
82ece0559d update submodule illuna 2016-08-02 19:39:23 +02:00
tchncs
3bcf0a93f4 update submodule illuna 2016-08-02 18:20:19 +02:00
tchncs
ebc4d886ac merge upstream 2016-08-02 18:17:24 +02:00
tchncs
8c8b3f9721 update submodule illuna 2016-08-02 18:16:31 +02:00
Tim
00c2dde4ea Doors: Fix potential crashes, code improvements
Fix crash when doors are placed under unknown nodes.
Share a can_dig among doors, that does not crash on nil-player.
Only set can_dig if we actually protect the door.
2016-08-01 01:21:57 +01:00
paramat
4fba897a96 Bones: Improve bones textures
Add mouth, remove jaw shadow, shade eyesockets.
Darker shading for spine and rotate texture using ^[transform2
instead of inverting texture.
Use 'node sound gravel defaults' for sounds.
2016-08-01 01:20:27 +01:00
tchncs
c391fc5668 update submodule wardrobe 2016-07-31 00:19:03 +02:00
tchncs
d0f4f39a0e update submodule bows 2016-07-29 22:40:44 +02:00
tchncs
cf669d3703 update submodule wardrobe 2016-07-29 19:08:43 +02:00
tchncs
2fe3f45624 update submodule wardrobe 2016-07-29 18:52:06 +02:00
tchncs
ed68401f07 give_initial_stuff: add wooden bow and arrows 2016-07-29 17:12:29 +02:00
tchncs
46fab90375 update submodule bows 2016-07-28 23:31:10 +02:00
tchncs
81ca075cd8 add mod bows to submodules 2016-07-28 22:53:34 +02:00
SmallJoker
ea49eb3f3d Beds, boats: Replace deprecated get_look_yaw/set_look_yaw 2016-07-27 21:39:22 +01:00
paramat
0ac096991c Default: Prevent placing sapling if grown tree intersects protection
Add a global 'intersects protection' function to functions.lua for
checking if a specified volume intersects with a protected volume.
A 3D lattice of points are checked with an adjustable interval.
Add a global 'sapling on place' function to avoid duplicated code in
nodes.lua.
2016-07-27 21:39:22 +01:00
tenplus1
2df7ce20dd Bones: Ability to change bones mode. Tidy up code
Add 'bones_mode' setting to minetest.conf -> Modes: bones, drop, keep
Remove table 'bones'
Add minetest.conf.example description
Remove protection check from may_replace
2016-07-27 21:37:49 +01:00
tchncs
0f691b2211 update submodule hudbars 2016-07-26 09:52:42 +02:00
tchncs
052f9aec6e update submodule mobs_redo, 3d_armor, mobs_monster 2016-07-24 13:47:49 +02:00
paramat
db129f4ca0 Flowers: Fix waterlily on-place itemstack code
Add 'record_protection_violation()'
2016-07-23 04:56:49 +01:00
Thomas--S
72f4c6be48 Doors: Fix orientations of trapdoor textures 2016-07-23 04:56:09 +01:00
tchncs
39615a3403 update submodule plantlife_modpack 2016-07-20 13:58:55 +02:00
tchncs
b4519760c0 update submodule plantlife_modpack 2016-07-19 23:02:48 +02:00
paramat
79dbafc13b Nyancat: Fix texture names 2016-07-18 23:47:14 +01:00
paramat
1a2eb89f17 Default/trees: Update to 'get_mapgen_setting()' 2016-07-18 23:47:14 +01:00
Thomas--S
f018e06d9b Doors: Fix trapdoor on_blast
Removing the node above was an error and is unnecessary
2016-07-18 23:45:48 +01:00
Thomas--S
9862bbc8e5 Doors: Same naming for trapdoors as for doors
This makes register_trapdoor act the same as the register_door.
If `name` isn't prefixed, it will be prefixed with "doors:".
2016-07-18 23:43:51 +01:00
rubenwardy
3661cb61e3 Move nyancats into a separate mod
Nyancats are independent in the default mod. Nothing else uses them or
their code. Separating it into a separate mod makes it easier for
subgames to remove them. It also makes it easier for a mod to depend
on nyancats, as lots of subgames don't have them.

Default/mapgen.lua: Register biomes, ores and decorations in
singlenode mapgen. These were never disabled anyway because
singlenode was removed from the world creation menu.
2016-07-18 04:15:44 +01:00
tenplus1
e45386a069 merge upstream: Doors: Make door groups consistent with corresponding materials 2016-07-16 20:41:24 +02:00
adrido
6d418e9962 merge upstream: Beds: Only register respawn callbacks if respawn is enabled 2016-07-16 20:40:02 +02:00
tchncs
77648aac8e hopefully readd submodule boats and farming 2016-07-16 16:40:51 +02:00
Tim
23544869e3 Clean up fire ABM parameters. 2016-07-16 14:20:51 +02:00
Tim
d7b337eae2 Stop shadowing upvalues and definitions. 2016-07-16 14:18:08 +02:00
Tim
0c3d4135e1 merge upstream commit: Remove unused and clean up missused variable-value assignments. 2016-07-16 14:17:55 +02:00
tenplus1
5b36a03f02 merge upstream commit: Beds: Save respawn position when entering bed, only read bed spawns once 2016-07-16 14:17:31 +02:00
Tim
26a00db1c1 merge upstream commit: Doors: Fix missing node parameter passing 2016-07-16 14:17:04 +02:00
Tim
4f419d3953 merge upstream commit: Doors: Fix trapdoor crash on can_dig with nil-player 2016-07-16 14:16:31 +02:00
tenplus1
1f17a8b1b2 merge upstream commit: Default/trees: Faster way to detect snow around pine saplings 2016-07-16 14:15:13 +02:00
tchncs
568045a4c4 merge upstream commit: Doors: Remove unnecessary node lookups 2016-07-16 14:14:56 +02:00
tchncs
980347343a merge upstream commit: Doors: Remove unnecessary node lookups 2016-07-16 14:12:57 +02:00
Tim
0c122236ef Doors: Remove unnecessary node lookups 2016-07-16 14:12:45 +02:00
Tim
2052664a30 merge upstream commit: Always return the leftover ItemStack for on_place and on_rightclick 2016-07-16 14:11:20 +02:00
Tim
62d8261e42 merge upstream commit: Bucket: Allow liquid placed against unknown nodes instead of aborting abnormally 2016-07-16 14:10:29 +02:00
Tim
95b2def30c merge upstream commit: Bucket: Prevent crashing when placing liquid against a buildable node into an unknown node 2016-07-16 14:09:42 +02:00
paramat
d2552744b9 merge upstream commit: Doors: Code cleanup 2016-07-16 14:08:55 +02:00
paramat
6336ffb476 merge upstream commit: Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes 2016-07-16 14:08:23 +02:00
paramat
7a1505b32d merge upstream commit: Default, flowers: Use 'get_mapgen_setting()' 2016-07-16 14:00:32 +02:00
tchncs
6bafa46283 Revert "merge upstream commit: TNT: When disabled leave some useful functionality enabled"
This reverts commit c80473afe69a95bdd6410cf6a3e115cb6fcbd170.
2016-07-16 13:59:46 +02:00
tenplus1
c80473afe6 merge upstream commit: TNT: When disabled leave some useful functionality enabled 2016-07-16 13:58:11 +02:00