add mod smartshop

master
tchncs 2016-10-17 23:54:59 +02:00
parent 321a6f68a0
commit bf60a9f459
3 changed files with 282 additions and 0 deletions

14
mods/smartshop/Readme.txt Normal file
View File

@ -0,0 +1,14 @@
Licenses: code LGPL 2.1 media CC BY-SA 3.0
Version: 1r
Name: smartshop
Created by: UjEdwin
Like the title says, this is a smart and easy shop, that will also fit everywhere.
it is a mix of a vending machine, a shop, item frames and light.
You can toogle it unlimited or limited if you have give or creative
(unlimited will not take or add stuff to its inventory)
It also works with pipeworks

View File

@ -0,0 +1 @@
default

267
mods/smartshop/init.lua Normal file
View File

@ -0,0 +1,267 @@
smartshop={user={},tmp={},dir={{x=0,y=0,z=-1},{x=-1,y=0,z=0},{x=0,y=0,z=1},{x=1,y=0,z=0}},dpos={
{{x=0.2,y=0.2,z=0},{x=-0.2,y=0.2,z=0},{x=0.2,y=-0.2,z=0},{x=-0.2,y=-0.2,z=0}},
{{x=0,y=0.2,z=0.2},{x=0,y=0.2,z=-0.2},{x=0,y=-0.2,z=0.2},{x=0,y=-0.2,z=-0.2}},
{{x=-0.2,y=0.2,z=0},{x=0.2,y=0.2,z=0},{x=-0.2,y=-0.2,z=0},{x=0.2,y=-0.2,z=0}},
{{x=0,y=0.2,z=-0.2},{x=0,y=0.2,z=0.2},{x=0,y=-0.2,z=-0.2},{x=0,y=-0.2,z=0.2}}}
}
minetest.register_craft({
output = "smartshop:shop",
recipe = {
{"default:chest_locked", "default:chest_locked", "default:chest_locked"},
{"default:sign_wall_wood", "default:chest_locked", "default:sign_wall_wood"},
{"default:sign_wall_wood", "default:torch", "default:sign_wall_wood"},
}
})
smartshop.update=function(pos,stat)
--clear
local spos=minetest.pos_to_string(pos)
for _, ob in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
if ob and ob:get_luaentity() and ob:get_luaentity().smartshop and ob:get_luaentity().pos==spos then
ob:remove()
end
end
if stat=="clear" then return end
--update
local meta=minetest.get_meta(pos)
local inv = meta:get_inventory()
local node=minetest.get_node(pos)
local dp = smartshop.dir[node.param2+1]
if not dp then return end
pos.x = pos.x + dp.x*0.01
pos.y = pos.y + dp.y*6.5/16
pos.z = pos.z + dp.z*0.01
for i=1,4,1 do
local item=inv:get_stack("give" .. i,1):get_name()
local pos2=smartshop.dpos[node.param2+1][i]
if item~="" then
smartshop.tmp.item=item
smartshop.tmp.pos=spos
local e = minetest.env:add_entity({x=pos.x+pos2.x,y=pos.y+pos2.y,z=pos.z+pos2.z},"smartshop:item")
e:setyaw(math.pi*2 - node.param2 * math.pi/2)
end
end
end
minetest.register_entity("smartshop:item",{
hp_max = 1,
visual="wielditem",
visual_size={x=.20,y=.20},
collisionbox = {0,0,0,0,0,0},
physical=false,
textures={"air"},
smartshop=true,
on_activate = function(self, staticdata)
if smartshop.tmp.item ~= nil then
self.item=smartshop.tmp.item
self.pos=smartshop.tmp.pos
smartshop.tmp={}
else
if staticdata ~= nil and staticdata ~= "" then
local data = staticdata:split(';')
if data and data[1] and data[2] then
self.item = data[1]
self.pos = data[2]
end
end
end
if self.item ~= nil then
self.object:set_properties({textures={self.item}})
else
self.object:remove()
end
end,
get_staticdata = function(self)
if self.item ~= nil and self.pos ~= nil then
return self.item .. ';' .. self.pos
end
return ""
end,
})
smartshop.showform=function(pos,player,re)
local meta=minetest.get_meta(pos)
local creative=meta:get_int("creative")
local inv = meta:get_inventory()
local gui=""
local spos=pos.x .. "," .. pos.y .. "," .. pos.z
local owner=meta:get_string("owner")==player:get_player_name()
if re then owner=false end
smartshop.user[player:get_player_name()]=pos
if owner then
gui=""
.."size[8,10]"
.."button_exit[6,0;1.5,1;customer;Customer]"
.."label[0,0.2;Item:]"
.."label[0,1.2;Price:]"
.."list[nodemeta:" .. spos .. ";give1;2,0;1,1;]"
.."list[nodemeta:" .. spos .. ";pay1;2,1;1,1;]"
.."list[nodemeta:" .. spos .. ";give2;3,0;1,1;]"
.."list[nodemeta:" .. spos .. ";pay2;3,1;1,1;]"
.."list[nodemeta:" .. spos .. ";give3;4,0;1,1;]"
.."list[nodemeta:" .. spos .. ";pay3;4,1;1,1;]"
.."list[nodemeta:" .. spos .. ";give4;5,0;1,1;]"
.."list[nodemeta:" .. spos .. ";pay4;5,1;1,1;]"
if creative==1 then
gui=gui .."label[0.5,-0.4;Your stock is unlimeted becaouse you have creative or give]"
.."button[6,1;2.2,1;tooglelime;Toogle lime]"
end
gui=gui
.."list[nodemeta:" .. spos .. ";main;0,2;8,4;]"
.."list[current_player;main;0,6.2;8,4;]"
.."listring[nodemeta:" .. spos .. ";main]"
.."listring[current_player;main]"
else
gui=""
.."size[8,6]"
.."list[current_player;main;0,2.2;8,4;]"
.."label[0,0.2;Item:]"
.."label[0,1.2;Price:]"
.."list[nodemeta:" .. spos .. ";give1;2,0;1,1;]"
.."item_image_button[2,1;1,1;".. inv:get_stack("pay1",1):get_name() ..";buy1;\n\n\b\b\b\b\b" .. inv:get_stack("pay1",1):get_count() .."]"
.."list[nodemeta:" .. spos .. ";give2;3,0;1,1;]"
.."item_image_button[3,1;1,1;".. inv:get_stack("pay2",1):get_name() ..";buy2;\n\n\b\b\b\b\b" .. inv:get_stack("pay2",1):get_count() .."]"
.."list[nodemeta:" .. spos .. ";give3;4,0;1,1;]"
.."item_image_button[4,1;1,1;".. inv:get_stack("pay3",1):get_name() ..";buy3;\n\n\b\b\b\b\b" .. inv:get_stack("pay3",1):get_count() .."]"
.."list[nodemeta:" .. spos .. ";give4;5,0;1,1;]"
.."item_image_button[5,1;1,1;".. inv:get_stack("pay4",1):get_name() ..";buy4;\n\n\b\b\b\b\b" .. inv:get_stack("pay4",1):get_count() .."]"
end
minetest.after((0.1), function(gui)
return minetest.show_formspec(player:get_player_name(), "smartshop.showform",gui)
end, gui)
end
minetest.register_on_player_receive_fields(function(player, form, pressed)
if form=="smartshop.showform" then
if pressed.customer then
return smartshop.showform(smartshop.user[player:get_player_name()],player,true)
elseif pressed.tooglelime then
local pos=smartshop.user[player:get_player_name()]
local meta=minetest.get_meta(pos)
local pname=player:get_player_name()
if meta:get_int("type")==0 then
meta:set_int("type",1)
minetest.chat_send_player(pname, "Your stock is limeted")
else
meta:set_int("type",0)
minetest.chat_send_player(pname, "Your stock is unlimeted")
end
elseif not pressed.quit then
local n=1
for i=1,4,1 do
n=i
if pressed["buy" .. i] then break end
end
local pos=smartshop.user[player:get_player_name()]
local meta=minetest.get_meta(pos)
local type=meta:get_int("type")
local inv = meta:get_inventory()
local pinv=player:get_inventory()
local pname=player:get_player_name()
if pressed["buy" .. n] then
local name=inv:get_stack("give" .. n,1):get_name()
local stack=name .." ".. inv:get_stack("give" .. n,1):get_count()
local pay=inv:get_stack("pay" .. n,1):get_name() .." ".. inv:get_stack("pay" .. n,1):get_count()
if name~="" then
if type==1 and inv:room_for_item("main", pay)==false then minetest.chat_send_player(pname, "Error: The owners stock is full, cant receive, exchange aborted.") return end
if type==1 and inv:contains_item("main", stack)==false then minetest.chat_send_player(pname, "Error: The owners stock is end.") return end
if not pinv:contains_item("main", pay) then minetest.chat_send_player(pname, "Error: You dont have enough in your inventory to buy this, exchange aborted.") return end
if not pinv:room_for_item("main", stack) then minetest.chat_send_player(pname, "Error: Your inventory is full, exchange aborted.") return end
pinv:remove_item("main", pay)
pinv:add_item("main", stack)
if type==1 then
inv:remove_item("main", stack)
inv:add_item("main", pay)
end
end
end
else
if smartshop.user[player:get_player_name()] then
local meta=minetest.get_meta(smartshop.user[player:get_player_name()])
if meta:get_string("owner")==player:get_player_name() then
smartshop.update(smartshop.user[player:get_player_name()],"update")
end
end
smartshop.user[player:get_player_name()]=nil
end
end
end)
minetest.register_node("smartshop:shop", {
description = "Smartshop",
tiles = {"default_chest_top.png^[colorize:#ffffff77^default_obsidian_glass.png"},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1,tubedevice = 1, tubedevice_receiver = 1},
drawtype="nodebox",
node_box = {type="fixed",fixed={-0.5,-0.5,-0.0,0.5,0.5,0.5}},
paramtype2="facedir",
paramtype = "light",
sunlight_propagates = true,
light_source = 10,
tube = {insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local added = inv:add_item("main", stack)
return added
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main", stack)
end,
input_inventory = "main",
connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}},
after_place_node = function(pos, placer)
local meta=minetest.get_meta(pos)
meta:set_string("owner",placer:get_player_name())
meta:set_string("infotext", "Shop by: " .. placer:get_player_name())
meta:set_int("type",1)
if minetest.check_player_privs(placer:get_player_name(), {creative=true}) or minetest.check_player_privs(placer:get_player_name(), {give=true}) then
meta:set_int("creative",1)
meta:set_int("type",0)
end
end,
on_construct = function(pos)
local meta=minetest.get_meta(pos)
meta:set_int("state", 0)
meta:get_inventory():set_size("main", 32)
meta:get_inventory():set_size("give1", 1)
meta:get_inventory():set_size("pay1", 1)
meta:get_inventory():set_size("give2", 1)
meta:get_inventory():set_size("pay2", 1)
meta:get_inventory():set_size("give3", 1)
meta:get_inventory():set_size("pay3", 1)
meta:get_inventory():set_size("give4", 1)
meta:get_inventory():set_size("pay4", 1)
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
smartshop.showform(pos,player)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if minetest.get_meta(pos):get_string("owner")==player:get_player_name() then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if minetest.get_meta(pos):get_string("owner")==player:get_player_name() then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if minetest.get_meta(pos):get_string("owner")==player:get_player_name() then
return count
end
return 0
end,
can_dig = function(pos, player)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
if (meta:get_string("owner")==player:get_player_name() and inv:is_empty("main") and inv:is_empty("pay1") and inv:is_empty("pay2") and inv:is_empty("pay3") and inv:is_empty("pay4") and inv:is_empty("give1") and inv:is_empty("give2") and inv:is_empty("give3") and inv:is_empty("give4")) or meta:get_string("owner")=="" then
smartshop.update(pos,"clear")
return true
end
end,
})