Change many metal nodes to use default metal sounds

master
Auke Kok 2016-10-19 16:34:22 -07:00 committed by paramat
parent fa9a34554b
commit fbac9be51c
4 changed files with 13 additions and 13 deletions

View File

@ -956,7 +956,7 @@ minetest.register_node("default:steelblock", {
tiles = {"default_steel_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
})
@ -973,7 +973,7 @@ minetest.register_node("default:copperblock", {
tiles = {"default_copper_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:bronzeblock", {
@ -981,7 +981,7 @@ minetest.register_node("default:bronzeblock", {
tiles = {"default_bronze_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
})
@ -1016,7 +1016,7 @@ minetest.register_node("default:goldblock", {
tiles = {"default_gold_block.png"},
is_ground_content = false,
groups = {cracky = 1},
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
})
@ -1849,7 +1849,7 @@ register_sign("wood", "Wooden", {
})
register_sign("steel", "Steel", {
sounds = default.node_sound_defaults(),
sounds = default.node_sound_metal_defaults(),
groups = {cracky = 2, attached_node = 1}
})
@ -1895,7 +1895,7 @@ minetest.register_node("default:ladder_steel", {
--wall_side = = <default>
},
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
})
default.register_fence("default:fence_wood", {

View File

@ -422,7 +422,7 @@ doors.register("door_steel", {
inventory_image = "doors_item_steel.png",
protected = true,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = {
@ -621,7 +621,7 @@ doors.register_trapdoor("doors:trapdoor_steel", {
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
protected = true,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
groups = {cracky = 1, level = 2, door = 1},

View File

@ -473,7 +473,7 @@ stairs.register_stair_and_slab(
{"default_steel_block.png"},
"Steel Block Stair",
"Steel Block Slab",
default.node_sound_stone_defaults()
default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
@ -483,7 +483,7 @@ stairs.register_stair_and_slab(
{"default_copper_block.png"},
"Copper Block Stair",
"Copper Block Slab",
default.node_sound_stone_defaults()
default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
@ -493,7 +493,7 @@ stairs.register_stair_and_slab(
{"default_bronze_block.png"},
"Bronze Block Stair",
"Bronze Block Slab",
default.node_sound_stone_defaults()
default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
@ -503,5 +503,5 @@ stairs.register_stair_and_slab(
{"default_gold_block.png"},
"Gold Block Stair",
"Gold Block Slab",
default.node_sound_stone_defaults()
default.node_sound_metal_defaults()
)

View File

@ -164,7 +164,7 @@ xpanes.register_pane("bar", {
inventory_image = "xpanes_bar.png",
wield_image = "xpanes_bar.png",
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}