bones: fix mergeconflict
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@ -207,17 +207,11 @@ minetest.register_on_dieplayer(function(player)
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drop(pos, ItemStack("bones:bones"))
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return
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end
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<<<<<<< HEAD
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minetest.set_node(pos, {name="bones:bones", param2=param2})
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minetest.chat_send_player(player_name, "Your stuff is waiting for you at "..minetest.pos_to_string(pos).. ". Go and grab it! ;-)")
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minetest.log("action", player_name.." left their bones at "..minetest.pos_to_string(pos))
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=======
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local param2 = minetest.dir_to_facedir(player:get_look_dir())
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minetest.set_node(pos, {name = "bones:bones", param2 = param2})
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>>>>>>> 5e9e3f7e84fafd6ece535b1c7aff3b9ea4e6405b
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minetest.chat_send_player(player_name, "Your stuff is waiting for you at "..minetest.pos_to_string(pos).. ". Go and grab it! ;-)")
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minetest.log("action", player_name.." left their bones at "..minetest.pos_to_string(pos))
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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