Milan
4c69d45961
update submodules ethereal, illuna_extras
2019-02-23 10:55:03 +01:00
Milan
82046dac13
replace submodule horses with mob_horse
2019-02-23 09:11:49 +01:00
Paramat
196f206d3e
Remove corals.mts credit
2019-02-18 19:57:30 +00:00
Paramat
1ca25eec9d
Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'
...
Footstep sounds as sand or cubic coral nodes.
Dig and dug sounds as leaves but much lower gain to be suitable for
underwater.
2019-02-16 21:18:01 +00:00
Nathan Salapat
b92f7431ef
Fix sfinv hotbar offset
2019-02-16 20:51:33 +00:00
Milan
d5b65fe813
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2019-02-16 20:02:52 +01:00
Milan
de9555bfba
update submodule illuna_extras
2019-02-16 20:02:16 +01:00
Paramat
7f687777a6
Beds: Do not require red wool to craft beds
2019-02-10 21:38:58 +00:00
Auke Kok
6b2887e3bf
Limit sign length to 512 (~6 lines of 80 char or so).
...
Players can enter unlimited text into the field, causing lag and
potentially locking up clients. I have not found any negative effects
server side, other than the large storage needed to store the long
text.
2019-02-07 23:57:42 -08:00
12Me21
14cc07bfd3
Beds: Make on_rotate function check new param2 instead of rotation mode
...
The on_rotate function now checks the new param2 value to determine if a rotation is valid, rather than checking the rotation mode.
This is so screwdriver-like items with different rotation modes will not be able to rotate the bed into invalid orientations.
2019-02-08 01:53:55 +00:00
Milan
2e451bd11e
merge upstream
2019-02-07 13:17:18 +01:00
tchncs
d788b800c8
update submodule illuna_ethereal
2019-02-06 21:10:21 +01:00
Paul Ouellette
ad6c2cf035
Dye: Remove type="shapeless" from single-item recipes
2019-02-06 19:07:48 +00:00
tchncs
14d9f8c613
update submodule technic
2019-02-06 12:55:12 +01:00
Paramat
2033b2cc65
'permafrost_with_stones/moss' drops itself instead of permafrost
...
Previously they were not collectable or creatable.
A simple temporary solution for MTG 5.0.0.
2019-02-05 00:24:04 +00:00
random-geek
6e0e2b8be9
Textures: Update permafrost to new dirt, improve stones, add stones side
2019-02-03 19:14:13 +00:00
rubenwardy
64a923f7fb
Fix sfinv not updating on creative grant/revoke
2019-02-03 11:45:45 +00:00
Milan
b9af610f37
new random message
2019-01-31 17:09:56 +01:00
Milan
2bb7ac516a
update submodule basic_robot
2019-01-31 16:00:51 +01:00
Milan
4d8cc42a60
update submodule illuna_extras
2019-01-30 13:19:10 +01:00
Milan
3d65e37983
update submodule illuna_ethereal
2019-01-28 18:54:26 +01:00
SmallJoker
2ff9058a62
Beds: Fix formspec size, no prepend
2019-01-26 14:00:01 +01:00
Milan
1096d6e50b
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2019-01-24 09:17:41 +01:00
Milan
af4608a586
update submodule illuna_extras
2019-01-24 09:17:35 +01:00
Milan
7aba25246d
update submodule illuna_extras
2019-01-24 09:17:18 +01:00
Milan
56b312c58c
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2019-01-23 20:51:03 +01:00
Milan
92f3cd715f
update random_messages
2019-01-23 20:50:25 +01:00
Milan
40bc625bca
update submodule mycastle
2019-01-23 09:02:58 +01:00
Milan
67b86e74aa
update submodule illuna_ethereal
2019-01-21 08:30:27 +01:00
Milan
0d2a231bfd
update submodule illuna_ethereal
2019-01-20 08:55:53 +01:00
Milan
70cee1a37d
update submodule dmobs
2019-01-19 12:46:11 +01:00
Milan
1c1d1f2074
update submodule dmobs
2019-01-19 12:15:47 +01:00
Milan
d59f0868b9
update submodule dmobs
2019-01-18 19:32:02 +01:00
Milan
b14ea7e36b
update submodules mobs_more_monsters, dmobs, mobs_monsters
2019-01-18 17:59:23 +01:00
Milan
96060c1d38
update submodule mobs_more_mosnters
2019-01-18 17:54:27 +01:00
Milan
2721661004
update submodule mobs_more_monsters
2019-01-18 11:52:54 +01:00
Milan
94ce06a289
update submodule illuna_extras
2019-01-18 11:39:53 +01:00
Milan
a58a938778
update submodule golems
2019-01-17 21:30:45 +01:00
Milan
15965c8261
update submodule golems
2019-01-17 21:25:21 +01:00
Milan
7a49a2246c
update submodule horses
2019-01-17 21:18:28 +01:00
Milan
d6368a6084
update submodule mobs_more_monsters
2019-01-17 21:16:32 +01:00
Milan
7f4d921631
update submodule mobs_monster
2019-01-17 21:11:48 +01:00
Milan
49462051bf
update submodule mobs_animal
2019-01-17 21:05:29 +01:00
Milan
5ff00cbce2
update submodule mobs_more_monsters
2019-01-17 12:26:43 +01:00
Milan
642b889410
update submodule xdecor
2019-01-16 18:43:33 +01:00
Milan
fc71807da7
update submodule illuna_extras
2019-01-16 17:53:44 +01:00
Milan
063d9b2aca
update submodule mobs:more_monsters
2019-01-16 17:50:44 +01:00
Milan
14e4810c25
update submodule dmobs
2019-01-16 17:49:25 +01:00
Milan
b6002a50fc
update submodule mobs_more_monsters
2019-01-16 17:26:16 +01:00
Milan
d30a889989
update submodule illuna_extras
2019-01-16 17:25:20 +01:00
Milan
545d6d7943
update submodule illuna_extras
2019-01-16 15:59:57 +01:00
Milan
78b62da57d
update submodule illuna_costumes
2019-01-14 11:07:58 +01:00
Milan
d412889dd5
update submodule sprint
2019-01-14 09:41:22 +01:00
Milan
1f9692af70
add player_monoids
2019-01-14 09:40:48 +01:00
Milan
162727abeb
update submodule illuna
2019-01-13 13:45:42 +01:00
Milan
52d2969b45
update submodule xdecor
2019-01-12 12:07:12 +01:00
Milan
9d4024367a
update submodule ethereal
2019-01-09 16:35:17 +01:00
Milan
8132ba906b
add submodule hazmat_suit
2019-01-05 16:23:40 +01:00
Milan
d91e093776
add submodule technic_armor
2019-01-04 13:26:30 +01:00
Paramat
7fa03c7a9b
Fix small pine leafdecay: New schematics, new leafdecay radius
...
Fix small pine leafdecay: New schematics, new leafdecay radius
2019-01-04 04:12:07 +00:00
Milan
948de2ea53
update submodule illuna_ethereal
2019-01-03 19:46:36 +01:00
Milan
939e2b104d
update submodule illuna_ethereal
2019-01-03 19:31:13 +01:00
Paramat
8af8dc49a0
Remove uses of default.gui_bg/bg_img/slots
...
Keep their definitions, to not break mods, but move them to legacy.lua.
2019-01-03 01:57:13 +00:00
Paul Ouellette
ccf03ea404
Remove extra empty strings in craft recipes ( #2281 )
2019-01-02 12:40:32 +01:00
Paramat
6688ddf6d4
Add large cactus seedling
...
Alter 'large cactus' schematic to place another force-placed cactus node,
to replace the cactus seedling on growth.
Make schematic 5x7x5 to solve rotation, placement and protection check
issues.
Add a y-slice probability for height variation.
Growth time is tuned to not make this a faster way to obtain cactus nodes
compared to normal cactus farming.
Seedling texture by Extex101.
Use sapling/seedling description in protection intersection message in
'sapling_on_place' function.
2019-01-02 02:18:50 +00:00
Milan
f084cd4740
update submodule illuna
2018-12-28 18:23:56 +01:00
Paramat
da10af919e
Doors: New handle and hinges for glass door
2018-12-22 00:33:37 +00:00
Milan Ihl
8c927a8585
replace submodule 3d_armor
2018-12-21 18:55:58 +01:00
Milan Ihl
c50526a482
update submodules 3d_armor, illuna_costumes
2018-12-21 18:37:49 +01:00
Ryan Nolan
bae58b3806
Doors: Allow on_rightclick to be overidden
...
Allow mods such as protection mods to over ride on_rightclick.
Usecase is creating shared doors without the need for keys.
2018-12-20 22:45:24 +00:00
Milan
76237aa57e
update submodule replacer
2018-12-17 09:56:47 +01:00
Milan
52aa5c6884
update submodule dmobs
2018-12-17 09:42:19 +01:00
Milan
77ee2f8fb1
drop submodule mobs_balrog
2018-12-14 13:42:54 +01:00
tchncs
f7b5cbccee
update submodule illuna
2018-12-10 12:28:45 +01:00
Paramat
ec248d3cb0
Remove now-unused 'puts out fire' group
2018-12-08 04:00:38 +00:00
sofar
667e130c52
Prevent crash if some mod inadvertently allowed doors to rotate
2018-12-06 23:29:43 +00:00
Milan
2ed62f6cde
update submodule illuna_costumes
2018-12-06 20:43:13 +01:00
tchncs
3d4f07d561
update submodule illuna_costumes
2018-12-03 12:51:26 +01:00
tchncs
0de41e7341
update submodule illuna_costumes
2018-12-03 11:52:06 +01:00
Milan
6cffab23bc
random_messages: typofix and new messages
2018-12-02 20:40:34 +01:00
tchncs
1072bc7d71
update submodule illuna_costumes
2018-12-02 20:31:49 +01:00
tchncs
6e5540c181
update submodule illuna_costumes
2018-12-02 20:10:08 +01:00
tchncs
c819aefe7a
default: drop papyrus->paper recipe as ugly workaround for moreblocks conflict
2018-12-01 20:53:46 +01:00
tchncs
931b283a37
update submodule illuna_ethereal
2018-12-01 12:36:48 +01:00
tchncs
3a15a7040c
update submodule illuna_costumes
2018-11-29 15:12:04 +01:00
tchncs
03cde3f325
fix mergeconflict
2018-11-29 12:38:43 +01:00
tchncs
9b98cc66ab
add submodule illuna_costumes
2018-11-29 12:36:59 +01:00
rubenwardy
1fa8180e7f
Add sfinv.get_page()
2018-11-28 14:14:33 +00:00
Milan
e136496074
update submodule xdecor
2018-11-26 15:17:03 +01:00
Milan
2b3c07a487
replace submodule areas
2018-11-20 09:33:25 +01:00
Milan
59239cb375
update random_messages
2018-11-17 17:50:13 +01:00
Paul Ouellette
068e0b167f
Remove double inner/outer in stairs descriptions
2018-11-16 19:50:53 +01:00
tchncs
1a4cf40b27
update submodule dmobs
2018-11-16 12:01:16 +01:00
Ezhh
21f5eaade0
Add plantlike_rooted coral
2018-11-15 00:49:16 +00:00
tchncs
01a86386b4
update submodule illuna_extras
2018-11-14 22:06:43 +01:00
tchncs
5f4c22dcb2
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2018-11-13 21:08:30 +01:00
tchncs
8de341373b
update submodule technic
2018-11-13 21:08:12 +01:00
TumeniNodes
5f61379757
Fix sRGB profiles for obsidian glass stair textures
2018-11-09 18:53:23 +00:00
Milan
5bd2116880
update submodule illuna_extras
2018-11-04 22:34:00 +01:00
tchncs
a0a61d42c2
update submodule illuna_extras
2018-11-04 22:29:25 +01:00
tchncs
44c779a221
update submodule protector
2018-11-04 22:18:18 +01:00
tchncs
62d93a778f
add forked version of protector
2018-11-04 22:16:23 +01:00
tchncs
236e5f5242
new attempt of fixing steel sign recipe
2018-11-04 21:35:43 +01:00
tchncs
6ec0a3f494
update submodule bows
2018-11-04 20:53:12 +01:00
SmallJoker
ad486bc863
New glass, glass stair/slab, and glass door textures
2018-11-02 17:22:54 +00:00
TumeniNodes
5ccf965825
Beds: Use mod textures instead of default_wood.png
...
No longer use default_wood.png for one side of the bed head and
one side of the bed bottom node.
Add a new texture for the underside of both beds.
2018-10-29 22:08:25 +00:00
Paramat
58f6994e08
Liquid sources: Backface-cull sides and base. Remove unused special tiles
...
Fixes most z-fighting caused by underwater nodeboxes.
Special tiles were for 'new style water' (lowered water level) which was
removed a few years ago.
2018-10-27 13:57:16 +01:00
tchncs
c5a2dfe3f5
update submodule bows
2018-10-25 14:59:01 +02:00
tchncs
32bb426ae5
update submodule technic
2018-10-18 08:34:41 +02:00
tchncs
5049317b0a
update submodule illuna
2018-10-18 08:27:05 +02:00
tchncs
9ad066863a
update submodule wiki
2018-10-18 07:49:48 +02:00
tchncs
b1cc2afa22
quickfix for steel sign recipe
2018-10-18 07:46:55 +02:00
SmallJoker
cf0e49fb4a
Chests: Fix crash on empty key metadata
2018-10-18 05:45:35 +01:00
tchncs
7c306b22aa
update submodule wiki
2018-10-17 19:24:54 +02:00
Milan
89fea914dd
update submodule mesecons
2018-10-17 13:31:08 +02:00
tchncs
eacbf6b456
update submodule mobs_more_monsters
2018-10-17 13:23:49 +02:00
Milan
7753bfa36f
update submodule mobs_more_monsters
2018-10-17 13:00:27 +02:00
Milan
8d76683f91
knock-out experience
2018-10-17 12:29:09 +02:00
Paramat
382e2acd9b
Spawn mod: Avoid respawn conflict with beds mod ( #2240 )
2018-10-14 02:36:40 +01:00
Milan
cbfa00e08a
update submodule illuna
2018-10-12 09:19:54 +02:00
Milan
777211e8c3
update submodule illuna
2018-10-12 09:16:17 +02:00
Milan
e566a7d2ea
update submodule pipeworks
2018-10-11 21:45:15 +02:00
TumeniNodes
b042106fdc
Stairs: Remove combine slabs code
2018-10-11 19:33:33 +01:00
TumeniNodes
f583d90c94
Fence rails: Allow connections to walls
2018-10-11 19:31:35 +01:00
Milan
708dc40895
update submodule geomoria
2018-10-10 22:35:25 +02:00
random-geek
ab1a79b13c
Add blueberry bushes
2018-10-09 20:54:22 +01:00
TumeniNodes
2696b0cd91
Stairs: Add glass and obsidian glass. Fix slab combine bug
...
Fix slabs combining into a cube: Facedir is only set for the cube if it has
paramtype2 = "facedir". This avoids liquid appearing in connected
framed glasslike.
2018-10-09 20:44:15 +01:00
Milan
8c31a8b699
update submodule integral
2018-10-08 12:28:37 +02:00
Paramat
5b3b609270
Stairs: Add field to determine world-aligned textures ( #2219 )
...
All stair/slab nodes with parent nodes that are rotatable (wood and bricks)
are reverted to not having world-aligned textures, to fix the breakage of
rotated stair/slab appearence in worlds.
Update, and add missing documentation to, game_api.txt.
2018-10-04 00:33:11 +01:00
Milan
c6d471130a
update submodule chat3
2018-09-28 12:21:11 +02:00
Milan
2ad3c3e5f5
resolve mergeconflicts
2018-09-28 12:20:44 +02:00
Milan
b19cd45dcf
update some submodule urls
2018-09-28 12:19:47 +02:00
Paramat
24900f7da5
Fence rail: Only connect to fences. Update map mod README recipe
...
Fence rail: Only connect to 'group:fence'.
Update map mod README crafting recipe documentation.
2018-09-25 19:42:19 +01:00
SmallJoker
f42deb4026
map: Use wood group crafting recipe
2018-09-24 21:13:01 +02:00
Ezhh
e10e0f94d6
Remove cave ice from creative inventory
2018-09-21 18:52:55 +01:00
Paramat
be6fe9f592
Fire: Remove the ABM active when fire mod is disabled ( #2209 )
2018-09-14 18:33:46 +01:00
Paramat
7fedf0b5d9
Player_api: New hotbar textures ( #2207 )
2018-09-14 17:59:49 +01:00
12Me21
aafe31c14e
Stairs: Safer slab name check
...
Before, it checked if the node name *contained* "stairs:slab_", which could detect
things like "xxxxxstairs:slab_xxxx". Changed the pattern to "^stairs:slab_".
2018-09-03 03:34:56 +01:00
Paramat
ef20f9e12b
Fire: Make flames floodable, remove extinguish ABM
2018-09-02 02:43:59 +01:00
Paramat
02c4a05e60
Rename 'killme' mod to 'game_commands', add README and license files
2018-08-24 19:08:06 +01:00
tenplus1
6f80fd3737
Wool mod: Remove 'basecolor', 'excolor', 'unicolor' groups
2018-08-23 20:42:36 +01:00
tenplus1
3484ff23ad
Dye mod: Remove 'basecolor', 'excolor', 'unicolor' groups
2018-08-23 20:39:16 +01:00
Paramat
689f0c5478
README.txt files: Change 'LGPL 2.1' to 'LGPLv2.1+'. Remove 'WTFPL'
2018-08-22 01:23:00 +01:00
Paramat
f4f90520ec
Add new dirt texture by random-geek
2018-08-21 20:41:26 +01:00
Paramat
20b433881b
New wider apple tree schematic
...
Precisely reduce trees and logs per mapchunk division to compensate.
2018-08-20 23:56:00 +01:00
Paramat
70c0181b59
Pine bush: Do not force-place needles nodes
2018-08-04 20:26:30 +01:00
tchncs
dfaa87cc56
update submodule illuna
2018-08-04 17:39:01 +02:00
Milan
b9586a3c7e
update submodule illuna
2018-08-04 16:31:48 +02:00
tchncs
ba69479a9d
update submodule illuna
2018-08-04 16:28:45 +02:00
tchncs
38921d045d
oops
2018-08-04 15:29:00 +02:00
tchncs
e32fdff53e
update upstream url + stage for tenplus1 mods
2018-08-04 15:04:09 +02:00
Paramat
ab3b1a35f5
sfinv, player_api mods: Fix and cleanup README and license files
...
sfinv:
Move license information to create the missing license.txt file.
Make README consistent with other Minetest Game mods.
player_api:
Add missing texture and sound credits to README.
Update and add extra license information.
default:
Remove credit for 'player_damage.ogg' sound.
2018-07-31 10:55:28 +01:00
Paramat
c284e52963
Boats, carts mods: Use 'initial_properties' table
2018-07-30 00:32:18 +01:00
kakalak-lumberJack
ab4940505e
wall.register: Allow table as texture value
2018-07-26 21:51:25 +02:00
Paramat
506eca22bc
Make apple log shorter, to be no longer than appletree trunk
2018-07-24 16:14:52 +01:00
Paramat
bf3efa0bb7
Flora spread: Reduce maximum density
...
Previously, maximum flora density was chosen based on the extremely rare
occurrence of all 8 flowers being at high density at one location. This
caused flora everywhere to spread to an unacceptably high density.
Revert the threshold to 3, which in testing results in a more acceptable
maximum density of 7 flora per 9x9 area.
2018-07-17 05:04:46 +01:00
Paramat
ee72bc722c
Boats: Use driver name string instead of objectref
2018-07-15 21:50:07 +01:00
Paramat
57db3f748c
Default: Credit schematics and licence as media
2018-07-14 22:52:12 +01:00
TumeniNodes
9318c71659
Biomes: Add pine bush to taiga and snowy grassland
...
Replaces 'bush' in snowy grassland.
2018-07-13 01:17:07 +01:00
Paramat
d4b0b73ae0
Move chests to a new file. Update credits for chests and torches
...
Move chests code out of nodes.lua and into a new file.
Credit torch code, and chest and torch models in README.txt.
Remove 'torches' mod text from torch.lua.
Minor cleanups in README.txt.
2018-07-10 23:02:22 +01:00
Paramat
ef7bd43829
Remove coral air-death ABM
2018-07-10 03:51:41 +01:00
Paramat
513609dcfd
Fence rails: Add fence rail textures
...
Minor clean up of README.txt, including deletion of credits for removed
torch textures.
2018-07-08 22:22:07 +01:00
Paramat
5c8bd34957
Boats: Properly use 'dtime' for consistent responsiveness
...
Previously, boat responsiveness varied greatly depending on server
lag and singleplayer / multiplayer.
'dtime' is the time from the last execution of the boat entity
'on step' function, so must multiply acceleration and yaw change.
Retune acceleration, turn rate and drift deceleration.
Make reversed turn only happen with significant backwards speed.
2018-07-07 21:00:31 +01:00
TumeniNodes
7e1b07fddd
Add fence rails
...
Dedicated fence rail textures coming in a follow-up PR.
2018-07-07 19:03:33 +01:00
SmallJoker
ecea5364f1
Update carts from boost_cart
...
Better pathfinder algorithm, allows tuning the lag spike compensation.
Smoother movement (when it's laggy).
Set the player animation to stand on attach.
Remove driver when they leave.
Only update velocity when it's necessary.
2018-07-07 02:08:36 +01:00
Paramat
59dbeebc2f
Boats: Add cruise mode (boat autoforward)
...
Document controls in README.txt.
Optimise 'get yaw' and 'set yaw' code.
2018-07-03 19:52:28 +01:00
beyondlimits
876a9ca5d2
Beds: Fix input checking for "Force night skip"
2018-07-03 19:50:16 +01:00
SmallJoker
255031fc91
Replace deprecated function calls
2018-07-01 20:44:03 +01:00
Ezhh
0df2753a68
Make hidden fireflies floodable
2018-06-25 21:29:24 +01:00
Ezhh
0ea6065a09
Add butterflies mod
2018-06-25 21:28:39 +01:00
bell07
5692c15b4d
Disallow digging a bed if in use
...
Use a new table beds.bed_position to check if a bed is in use.
2018-06-19 22:07:01 +01:00
Ezhh
e9fbd3d75d
Add longer log schematics
...
These use 'spawn_by' to avoid steep slopes.
2018-06-15 07:25:43 +01:00
Paramat
abe1b9f559
Spawn mod: Also reposition players on respawn
...
To avoid respawn position being possibly very distant from new player
spawn position.
2018-06-07 04:14:56 +01:00
Jacob Gustafson
e376d57bd2
Add optional bones messages for player and log
2018-06-02 09:54:45 +02:00
Paramat
37b206e49f
TNT: Raise cost of TNT by adding a TNT stick crafting stage
...
6 gunpowder and 1 paper crafts to 2 TNT stick craftitems.
9 TNT sticks craft to 1 TNT.
TNT stick is not yet usable as an explosive, possibly later.
2018-06-01 23:41:45 +01:00
Paramat
e74e091e78
Biomes: Make beaches snowy in snowy biomes
2018-06-01 22:39:50 +01:00
Paramat
ed1d64d8aa
Snow: Make players sink into 'default:snow' by 3/16 node
2018-05-31 03:14:46 +01:00
Ezhh
145b7bfef3
Place hidden instead of visible fireflies on mapgen
2018-05-25 22:33:03 +01:00
Paramat
b389f38120
Kelp: Add 'paramtype = light' to avoid black plantlike extension
2018-05-19 18:57:01 +01:00
Paramat
64470dc786
Biomes: Add vertical biome blends ( #2120 )
...
Alter a few biome y-limits for consistency.
2018-05-15 22:27:39 +01:00
Ezhh
3d709dfa1d
Enable regrowth of apples
...
Apples only regrow where they first appear on trees, either on mapgen or when grown from saplings (meaning apples that were placed by players won't regrow).
Once the tree is cut down in full (leaves removed), regrowth will stop.
New apples only grow in daylight, and take the same time as a sapling to grow.
2018-05-11 16:42:28 +01:00
Paramat
ace7ec953e
Biomes: Add tundra lowland with permafrost, stones, moss and snow
...
Move previous tundra to highland and remove the snowblocks that are
unsuitable for a fairly dry biome, use snow slabs instead.
2018-05-04 23:05:47 +01:00
Ezhh
b52ea3de15
Remove commented lines from biome definitions
2018-04-30 22:14:23 +01:00
Paramat
aedd209440
Use stratum ore to add the missing sandstone types
...
Add silver sandstone strata to 'cold desert' biome.
Add sandstone and desert_sandstone strata to 'desert' biome.
2018-04-29 07:15:11 +01:00
Paramat
bbb88e6387
Rebalance bronze and steel tools, swap ore depths
...
Reduce bronze tool capabilities to be between stone and steel.
Swap depths of iron ore and tin / copper ores for corresponding
progression.
2018-04-20 20:13:16 +01:00
Paramat
0b025e6392
Add 'spawn' mod to spawn new players in suitable starting biomes ( #2091 )
...
Disabled in mgv6 and singlenode mapgens, by setting, or if
'static_spawnpoint' is set.
Cleanup format of minetest.conf.example.
2018-04-13 02:21:43 +01:00
Paramat
8d8f2f79d0
Ore distribution: Deeper iron, diamond and mese block, tune gold ( #2107 )
...
Iron at y = 0 was far too easy to find.
Adjust gold lower region to be twice the depth of highest level, like
all other ores.
Diamond at y = -500 was too easy to progress to.
Make diamond and mese block deeper to create a depth progression from
mese crystal to diamond, to reflect tool progression.
This all creates a satisfying 2^n depth progression, with lower regions
being at twice the depth of highest levels.
2018-04-12 00:51:56 +01:00
sofar
8c71f3d826
Prevent divide by zero ( #2106 )
...
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-04-08 17:57:00 +01:00
Paramat
9c459e77ac
Farming: Deprecate bronze, mese and diamond hoes. Tune steel uses ( #2103 )
...
Remove unnecessary "air" fallback recipe for hoes to avoid this showing
in crafting guides.
2018-04-08 17:55:19 +01:00
tenplus1
11b3407671
Add food_* groups to default edibles ( #2089 )
2018-04-04 10:59:15 +02:00
Andrew Ward
b0e55c52c8
Add formspec theming, remove sfinv's dependency on default
2018-03-28 18:28:26 +01:00
Paramat
f3ce25fc72
Xpanes: Description 'Iron Bar' -> 'Steel Bars'
2018-03-28 12:09:44 +01:00
sfan5
7e9000b502
Fix creative mode check again
2018-03-25 14:05:25 +02:00
sfan5
fb0217042b
Fix creative mode check in fireflies mod
2018-03-25 13:47:20 +02:00
Ezhh
465d8cae3e
Hide fireflies during day time
2018-03-22 20:33:54 +00:00
Ezhh
c0557b2c23
Add names for register_decoration
2018-03-18 00:25:16 +00:00
Milan
287c8faf49
update submodule playereffects
2018-03-14 22:20:18 +01:00
Milan
6fd93b7765
update submodule pipeworks
2018-03-14 20:48:00 +01:00
Milan
04dcb8ec20
update submodule mesecons
2018-03-14 20:47:53 +01:00
Paramat
c2209c120e
Add new pine needles texture by Splizard
2018-03-13 20:02:18 +00:00
paramat
160dc21bc1
Pine trees: Add small pine tree and mix into coniferous forests
...
Use noises to create a varying mix in coniferous forest biomes:
Areas of large pines only, areas of small pines only, mixed areas.
While also having areas of high and low tree densities.
Saplings grow into large or small pines with equal chance.
2018-03-11 00:18:13 +00:00
paramat
ac50b3e3ce
Icesheet biome: Add 'default:cave_ice' node to enable caves in land ice
...
Has 'is_ground_content = true'.
Drops 'default:ice'.
2018-03-11 00:18:07 +00:00
ezhh
d4a007c051
Fireflies: Reduce density in non-mgv6 mapgens
2018-03-05 23:08:29 +00:00
paramat
1afb8f249e
Creative: Fix width of arrow textures
2018-03-05 23:06:15 +00:00
paramat
3afcd68e9b
Ores: Remove region overlaps. Make some regions deeper
2018-03-05 23:05:59 +00:00
Milan*
893e29b951
update submodules illuna_extras xdecor
2018-03-02 14:33:45 +01:00
Milan*
192613413a
update submodule illuna
2018-03-02 08:28:27 +01:00
ezhh
c2001b3b52
Fireflies: Add dedicated mgv6 register_decoration
2018-02-27 01:17:43 +00:00
paramat
63ebdfd139
Waterlily: Place as Y-offset simple decoration
2018-02-27 01:16:48 +00:00
paramat
702070accb
Floatland biomes: Add forest, tune beach height
2018-02-27 01:16:43 +00:00
SmallJoker
04a46d0671
Rename intersects_protection to is_area_protected
2018-02-27 01:16:37 +00:00
Milan
59d841206a
update submodule magical_potion
2018-02-26 22:49:05 +01:00
Milan*
ae9906cded
replace submodule playereffects
2018-02-26 22:46:41 +01:00
paramat
70d91bc64d
Revert "Boats: Prevent entering 'ignore' nodes"
...
This reverts commit 7754555707a6a1bf1e8f4b57788e27e57fde1cd8.
Due to recent engine commit boats now collide with 'ignore' nodes.
2018-02-26 18:47:18 +00:00
Milan*
94bbe1c861
update submodule magical_potion
2018-02-26 15:46:43 +01:00
Milan*
8f7512727b
update submodule illuna
2018-02-26 15:45:24 +01:00
Ezhh
280f1b1c39
Put y_max above y_min in mapgen registrations ( #2051 )
...
Switch y_max and y_min for flowers, fireflies and default
2018-02-25 12:25:34 +01:00
Tim
283636bfdb
Bones: Iterate player inventory lists dynamically ( #1229 )
...
Avoid hard-coded player inventory lists.
Expose `bones.player_inventory_lists` for mods to look up or change,
which player inventory lists are being dropped or placed into bones.
2018-02-20 19:15:03 +01:00
paramat
094ad004a4
Schematics: Various improvements
...
Acacia bush: Create a unique form different to normal bush, with more
leaf nodes at top than at base.
Acacia tree: Maximum height increased by 1 node. 2 extra nodes of
height variation.
Jungle tree: Add an extra node of height variation. Y-slices moved
downwards to be more balanced between trunk and branches, makes
branches more common.
Pine tree: Increase maximum height by 1 node. Add an extra node of
height variation.
Update sapling 'on place' protection checks for acacia and pine trees.
2018-02-19 07:16:24 +00:00
paramat
b90aabec80
Rainforest: Add emergent jungle tree and sapling
...
Height 20 to 32 nodes.
Dependent on chunksize >= 5.
Base limited to maximum altitude y = 32.
Craft sapling from 9 jungle saplings.
2018-02-19 07:16:16 +00:00
Milan*
c338d645be
update submodule xdecor
2018-02-18 10:07:51 +01:00
paramat
495fa32873
Flower spread: Only spread to the same surface node
2018-02-17 09:37:27 +00:00
paramat
7754555707
Boats: Prevent entering 'ignore' nodes
...
At world edge make boat bounce back into world by inverting speed.
At world base avoid falling into ignore by setting y velocity to 0.
2018-02-17 09:37:22 +00:00
ezhh
1e9c61f241
Kelp: Improve placement/removal and extend selection box
2018-02-07 22:53:35 +00:00
paramat
7f3e9e65b3
Add marram grass for coastal sand dunes
...
Use noise with 1 octave and flag 'absvalue' to create sand paths
in dunes.
2018-02-07 22:52:26 +00:00
paramat
ca81e9b8c6
Coniferous litter: Improve textures
...
Greyer, lighter, reduce lines, remove dark patches.
Shorter and more consistent side texture.
2018-02-04 02:34:42 +00:00
paramat
a587972010
Flower spread ABM: Optimise
...
Match maximum spread density to maximum mapgen density for flowers.
Place 3 flora nodes at once instead of 1.
Change ABM chance value to 300 to match previous spread rate.
ABM becomes 3 times less intensive.
2018-02-04 02:34:36 +00:00
paramat
d5907d5f1e
Doors: Avoid crash on nil player in 'can dig door'
2018-02-03 03:54:03 +00:00
ezhh
12f1703537
Add fireflies mod
2018-02-03 03:53:03 +00:00
paramat
8f85ca57f3
Intersects_protection(): Remove from Minetest Game
...
Add compatibility code with deprecation warning.
2018-02-03 03:46:13 +00:00
TumeniNodes
496a1a24d2
Add obsidian_pane ( #2035 )
2018-01-31 20:53:49 +01:00
Jat15
5f121b586d
Stairs: unbind table groups ( #2036 )
...
Unbind table groups for base block, stairs, slabs.
2018-01-31 20:49:27 +01:00
Milan
e1cda564d5
update submodule protector
2018-01-30 21:22:29 +01:00
paramat
ee6d2f2468
Dungeon loot: Reduce maximum processed rooms to 8
2018-01-23 06:43:49 +00:00
paramat
41a4073d4c
Creative: New textures for less distortion
...
Use 128px textures with a slight blur to reduce distortion caused
by formspec texture scaling.
Cross is shifted slightly up and left to compensate for formspec
button image shift.
2018-01-23 06:43:46 +00:00
paramat
a6aa68d5b4
default:dirt_with_snow: Re-add to soil group
...
Previously, saplings were not growing if the dirt they are on turned to
'dirt with snow' before growth.
Also for consistency with other dirt nodes.
2018-01-23 06:43:40 +00:00
Milan*
87933030d4
update submodule death_messages
2018-01-13 23:40:08 +01:00
Milan*
2e47e09a9e
fire: remove fire abm's, make fire nodes last 20-30 seconds
2018-01-13 15:28:54 +01:00
Milan
f235e74220
update submodule irc
2018-01-09 22:34:56 +01:00
paramat
223562d687
Dry shrub: Use plantlike meshoption for bushy appearence
...
Adjust selectionbox width for a better fit and consistency with other
grasses.
2018-01-02 22:45:47 +00:00
paramat
f52085a40f
Biomes: Make coastal grassy dune biomes larger
2018-01-02 22:45:39 +00:00
MarkuBu
faa088e2c5
Xpanes: Add optional 'use_texture_alpha' parameter to registration
2018-01-02 22:43:42 +00:00
Ekdohibs
bd0c627a20
Furnace: Fix being able to cook items without enough fuel
...
This was triggered when too much time had elapsed when timer was called.
Also, fix timer resolution giving free fuel time.
2018-01-02 22:41:50 +00:00
Milan*
0e1d24c48b
update submodule irc
2018-01-01 19:35:29 +01:00
Milan*
2f0bb450a8
update submodule hudbars
2017-12-30 11:06:01 +01:00
ezhh
d1ece74652
Resize junglegrass selection box
2017-12-24 20:50:51 +00:00
paramat
d1db66bf4f
Ferns: Add 3 sizes for coniferous forest biome
...
Remove flowers from coniferous forest.
Add 'dirt with coniferous litter' to farming mod overrides.
2017-12-24 20:50:44 +00:00
paramat
8ab7c54d76
Biomes: Add 'dirt with coniferous litter' node for coniferous forest
2017-12-24 00:33:21 +00:00
Diego Martínez
5b57815af1
creative: Add missing tooltips.
2017-12-22 22:57:24 +01:00
Diego Martínez
dfe74948e2
creative: Use icons for buttons.
2017-12-22 22:57:24 +01:00
paramat
62d5d5954e
Book textures: Reset colour profiles to remove warnings
2017-12-20 20:46:41 +00:00
paramat
d603707e1a
Dirt sounds: Remove extreme sub frequencies, trim for zero amplitude starts
2017-12-20 20:46:33 +00:00
Milan*
25a37fc6b6
adjust messages in random_messages
2017-12-19 22:49:14 +01:00
Milan
f5f6f44d5d
update submodule illuna
2017-12-19 22:16:34 +01:00
Milan*
f338214ff5
update submodule basic_robot
2017-12-19 11:17:23 +01:00
Milan*
662bc2163a
replace submodule basic_robot
2017-12-19 11:14:35 +01:00
Milan*
d8a06ccde0
update submodule illuna_ethereal
2017-12-19 10:54:12 +01:00
Reedych
5134510356
Replace setpos with set_pos in sethome
2017-12-16 05:10:35 +00:00
paramat
21b3c841bd
Default texture licenses: Move some to CC BY-SA 3.0. Remove WTFPL
2017-12-11 15:58:32 +00:00
paramat
0c841771a7
Book textures: Replace with more original textures
2017-12-11 15:58:32 +00:00
paramat
0132bfe41e
Stairs: Improve inner/outer stair descriptions. Code cleanup
2017-12-11 15:58:25 +00:00
paramat
2824e4bb7c
Binoculars: Update to use 'zoom_fov' player property
...
In survival mode, zoom is disabled, the binoculars item is needed to
allow a zoom with a 10 degree FOV, realistic for compact binoculars.
Creative mode or per-player creative privilege allows a zoom with a
15 degree field of view (the default MT engine zoom FOV).
2017-12-04 02:54:20 +00:00
ezhh
ed83e30d68
Default: Make burntimes more rational and consistent
2017-11-27 01:52:02 +00:00
paramat
2c5670563a
Flowers: Add black tulip, green chrysanthemum
...
Adds a direct resource of green dye, and a flower resource of black dye.
Completes the colour sequence: red, orange, yellow, green, blue, violet.
Makes all base dyes cultivatable and sustainable, without the presence
of coal.
Add the new flowers to the world with the same density variation as the
others, but obviously with different noise seeds. Results in more flowers
in a world and more variety of flower combinations.
2017-11-27 01:51:33 +00:00
ForbiddenJ
b75a17984a
Default: Expose open_chests and chest_lid_obstructed
2017-11-27 01:50:37 +00:00
DTA7
a2d7678ffd
Add nil checks for placer
2017-11-15 23:16:28 +00:00
paramat
3ae382c913
River water renewability: Add comments to nodes.lua and bucket mod
2017-11-11 21:37:27 +00:00
raymoo
8b5ad0f028
Creative: Make the placenode registration check for non-player placers
2017-11-11 21:34:30 +00:00
raymoo
319b9eeeaf
Creative: Make handle_node_drops override work for non-player diggers
2017-11-11 21:34:05 +00:00
Milan
fb9fe8f719
update submodule cottages
2017-11-07 12:05:48 +01:00
Milan
ecc13c9cc9
replace submodule playereffects and update submodule horses,mobs_animal,mobs_monster,mobs_more_monsters
2017-11-07 11:57:50 +01:00
paramat
d4e1bd053e
Player API: Set eye height property for new player model
...
Correct the collisionbox height.
2017-11-06 15:40:14 +00:00
paramat
9d9e9b6709
Stairs: Set world-aligned textures for all stairs and slabs
...
Fix 'stair_images' code to avoid 'stair_images' being empty in some
situations.
Change stairs back to nodeboxes to make world-aligned textures work.
2017-11-04 23:43:30 +00:00
SmallJoker
dbfe435abf
Bookshelf: Count written and empty books
2017-11-04 23:43:02 +00:00
paramat
08c60cfc30
Binoculars: Only set property if necessary to reduce mesh reloading
2017-11-03 16:26:00 +00:00
paramat
9596d00a18
Player model: Remove vertical stretch of body and limbs, remove cape
...
Previously, body and limbs were stretched vertically by 1.125, creating
rectangular pixels on side faces. Head was unstretched.
Remove stretch of body and limbs, leaving the head unchanged.
No other change would excessively shorten the model, so also scale up
the model slightly, by * 1.05, such that the reduction factor for height is
equal to the increasing factor for width. This minimises the changes to
height and width.
Remove cape support.
Update the collisionbox to match.
Add missing license.txt.
2017-11-03 16:25:54 +00:00
sfan5
49cc4c7c63
Add loot to dungeons ( #1921 )
2017-10-27 13:34:41 +02:00
Milan*
444ffe4078
update submodule ethereal
2017-10-25 11:10:27 +02:00
paramat
36df80fc45
Binoculars / Map mods: Clarify key-activation of items in descriptions
...
Map mod:
Tune cyclic update interval.
Re-add HUD flags update on item 'use'.
2017-10-24 07:34:15 +01:00
paramat
3f14d1012d
Footstep sounds: 5 new sounds
...
Original recording by Ryding.
http://freesound.org/people/Ryding/
Found by Anth0rx, edited by paramat.
Add and use 'default.node_sound_snow_defaults()' function.
2017-10-24 04:21:34 +01:00
Coder12a
045abbd6d7
Books: Convert \r to \n
...
Some files or editors may use \r instand of \n like notepad++. If you copy
text written in notepad++ and pasted into the book. The book will only have
one page.
2017-10-23 04:39:44 +01:00
SmallJoker
454e0da531
Carts: Better wiggle prevention
2017-10-23 04:38:43 +01:00
SmallJoker
5870fd48f6
Carts: Replace old, deprecated function names
2017-10-23 04:38:28 +01:00
SmallJoker
47d6fbf884
Creative: Cache inventory items on load
2017-10-23 04:37:10 +01:00
James Stevenson
7c3854de27
Chest sounds: Shorten open/close sounds
2017-10-23 04:35:37 +01:00
Milan*
c8bb162801
dye: overlooked a misbehaving color in previous commit
2017-10-22 23:24:55 +02:00
Milan*
f2cd6318b1
further adjustments for dye's to make wool recipes as expected - hopefully nothing breaks by this dirty changes
2017-10-22 22:30:59 +02:00
Milan
0b1b1aba83
update submodule illuna
2017-10-22 15:49:38 +02:00
Milan
7b068aecaf
update submodule illuna_ethereal
2017-10-22 10:55:46 +02:00
Milan*
46282fed3d
don't commit before pulling
2017-10-22 09:47:33 +02:00
Milan*
5b44e34fda
wool/dye make pink and brown become the same colors
2017-10-22 09:47:05 +02:00
Milan
10be5566d8
update submodule basic_robot
2017-10-21 21:29:01 +02:00
Milan
fb4bfffc53
update submodule illuna_extras
2017-10-21 12:42:54 +02:00
Milan
09f2f06a8b
fix submodule mobs_redo
2017-10-20 23:49:49 +02:00
Milan
50c1568ce5
update submodule illuna
2017-10-20 22:51:31 +02:00
Milan
71e26df782
fix submodule mobs_monster
2017-10-20 22:15:26 +02:00
Milan*
8cca9f1117
Merge branch 'technicworld' - it happened again
2017-10-20 22:12:59 +02:00
Milan*
f073198905
update submodule illuna
2017-10-20 22:11:45 +02:00
Milan*
c6cceb0109
update submodule pkarcs
2017-10-20 22:10:42 +02:00
paramat
cc371ac726
Add binoculars mod with binoculars item to allow zoom
...
Uses the new player object property 'can zoom'.
In survival mode, use of zoom requires the binoculars item in
inventory.
Zoom is automatically allowed in creative mode and for players with
the 'creative' privilege.
The binoculars.update_player_property() function is global so can be
redefined by a mod for alternative behaviour.
2017-10-13 05:32:18 +01:00
paramat
eb5a5b56e1
Decorations: Add kelp to cool and temperate shallow ocean
...
Original texture by tobyplowy, colourised by paramat.
2017-10-10 22:57:10 +01:00
tenplus1
3ff296961e
TNT: Add tnt.boom defaults
...
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-10-10 22:55:49 +01:00
Milan
5a0ac5d109
replace submodule mobs_animal
2017-10-09 13:25:55 +02:00
Milan
06f9c541db
update submodule steel
2017-10-09 13:15:57 +02:00
Milan
8623ee4f92
update submodule 3d_armor
2017-10-09 13:14:22 +02:00
Milan
196bf1dc13
update submodule irc
2017-10-09 13:11:49 +02:00
Milan
8855fb352c
update submodule xdecor
2017-10-09 13:11:40 +02:00
Milan
23e6b31578
update submodule technic
2017-10-09 13:02:31 +02:00
Milan
69118a726a
update submodule mesecons
2017-10-09 13:01:28 +02:00
Milan
0ce249b365
update submodule mobs_{redo,animal,monster}
2017-10-09 13:00:20 +02:00
Lars Hofhansl
12a971660d
Creative: Do not give creative priv to admin
2017-10-07 18:48:18 +02:00
Milan
424bd31ede
update submodule illuna
2017-10-06 22:22:05 +02:00
Milan*
36b3492744
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2017-10-04 12:53:34 +02:00
Milan*
0b29d96293
update submodule illuna
2017-10-04 12:53:23 +02:00
paramat
b6626f76b5
Map mod: Remove confusing 'use', reduce update interval
...
Clarify README.txt.
2017-10-03 02:59:55 +01:00
paramat
e40f25f1fb
Minimap: Add 'map' mod with mapping kit item to enable minimap
...
In survival mode, use of the minimap requires the mapping kit item.
Minimap radar mode is always disabled in survival mode.
Minimap and minimap radar mode will be automatically enabled in creative mode
and for any player with the 'creative' privilege.
The 'map.update_hud_flags()' function is global so can be redefined by a mod for
alternative behaviour.
2017-10-02 21:23:55 +01:00
SmallJoker
3611af1dda
Bones: Return bones when taking the last ItemStack
2017-10-02 11:01:01 +02:00
paramat
809e5933c4
Beds: Strip colour bits from param2 in 'get look yaw'
...
Based on code by github user 'hdak1945git'.
Fixes a crash when 'colorfacedir' param2 is used for beds.
2017-09-28 20:49:34 +01:00
Milan
0c8a40b3bf
add new random_message
2017-09-28 11:39:38 +02:00
Milan*
031cef4a74
update submodule illuna_ethereal
2017-09-27 21:20:38 +02:00
Milan*
7a09da35b9
update submodule underworlds
2017-09-27 08:59:39 +02:00
tenplus1
2d8207a924
Flowers: Add waterlily right-click checks
...
Check for on_rightclick functions of nodes when holding a waterlily.
2017-09-25 15:58:59 +01:00
rubenwardy
a4b94a3347
Sfinv: Remove possibility of infinite loop when homepage doesn't exist
2017-09-25 15:57:55 +01:00
rubenwardy
db08c0d721
Sfinv: Rename navigation tabs to reduce chance of a conflict
2017-09-25 15:57:11 +01:00
paramat
74ed63f46b
Ores (non-mgv6 mapgens): New distributions
...
Make deeper, to compensate for ease of travel using 3D noise tunnels.
Make depth more progressive with value:
Ore, upper limit
Coal 64 no change
Iron 0 no change
Tin -32 > -64
Copper -16 > -128
Gold -64 > -256
Diamond -128 > -512
Mese crystal -64 > -512
Mese block -1024 no change
Make y of 1st density increase deeper but following a similar logic to before:
Ore, upper limit
Coal 0 no change
Iron -64 no change
Tin -128 no change
Copper -64 > -256
Gold -256 > -1024
Diamond -256 > -1024
Mese crystal -256 > -1024
Mese block -2048 new
Add second, denser layer of mese blocks with a decrease of separation and
increase in density equal to mese ore layers.
2017-09-25 15:55:22 +01:00
Milan*
5642cb5826
update submodule illuna
2017-09-23 18:19:35 +02:00
Milan*
f37ff93735
update submodule technic
2017-09-23 14:21:02 +02:00
Milan*
d565ac4be7
update submodules ethereal, illuna_ethereal
2017-09-23 13:52:28 +02:00
Milan*
e14c946ea9
update submodule illuna
2017-09-20 23:45:05 +02:00
Milan*
3d3aebb726
update submodule mobs_more_monsters
2017-09-20 22:00:34 +02:00
danielmeek32
f33cc02080
Chests: Fix locked chest protection against explosions ( #1886 )
...
Fixes #1885
2017-09-20 20:08:17 +02:00
tenplus1
c5c9e423ca
Chests: Fix open chest after player leave ( #1884 )
...
This should fix the chest staying open when a player disconnects while inside.
2017-09-20 20:08:06 +02:00
Milan*
b2ab64ff5b
update submodule illuna
2017-09-20 18:25:07 +02:00
Milan*
f1f9ad56c2
update submodule illuna
2017-09-20 18:23:34 +02:00
Milan*
6fac12edf6
update submodule dmobs
2017-09-20 09:47:35 +02:00
Milan*
83fc280130
update submodule horses
2017-09-19 12:39:51 +02:00
Milan*
9d149329ac
update submodule illuna
2017-09-18 18:50:09 +02:00
Milan*
bc99c452e2
update submodule moreores
2017-09-18 17:36:59 +02:00
Milan*
172b6d68ad
update submodule illuna
2017-09-18 17:33:10 +02:00
Milan*
591765daf1
update submodule dragons
2017-09-18 17:20:30 +02:00
Milan*
7502be7f12
update submodule illuna
2017-09-18 09:43:34 +02:00
Milan*
ba372fb117
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2017-09-17 22:48:29 +02:00
Milan*
8efbc60a28
update submodule illuna
2017-09-17 22:48:12 +02:00
Milan
ee7fedccef
add submodule playerskins
2017-09-17 15:21:20 +02:00
paramat
4ccafd1518
Biome registration: Update due to revert of mgv7 'biomerepeat' option
2017-09-17 06:18:47 +01:00
Milan*
183f3c789d
update submodule other_worlds
2017-09-15 23:54:05 +02:00
Milan*
55caa128e8
add/update submodule loud_walking
2017-09-15 23:49:37 +02:00
Milan*
57ce92b42b
update submodule teleport_potion
2017-09-14 22:30:36 +02:00
Milan*
9cab5b05a2
update random_messages
2017-09-14 22:28:15 +02:00
Milan*
6cd55e8423
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2017-09-14 16:21:39 +02:00
Milan*
9e9b338b9c
update submodule mesecons
2017-09-14 16:21:26 +02:00
Milan
81f40c14fc
update submodule worldedit
2017-09-14 11:52:01 +02:00
Milan
4b09e3a5b3
adopt scifi_nodes
2017-09-13 21:40:30 +02:00
Milan
8100670b62
adopt marsdoors
2017-09-13 21:29:28 +02:00
sfan5
bf8404fcf7
Doors: Same prediction change for trapdoors
...
Forgot this in the last commit, thanks @Fixer-007
2017-09-12 00:28:29 +02:00
sfan5
edba1dcb02
Doors: Disable client dig prediction for protected doors
2017-09-11 21:35:28 +02:00
Milan*
5de2496562
update submodule mycastle
2017-09-09 19:28:57 +02:00
Milan*
bac826f2ea
update submodule unified_inventory
2017-09-09 17:36:52 +02:00
Milan*
7a765502f4
update submodule illuna_extras
2017-09-09 14:17:59 +02:00
Milan
1ad2fca75c
fix submodule mycastle
2017-09-09 13:12:22 +02:00
Milan*
fc2e484c29
update gravel texture
2017-09-08 09:19:44 +02:00
Milan*
d152ee795c
update submodule integral
2017-09-02 22:58:51 +02:00
Milan*
2f16b86302
add submodule sneak_glitch
2017-09-02 22:52:44 +02:00
Milan*
aefc53a7f1
update submodule ethereal
2017-08-31 22:10:56 +02:00
Milan*
c6d1fe36e0
update submodule illuna_extras
2017-08-31 21:51:32 +02:00
Milan*
5f4a4d1f49
default: lava cooling: look as well for basalt from illuna_extras
2017-08-31 21:51:14 +02:00
tenplus1
fe67ffda7c
TNT: Add explode_center flag
...
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-08-26 22:14:44 +01:00
tenplus1
bcf98df5fa
Mushroom spread: Optimise and make overridable
...
Move mushroom spread ABM action into a global and overridable function.
Optimise spread code.
Reduce spread range to reduce spread through walls.
2017-08-25 23:07:19 +01:00
paramat
08727bcd69
Farming: Make cotton look like cotton, add crafted string item
...
Remove string -> cotton alias.
2017-08-18 18:48:25 +01:00
Hybrid Dog
f928780946
Register fence: Allow setting nodedefs to 'false'
2017-08-18 18:46:44 +01:00
tenplus1
bb084294ce
TNT: Allow a custom explosion sound to be used
2017-08-18 18:41:15 +01:00
Milan*
e9afcc1a64
update submodules illuna_ethereal, ethereal
2017-08-15 22:50:14 +02:00
Milan*
ad44e61f02
merge upstream 🐈
2017-08-14 23:04:03 +02:00
Milan*
90bc2d99a8
update submodule ethereal
2017-08-14 23:03:49 +02:00
rubenwardy
20687a6301
Make ice slippery
2017-08-14 19:06:54 +01:00
Rui
b431ae1c77
Carts: Fix player position ( #1872 )
2017-08-13 13:47:13 +02:00
Rui
fe710c99a6
Boats: Fix player position ( #1871 )
2017-08-13 13:47:01 +02:00
tenplus1
c5e97867f3
TNT's tnt:boom cleanup ( #1868 )
...
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-08-13 13:46:30 +02:00
TumeniNodes
8817d1c696
default_desert_cobble.png with darker mortar ( #1859 )
2017-08-13 13:45:39 +02:00
Jens Rottmann
d883012491
Trivial: Make furnace info text look nicer
...
Furnace inactive (Item: Not cookable; Fuel:
Empty)
--> becomes -->
Furnace inactive
(Item: Not cookable; Fuel: Empty)
2017-08-13 00:08:43 -07:00
SmallJoker
67c01a44c2
Beds: Do not crash when placing in an unknown node
2017-08-10 10:08:24 +02:00
Milan
f473502375
update submodule illuna_extras
2017-08-09 16:50:12 +02:00
paramat
77c9408721
Player API: Integrate settable player step height
...
Split some long lines.
Some nearby code cleanup.
2017-08-09 11:27:37 +01:00
Milan*
70d770eea1
update submodule ethereal
2017-08-09 00:04:12 +02:00
Milan*
74255711ac
update submodules ethereal, illuna_ethereal
2017-08-08 23:54:09 +02:00
Milan*
d553cf92ce
update submodule ethereal
2017-08-08 20:52:39 +02:00
Milan*
936badd807
update submodule ethereal
2017-08-08 20:03:41 +02:00
Milan*
36532cc350
update submodule illuna_extras
2017-08-08 19:19:03 +02:00
Milan*
a70bf69df5
update submodules mobs_{redo,animal,monster}
2017-08-08 17:35:38 +02:00
Milan*
5b2b097c00
drop submodule hemp
2017-08-07 20:57:56 +02:00
Milan*
7451ff1e18
merge upstream 🐈
2017-08-07 20:19:10 +02:00
Milan*
dea9677eb8
update submodule moreores
2017-08-07 20:18:59 +02:00
Milan
26f548ef67
update submodule pipeworks
2017-08-07 13:47:04 +02:00
Milan*
758997fd74
update submodule unified_inventory
2017-08-07 12:13:58 +02:00
Milan*
744a9a2365
update submodule technic
2017-08-07 12:02:26 +02:00
ForbiddenJ
3294a2a515
Torches: Make liquids drop torches as items
...
Liquids that are 'igniters', such as lava, will drop the torch without
a flame-extinguish sound, as the torch item will burn up after a few
seconds with a sound and smoke particles.
All other liquids cause a flame-extinguish sound.
2017-08-07 02:38:31 +01:00
Milan*
668869ab99
update submodule illuna
2017-08-06 12:28:54 +02:00
Milan*
a0750d7ef8
add my_future_doors and my_door_wood
2017-08-06 12:04:02 +02:00
Milan*
b9ad2b9027
update submodule illuna
2017-08-06 11:46:13 +02:00
Milan*
aef392c36f
update submodule illuna
2017-08-06 09:32:02 +02:00
paramat
57577596d6
Floatland biomes: Simplify to grassland
...
Make the placeholder biomes grassland to make the shape of the floatland
terrain more visible.
2017-08-06 01:54:47 +01:00
paramat
b4abb07572
Player_api: Integrate settable player collisionbox
2017-08-06 01:54:47 +01:00
danielmeek32
271b2befaa
Player API: Apply model default textures when passing nil to 'set_textures'
2017-08-06 01:53:53 +01:00
Milan*
cb0145d972
update submodule moreores
2017-08-05 20:14:11 +02:00
Milan*
9fc471a0be
merge upstream 🐈
2017-08-05 11:58:15 +02:00
Milan*
6858f3d2b5
update submodule moreores
2017-08-05 11:58:06 +02:00
Milan
ae5b61a4e1
merge upstream 🐈
2017-08-04 17:32:49 +02:00
Milan
58d85150c1
give_initial_stuff: syntax correction for default initial stuff
2017-08-04 17:32:45 +02:00
Milan*
d05e152833
random_messages: add groupchat adresses
2017-08-04 17:24:35 +02:00
Milan*
006451a15e
update submodule unified_inventory
2017-08-04 16:47:52 +02:00
Milan*
ac30d30ec3
update submodule unified_inventory
2017-08-04 16:40:09 +02:00
Milan*
7acaf6797f
update submodule xconnected
2017-08-04 16:34:12 +02:00
Milan*
5affbd01eb
update submodule unified_inventory
2017-08-04 16:33:51 +02:00
Milan*
489b8310e1
add submodule unified_inventory
2017-08-04 16:25:42 +02:00
Milan
472af2b090
merge upstream 🐈
2017-08-04 16:08:41 +02:00
Milan
4021dc261a
drop submodule bags
2017-08-04 16:08:34 +02:00
Milan*
4ca07f8ffd
update submodule ethereal
2017-08-03 22:56:21 +02:00
Milan
68cd79dc12
merge upstream 🐈
2017-08-03 22:38:08 +02:00
Milan*
1238a7ffda
update submodules 3d_armor, hopper, mg_villages, worldedit
2017-08-03 22:32:34 +02:00
Milan*
04174f7aee
update submodule teleport_potion
2017-08-03 11:23:50 +02:00
rubenwardy
5d19fd6923
Separate player code into new mod
2017-08-01 03:57:29 +01:00
paramat
7ffd176f48
Lava cooling: Increase interval to 2
...
An excessive load has been reported caused by the node searching, so even
when no lava is present.
2017-08-01 03:57:10 +01:00
Milan
492cd9cbae
update submodule xconnected
2017-07-31 20:56:11 +02:00
SmallJoker
8f1f3760f0
Carts: Check for last pathfinder predition too
...
Minor fix to reduce cart jitter slightly
2017-07-30 19:55:36 +02:00
Milan*
730211485a
drop coloured_nametag mod
2017-07-30 17:45:59 +02:00
Milan*
39acf46c9d
update submodule 3d_armor
2017-07-30 17:36:06 +02:00
Milan*
07fb38aa55
add proper player model files (somehow they didn't update while commits are present)
2017-07-30 17:18:29 +02:00
Milan*
d2ef1a0af2
tnt: redo faulty merge, add infomessage for when privilege missing
2017-07-30 12:27:19 +02:00
Milan*
5ec33282d3
update submodule markers
2017-07-30 12:18:24 +02:00
Milan*
6325f1e856
update submodule replacer
2017-07-30 12:16:22 +02:00
Milan*
8a3f06a18f
fix mergeconflicts
2017-07-30 12:15:29 +02:00
Milan*
34075ee529
update submodule geomoria
2017-07-30 12:09:20 +02:00
Milan*
00ddf5ed75
update submodule homedecor_modpack
2017-07-30 12:05:59 +02:00
Milan*
c0c5f3526f
readd (and update) submodules mg_villages+handle_schematics
2017-07-30 12:00:43 +02:00
Milan*
8a22834a79
update submodule unifieddyes
2017-07-29 20:58:40 +02:00
TumeniNodes
71dff2ac4a
Default: Correct dimensions of default_clay_brick.png ( #1858 )
...
Resize default_clay_brick.png from 16x17px to 16x16px, as mentioned in issue #1855
2017-07-29 18:09:27 +02:00
SmallJoker
fa4c77feba
TNT: Only burn visually connected powder ( #1857 )
2017-07-29 18:09:15 +02:00
elinor-s
c81165b2c8
Default: Increase the maximum level of the diamond axe to 3 ( #1854 )
...
This is the maximum level of the other diamond tools and makes the
number of uses similar to them.
2017-07-29 18:09:05 +02:00
Milan*
a1034bcc39
merge upstream 🐈
2017-07-28 23:12:53 +02:00
Milan*
d233cb9763
update submodule illuna_ethereal
2017-07-28 23:12:42 +02:00
Milan
bcb920aa6e
update submdoule hudbars
2017-07-28 10:28:43 +02:00
Milan*
eaaf30bf7a
update illuna notes in random_messages
2017-07-26 23:43:32 +02:00
DS
996f168aa3
Default: Reexport the player model ( #1848 )
2017-07-26 20:06:29 +02:00
Milan
c0efa4e510
experience: store data in own folder
2017-07-26 14:04:50 +02:00
Milan*
cf3314bb79
update submodule illuna_extras
2017-07-26 14:02:20 +02:00
Milan*
d45d64f4cb
initial add experience
2017-07-26 11:27:38 +02:00
Ezhh
40ed77185e
Improve node descriptions ( #1834 )
2017-07-23 10:26:10 +02:00
SmallJoker
a1d35f3d69
Creative: Prevent unauthorized item access ( #1840 )
2017-07-22 20:16:25 +02:00
Ezhh
c2f3c99cad
Correct farming/stairs dependency ( #1838 )
2017-07-22 16:11:40 +02:00
paramat
48baf1acb5
Floatland biomes: Update due to mgv7 biomerepeat option
...
Only register floatland biomes if mgv7 'biomerepeat' flag is false.
Simplify floatland biomes to coniferous forest and ocean.
Make 'mgv7_floatland_level' and 'mgv7_shadow_limit' parameters global
values for mods to use to register their own floatland biomes.
2017-07-22 01:07:06 +01:00
TeTpaAka
886537ef50
Player model: Remove vertical 1 node offset
...
Required due to the settable player collision box engine feature.
Change for MT/MTG v0.5.0 that breaks compatibility with old clients.
2017-07-21 02:13:09 +01:00
SmallJoker
e5189760b3
Default: Expose the formspec getter functions ( #1783 )
2017-07-16 14:31:34 +02:00
Paramat
1d5bc15f9a
Crafting: Remove duplicate reversed recipes ( #1777 )
...
For axes and hoes only use one recipe that matches the appearance of the texture and in inventory.
2017-07-16 14:31:21 +02:00
Fixer
1aafcdd7e0
Stairs: Add tin block stairs and slab
2017-07-08 14:51:24 +01:00
paramat
0cdee1d8f5
Saplings: Reduce grow time to ABM equivalent
...
Previous times were chosen using statistical maths, but reports suggested
this was too long.
I tested by timing an ABM acting on 100 nodes, with interval and chance equal
to the old sapling ABM.
50 at 4m59s.
99 at 24m58s.
100 at 26m58s.
So choose a grow time between 5 and 25 min for tree and bush saplings.
If 'can grow' is false at grow time the timer is reset to 5 min.
2017-07-08 14:51:03 +01:00
TumeniNodes
b66a61a10f
Stairs: Add inner and outer corner stairs
...
With thanks to MarkuBu for the original PR and GreenXenith for the stair models.
2017-07-08 14:50:17 +01:00
paramat
57979686d9
Mapgen: Completely separate mgv6 ore registrations
...
This allows us to preserve mgv6 ore distribution while giving us the freedom
to alter ore distribution for other mapgens.
Other mapgens are larger scale and have 3D noise tunnels which make vertical
travel easier, so ores can be deeper.
Other mapgens have registered biomes which allows us to limit ores to certain
biomes.
2017-07-02 11:33:48 +01:00
DS-Minetest
2e413b521a
Add backface_culling to open chests and fencegates
2017-07-02 11:32:34 +01:00
Foz
0f7d0bfd7a
TNT: Track TNT owner in metadata for protection mods
...
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.
TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-07-02 11:30:39 +01:00
SmallJoker
c51ebcb74a
Carts: Do not connect rails with gunpowder ( #1812 )
2017-07-02 10:32:10 +02:00
Milan*
a7344c7ea8
update initial stuff
2017-07-01 14:05:24 +02:00
Milan*
81044ee100
update submodule illuna
2017-07-01 13:59:26 +02:00
paramat
bae17cd88c
Flowers: More flowers
2017-07-01 04:29:49 +01:00
Johannes Fritz
7b46d3b6af
Stairs: Add backface culling to stair meshes
...
If backface culling is not specified for a tile in 'images' it is set to true.
Slabs already have backface culling due to being defined as nodeboxes (which
are then converted to meshnodes).
2017-07-01 04:22:11 +01:00
Milan*
10abee3f87
update submodule illuna
2017-06-29 13:08:12 +02:00
Milan*
83b50f60b6
update submodule illuna
2017-06-29 13:03:51 +02:00
paramat
bdc09d2313
Floatland biomes: Add ocean biomes to fix missing sandstone
...
Update biome lists for blob ores.
2017-06-28 11:18:53 +01:00
F.K.Z
2c666891a8
Furnace formspec: Replace deprecated 'current_name' with 'context'
2017-06-28 11:17:40 +01:00
Ezhh
3d1fc42f66
Make sapling, leaves and fence descriptions consistent ( #1795 )
2017-06-25 11:19:12 +02:00
John Cole
36d024a716
Allow mossy cobble slabs to combine ( #1791 )
2017-06-22 20:38:02 +02:00
paramat
120e96938d
Chests: Check 'def' of node above chest to avoid crash
...
In 'chest_lid_obstructed(pos)' check for nil 'def' to avoid a crash caused by
an unknown node above the chest.
2017-06-16 04:11:33 +01:00
red-001
502720b14d
Books: Also limit the max size of the title
...
This limits the max size of the full title of the book to `80` letters and
the size of the part thats displayed in the tooltip to `35` letters.
2017-06-16 04:11:00 +01:00
tchncs
0aa39f3c47
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2017-06-15 17:01:44 +02:00
tchncs
d189469f6d
update submodule ethereal
2017-06-15 17:00:04 +02:00
Milan*
40f94a9ecd
update submodule illuna
2017-06-15 16:49:36 +02:00
tenplus1
0157175346
Creative: Add 'creative' privilege for survival servers
...
This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
2017-06-14 20:47:11 +01:00
red-001
b3f17cda9f
Books: Limit the size of books
...
Really large books just waste hard drive space and the engine is not designed to
handle that much data in item metadata, this can cause strange things to happen.
2017-06-14 20:28:40 +01:00
ezhh
15ba96467d
Descriptions: Make capitalization consistent
2017-06-14 20:26:33 +01:00
red-001
da7e8e4810
Books: Add nil value checks to the book formspec handler
2017-06-14 20:26:17 +01:00
paramat
175a9f8ff5
Stairs: Use one recipe matching inventory appearence
...
No longer have 2 recipes for stairs, choose the one that matches the appearence
in inventory (stair rising toward the right).
Helps to reduce recipe count now that an increasing number of stairs are
being registered.
2017-06-14 20:26:17 +01:00
Wuzzy
b91e047868
Stairs: Allow crafting slabs and stairs into full blocks again
2017-06-14 20:25:26 +01:00
DS-Minetest
7e9c5a3576
Doors: Avoid white particles when digging wooden trapdoor
...
Alter the wooden trapdoor side texture, replacing the white area with a
repetition of the wood pixels.
It is now consistent with the steel trapdoor side texture.
2017-06-08 15:52:31 +01:00
paramat
c714d43319
Flowers: New texture for yellow dandelion
...
Derived from the white dandelion texture.
Uses the flower head colours of the previous yellow dandelion.
2017-06-08 15:52:00 +01:00
vorunbekannt75@web.de
626cd8e9c7
Default: Revert "Default: Shorter and better ABMs"
...
This reverts commit e523c3a2965afe76b9102b67992e15fafba1594a to re-enable
the overriding and redefinition of these global functions.
2017-06-08 10:35:54 +01:00
sfan5
f855beeda5
Use transparency for unused part of mese post top texture
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The color autogeneration algorithm of minetestmapper otherwise
causes this node to appear as solid black.
2017-06-06 12:54:42 +02:00
MrIbby
18956c7f69
Change "Junglewood" to "Jungle Wood"
2017-06-03 11:55:13 -04:00
Michael Bargatin
a8a60d33a3
Resize book textures from 16x17 to 16x16
2017-06-03 11:54:39 -04:00
Milan*
3c422605e7
update submodule illuna
2017-05-27 15:06:16 +02:00
Milan*
60cb3fc398
update submodule illuna
2017-05-27 14:25:26 +02:00
Milan*
04b58ef265
update submodule illuna
2017-05-27 14:23:23 +02:00
Milan*
3bc1aefdcd
update submodule mobs_redo
2017-05-27 10:15:16 +02:00
Milan*
3d7e77b438
update submodule underworlds geomoria
2017-05-27 10:07:04 +02:00
Milan*
e6d0e6e37c
update submodule ethereal
2017-05-27 08:38:10 +02:00
Milan*
dbe42a00bd
update submodule illuna
2017-05-26 20:17:31 +02:00
Milan*
2fc749b8c0
update submodule hudbars, illuna, illuna_ethereal
2017-05-26 18:40:27 +02:00
Milan*
adf7edcced
merge upstream 🐈
2017-05-26 18:24:37 +02:00
Milan*
8bac0467af
update submodule illuna_extras
2017-05-26 15:38:28 +02:00
tchncs
33aa4de3d0
update submodule illuna_extras, pkarcs
2017-05-25 21:22:15 +02:00
tchncs
2c2c6a67cc
update submodule illuna
2017-05-25 16:02:04 +02:00
Milan*
36a47fd92e
merge upstream 🐈
2017-05-25 10:03:55 +02:00
Milan*
60971dc1a5
update submodules ethereal, illuna_extras
2017-05-25 10:03:42 +02:00
Milan*
73c07d7b27
update submodule inventory_plus
2017-05-24 13:07:28 +02:00
paramat
eec1c5a03b
Settings: Use new settings object
2017-05-24 07:18:26 +01:00
tchncs
30d169c618
add submodule irc
2017-05-23 12:19:06 +02:00
Milan*
40187ce545
update submodule illuna
2017-05-23 11:38:24 +02:00
Milan*
cb904d3b5b
update submodule technic
2017-05-23 10:57:00 +02:00
Milan*
4d39a3f5a6
update submodule wiki
2017-05-23 10:51:18 +02:00
Milan*
3ab39ebf1a
make gui background a bit darker
2017-05-23 10:30:36 +02:00
Milan*
fe120be941
add submodule wiki
2017-05-22 18:45:19 +02:00
Auke Kok
df65716711
re-add nyancat mod
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add pbj_pup from
9b45e7b3e9
2017-05-22 09:42:29 +02:00
Milan*
9052d3ae14
fix mergeconflicts
2017-05-22 09:30:34 +02:00
Milan*
56e4678f61
drop submodule farming, boats for easier mtg merges
2017-05-22 08:48:31 +02:00
Milan*
f92ff3abc4
update submodule homedecor
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add submodule moreblocks
2017-05-21 23:05:59 +02:00
Milan*
aadd59fc0a
update esubmodule homedecor_modpack
2017-05-21 22:37:47 +02:00
Milan*
38c0dd33d5
update submodule illuna_ethereal
2017-05-21 21:55:57 +02:00
tchncs
b28c51cd27
update submodule integral
2017-05-21 12:06:52 +02:00
Milan*
3c536e8e5a
add some worldmods to the subgame
2017-05-21 11:58:58 +02:00
theFox6
e523c3a296
Default: Shorter and better ABMs ( #1739 )
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Action of some abm's call functions directly, instead of calling the function inside a function.
2017-05-20 14:32:52 +02:00
sfan5
b25317fc64
Remove set_inventory_formspec in default, remove delay in sfinv
2017-05-18 09:54:18 +01:00
Vanessa Ezekowitz
d104b9b10f
Chest: Redo new chests to use single-tile textures where possible
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This keeps the filenames the same, but adds a new "inside" double texture
for the open chest.
Use regular drawtype for closed chest and delete the "cube.obj" model.
X-flip the right-side texture for the closed chest.
2017-05-18 09:45:56 +01:00
ezhh
758d5010b8
Fire: Disable fire by default in multiplayer
2017-05-15 17:39:59 +01:00
tenplus1
63b3542d00
Chests: Revert inventory name
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Revert the new 'default:game' inventory back to the old 'main' and use the
lbm to restore the contents of the chest.
Change the name of the conversion LBM to ensure it is run again on already
converted chests.
2017-05-15 13:47:03 +01:00
cx384
5bd44c21ef
Change the selection_box of bush stems ( #1733 )
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This is needed because you can't place a node above a bush stem when you are pointing at the bush stem.
2017-05-13 12:49:04 +02:00
Auke Kok
c7d558c09e
Chest open model: UV map fix.
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The back side had a UV mapping issue which caused the bottom
rear part to "shrink" when opened.
2017-05-07 20:47:17 -07:00
Auke Kok
55f81d0802
Fix nil deref issue with people hitting chests too often.
2017-05-07 20:47:17 -07:00
SmallJoker
a533434b58
Chests: Keep old textures for mod compability
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Prevents generating ugly looking dummy images for mods that weren't updated yet.
2017-05-07 20:46:49 -07:00
Ezhh
08706313f4
Add option to disable lavacooling ( #1726 )
2017-05-07 18:25:53 +02:00
sfan5
6737952fbf
Fix merging mistake (crash in "stairs")
2017-05-01 21:26:10 +02:00
Tim
519d166ce3
Stairs: Add snowblock and ice stairs and slabs
2017-05-01 19:48:54 +01:00
Fernando Carmona Varo
be9121214c
TNT: Gunpowder (and tnt.burn) will trigger the on_ignite of nodes
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The previous behaviour is kept as fallback for compatibility, for when the on_ignite
is not defined in the node.
2017-05-01 19:38:38 +01:00
Auke Kok
011ad78b42
Improve Chest appearance - opening chests.
...
Adds a mesh model that appears when a chest is opened. The chest
stays visibly open as long as the player keeps it open. When the
player closes the formspec, the chest returns back to the closed
shape. While opening and closing, a sound plays.
A second person inspecting the chest will trigger a second sound
open. However, only after the last player closes the chest, does the
chest actually visually close and is the sound close played. This
keeps mesh updates to a minimum.
While it's possible that a server shutting down may cause chests
to remain open, this does not affect the chests' working matter,
and opening or closing them should fix them.
Old chests are converted to the new style by LBM. I previously
had them converted on open but this was unreliable, and LBMs
don't have that problem.
Open chests cannot be dug up. This prevents people from keeping
a chest open and digging it out as well, since closing a chest
would place a chest back (swap) at the spot. We could protect
against this, but it still messes up the client and causes a lot
of "missing node inventory" error messages otherwise. It's
unlikely but possible that a player lagging out causes a chest
to stay "open" and thus unremovable by digging, but there are
other ways of dealing with that - a server restart fixes that
issue.
If the lid of the chest is obstructed, the sounds continue to play,
but the lid isn't opened. Obstructed means that a node is present
above the chest lid, however, we ignore several node types like signs,
torches (not 3d) and wallmounted nodeboxes (typically signs) since
they don't pose any major obstruction in almost any case, and are
typically found above chests. Additionally, the selection box of the
opened chest does not include the lid, and so one can still interact
with e.g. a sign behind an open lid.
Due to the fact that chests now have 7+ textures, we can no longer
use materials (limit: 6) to texture the chest, and so there is now
a single UV mapped image that applies both to open and closed chests.
While this does mean texture pack makers need to create it, this
is extremely simple and consists of a simple cut'n'paste over the
template and should be really easy to do. Only one texture file is
now then used for both open and closed chests.
2017-05-01 19:36:35 +01:00
Auke Kok
4ec0fd974b
Doors: place sound when placing a door.
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Due to door items being the thing that's placed, we need to
explicitly play a sound when placing a door.
Fixes #1363
2017-04-28 21:52:59 -07:00
Auke Kok
67b13a5942
Fix books getting erased on page button use.
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Changing the book page caused the entire itemstack meta to
get wiped due to improper calling of meta:from_table().
Fixes #1711
2017-04-28 21:52:39 -07:00
Auke Kok
ae7206c006
Remove dye craft recipe conflict.
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We have enough gray recipes, but brown is more difficult.
Fixes #1710
2017-04-26 20:19:59 -07:00
rubenwardy
2917562728
Fix owner not being checked on write to book
2017-04-27 02:28:23 +01:00
paramat
c2d1a5ed4b
Tin: Tune mapgen, bugfix, fix texture credits
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Previously i had matched ore density to moreores, but this density was
too high and out of balance with MTGame, reduce density to be similar
to copper ore.
The 2 levels of underground ore were overlapping, fix.
Textures are actually by kilbith, update credits.
Also credit kilbith for bronze, copper, gold and steel blocks, credits
had not been updated at the time.
2017-04-23 23:05:31 +01:00
paramat
4d9fd7ad61
Textures: Reduce contrast of snow ripples
2017-04-23 23:05:31 +01:00
Dániel Juhász
24559d012e
Creative: Automatic item colorization for creative mode
2017-04-23 23:05:06 +01:00
paramat
2668619638
Ores: Add tin ore, lump, ingot and block
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Use Calinou's textures from moreores mod.
Craft bronze from tin and copper instead of steel and copper.
Match ore density to the moreores mod but start ore at a depth of
y = -32 to be part of the depth progression of other ores.
2017-04-20 19:55:05 +01:00
upsilon
6335525757
Doors: Ignore permission check if player parameter is omitted
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As written in game_api.txt.
2017-04-20 19:54:27 +01:00
octacian
c54a7e882f
Keys: Move skeleton key to craftitems.lua
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Commit 73d61cbb103415c9a3970eaf2c48aeadabfff828 makes skeleton keys
craftitems rather than tools, warranting the move from tools.lua
to craftitems.lua.
2017-04-20 19:51:51 +01:00
octacian
701abc2d2f
Keys: Allow skeleton keys to be stacked
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Allow skeleton keys to be stacked by converting them to craftitems and
adding a few lines of code to add a new itemstack to the inventory with
the new key or drop it at the player position if the inventory is full.
2017-04-20 19:50:34 +01:00
Thomas--S
98216810ef
nodebox -> node_box
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Seems like this was a typo
2017-04-12 18:39:42 -07:00
paramat
a57d2db54a
Bushes: Add saplings
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Bush saplings grow in half the time of tree saplings.
Bushes do not need 'from sapling' schematic variants because only the
stem node is force-placed in the mapgen schematic, so only the sapling
is force-replaced.
Bush leaves drop saplings with a rarity that ensures at least 1 sapling
per bush on average.
2017-04-12 17:18:50 +01:00
paramat
d68d2c08ef
PB&J Pup: Remove mod
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Also delete nyancat API documentation from game_api.txt.
2017-04-12 17:18:35 +01:00
MarkuBu
e6d0d775e3
Stairs: Improve stair and slab rotation on placement
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Slabs are placed horizontal instead of vertical, even if they are
placed on a wall.
Slabs are rotated automatically if they are placed to another slab,
no matter which material.
Slabs are placed at the lower position if the placer points into
the lower half of the pointed node and to the upper position if
pointed to the upper half.
Stairs are placed normal if the placer points to the lower half of
the pointed node and rotated upside down if pointed to the upper half.
2017-04-11 08:33:30 +01:00
Alex Ford
8d43b984fc
Screwdriver: Allow non-native rotations if supported by targeted node
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This also allows custom actions (such as using the screwdriver as a wrench).
2017-04-11 03:58:13 +01:00
LNJ
fe021281e6
Textures: Replace aspen leaves texture with BlockMen's
2017-04-11 03:57:44 +01:00
paramat
9e4f0d3689
Leafdecay: Do not restart aready running timers
2017-04-11 03:57:07 +01:00
paramat
acfd58cdeb
Carts: Make rail recipes more generous
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As part of making vertical travel easier to reduce reliance on
sneak ladders.
Calculate using cubic pixels of steel.
A steelblock is 16^3 = 4096 cubic pixels steel.
6 ingots is 6/9 steelblocks.
A rail is a 2*2*16 pixel length of steel, 64 cubic pixels steel.
6 ingots produces 2*21 rails = 21 rail nodes.
Choose 18 for an even number that is a multiple of ingot number.
Replace the stick with 2 wood in the recipe to be closer to the amount
of wood that would be needed for 20*4 sleepers.
Replace 2 mese crystal fragments with 1 mese crystal to
compensate for the larger number of nodes returned. The result
is the recipe is much more generous with steel usage but slightly
less generous with mese usage, keeping power rail cost reasonably high.
Replace 2 coal lumps with 1 for a similar recipe to power rails.
2017-04-11 03:57:01 +01:00