1094 Commits

Author SHA1 Message Date
tenplus1
c5b0fe72ea Game_api.txt: Add API information for sethome functions
- Documentation for sethome.get, sethome.set and sethome.go
2016-07-05 18:17:22 +01:00
paramat
d42f77cc5f Default/mapgen: Simplify iron ore registrations
Preserve overlapping registrations of large and small clusters
below y = -64 but now extend the small clusters up to y = 0 (the
previous highest iron ore level) in a similar to way to coal
2016-07-05 18:16:52 +01:00
paramat
d476d017a4 Default/mapgen: Add ores above y = 1024
Each ore's rarity is equal to that occuring below y= -1024
2016-07-05 18:16:52 +01:00
paramat
1886d293d7 Default/mapgen: Clean up ore registrations
Re-order registrations
Add and improve comments
Change sand blob ymax to 0 as sand does not always rise above 0
Remove dirt blobs from sandstone as it is unsuitable for
many sandstone biomes and ugly in stony sandstone desert
Change ymax of first iron region to 0
2016-07-05 18:16:52 +01:00
tenplus1
21b457c9e1 Bucket: Correct liquid placing in protected areas
- Placing liquid inside a protected area no longer returns an empty bucket
- Remove on_place function, tidy up code, return proper itemstack
- Shorten code (changes from HybridDog/patch-35)
2016-07-05 18:15:35 +01:00
tenplus1
80d49095f5 Tidy sethome code, add global functions, round coords to 1 decimal
- Global functions sethome.set(name, pos) , sethome.get(name) and sethome.go(name)
- Tidy: trim coords to one decimal place and write to table and output table in one go.
- Add error checking
- Add t4im's homepos loader
2016-07-03 18:40:43 +02:00
paramat
f4f9e58ef2 Flowers: Make waterlily floodable
When waterlilies are placed near river water source make flowing river
water remove waterlilies instead of flowing around them in an ugly way
2016-07-01 07:05:53 +01:00
Thomas--S
55fd286083 Doors: Remove use_texture_alpha from door definition 2016-07-01 07:05:19 +01:00
HybridDog
1231f72628 Wool: Use adv- and optipng to optimise texture files 2016-07-01 07:03:17 +01:00
HybridDog
15b82f5b03 Wool: Clean up code 2016-07-01 07:02:38 +01:00
tchncs
18ea8f6e7d update submodule illuna 2016-06-29 09:59:24 +02:00
tchncs
e31d456de1 update submodule illuna 2016-06-29 09:51:41 +02:00
paramat
f796194c69 Doors: Add dedicated sounds for glass doors
Changed node sounds for steel door/trapdoor to stone
defaults instead of wood defaults
2016-06-27 05:32:36 +01:00
paramat
84e4ae1881 Default: New aspen tree schematics 2016-06-27 05:32:36 +01:00
tenplus1
f15f35c604 Default: Enable crafting of mese crystal fragments into mese crystal 2016-06-27 05:31:04 +01:00
tenplus1
be918d2d98 Default: Craft locked chest from chest plus steel ingot 2016-06-27 05:30:20 +01:00
tenplus1
6bf552eb10 Creative: Document creative.formspec_add in game_api.txt 2016-06-27 05:28:43 +01:00
paramat
983af7b1c0 Stairs: Code cleanup, fix various errors
Improve registration format
Fix groups not matching corresponding full node
Improve some descriptions
2016-06-26 06:11:16 +01:00
paramat
22dc7b2d9e Stairs: Register stone / desert stone / sandstone / obsidian blocks 2016-06-26 06:11:16 +01:00
Tim
cd5893db02 Gitignore: Update to ignore additional ide/editors 2016-06-26 06:10:49 +01:00
paramat
9d6df824d6 Default: Add stone / desert stone / sandstone / obsidian blocks 2016-06-25 06:58:18 +01:00
tchncs
c882e33618 update submodule caverealms 2016-06-23 19:45:50 +02:00
tchncs
92c0bcfa59 update submodule mobs_redo, farming, boats, worldedit 2016-06-23 19:14:14 +02:00
tchncs
a3ecc88a45 add cottages to submodules 2016-06-23 19:08:01 +02:00
tchncs
81bf163a59 Flowers: add mushroom group to mushrooms 2016-06-22 22:49:19 +02:00
Xunto
b64202fbe9 cherry-pick from github.com/minetest/minetest_game> Default: Fix character model uv-mapping 2016-06-22 15:44:37 +02:00
Yutao Yuan
2de51ee96f cherry-pick from github.com/minetest/minetest_game> Flowers: Fix misaligned waterlily texture 2016-06-22 15:43:33 +02:00
Auke Kok
a033f68bdc cherry-pick from github.com/minetest/minetest_game> Doors: Clean up nodedef usage 2016-06-22 15:42:39 +02:00
Auke Kok
77cdaacaac cherry-pick from github.com/minetest/minetest_game> Default: Make brick and plank nodes rotatable 2016-06-22 15:41:25 +02:00
Auke Kok
4c3b8376ab cherry-pick from github.com/minetest/minetest_game> Stairs: Add mossy cobble slab and stair 2016-06-22 15:39:40 +02:00
paramat
eff782c61f cherry-pick from github.com/minetest/minetest_game> Mapgen: Add biome fields for riverbed node and depth 2016-06-22 15:38:31 +02:00
tchncs
0fe3efbfd1 revert: Farming: allow LBM's for other mods as well. 2016-06-22 15:37:41 +02:00
Auke Kok
451e18751f cherry-pick from github.com/minetest/minetest_game> Farming: allow LBM's for other mods as well. 2016-06-22 15:34:29 +02:00
paramat
97f0ff6c44 cherry-pick from github.com/minetest/minetest_game> Fire: Ignite tnt, gunpowder, permanent flame above coalblock 2016-06-22 15:33:49 +02:00
Auke Kok
b4b24687a3 cherry-pick from github.com/minetest/minetest_game> Doors: Pass pointed_thing to on_rightclick() callback 2016-06-22 15:32:40 +02:00
paramat
37d3fe0cb1 cherry-pick from github.com/minetest/minetest_game> Default: Bookshelf has 2 openings instead of 4 2016-06-22 15:31:23 +02:00
Auke Kok
71a593ad88 cherry-pick from github.com/minetest/minetest_game> Fire: move fire node removal out of ABM. 2016-06-22 15:29:27 +02:00
paramat
5809c28ae3 Stairs: Stair recipe returns 8 stairs not 6
Make it consistent with the slab recipe which conserves volume
2016-06-22 02:12:57 +01:00
Xunto
e77ef553ff Default: Fix character model uv-mapping
Arm and leg textures are now edge-consistent
2016-06-22 02:12:11 +01:00
paramat
1fafed3387 Default: Remove mortar from stone brick, desert stone brick 2016-06-22 02:10:52 +01:00
Yutao Yuan
e0bec501f2 Flowers: Fix misaligned waterlily texture
Previously waterlily has misaligned top and bottom textures and looks
different when viewed from below.

This also hides the flower in bottom texture.
2016-06-21 02:21:00 +01:00
Auke Kok
3e9afe097c Doors: Clean up nodedef usage
Allows for more properties to be passed through. Somewhat simplifies
the code as well.
2016-06-21 02:20:47 +01:00
cd2
5775c9147c Farming: Add negative fall_damage_add_percent to straw
This doubles the fall height without damage to 11 nodes.
2016-06-17 23:43:41 +01:00
Auke Kok
ba1ae07b4a Default: Make brick and plank nodes rotatable
Allow many crafted nodes to be rotated in any way possible.

These blocks all have slab and stair versions, which can create awkward
patterns if placed together. By allowing these to be rotated players
can create new patterns and appearances that were not before possible.

Since this wasn't possible before, there won't be any effect
to existing builds, as param2 should always be '0'. The current
screwdriver mod also refuses to rotate and alter param2, so this is
safe to enable from now on.

Personally, since these are all *crafted* nodes to begin with, it
should be apparent that they can be rotated to begin with, but I can
see people may disagree from a simplicity perspective. It also may
affect param2 usage that other mods rely on, although I'm not aware
of any mods that do this.
2016-06-17 23:41:42 +01:00
tchncs
1f19159689 update submodule bags 2016-06-15 20:48:38 +02:00
tchncs
ca1e88ed3d update submodule ctravelnet 2016-06-15 19:38:15 +02:00
paramat
50eb079813 Creative: Add missing 'formspec_escape' to fix bug
Symbols used in search caused the game to hang with a grey screen,
for example searching for 'diamond;ingot'
2016-06-14 23:29:21 +01:00
paramat
da0fe31443 Boats: Raise collisionbox top surface to fix boat behaviour
Lowering the top surface to be level with the boat top somehow
causes the boat to fall through world if underwater. Revert to
previous position that is needed for correct behaviour
2016-06-14 23:29:21 +01:00
Auke Kok
2199be5108 Stairs: Add mossy cobble slab and stair
Allow water to turn cobble slab and stairs to turn into mossy versions.

There is no crafting recipe for mossy stairs and mossy slabs, the
stair/slab API has been modified to allow for a recipeitem that
is `nil`, which will omit adding a crafting recipe for these two
items. The API documentation is updated.

The slabs and stairs will turn mossy when water is adjacent, just like
cobblestone. You can either farm mossy versions by placing them in
water for a while, then collecting them, or run water over your craft.
2016-06-14 23:28:17 +01:00
tchncs
d9449fcd56 update submodule mobs_animal 2016-06-14 13:17:51 +02:00