warzone2100/src
cybersphinx 97a7c6a1da Change new PIE modes to use flags instead of connectors.
Introduced in 82e00bf7747af4962a32b67e4215d40298bbf9b3:

  Roll to camera uses TYPE x1x instead of a "1 x 0" connector.

  Pitch to camera uses TYPE x2x instead of a "2 x 0" connector.

  Additive uses TYPE xx1/xx2 to dis/enable instead of a "x 1 0"/"x 2 0" connector.

Introduced in f3ba2378e54ab0557db4a20c876043f8be059906:

  Premultiplied uses TYPE xx4 instead of a "x 3 0" connector.

Refs #3024.
2012-02-10 19:40:19 +01:00
..
Makefile.am Fix libvorbis linking. 2012-02-07 18:42:34 +01:00
Warzone2100.vcxproj Update project files broken from: 2012-01-23 18:38:11 -05:00
Warzone2100.vcxproj.filters Update project files broken from: 2012-01-23 18:38:11 -05:00
action.cpp qtscript: Add idle trigger event. Port safeDest(). 2012-01-03 20:45:27 +01:00
action.h Allow building on droids, but move the droids out of the way before building it. 2011-12-16 21:51:02 +01:00
actiondef.h Remove dead Pumpkin code related to cleaning up wreckage. There is no wreckage in the game. 2011-10-30 18:33:42 -04:00
advvis.cpp Update lightmap even when game is paused. 2011-11-25 10:23:42 +01:00
advvis.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
ai.cpp Clean up message loading a bit. Remove unused research messages for skirmish. 2012-01-07 12:33:31 +01:00
ai.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
anim_id.h Bump year. 2011-02-25 18:50:54 +01:00
astar.cpp Fix desynch on offering an AI an alliance. 2012-02-04 16:12:45 +01:00
astar.h Change "typedef struct {...} Blah;" into "struct Blah {...};". 2011-02-25 21:30:13 +01:00
atmos.cpp Don't use offset player view structure. 2011-04-30 16:50:13 +00:00
atmos.h Change "typedef struct {...} Blah;" into "struct Blah {...};". 2011-02-25 21:30:13 +01:00
aud.cpp Simplify validLocation. 2011-12-25 00:37:16 +01:00
basedef.h Simplify incendary damage, fix incendary armour. 2012-01-27 18:36:53 +01:00
baseobject.cpp Add getStructureBounds() function to de-duplicate structure bounds calculation. 2011-12-24 20:07:31 +01:00
baseobject.h Add getStructureBounds() function to de-duplicate structure bounds calculation. 2011-12-24 20:07:31 +01:00
bridge.cpp Don't use offset player view structure. 2011-04-30 16:50:13 +00:00
bridge.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
bucket3d.cpp Amendment to 24a67fa1da to ensure that behaviour remains the same as pre-24a67fa1dad. 2011-06-13 03:45:29 +00:00
bucket3d.h Change "typedef struct {...} Blah;" into "struct Blah {...};". 2011-02-25 21:30:13 +01:00
challenge.cpp Split out WzConfig class from the rest of the Qt-backend-specific code. 2011-12-11 15:51:31 +01:00
challenge.h Some script related cleanup. 2011-04-25 15:16:49 +02:00
cheat.cpp fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
cheat.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
clparse.cpp Remove --self-test command line option, as it was not maintained properly over a very long time. 2012-01-21 17:02:08 +01:00
clparse.h Remove unused --cheat switch (when removing functionality, please remove ALL associated code, too!) 2011-04-21 10:24:29 +02:00
cluster.cpp qtscript: Add seen event 2012-01-21 00:03:43 +01:00
cluster.h Bump year. 2011-02-25 18:50:54 +01:00
cmddroid.cpp Update documentation and clean out dead code. Based on patch by littlepig in ticket:2904 2011-10-13 18:26:16 -04:00
cmddroid.h Update documentation and clean out dead code. Based on patch by littlepig in ticket:2904 2011-10-13 18:26:16 -04:00
cmddroiddef.h Update documentation and clean out dead code. Based on patch by littlepig in ticket:2904 2011-10-13 18:26:16 -04:00
combat.cpp Simplify incendary damage, fix incendary armour. 2012-01-27 18:36:53 +01:00
combat.h Simplify incendary damage, fix incendary armour. 2012-01-27 18:36:53 +01:00
component.cpp Don't render muzzle flash too soon nor display negative frames. 2011-12-30 01:33:42 +01:00
component.h Render droid until the exact time the projectile hits and render explosion effects at that time. 2011-12-28 14:57:30 +01:00
configuration.cpp Revert the new bsonlobby. 2012-01-08 23:10:26 +01:00
configuration.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
console.cpp Improve screen while waiting for game to start. 2012-02-04 08:45:00 +01:00
console.h Fix console to handle strings that are multiline strings normally. (ie: hello\nblah now is handle as being given as two inputs to correct the line counters) 2012-01-09 19:35:48 -05:00
data.cpp Remove utterly useless "specialability.txt" 2012-01-15 18:18:42 +01:00
data.h Bump year. 2011-02-25 18:50:54 +01:00
design.cpp Fix incorrect speed bars for vtol. 2012-02-10 17:15:33 +04:00
design.h qtscript: No longer exposing the template system to the AI. Each droid 2011-12-29 17:13:04 +01:00
difficulty.cpp Bump year. 2011-02-25 18:50:54 +01:00
difficulty.h Change "typedef struct {...} Blah;" into "struct Blah {...};". 2011-02-25 21:30:13 +01:00
display.cpp Set tooltips for AIs. Clean out some unused code. 2012-01-21 12:28:14 +01:00
display.h Remove dead Pumpkin code related to cleaning up wreckage. There is no wreckage in the game. 2011-10-30 18:33:42 -04:00
display3d.cpp Change new PIE modes to use flags instead of connectors. 2012-02-10 19:40:19 +01:00
display3d.h qtscript: Added new event when owned objects are destroyed. Rules Script now 2012-01-14 19:39:54 +01:00
display3ddef.h Bump year. 2011-02-25 18:50:54 +01:00
displaydef.h Change "typedef struct {...} Blah;" into "struct Blah {...};". 2011-02-25 21:30:13 +01:00
drive.cpp Simplify orders a bit. 2011-12-30 22:57:50 +01:00
drive.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
droid.cpp Remove CB functionality from WSS droids - it was causing several bugs. 2012-01-29 14:20:37 +01:00
droid.h Simplify incendary damage, fix incendary armour. 2012-01-27 18:36:53 +01:00
droiddef.h Update secondary order in UI before synchronisation. 2012-01-29 13:42:07 +01:00
e3demo.cpp fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
e3demo.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
edit3d.cpp Simplify validLocation. 2011-12-25 00:37:16 +01:00
edit3d.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
effects.cpp Change new PIE modes to use flags instead of connectors. 2012-02-10 19:40:19 +01:00
effects.h Create effects at the right time. 2011-12-28 14:57:09 +01:00
feature.cpp Simplify incendary damage, fix incendary armour. 2012-01-27 18:36:53 +01:00
feature.h Simplify incendary damage, fix incendary armour. 2012-01-27 18:36:53 +01:00
featuredef.h Remove dead Pumpkin code related to cleaning up wreckage. There is no wreckage in the game. 2011-10-30 18:33:42 -04:00
fpath.cpp Fix trucks trying to drive into completed buildings instead of towards the building site. 2012-01-27 23:29:08 +01:00
fpath.h Only ignore buildings at pathfinding destination, not source. 2012-01-11 22:19:09 +01:00
frend.h Add IMAGE_PLAYERN and IMAGE_PLAYERN_HI, to replace IMAGE_PLAYER* and IMAGE_PLAYER*_HI. 2011-03-18 19:18:49 +01:00
frontend.cpp When people are kicked, don't lock them out from all other games. 2012-02-04 08:45:00 +01:00
frontend.h Revert the new bsonlobby. 2012-01-08 23:10:26 +01:00
function.cpp Store body size as an enum. 2011-12-22 13:25:42 +01:00
function.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
functiondef.h Store body size as an enum. 2011-12-22 13:25:42 +01:00
game.cpp Fix incorrect rounding 1% HP as 0 HP (indestructible features) 2012-02-10 22:05:44 +04:00
game.h Remove unused 'validity key' code. 2011-07-04 22:10:58 +02:00
gateway.cpp Handle corrupt savegames with bad gateway info more gracefully. Closes ticket:2974 2011-12-11 23:03:51 +01:00
gateway.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
geometry.cpp Add early out for inQuad. 2011-12-02 17:48:00 +01:00
geometry.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
group.cpp Silence valgrind warnings. Fix wrong parameter numbering for ununsed enumFeatures(). 2011-12-12 22:04:12 +01:00
group.h Slight cleanup in separate commit to reduce size of structure conversion patch. 2011-07-02 14:30:51 +02:00
hci.cpp Make research button flash more consistently. 2012-02-07 18:15:40 +01:00
hci.h Make research button flash more consistently. 2012-02-07 18:15:40 +01:00
ingameop.cpp Rename the generic wzapp_c.h to wzapp.h. 2011-12-12 00:07:02 +01:00
ingameop.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
init.cpp Make sure we do not start multiple AIs for each player when loading a game. 2012-02-04 20:36:19 +01:00
init.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
intdisplay.cpp Eliminate quantisation errors from the button rotation rate. 2012-01-29 08:55:22 +01:00
intdisplay.h Allow building on droids, but move the droids out of the way before building it. 2011-12-16 21:51:02 +01:00
intelmap.cpp Output utf8 from research messages 2012-01-07 19:21:22 +01:00
intelmap.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
intfac.h New icon for store/delete templates. 2011-12-19 00:52:12 +01:00
intimage.cpp Remove old cursor code. Refs #2823. 2011-07-14 23:10:35 +02:00
intimage.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
intorder.cpp Update secondary order in UI before synchronisation. 2012-01-29 13:42:07 +01:00
intorder.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
keybind.cpp qtscript: Added new event when owned objects are destroyed. Rules Script now 2012-01-14 19:39:54 +01:00
keybind.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
keyedit.cpp Merge remote branch 'origin/master' into qt 2011-03-13 22:31:19 +01:00
keyedit.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
keymap.cpp Remove some unused code, and misc cleanup. 2011-10-13 17:40:05 -04:00
keymap.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
level_lexer.lpp Use automake's builtin lex/yacc handling. 2011-11-08 14:01:06 +01:00
levelint.h Bump year. 2011-02-25 18:50:54 +01:00
levels.cpp Make sure we do not start multiple AIs for each player when loading a game. 2012-02-04 20:36:19 +01:00
levels.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
lighting.cpp Clean up calcDroidIllumination() - fix crash if called on an empty map. Fix possible unsigned underflow. 2011-09-11 11:49:41 -04:00
lighting.h Set tooltips for AIs. Clean out some unused code. 2012-01-21 12:28:14 +01:00
loadsave.cpp Split out WzConfig class from the rest of the Qt-backend-specific code. 2011-12-11 15:51:31 +01:00
loadsave.h Simplify the load/save code a bit. 2011-04-10 14:28:09 +02:00
loop.cpp Swap buffers after drawing instead of before. 2012-01-24 23:34:41 -05:00
loop.h Remove unused global loopTileCount 2011-12-02 14:29:21 +01:00
main.cpp Should fix indicator for loading, skirmish & MP screens. fixes ticket:3104 2012-02-03 21:13:55 -05:00
main.h Redo mapmod support. 2011-07-31 23:12:22 +02:00
map.cpp Remove --self-test command line option, as it was not maintained properly over a very long time. 2012-01-21 17:02:08 +01:00
map.h Calculate exact intersection of projectiles and terrain. 2011-12-28 14:57:09 +01:00
mapdisplay.cpp Simplify module model code, display correct module in blueprints. 2011-11-30 19:13:46 +01:00
mapdisplay.h Bump year. 2011-02-25 18:50:54 +01:00
mapgrid.cpp fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
mapgrid.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
mechanics.cpp Remove hard-coded limits on number of research items and their properties. 2011-12-02 14:29:21 +01:00
mechanics.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
message.cpp Fix mac build broken by c6b5fdd. 2012-01-08 00:28:17 -05:00
message.h Only clean up the VIEWDATA relevant for the resource being destroyed. 2012-01-07 23:45:36 +01:00
messagedef.h Only clean up the VIEWDATA relevant for the resource being destroyed. 2012-01-07 23:45:36 +01:00
miscimd.cpp Reduce dependence on MAX_FACTORY. 2011-12-03 11:15:32 +01:00
miscimd.h Reduce dependence on MAX_FACTORY. 2011-12-03 11:15:32 +01:00
mission.cpp qtscript: Add some events related to missions. 2012-01-13 23:59:07 +01:00
mission.h Clean out some duplicated code in old scripting system 2011-06-21 21:05:34 +02:00
missiondef.h Save/restore psBlockMap and psAuxMap during missions, to prevent weird crashes at the end of missions. 2011-02-26 01:44:57 +01:00
modding.h Revert the mapmod support. 2011-07-31 23:12:22 +02:00
move.cpp Simplify incendary damage, fix incendary armour. 2012-01-27 18:36:53 +01:00
move.h Remove DROID::sMove.ebit[XY], use gameTimeAdjustedAverage instead. 2011-12-17 18:21:52 +01:00
movedef.h Remove DROID::sMove.ebit[XY], use gameTimeAdjustedAverage instead. 2011-12-17 18:21:52 +01:00
multibot.cpp Update secondary order in UI before synchronisation. 2012-01-29 13:42:07 +01:00
multigifts.cpp Fix desynch on offering an AI an alliance. 2012-02-04 16:12:45 +01:00
multigifts.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
multiint.cpp Fix ticket:3137 - Nexus AIs loaded for javascript AIs 2012-02-08 22:44:16 +01:00
multiint.h Fix ticket:3137 - Nexus AIs loaded for javascript AIs 2012-02-08 22:44:16 +01:00
multijoin.cpp Change "System message" to "Server message" for the MOTD. 2012-02-07 18:42:34 +01:00
multijoin.h Revert the new bsonlobby. 2012-01-08 23:10:26 +01:00
multilimit.cpp Fix there being two functions called getStructureSize(), differing in return value only. 2011-09-02 12:10:50 +02:00
multilimit.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
multimenu.cpp Make life easier for translators by using ngettext for plurals of 'player'. Closes ticket:2988 2011-12-18 15:04:25 +01:00
multimenu.h Preview maps when hovering over them. 2011-12-04 11:09:48 +01:00
multiopt.cpp Move template-related code to separate file. 2011-12-18 00:23:51 +01:00
multiplay.cpp Allow PMs to player 8 and 9. 2012-02-08 13:58:24 +01:00
multiplay.h Remove unused array bPlayerReadyGUI 2012-01-21 13:51:31 +01:00
multirecv.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
multistat.cpp fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
multistat.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
multistruct.cpp qtscript: Add new event eventStructureReady() and function activateStructure() 2012-01-19 22:43:05 +01:00
multisync.cpp Update secondary order in UI before synchronisation. 2012-01-29 13:42:07 +01:00
objectdef.h Bump year. 2011-02-25 18:50:54 +01:00
objects.cpp fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
objects.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
objmem.cpp qtscript: Do not call destroyed event twice for each object. 2012-01-18 22:23:36 +01:00
objmem.h Add much faster version of getBaseObjFromId called getBaseObjFromData. Once all existing 2011-04-18 22:51:03 +02:00
oprint.cpp Bump year. 2011-02-25 18:50:54 +01:00
oprint.h Bump year. 2011-02-25 18:50:54 +01:00
order.cpp Update secondary order in UI before synchronisation. 2012-01-29 13:42:07 +01:00
order.h Update secondary order in UI before synchronisation. 2012-01-29 13:42:07 +01:00
orderdef.h Explicitly allow queueing multiple modules. 2012-01-02 22:16:58 +01:00
pointtree.cpp Add more informative link in pointtree comments. 2011-03-12 14:24:10 -05:00
pointtree.h Bump year. 2011-02-25 18:50:54 +01:00
positiondef.h Bump year. 2011-02-25 18:50:54 +01:00
power.cpp power: Display power needed to start production in interface. 2011-11-07 21:10:37 +01:00
power.h power: Display power needed to start production in interface. 2011-11-07 21:10:37 +01:00
projectile.cpp Skip dead objects when applying splash and incendary damage. 2012-01-29 16:13:06 +01:00
projectile.h Simplify incendary damage, fix incendary armour. 2012-01-27 18:36:53 +01:00
projectiledef.h Do impact function immediately on impact. 2011-12-28 14:57:09 +01:00
qtscript.cpp qtscript: Do not save c++ defined special variables to the savegame. 2012-02-04 23:07:20 +01:00
qtscript.h qtscript: Send event if object is transferred between players, and 2012-01-25 22:58:04 +01:00
qtscriptfuncs.cpp qtscript: enumBlips() isn't 3.2-only anymore. 2012-02-04 21:05:16 +01:00
qtscriptfuncs.h qtscript: Assert that input to timer/queue/bind functions are quoted functions. 2012-01-12 19:00:58 +01:00
radar.cpp Fix radar modes bug, where old radar mode 1 would not work properly due to new 2011-11-09 18:46:26 +01:00
radar.h Fix radar modes bug, where old radar mode 1 would not work properly due to new 2011-11-09 18:46:26 +01:00
random.cpp Bump year. 2011-02-25 18:50:54 +01:00
random.h Bump year. 2011-02-25 18:50:54 +01:00
raycast.cpp Simplify rayCast parameters, remove only call to fpathTileLOS, ignore blocking tiles on destination when raycasting. 2011-12-24 20:55:28 +01:00
raycast.h Simplify rayCast parameters, remove only call to fpathTileLOS, ignore blocking tiles on destination when raycasting. 2011-12-24 20:55:28 +01:00
research.cpp Make research button flash more consistently. 2012-02-07 18:15:40 +01:00
research.h Fix bugs in qtscript research code. Add trigger for research done. 2011-12-26 23:42:40 +01:00
researchdef.h Use a QMap for holding the VIEWDATA array. Reduces the code size a bit. 2012-01-07 20:46:23 +01:00
scores.cpp Rename the generic wzapp_c.h to wzapp.h. 2011-12-12 00:07:02 +01:00
scores.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
scriptai.cpp Simplify orders a bit. 2011-12-30 22:57:50 +01:00
scriptai.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
scriptcb.cpp Fix broken CALL_*_SEEN. 2012-01-04 20:11:23 +01:00
scriptcb.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
scriptextern.cpp fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
scriptextern.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
scriptfuncs.cpp Remove --self-test command line option, as it was not maintained properly over a very long time. 2012-01-21 17:02:08 +01:00
scriptfuncs.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
scriptobj.cpp Simplify orders a bit. 2011-12-30 22:57:50 +01:00
scriptobj.h This should fix the problems with scripts being broken due to different interpretations 2011-10-22 20:28:51 -04:00
scripttabs.cpp fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
scripttabs.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
scriptvals.cpp Fix wzscript dead pointer cleanup. 2011-12-30 01:03:31 +01:00
scriptvals.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
scriptvals_lexer.lpp Updates for the red headed stepsister. 2011-11-08 14:01:40 +01:00
scriptvals_parser.ypp Temporary hack to fix T2/T3 for now. Basically just ignoring attempts to research 2012-01-14 23:44:29 +01:00
selection.cpp fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
selection.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
seqdisp.cpp Change subtitle timing from frames to seconds. 2011-12-11 20:13:01 +01:00
seqdisp.h Change subtitle timing from frames to seconds. 2011-12-11 20:13:01 +01:00
stats.cpp Remove utterly useless "specialability.txt" 2012-01-15 18:18:42 +01:00
stats.h Remove utterly useless "specialability.txt" 2012-01-15 18:18:42 +01:00
statsdef.h Remove utterly useless "specialability.txt" 2012-01-15 18:18:42 +01:00
stringdef.h Bump year. 2011-02-25 18:50:54 +01:00
structure.cpp Make research button flash more consistently. 2012-02-07 18:15:40 +01:00
structure.h Simplify incendary damage, fix incendary armour. 2012-01-27 18:36:53 +01:00
structuredef.h Use Vector2i in blueprint and wall orientation stuff. 2012-01-01 18:30:11 +01:00
template.cpp Always show droids in production, even if obsolete. 2012-02-06 14:37:22 +01:00
template.h Allow scripts to control whether new designs are allowed. Default off. 2012-01-18 22:25:34 +01:00
terrain.cpp Revert "Use a grayscale texture for lightmap." 2011-12-01 00:51:40 +01:00
terrain.h Bump year. 2011-02-25 18:50:54 +01:00
text.cpp fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
text.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
texture.cpp Remove some unneeded code. 2011-12-11 18:12:21 +01:00
texture.h Change "typedef struct {...} Blah;" into "struct Blah {...};". 2011-02-25 21:30:13 +01:00
transporter.cpp qtscript: Add some events related to missions. 2012-01-13 23:59:07 +01:00
transporter.h Allow unloading single droids from transporters again. 2011-11-18 12:54:30 +01:00
version.cpp Show the backend we are using in the version string and also in the crash report file. 2012-01-08 23:58:50 +01:00
version.h Replace svn with vcs. 2011-03-06 19:23:33 +01:00
visibility.cpp Simplify orders a bit. 2011-12-30 22:57:50 +01:00
visibility.h Add support for ECM jammers. ECM jammers will significantly shorten the range 2011-10-16 15:01:58 -04:00
warcam.cpp Fix scrolling at ridiculously high framerates. 2012-01-11 17:50:21 +01:00
warcam.h Don't use offset player view structure. 2011-04-30 16:50:13 +00:00
warzoneconfig.cpp Remove fog options in favour of a combined explored/seen mode, where unexplored is 2011-10-20 21:04:50 -04:00
warzoneconfig.h Remove fog options in favour of a combined explored/seen mode, where unexplored is 2011-10-20 21:04:50 -04:00
wavecast.cpp Bump year. 2011-02-25 18:50:54 +01:00
wavecast.h Change "typedef struct {...} Blah;" into "struct Blah {...};". 2011-02-25 21:30:13 +01:00
weapondef.h Make recoil animation smooth, and match firing times. 2011-12-28 14:57:09 +01:00
wrappers.cpp Fix more loading screen flickering. 2012-01-26 12:11:50 -05:00
wrappers.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00