..
Makefile.am
Fix libvorbis linking.
2012-02-07 18:42:34 +01:00
Warzone2100.vcxproj
Update project files broken from:
2012-01-23 18:38:11 -05:00
Warzone2100.vcxproj.filters
Update project files broken from:
2012-01-23 18:38:11 -05:00
action.cpp
qtscript: Add idle trigger event. Port safeDest().
2012-01-03 20:45:27 +01:00
action.h
Allow building on droids, but move the droids out of the way before building it.
2011-12-16 21:51:02 +01:00
actiondef.h
Remove dead Pumpkin code related to cleaning up wreckage. There is no wreckage in the game.
2011-10-30 18:33:42 -04:00
advvis.cpp
Update lightmap even when game is paused.
2011-11-25 10:23:42 +01:00
advvis.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
ai.cpp
Clean up message loading a bit. Remove unused research messages for skirmish.
2012-01-07 12:33:31 +01:00
ai.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
anim_id.h
Bump year.
2011-02-25 18:50:54 +01:00
astar.cpp
Fix desynch on offering an AI an alliance.
2012-02-04 16:12:45 +01:00
astar.h
Change "typedef struct {...} Blah;" into "struct Blah {...};".
2011-02-25 21:30:13 +01:00
atmos.cpp
Don't use offset player view structure.
2011-04-30 16:50:13 +00:00
atmos.h
Change "typedef struct {...} Blah;" into "struct Blah {...};".
2011-02-25 21:30:13 +01:00
aud.cpp
Simplify validLocation.
2011-12-25 00:37:16 +01:00
basedef.h
Simplify incendary damage, fix incendary armour.
2012-01-27 18:36:53 +01:00
baseobject.cpp
Add getStructureBounds() function to de-duplicate structure bounds calculation.
2011-12-24 20:07:31 +01:00
baseobject.h
Add getStructureBounds() function to de-duplicate structure bounds calculation.
2011-12-24 20:07:31 +01:00
bridge.cpp
Don't use offset player view structure.
2011-04-30 16:50:13 +00:00
bridge.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
bucket3d.cpp
Amendment to 24a67fa1da
to ensure that behaviour remains the same as pre-24a67fa1dad.
2011-06-13 03:45:29 +00:00
bucket3d.h
Change "typedef struct {...} Blah;" into "struct Blah {...};".
2011-02-25 21:30:13 +01:00
challenge.cpp
Split out WzConfig class from the rest of the Qt-backend-specific code.
2011-12-11 15:51:31 +01:00
challenge.h
Some script related cleanup.
2011-04-25 15:16:49 +02:00
cheat.cpp
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
cheat.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
clparse.cpp
Remove --self-test command line option, as it was not maintained properly over a very long time.
2012-01-21 17:02:08 +01:00
clparse.h
Remove unused --cheat switch (when removing functionality, please remove ALL associated code, too!)
2011-04-21 10:24:29 +02:00
cluster.cpp
qtscript: Add seen event
2012-01-21 00:03:43 +01:00
cluster.h
Bump year.
2011-02-25 18:50:54 +01:00
cmddroid.cpp
Update documentation and clean out dead code. Based on patch by littlepig in ticket:2904
2011-10-13 18:26:16 -04:00
cmddroid.h
Update documentation and clean out dead code. Based on patch by littlepig in ticket:2904
2011-10-13 18:26:16 -04:00
cmddroiddef.h
Update documentation and clean out dead code. Based on patch by littlepig in ticket:2904
2011-10-13 18:26:16 -04:00
combat.cpp
Simplify incendary damage, fix incendary armour.
2012-01-27 18:36:53 +01:00
combat.h
Simplify incendary damage, fix incendary armour.
2012-01-27 18:36:53 +01:00
component.cpp
Don't render muzzle flash too soon nor display negative frames.
2011-12-30 01:33:42 +01:00
component.h
Render droid until the exact time the projectile hits and render explosion effects at that time.
2011-12-28 14:57:30 +01:00
configuration.cpp
Revert the new bsonlobby.
2012-01-08 23:10:26 +01:00
configuration.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
console.cpp
Improve screen while waiting for game to start.
2012-02-04 08:45:00 +01:00
console.h
Fix console to handle strings that are multiline strings normally. (ie: hello\nblah now is handle as being given as two inputs to correct the line counters)
2012-01-09 19:35:48 -05:00
data.cpp
Remove utterly useless "specialability.txt"
2012-01-15 18:18:42 +01:00
data.h
Bump year.
2011-02-25 18:50:54 +01:00
design.cpp
Fix incorrect speed bars for vtol.
2012-02-10 17:15:33 +04:00
design.h
qtscript: No longer exposing the template system to the AI. Each droid
2011-12-29 17:13:04 +01:00
difficulty.cpp
Bump year.
2011-02-25 18:50:54 +01:00
difficulty.h
Change "typedef struct {...} Blah;" into "struct Blah {...};".
2011-02-25 21:30:13 +01:00
display.cpp
Set tooltips for AIs. Clean out some unused code.
2012-01-21 12:28:14 +01:00
display.h
Remove dead Pumpkin code related to cleaning up wreckage. There is no wreckage in the game.
2011-10-30 18:33:42 -04:00
display3d.cpp
Change new PIE modes to use flags instead of connectors.
2012-02-10 19:40:19 +01:00
display3d.h
qtscript: Added new event when owned objects are destroyed. Rules Script now
2012-01-14 19:39:54 +01:00
display3ddef.h
Bump year.
2011-02-25 18:50:54 +01:00
displaydef.h
Change "typedef struct {...} Blah;" into "struct Blah {...};".
2011-02-25 21:30:13 +01:00
drive.cpp
Simplify orders a bit.
2011-12-30 22:57:50 +01:00
drive.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
droid.cpp
Remove CB functionality from WSS droids - it was causing several bugs.
2012-01-29 14:20:37 +01:00
droid.h
Simplify incendary damage, fix incendary armour.
2012-01-27 18:36:53 +01:00
droiddef.h
Update secondary order in UI before synchronisation.
2012-01-29 13:42:07 +01:00
e3demo.cpp
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
e3demo.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
edit3d.cpp
Simplify validLocation.
2011-12-25 00:37:16 +01:00
edit3d.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
effects.cpp
Change new PIE modes to use flags instead of connectors.
2012-02-10 19:40:19 +01:00
effects.h
Create effects at the right time.
2011-12-28 14:57:09 +01:00
feature.cpp
Simplify incendary damage, fix incendary armour.
2012-01-27 18:36:53 +01:00
feature.h
Simplify incendary damage, fix incendary armour.
2012-01-27 18:36:53 +01:00
featuredef.h
Remove dead Pumpkin code related to cleaning up wreckage. There is no wreckage in the game.
2011-10-30 18:33:42 -04:00
fpath.cpp
Fix trucks trying to drive into completed buildings instead of towards the building site.
2012-01-27 23:29:08 +01:00
fpath.h
Only ignore buildings at pathfinding destination, not source.
2012-01-11 22:19:09 +01:00
frend.h
Add IMAGE_PLAYERN and IMAGE_PLAYERN_HI, to replace IMAGE_PLAYER* and IMAGE_PLAYER*_HI.
2011-03-18 19:18:49 +01:00
frontend.cpp
When people are kicked, don't lock them out from all other games.
2012-02-04 08:45:00 +01:00
frontend.h
Revert the new bsonlobby.
2012-01-08 23:10:26 +01:00
function.cpp
Store body size as an enum.
2011-12-22 13:25:42 +01:00
function.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
functiondef.h
Store body size as an enum.
2011-12-22 13:25:42 +01:00
game.cpp
Fix incorrect rounding 1% HP as 0 HP (indestructible features)
2012-02-10 22:05:44 +04:00
game.h
Remove unused 'validity key' code.
2011-07-04 22:10:58 +02:00
gateway.cpp
Handle corrupt savegames with bad gateway info more gracefully. Closes ticket:2974
2011-12-11 23:03:51 +01:00
gateway.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
geometry.cpp
Add early out for inQuad.
2011-12-02 17:48:00 +01:00
geometry.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
group.cpp
Silence valgrind warnings. Fix wrong parameter numbering for ununsed enumFeatures().
2011-12-12 22:04:12 +01:00
group.h
Slight cleanup in separate commit to reduce size of structure conversion patch.
2011-07-02 14:30:51 +02:00
hci.cpp
Make research button flash more consistently.
2012-02-07 18:15:40 +01:00
hci.h
Make research button flash more consistently.
2012-02-07 18:15:40 +01:00
ingameop.cpp
Rename the generic wzapp_c.h to wzapp.h.
2011-12-12 00:07:02 +01:00
ingameop.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
init.cpp
Make sure we do not start multiple AIs for each player when loading a game.
2012-02-04 20:36:19 +01:00
init.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
intdisplay.cpp
Eliminate quantisation errors from the button rotation rate.
2012-01-29 08:55:22 +01:00
intdisplay.h
Allow building on droids, but move the droids out of the way before building it.
2011-12-16 21:51:02 +01:00
intelmap.cpp
Output utf8 from research messages
2012-01-07 19:21:22 +01:00
intelmap.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
intfac.h
New icon for store/delete templates.
2011-12-19 00:52:12 +01:00
intimage.cpp
Remove old cursor code. Refs #2823 .
2011-07-14 23:10:35 +02:00
intimage.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
intorder.cpp
Update secondary order in UI before synchronisation.
2012-01-29 13:42:07 +01:00
intorder.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
keybind.cpp
qtscript: Added new event when owned objects are destroyed. Rules Script now
2012-01-14 19:39:54 +01:00
keybind.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
keyedit.cpp
Merge remote branch 'origin/master' into qt
2011-03-13 22:31:19 +01:00
keyedit.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
keymap.cpp
Remove some unused code, and misc cleanup.
2011-10-13 17:40:05 -04:00
keymap.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
level_lexer.lpp
Use automake's builtin lex/yacc handling.
2011-11-08 14:01:06 +01:00
levelint.h
Bump year.
2011-02-25 18:50:54 +01:00
levels.cpp
Make sure we do not start multiple AIs for each player when loading a game.
2012-02-04 20:36:19 +01:00
levels.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
lighting.cpp
Clean up calcDroidIllumination() - fix crash if called on an empty map. Fix possible unsigned underflow.
2011-09-11 11:49:41 -04:00
lighting.h
Set tooltips for AIs. Clean out some unused code.
2012-01-21 12:28:14 +01:00
loadsave.cpp
Split out WzConfig class from the rest of the Qt-backend-specific code.
2011-12-11 15:51:31 +01:00
loadsave.h
Simplify the load/save code a bit.
2011-04-10 14:28:09 +02:00
loop.cpp
Swap buffers after drawing instead of before.
2012-01-24 23:34:41 -05:00
loop.h
Remove unused global loopTileCount
2011-12-02 14:29:21 +01:00
main.cpp
Should fix indicator for loading, skirmish & MP screens. fixes ticket:3104
2012-02-03 21:13:55 -05:00
main.h
Redo mapmod support.
2011-07-31 23:12:22 +02:00
map.cpp
Remove --self-test command line option, as it was not maintained properly over a very long time.
2012-01-21 17:02:08 +01:00
map.h
Calculate exact intersection of projectiles and terrain.
2011-12-28 14:57:09 +01:00
mapdisplay.cpp
Simplify module model code, display correct module in blueprints.
2011-11-30 19:13:46 +01:00
mapdisplay.h
Bump year.
2011-02-25 18:50:54 +01:00
mapgrid.cpp
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
mapgrid.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
mechanics.cpp
Remove hard-coded limits on number of research items and their properties.
2011-12-02 14:29:21 +01:00
mechanics.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
message.cpp
Fix mac build broken by c6b5fdd
.
2012-01-08 00:28:17 -05:00
message.h
Only clean up the VIEWDATA relevant for the resource being destroyed.
2012-01-07 23:45:36 +01:00
messagedef.h
Only clean up the VIEWDATA relevant for the resource being destroyed.
2012-01-07 23:45:36 +01:00
miscimd.cpp
Reduce dependence on MAX_FACTORY.
2011-12-03 11:15:32 +01:00
miscimd.h
Reduce dependence on MAX_FACTORY.
2011-12-03 11:15:32 +01:00
mission.cpp
qtscript: Add some events related to missions.
2012-01-13 23:59:07 +01:00
mission.h
Clean out some duplicated code in old scripting system
2011-06-21 21:05:34 +02:00
missiondef.h
Save/restore psBlockMap and psAuxMap during missions, to prevent weird crashes at the end of missions.
2011-02-26 01:44:57 +01:00
modding.h
Revert the mapmod support.
2011-07-31 23:12:22 +02:00
move.cpp
Simplify incendary damage, fix incendary armour.
2012-01-27 18:36:53 +01:00
move.h
Remove DROID::sMove.ebit[XY], use gameTimeAdjustedAverage instead.
2011-12-17 18:21:52 +01:00
movedef.h
Remove DROID::sMove.ebit[XY], use gameTimeAdjustedAverage instead.
2011-12-17 18:21:52 +01:00
multibot.cpp
Update secondary order in UI before synchronisation.
2012-01-29 13:42:07 +01:00
multigifts.cpp
Fix desynch on offering an AI an alliance.
2012-02-04 16:12:45 +01:00
multigifts.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
multiint.cpp
Fix ticket:3137 - Nexus AIs loaded for javascript AIs
2012-02-08 22:44:16 +01:00
multiint.h
Fix ticket:3137 - Nexus AIs loaded for javascript AIs
2012-02-08 22:44:16 +01:00
multijoin.cpp
Change "System message" to "Server message" for the MOTD.
2012-02-07 18:42:34 +01:00
multijoin.h
Revert the new bsonlobby.
2012-01-08 23:10:26 +01:00
multilimit.cpp
Fix there being two functions called getStructureSize(), differing in return value only.
2011-09-02 12:10:50 +02:00
multilimit.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
multimenu.cpp
Make life easier for translators by using ngettext for plurals of 'player'. Closes ticket:2988
2011-12-18 15:04:25 +01:00
multimenu.h
Preview maps when hovering over them.
2011-12-04 11:09:48 +01:00
multiopt.cpp
Move template-related code to separate file.
2011-12-18 00:23:51 +01:00
multiplay.cpp
Allow PMs to player 8 and 9.
2012-02-08 13:58:24 +01:00
multiplay.h
Remove unused array bPlayerReadyGUI
2012-01-21 13:51:31 +01:00
multirecv.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
multistat.cpp
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
multistat.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
multistruct.cpp
qtscript: Add new event eventStructureReady() and function activateStructure()
2012-01-19 22:43:05 +01:00
multisync.cpp
Update secondary order in UI before synchronisation.
2012-01-29 13:42:07 +01:00
objectdef.h
Bump year.
2011-02-25 18:50:54 +01:00
objects.cpp
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
objects.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
objmem.cpp
qtscript: Do not call destroyed event twice for each object.
2012-01-18 22:23:36 +01:00
objmem.h
Add much faster version of getBaseObjFromId called getBaseObjFromData. Once all existing
2011-04-18 22:51:03 +02:00
oprint.cpp
Bump year.
2011-02-25 18:50:54 +01:00
oprint.h
Bump year.
2011-02-25 18:50:54 +01:00
order.cpp
Update secondary order in UI before synchronisation.
2012-01-29 13:42:07 +01:00
order.h
Update secondary order in UI before synchronisation.
2012-01-29 13:42:07 +01:00
orderdef.h
Explicitly allow queueing multiple modules.
2012-01-02 22:16:58 +01:00
pointtree.cpp
Add more informative link in pointtree comments.
2011-03-12 14:24:10 -05:00
pointtree.h
Bump year.
2011-02-25 18:50:54 +01:00
positiondef.h
Bump year.
2011-02-25 18:50:54 +01:00
power.cpp
power: Display power needed to start production in interface.
2011-11-07 21:10:37 +01:00
power.h
power: Display power needed to start production in interface.
2011-11-07 21:10:37 +01:00
projectile.cpp
Skip dead objects when applying splash and incendary damage.
2012-01-29 16:13:06 +01:00
projectile.h
Simplify incendary damage, fix incendary armour.
2012-01-27 18:36:53 +01:00
projectiledef.h
Do impact function immediately on impact.
2011-12-28 14:57:09 +01:00
qtscript.cpp
qtscript: Do not save c++ defined special variables to the savegame.
2012-02-04 23:07:20 +01:00
qtscript.h
qtscript: Send event if object is transferred between players, and
2012-01-25 22:58:04 +01:00
qtscriptfuncs.cpp
qtscript: enumBlips() isn't 3.2-only anymore.
2012-02-04 21:05:16 +01:00
qtscriptfuncs.h
qtscript: Assert that input to timer/queue/bind functions are quoted functions.
2012-01-12 19:00:58 +01:00
radar.cpp
Fix radar modes bug, where old radar mode 1 would not work properly due to new
2011-11-09 18:46:26 +01:00
radar.h
Fix radar modes bug, where old radar mode 1 would not work properly due to new
2011-11-09 18:46:26 +01:00
random.cpp
Bump year.
2011-02-25 18:50:54 +01:00
random.h
Bump year.
2011-02-25 18:50:54 +01:00
raycast.cpp
Simplify rayCast parameters, remove only call to fpathTileLOS, ignore blocking tiles on destination when raycasting.
2011-12-24 20:55:28 +01:00
raycast.h
Simplify rayCast parameters, remove only call to fpathTileLOS, ignore blocking tiles on destination when raycasting.
2011-12-24 20:55:28 +01:00
research.cpp
Make research button flash more consistently.
2012-02-07 18:15:40 +01:00
research.h
Fix bugs in qtscript research code. Add trigger for research done.
2011-12-26 23:42:40 +01:00
researchdef.h
Use a QMap for holding the VIEWDATA array. Reduces the code size a bit.
2012-01-07 20:46:23 +01:00
scores.cpp
Rename the generic wzapp_c.h to wzapp.h.
2011-12-12 00:07:02 +01:00
scores.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
scriptai.cpp
Simplify orders a bit.
2011-12-30 22:57:50 +01:00
scriptai.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
scriptcb.cpp
Fix broken CALL_*_SEEN.
2012-01-04 20:11:23 +01:00
scriptcb.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
scriptextern.cpp
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
scriptextern.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
scriptfuncs.cpp
Remove --self-test command line option, as it was not maintained properly over a very long time.
2012-01-21 17:02:08 +01:00
scriptfuncs.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
scriptobj.cpp
Simplify orders a bit.
2011-12-30 22:57:50 +01:00
scriptobj.h
This should fix the problems with scripts being broken due to different interpretations
2011-10-22 20:28:51 -04:00
scripttabs.cpp
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
scripttabs.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
scriptvals.cpp
Fix wzscript dead pointer cleanup.
2011-12-30 01:03:31 +01:00
scriptvals.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
scriptvals_lexer.lpp
Updates for the red headed stepsister.
2011-11-08 14:01:40 +01:00
scriptvals_parser.ypp
Temporary hack to fix T2/T3 for now. Basically just ignoring attempts to research
2012-01-14 23:44:29 +01:00
selection.cpp
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
selection.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
seqdisp.cpp
Change subtitle timing from frames to seconds.
2011-12-11 20:13:01 +01:00
seqdisp.h
Change subtitle timing from frames to seconds.
2011-12-11 20:13:01 +01:00
stats.cpp
Remove utterly useless "specialability.txt"
2012-01-15 18:18:42 +01:00
stats.h
Remove utterly useless "specialability.txt"
2012-01-15 18:18:42 +01:00
statsdef.h
Remove utterly useless "specialability.txt"
2012-01-15 18:18:42 +01:00
stringdef.h
Bump year.
2011-02-25 18:50:54 +01:00
structure.cpp
Make research button flash more consistently.
2012-02-07 18:15:40 +01:00
structure.h
Simplify incendary damage, fix incendary armour.
2012-01-27 18:36:53 +01:00
structuredef.h
Use Vector2i in blueprint and wall orientation stuff.
2012-01-01 18:30:11 +01:00
template.cpp
Always show droids in production, even if obsolete.
2012-02-06 14:37:22 +01:00
template.h
Allow scripts to control whether new designs are allowed. Default off.
2012-01-18 22:25:34 +01:00
terrain.cpp
Revert "Use a grayscale texture for lightmap."
2011-12-01 00:51:40 +01:00
terrain.h
Bump year.
2011-02-25 18:50:54 +01:00
text.cpp
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
text.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00
texture.cpp
Remove some unneeded code.
2011-12-11 18:12:21 +01:00
texture.h
Change "typedef struct {...} Blah;" into "struct Blah {...};".
2011-02-25 21:30:13 +01:00
transporter.cpp
qtscript: Add some events related to missions.
2012-01-13 23:59:07 +01:00
transporter.h
Allow unloading single droids from transporters again.
2011-11-18 12:54:30 +01:00
version.cpp
Show the backend we are using in the version string and also in the crash report file.
2012-01-08 23:58:50 +01:00
version.h
Replace svn with vcs.
2011-03-06 19:23:33 +01:00
visibility.cpp
Simplify orders a bit.
2011-12-30 22:57:50 +01:00
visibility.h
Add support for ECM jammers. ECM jammers will significantly shorten the range
2011-10-16 15:01:58 -04:00
warcam.cpp
Fix scrolling at ridiculously high framerates.
2012-01-11 17:50:21 +01:00
warcam.h
Don't use offset player view structure.
2011-04-30 16:50:13 +00:00
warzoneconfig.cpp
Remove fog options in favour of a combined explored/seen mode, where unexplored is
2011-10-20 21:04:50 -04:00
warzoneconfig.h
Remove fog options in favour of a combined explored/seen mode, where unexplored is
2011-10-20 21:04:50 -04:00
wavecast.cpp
Bump year.
2011-02-25 18:50:54 +01:00
wavecast.h
Change "typedef struct {...} Blah;" into "struct Blah {...};".
2011-02-25 21:30:13 +01:00
weapondef.h
Make recoil animation smooth, and match firing times.
2011-12-28 14:57:09 +01:00
wrappers.cpp
Fix more loading screen flickering.
2012-01-26 12:11:50 -05:00
wrappers.h
fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\|
2011-03-13 12:32:24 +01:00