Set tooltips for AIs. Clean out some unused code.
parent
319b2b7c28
commit
c0cb30b3ac
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@ -2,3 +2,4 @@
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name = "Nexus"
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vlo = nexus.vlo
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slo = nexus.slo
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tip = "Default AI"
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@ -1,3 +1,4 @@
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[AI]
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name = "Semperfi JS"
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js = semperfi.js
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tip = "Testing AI"
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@ -2,4 +2,4 @@
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name = "Semperfi"
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vlo = semperfi.vlo
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slo = semperfi.slo
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#js = semperfi.js
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tip = "Experimental AI"
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@ -48,7 +48,6 @@
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#include "lib/sound/audio_id.h"
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#include "radar.h"
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#include "miscimd.h"
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#include "lighting.h"
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#include "lib/framework/math_ext.h"
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#include "console.h"
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#include "order.h"
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@ -65,7 +65,6 @@
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#include "scores.h"
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#include "anim_id.h"
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#include "design.h"
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#include "lighting.h"
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#include "component.h"
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#include "radar.h"
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#include "cmddroid.h"
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@ -38,7 +38,6 @@
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#include "mission.h"
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#include "levelint.h"
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#include "game.h"
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#include "lighting.h"
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#include "lib/ivis_opengl/piestate.h"
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#include "data.h"
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#include "lib/ivis_opengl/ivi.h"
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@ -52,13 +52,10 @@ extern void setTheSun(Vector3f newSun);
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extern Vector3f getTheSun(void);
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extern void processLight(LIGHT *psLight);
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//extern void initLighting( void );
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extern void initLighting(UDWORD x1, UDWORD y1, UDWORD x2, UDWORD y2);
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extern void lightValueForTile(UDWORD tileX, UDWORD tileY);
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extern void doBuildingLights( void );
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extern void UpdateFogDistance(float distance);
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extern void calcDroidIllumination(DROID *psDroid);
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//darkens down the tiles that are outside the scroll limits
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extern void setScrollLimitLighting(void);
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#endif // __INCLUDED_SRC_LIGHTNING_H__
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@ -36,7 +36,6 @@
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#include "hci.h"
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#include "projectile.h"
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#include "display3d.h"
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#include "lighting.h"
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#include "game.h"
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#include "texture.h"
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#include "advvis.h"
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