Set tooltips for AIs. Clean out some unused code.

master
Per Inge Mathisen 2012-01-21 12:28:14 +01:00
parent 319b2b7c28
commit c0cb30b3ac
8 changed files with 3 additions and 8 deletions

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@ -2,3 +2,4 @@
name = "Nexus"
vlo = nexus.vlo
slo = nexus.slo
tip = "Default AI"

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@ -1,3 +1,4 @@
[AI]
name = "Semperfi JS"
js = semperfi.js
tip = "Testing AI"

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@ -2,4 +2,4 @@
name = "Semperfi"
vlo = semperfi.vlo
slo = semperfi.slo
#js = semperfi.js
tip = "Experimental AI"

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@ -48,7 +48,6 @@
#include "lib/sound/audio_id.h"
#include "radar.h"
#include "miscimd.h"
#include "lighting.h"
#include "lib/framework/math_ext.h"
#include "console.h"
#include "order.h"

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@ -65,7 +65,6 @@
#include "scores.h"
#include "anim_id.h"
#include "design.h"
#include "lighting.h"
#include "component.h"
#include "radar.h"
#include "cmddroid.h"

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@ -38,7 +38,6 @@
#include "mission.h"
#include "levelint.h"
#include "game.h"
#include "lighting.h"
#include "lib/ivis_opengl/piestate.h"
#include "data.h"
#include "lib/ivis_opengl/ivi.h"

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@ -52,13 +52,10 @@ extern void setTheSun(Vector3f newSun);
extern Vector3f getTheSun(void);
extern void processLight(LIGHT *psLight);
//extern void initLighting( void );
extern void initLighting(UDWORD x1, UDWORD y1, UDWORD x2, UDWORD y2);
extern void lightValueForTile(UDWORD tileX, UDWORD tileY);
extern void doBuildingLights( void );
extern void UpdateFogDistance(float distance);
extern void calcDroidIllumination(DROID *psDroid);
//darkens down the tiles that are outside the scroll limits
extern void setScrollLimitLighting(void);
#endif // __INCLUDED_SRC_LIGHTNING_H__

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@ -36,7 +36,6 @@
#include "hci.h"
#include "projectile.h"
#include "display3d.h"
#include "lighting.h"
#include "game.h"
#include "texture.h"
#include "advvis.h"