..
Makefile.am
* Add version.[ch]
2007-11-05 02:31:09 +00:00
Makefile.raw
* Add version.[ch]
2007-11-05 02:31:09 +00:00
action.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
action.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
advvis.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
advvis.h
Rename a few files for consistent naming. base.h -> basedef.h.
2007-07-12 19:56:16 +00:00
ai.c
Sprinkle a few asserts
2007-10-27 23:49:41 +00:00
ai.h
Make commanders a more valuable target, since commanders are more useful now.
2007-08-08 11:49:13 +00:00
aiexperience.c
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
2007-10-27 14:35:35 +00:00
aiexperience.h
Make AIs being able to save visibility state of the map (for of war) and restore it on game start up.
2007-10-17 13:57:17 +00:00
anim_id.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
arrow.c
Some more heap abolishing:
2007-06-04 22:02:05 +00:00
arrow.h
Remove dead code from mapdisplay.c and clean up the function declarations in
2007-03-16 22:45:30 +00:00
astar.c
* Replace a large mount of "<< TILE_SHIFT" and ">> TILE_SHIFT" usage with world_coord and map_coord respectively
2007-09-28 16:51:15 +00:00
astar.h
- Constification
2007-06-02 23:01:29 +00:00
atmos.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
atmos.h
- Replaced various vectors with Vector3i and Vector3f (idea by Watermelon)
2007-03-16 16:20:16 +00:00
aud.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
basedef.h
Add new function isDead(BASE_OBJECT*) which checks if an object is dead or in
2007-08-11 09:31:16 +00:00
bridge.c
Remove Win32 specific min/max, replace by MIN/MAX from macros.h
2007-06-19 17:09:30 +00:00
bridge.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
bucket3d.c
Now that we draw water in a separate pass, we can reduce the number of state changes a lot.
2007-11-04 13:26:04 +00:00
bucket3d.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
cdspan.c
* Const correctness char* -> const char*
2007-06-19 16:28:29 +00:00
cdspan.h
* Const correctness char* -> const char*
2007-06-19 16:28:29 +00:00
cheat.c
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
2007-10-27 14:35:35 +00:00
cheat.h
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
2007-10-27 14:35:35 +00:00
clparse.c
* Add version.[ch]
2007-11-05 02:31:09 +00:00
clparse.h
Splint found mistakes.
2007-05-19 23:01:56 +00:00
cluster.c
* Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE')
2007-06-14 20:59:04 +00:00
cluster.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
cmddroid.c
Replace magic numbers scattered around the code by defines.
2007-07-19 19:17:00 +00:00
cmddroid.h
Add a slight droid experience bonus to evade enemy fire.
2007-08-02 20:55:55 +00:00
cmddroiddef.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
combat.c
Fix bad macro names.
2007-08-03 18:01:52 +00:00
combat.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
component.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
component.h
Clean up component.c and remove two unused key mappings
2007-10-24 21:15:54 +00:00
configuration.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
configuration.h
Remove last "gamespy" related code, and stop reloading the config file
2007-02-24 20:46:17 +00:00
console.c
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
2007-10-27 14:35:35 +00:00
console.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
data.c
* Replace a lot of strncat(dst, src, sizeof(dst) - strlen(dst) - 1) calls with the less bloated strlcat(dst, src, sizeof(dst)) form
2007-10-27 15:47:17 +00:00
data.h
Revisit data loading (image/texture related) and remove unecessary fVertex pietype.
2007-07-25 22:37:48 +00:00
deliverance.h
Remove an unused define UNITS_PER_PLAYER
2007-04-10 17:41:48 +00:00
design.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
design.h
Code cleanup. There should be no behaviour changes.
2007-05-23 18:43:22 +00:00
difficulty.c
Code cleanup. There should be no behaviour changes.
2007-05-23 18:43:22 +00:00
difficulty.h
FRACT->float,[if]SQRT->sqrtf
2007-05-19 21:32:19 +00:00
display.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
display.h
Rename a few files for consistent naming. base.h -> basedef.h.
2007-07-12 19:56:16 +00:00
display3d.c
- Move definitions of special tiles together in display3d.c (Water, riverbed, passable rubbles, unpassable rubbles)
2007-11-04 17:00:28 +00:00
display3d.h
- Move definitions of special tiles together in display3d.c (Water, riverbed, passable rubbles, unpassable rubbles)
2007-11-04 17:00:28 +00:00
display3ddef.h
- Remove unused function drawTexturedTile
2007-04-28 13:53:41 +00:00
displaydef.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
drive.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
drive.h
Clean up drive code, and add missing header guard.
2007-07-14 19:09:44 +00:00
droid.c
Remove unused globals
2007-11-04 15:04:43 +00:00
droid.h
Add some ugly debug code to help track down dangling object references.
2007-10-28 21:47:52 +00:00
droiddef.h
Add some ugly debug code to help track down dangling object references.
2007-10-28 21:47:52 +00:00
e3demo.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
e3demo.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
edit3d.c
Patch by Gerard Krol:
2007-02-10 16:39:39 +00:00
edit3d.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
effects.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
effects.h
* Modify readFXData to work on a filename instead of a PHYSFS_file handle
2007-08-18 14:19:21 +00:00
environ.c
Clean out dead code. Allow keymap function table to contain NULL entries for removed
2007-11-04 22:51:37 +00:00
environ.h
Clean out dead code. Allow keymap function table to contain NULL entries for removed
2007-11-04 22:51:37 +00:00
feature.c
- Move definitions of special tiles together in display3d.c (Water, riverbed, passable rubbles, unpassable rubbles)
2007-11-04 17:00:28 +00:00
feature.h
- Move definitions of special tiles together in display3d.c (Water, riverbed, passable rubbles, unpassable rubbles)
2007-11-04 17:00:28 +00:00
featuredef.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
findpath.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
findpath.h
Remove a ton of unused movement code
2007-07-14 11:25:08 +00:00
formation.c
* Replace a large mount of "<< TILE_SHIFT" and ">> TILE_SHIFT" usage with world_coord and map_coord respectively
2007-09-28 16:51:15 +00:00
formation.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
formationdef.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
fpath.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
fpath.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
frend.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
frontend.c
* Add version.[ch]
2007-11-05 02:31:09 +00:00
frontend.h
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
2007-10-27 14:35:35 +00:00
function.c
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
2007-10-27 14:35:35 +00:00
function.h
+ const, - unused
2007-06-03 13:46:50 +00:00
functiondef.h
Remove unused HASH_NAMES code.
2007-03-16 18:47:07 +00:00
game.c
* Replace a large amount of strncpy() calls with the safer strlcpy()
2007-10-27 16:18:52 +00:00
game.h
* Fix bug #9806
2007-08-19 17:58:01 +00:00
gateway.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
gateway.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
gatewaydef.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
gatewayroute.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
gatewayroute.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
gatewaysup.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
geometry.c
- Constification
2007-06-02 23:01:29 +00:00
geometry.h
- Constification
2007-06-02 23:01:29 +00:00
group.c
Fix memory leak when more groups are created than released. See patch #826
2007-11-03 17:31:11 +00:00
group.h
Fix memory leak when more groups are created than released. See patch #826
2007-11-03 17:31:11 +00:00
hci.c
Remove unused globals
2007-11-04 15:04:43 +00:00
hci.h
* Add font rendering and UTF-8 support through usage of QuesoGLC (an OpenGLC implementation);
2007-10-01 19:45:49 +00:00
ingameop.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
ingameop.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
init.c
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
2007-10-27 14:35:35 +00:00
init.h
Increase file load buffer size to 4MB.
2007-08-21 21:55:09 +00:00
intdisplay.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
intdisplay.h
* Task #5192 : Audit some files for failure to set global pointers to NULL after having called free(global pointer)
2007-06-14 18:22:57 +00:00
intelmap.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
intelmap.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
intfac.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
intimage.c
* Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin
2007-09-24 18:16:10 +00:00
intimage.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
intorder.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
intorder.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
keybind.c
Clean out dead code. Allow keymap function table to contain NULL entries for removed
2007-11-04 22:51:37 +00:00
keybind.h
More cleanup of globals
2007-11-04 15:52:34 +00:00
keyedit.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
keyedit.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
keymap.c
Clean out dead code. Allow keymap function table to contain NULL entries for removed
2007-11-04 22:51:37 +00:00
keymap.h
Fix compile warning. Remove unused bit field defines.
2007-05-29 15:47:56 +00:00
level_lexer.l
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
2007-10-27 14:35:35 +00:00
levelint.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
levels.c
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
2007-10-27 14:35:35 +00:00
levels.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
lighting.c
Clean out dead code. Allow keymap function table to contain NULL entries for removed
2007-11-04 22:51:37 +00:00
lighting.h
Repair the experimental moving shadows code. It remains disabled, however.
2007-05-26 21:51:57 +00:00
loadsave.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
loadsave.h
* remove internal forward declarations of functions already declared in the header
2007-04-09 22:09:27 +00:00
loop.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
loop.h
- pie_MAX_POINTS became pie_MAX_VERTICES and was increased to 768 from 512. (Grim's request.)
2007-07-11 21:09:40 +00:00
main.c
* Add version.[ch]
2007-11-05 02:31:09 +00:00
main.h
* Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin
2007-09-24 18:16:10 +00:00
map.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
map.h
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
mapdisplay.c
Remove the unused 2D map editing code. We are never going there... Notice
2007-06-14 20:49:55 +00:00
mapdisplay.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
mapgrid.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2489 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-28 17:39:33 +00:00
mapgrid.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
mechanics.c
More globals free() auditing
2007-06-12 18:58:14 +00:00
mechanics.h
Prune some dead code
2007-04-01 18:22:27 +00:00
message.c
Fix use of pointer to byte in a format requiring a pointer to int.
2007-10-29 20:06:01 +00:00
message.h
+ const, - unused
2007-06-03 13:46:50 +00:00
messagedef.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
miscimd.c
* Fix some signed vs unsigned comparisons
2007-04-23 22:08:53 +00:00
miscimd.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
mission.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
mission.h
Fix type punning of pointers in missionGetTransporterExit
2007-10-29 19:44:36 +00:00
missiondef.h
* Fix readFXData to mark all the EFFECTs it loads as active
2007-08-18 21:37:37 +00:00
modding.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
move.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
move.h
Another small cleanup to movement code
2007-07-13 21:33:12 +00:00
movedef.h
Remove a ton of unused movement code
2007-07-14 11:25:08 +00:00
multibot.c
* Replace a lot of strncat(dst, src, sizeof(dst) - strlen(dst) - 1) calls with the less bloated strlcat(dst, src, sizeof(dst)) form
2007-10-27 15:47:17 +00:00
multigifts.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
multigifts.h
Remove unused "death match" game mode code.
2007-07-21 15:52:33 +00:00
multiint.c
* Replace a lot of strncat(dst, src, sizeof(dst) - strlen(dst) - 1) calls with the less bloated strlcat(dst, src, sizeof(dst)) form
2007-10-27 15:47:17 +00:00
multiint.h
Remove force editor. Nice widget, but nobody knew what to do with it.
2007-07-21 17:22:30 +00:00
multijoin.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
multijoin.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
multilimit.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
multilimit.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
multimenu.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
multimenu.h
modify addMultiRequest:
2007-06-26 13:43:35 +00:00
multiopt.c
* Replace a lot of strncat(dst, src, sizeof(dst) - strlen(dst) - 1) calls with the less bloated strlcat(dst, src, sizeof(dst)) form
2007-10-27 15:47:17 +00:00
multiplay.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
multiplay.h
* Fix readFXData to mark all the EFFECTs it loads as active
2007-08-18 21:37:37 +00:00
multirecv.h
Remove unused packet vtolrearm
2007-07-15 13:08:59 +00:00
multistat.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
multistat.h
Remove force editor. Nice widget, but nobody knew what to do with it.
2007-07-21 17:22:30 +00:00
multistruct.c
* Replace the last of "<< TILE_SHIFT" and ">> TILE_SHIFT" usage with world_coord and map_coord respectively
2007-09-28 19:25:21 +00:00
multisync.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
objectdef.h
Rename a few files for consistent naming. base.h -> basedef.h.
2007-07-12 19:56:16 +00:00
objects.c
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
objects.h
Eliminate bullet.h
2007-07-12 19:21:16 +00:00
objmem.c
Add some ugly debug code to help track down dangling object references.
2007-10-28 21:47:52 +00:00
objmem.h
Add new function isDead(BASE_OBJECT*) which checks if an object is dead or in
2007-08-11 09:31:16 +00:00
oprint.c
Make sure projectiles are not assigned to dead targets. Some cleanup.
2007-07-13 17:36:31 +00:00
oprint.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
optimisepath.c
Remove a ton of unused movement code
2007-07-14 11:25:08 +00:00
optimisepath.h
Remove a ton of unused movement code
2007-07-14 11:25:08 +00:00
order.c
Fix crash where rearming VTOL would try to set a dead target.
2007-10-27 23:45:13 +00:00
order.h
Implement the bulk API changes required for reference counting. Also fix some
2007-07-01 12:27:25 +00:00
orderdef.h
* Fix readFXData to mark all the EFFECTs it loads as active
2007-08-18 21:37:37 +00:00
player.c
* Replace the last of "<< TILE_SHIFT" and ">> TILE_SHIFT" usage with world_coord and map_coord respectively
2007-09-28 19:25:21 +00:00
player.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
power.c
Implement the bulk API changes required for reference counting. Also fix some
2007-07-01 12:27:25 +00:00
power.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
projectile.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
projectile.h
Make sure projectiles are not assigned to dead targets. Some cleanup.
2007-07-13 17:36:31 +00:00
projectiledef.h
Fix projectile crash. Iteration became screwed up sometimes when a projectile
2007-07-13 20:55:50 +00:00
radar.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
radar.h
Get radar colours from radar text files instead of samples of the terrain tiles.
2007-07-31 13:02:31 +00:00
raycast.c
* Replace the last of "<< TILE_SHIFT" and ">> TILE_SHIFT" usage with world_coord and map_coord respectively
2007-09-28 19:25:21 +00:00
raycast.h
Unify the several different definitions of pi in the codebase. Now we use the
2007-01-24 19:42:20 +00:00
research.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
research.h
Scripting engine update:
2007-09-29 15:04:25 +00:00
researchdef.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
resource.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
scores.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
scores.h
* Modify writeScoreData and readScoreData to directly work on files rather than intermediate in-memory buffers
2007-08-18 15:09:47 +00:00
scriptai.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
scriptai.h
Scripting Engine:
2007-07-19 19:28:25 +00:00
scriptcb.c
Scripting engine update:
2007-09-29 15:04:25 +00:00
scriptcb.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
scriptextern.c
* Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin
2007-09-24 18:16:10 +00:00
scriptextern.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
scriptfuncs.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
scriptfuncs.h
Scripting engine update:
2007-09-29 15:04:25 +00:00
scriptobj.c
Scripting Engine:
2007-07-19 19:28:25 +00:00
scriptobj.h
Scripting Engine:
2007-07-19 19:28:25 +00:00
scripttabs.c
Scripting engine update:
2007-09-29 15:04:25 +00:00
scripttabs.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
scriptvals.c
Add new function isDead(BASE_OBJECT*) which checks if an object is dead or in
2007-08-11 09:31:16 +00:00
scriptvals.h
* Load SCRIPTVAL files (*.vlo) directly from their files rather than an intermediate memory buffer
2007-10-05 18:16:02 +00:00
scriptvals_lexer.l
* Load SCRIPTVAL files (*.vlo) directly from their files rather than an intermediate memory buffer
2007-10-05 18:16:02 +00:00
scriptvals_parser.y
* Load SCRIPTVAL files (*.vlo) directly from their files rather than an intermediate memory buffer
2007-10-05 18:16:02 +00:00
selection.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
selection.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
seqdisp.c
* Add font rendering and UTF-8 support through usage of QuesoGLC (an OpenGLC implementation);
2007-10-01 19:45:49 +00:00
seqdisp.h
Make some more char* -> const char*
2007-04-13 15:11:03 +00:00
stats.c
* Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin
2007-09-24 18:16:10 +00:00
stats.h
Remove unused POWER_STATS
2007-07-22 13:22:01 +00:00
statsdef.h
Remove unused POWER_STATS
2007-07-22 13:22:01 +00:00
structure.c
macro TERRAIN_TYPE -> function terrainType
2007-11-03 18:48:47 +00:00
structure.h
Add some ugly debug code to help track down dangling object references.
2007-10-28 21:47:52 +00:00
structuredef.h
Add some ugly debug code to help track down dangling object references.
2007-10-28 21:47:52 +00:00
target.c
Missed one include somehow in the commit
2007-07-12 19:57:09 +00:00
target.h
Clean up src/target.c
2007-06-19 16:27:10 +00:00
text.c
strings.txt removal by Martin Koller.
2007-07-16 17:44:42 +00:00
text.h
strings.txt removal by Martin Koller.
2007-07-16 17:44:42 +00:00
texture.c
* Replace a lot of strncat(dst, src, sizeof(dst) - strlen(dst) - 1) calls with the less bloated strlcat(dst, src, sizeof(dst)) form
2007-10-27 15:47:17 +00:00
texture.h
Remove unused code and resource parameter
2007-07-27 17:30:44 +00:00
transporter.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
transporter.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00
version.c
* Add version.[ch]
2007-11-05 02:31:09 +00:00
version.h
* Add version.[ch]
2007-11-05 02:31:09 +00:00
visibility.c
Complete the implementation of ECM (Electronic Counter Measures) in the code.
2007-11-03 20:22:40 +00:00
visibility.h
Forward port more cleanups from reference count work. Add warning about pointer
2007-06-21 21:23:59 +00:00
warcam.c
Fix use of uninitialized variables.
2007-10-26 22:33:55 +00:00
warcam.h
Remove dead code in warcam.c and make camera global static.
2007-10-23 15:07:44 +00:00
warzoneconfig.c
Remove undocumented --noTranslucent commandline option
2007-11-04 14:48:20 +00:00
warzoneconfig.h
Remove undocumented --noTranslucent commandline option
2007-11-04 14:48:20 +00:00
weapondef.h
Rename a few files for consistent naming. base.h -> basedef.h.
2007-07-12 19:56:16 +00:00
wrappers.c
remove the text.h include from a lot of files
2007-11-03 17:49:53 +00:00
wrappers.h
Add GPL notices to all sourcecode files.
2007-01-15 20:09:25 +00:00