/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2007 Warzone Resurrection Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef __INCLUDED_SRC_MAPDISPLAY_H__ #define __INCLUDED_SRC_MAPDISPLAY_H__ #include "lib/ivis_common/pietypes.h" #define BUFFER_GRIDX 22 #define BUFFER_GRIDY 22 /*Flag to switch code for bucket sorting in renderFeatures etc for the renderMapToBuffer code */ /*This is no longer used but may be useful for testing so I've left it in - maybe get rid of it eventually? - AB 1/4/98*/ extern BOOL doBucket; extern BOOL godMode; // The surface to render Message information into for the Intelligence Screen extern iSurface *mapSurface; /* renders up to two IMDs into the surface - used by message display in Intelligence Map */ extern void renderIMDToBuffer(iSurface *pSurface, iIMDShape *pIMD, iIMDShape *pIMD2, UDWORD WindowX,UDWORD WindowY, UDWORD OriginX,UDWORD OriginY); extern void renderResearchToBuffer(RESEARCH *psResearch, UDWORD OriginX, UDWORD OriginY); #endif // __INCLUDED_SRC_MAPDISPLAY_H__