warzone2100/src/mapdisplay.h

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_MAPDISPLAY_H__
#define __INCLUDED_SRC_MAPDISPLAY_H__
#include "lib/ivis_common/pietypes.h"
#define BUFFER_GRIDX 22
#define BUFFER_GRIDY 22
/*Flag to switch code for bucket sorting in renderFeatures etc
for the renderMapToBuffer code */
/*This is no longer used but may be useful for testing so I've left it in - maybe
get rid of it eventually? - AB 1/4/98*/
extern BOOL doBucket;
extern BOOL godMode;
// The surface to render Message information into for the Intelligence Screen
extern iSurface *mapSurface;
/* renders up to two IMDs into the surface - used by message display in Intelligence Map */
extern void renderIMDToBuffer(iSurface *pSurface, iIMDShape *pIMD,
iIMDShape *pIMD2, UDWORD WindowX,UDWORD WindowY,
UDWORD OriginX,UDWORD OriginY);
extern void renderResearchToBuffer(RESEARCH *psResearch,
UDWORD OriginX, UDWORD OriginY);
#endif // __INCLUDED_SRC_MAPDISPLAY_H__