.. |
Makefile.am
|
Add a new bison/yacc parser: level_parser.y:
|
2008-04-28 00:04:40 +00:00 |
Makefile.raw
|
Add a new bison/yacc parser: level_parser.y:
|
2008-04-28 00:04:40 +00:00 |
action.c
|
Make repair facilities that are close to each other share the workload
|
2008-04-28 19:06:21 +00:00 |
action.h
|
Do not assert with invalid position if a droid tries to build where it
|
2008-04-15 16:55:44 +00:00 |
advvis.c
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
advvis.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
ai.c
|
- units get effectiveness boost (equal to the promotion to the next rank) just by being assigned to a commander
|
2008-04-15 15:15:19 +00:00 |
ai.h
|
Give enemy weapon droids more priority when looking for a target.
|
2008-04-21 19:58:14 +00:00 |
aiexperience.c
|
Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also.
|
2008-04-30 17:26:38 +00:00 |
aiexperience.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
anim_id.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
astar.c
|
Add path-finding test and measurement to selftest.
|
2008-05-02 21:06:39 +00:00 |
astar.h
|
Double the longest possible path that can be generated at once.
|
2008-04-26 16:00:53 +00:00 |
atmos.c
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
atmos.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
aud.c
|
Simplify function audio_ObjectDead():
|
2008-04-22 00:59:18 +00:00 |
basedef.h
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
bridge.c
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
bridge.h
|
* Remove whitespace from the end of lines
|
2008-03-29 13:27:54 +00:00 |
bucket3d.c
|
Add more doxygen markup, especially for widget code.
|
2008-04-24 17:06:25 +00:00 |
bucket3d.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
cheat.c
|
Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also.
|
2008-04-30 17:26:38 +00:00 |
cheat.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
clparse.c
|
Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also.
|
2008-04-30 17:26:38 +00:00 |
clparse.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
cluster.c
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
cluster.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
cmddroid.c
|
* Delete unused and empty function StartTacticalScroll()
|
2008-04-20 17:17:50 +00:00 |
cmddroid.h
|
- units get effectiveness boost (equal to the promotion to the next rank) just by being assigned to a commander
|
2008-04-15 15:15:19 +00:00 |
cmddroiddef.h
|
* #include droiddef.h in cmddroiddef.h as we use some of its contents there
|
2008-01-30 21:09:55 +00:00 |
combat.c
|
-don't apply game difficulty setting during multiplayer games, since it can negatively affect syncing.
|
2008-04-14 15:48:56 +00:00 |
combat.h
|
* Remove whitespace from the end of lines
|
2008-03-29 13:27:54 +00:00 |
component.c
|
* Delete unused and empty function StartTacticalScroll()
|
2008-04-20 17:17:50 +00:00 |
component.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
configuration.c
|
Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also.
|
2008-04-30 17:26:38 +00:00 |
configuration.h
|
Get rid of an unnecessary extern.
|
2008-04-12 15:13:58 +00:00 |
console.c
|
Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also.
|
2008-04-30 17:26:38 +00:00 |
console.h
|
Console will always show text messages using correct colors, even if console is dropped and alliances change.
|
2008-03-30 17:59:13 +00:00 |
data.c
|
Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also.
|
2008-04-30 17:26:38 +00:00 |
data.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
design.c
|
Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also.
|
2008-04-30 17:26:38 +00:00 |
design.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
difficulty.c
|
Add some more doxygen comments.
|
2008-02-16 13:05:34 +00:00 |
difficulty.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
display.c
|
Holding down SHIFT while giving unit an order doesn't queue a waypoint anymore (holding down CTRL still does this), instead it gives a unit a scout command instead of a move command. This will make a unit stop when it encounters an enemy on its way to the destination.
|
2008-04-25 19:11:51 +00:00 |
display.h
|
Merge in mostly cosmetic pieces of patch #969: Rewritten minimap code
|
2008-04-24 20:32:24 +00:00 |
display3d.c
|
Merge in mostly cosmetic pieces of patch #969: Rewritten minimap code
|
2008-04-24 20:32:24 +00:00 |
display3d.h
|
Merge in mostly cosmetic pieces of patch #969: Rewritten minimap code
|
2008-04-24 20:32:24 +00:00 |
display3ddef.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
displaydef.h
|
* Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT
|
2008-01-30 15:19:02 +00:00 |
drive.c
|
Don't include fpath.h if it isn't necessary
|
2008-04-15 21:41:47 +00:00 |
drive.h
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
droid.c
|
Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also.
|
2008-04-30 17:26:38 +00:00 |
droid.h
|
Const correctness
|
2008-04-15 23:08:38 +00:00 |
droiddef.h
|
Use the unique, untranslated pName to identify templates, not anything else. (This would create trouble with translations.) Fixes bug #11345.
|
2008-03-23 13:17:30 +00:00 |
e3demo.c
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
e3demo.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
edit3d.c
|
Add backend support for multiple brush sizes for internal map editor.
|
2008-04-21 17:14:13 +00:00 |
edit3d.h
|
Add backend support for multiple brush sizes for internal map editor.
|
2008-04-21 17:14:13 +00:00 |
effects.c
|
Fix bug #11586: crash when reaching transport destination in mission beta 7
|
2008-04-28 16:35:37 +00:00 |
effects.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
environ.c
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
environ.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
feature.c
|
Remove zones and gateway routing. Also remove optimization of path steps by
|
2008-04-15 20:52:53 +00:00 |
feature.h
|
Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings.
|
2008-03-28 23:28:44 +00:00 |
featuredef.h
|
Generalize the damage function and move some common variables between the various
|
2008-03-11 17:47:24 +00:00 |
formation.c
|
* Make function formationFind() return the formation it found (and NULL if none found rather than false) instead of writing it into an output parameter
|
2008-04-20 23:42:59 +00:00 |
formation.h
|
* Make function formationFind() return the formation it found (and NULL if none found rather than false) instead of writing it into an output parameter
|
2008-04-20 23:42:59 +00:00 |
formationdef.h
|
* Formations work purely, and only with DROIDs, so rather than casting back and forth to BASE_OBJECT* pointers, just stick to using DROID* pointers only
|
2008-04-16 00:01:41 +00:00 |
fpath.c
|
Vastly simplify fpathGatewayRoute
|
2008-05-02 19:03:10 +00:00 |
fpath.h
|
* Put fpathUpdate() in the Doxygen documentation group `pathfinding`
|
2008-04-21 09:18:37 +00:00 |
frend.h
|
Get rid of all references to the 'OK' button that used to start a multiplayer game.
|
2008-05-01 12:52:24 +00:00 |
frontend.c
|
* Delete unused and empty function StartTacticalScroll()
|
2008-04-20 17:17:50 +00:00 |
frontend.h
|
patch #1018: Experimental language selection menu option.
|
2008-03-22 18:30:08 +00:00 |
function.c
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
function.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
functiondef.h
|
Add some more doxygen comments.
|
2008-02-16 13:05:34 +00:00 |
game.c
|
Remove unused aMapLinePoints global.
|
2008-05-02 21:10:08 +00:00 |
game.h
|
Fix problems caused by beacon code. This should fix bug #11005 and bug #11373.
|
2008-04-24 20:02:02 +00:00 |
gateway.c
|
Don't include fpath.h if it isn't necessary
|
2008-04-15 21:41:47 +00:00 |
gateway.h
|
Remove zones and gateway routing. Also remove optimization of path steps by
|
2008-04-15 20:52:53 +00:00 |
gatewaydef.h
|
* Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT
|
2008-01-30 15:19:02 +00:00 |
geometry.c
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
geometry.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
group.c
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
group.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
hci.c
|
Add basic map saving to in-game editor. Not yet useful for real world stuff.
|
2008-04-24 19:49:43 +00:00 |
hci.h
|
* Remove whitespace from the end of lines
|
2008-03-29 13:27:54 +00:00 |
ingameop.c
|
If software cursors are turned on, also use them for in-game menues, to avoid cursor
|
2008-04-09 20:48:50 +00:00 |
ingameop.h
|
INTINGAMEOP_.* apparently enumerates values, so lets make it an enum!
|
2008-04-12 15:07:24 +00:00 |
init.c
|
Scripting engine:
|
2008-04-30 15:44:04 +00:00 |
init.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
intdisplay.c
|
* Don't "Guarantee nul-termination" after snprintf as snprintf does that itself already (per the C99 spec)
|
2008-04-26 14:21:41 +00:00 |
intdisplay.h
|
Merge in mostly cosmetic pieces of patch #969: Rewritten minimap code
|
2008-04-24 20:32:24 +00:00 |
intelmap.c
|
* Delete unused and empty function StartTacticalScroll()
|
2008-04-20 17:17:50 +00:00 |
intelmap.h
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
intfac.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
intimage.c
|
Add in support for coloured mouse cursors:
|
2008-03-30 15:44:50 +00:00 |
intimage.h
|
Clean up GUI frame drawing and port it to PIELIGHT.
|
2008-01-21 16:57:00 +00:00 |
intorder.c
|
Make currentGameFrame static
|
2008-04-13 09:41:48 +00:00 |
intorder.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
keybind.c
|
Merge in mostly cosmetic pieces of patch #969: Rewritten minimap code
|
2008-04-24 20:32:24 +00:00 |
keybind.h
|
Merge in mostly cosmetic pieces of patch #969: Rewritten minimap code
|
2008-04-24 20:32:24 +00:00 |
keyedit.c
|
Make host game and keymap defaults buttons shaded on mouse highlight, like
|
2008-04-18 18:00:43 +00:00 |
keyedit.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
keymap.c
|
New ctrl+o menu button and cheat key to realign height of all map objects.
|
2008-04-21 08:28:39 +00:00 |
keymap.h
|
* Remove whitespace from the end of lines
|
2008-03-29 13:27:54 +00:00 |
level_lexer.l
|
Add a new bison/yacc parser: level_parser.y:
|
2008-04-28 00:04:40 +00:00 |
level_parser.y
|
Fix several memory leaks in level_parser.y that occur when parsing errors occur:
|
2008-05-02 20:37:23 +00:00 |
levelint.h
|
Add a new bison/yacc parser: level_parser.y:
|
2008-04-28 00:04:40 +00:00 |
levels.c
|
Add path-finding test and measurement to selftest.
|
2008-05-02 21:06:39 +00:00 |
levels.h
|
* Remove constant MULTI_TYPE_START and replace it by an enumeration value: LDS_MULTI_TYPE_START
|
2008-04-27 23:21:19 +00:00 |
lighting.c
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
lighting.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
loadsave.c
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
loadsave.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
loop.c
|
Slight style fix
|
2008-04-13 12:32:22 +00:00 |
loop.h
|
Add a pause button to ctrl+o menu which sets the game into a new 'edit pause'
|
2008-04-06 00:09:13 +00:00 |
main.c
|
Add path-finding test and measurement to selftest.
|
2008-05-02 21:06:39 +00:00 |
main.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
map.c
|
Remove unused aMapLinePoints global.
|
2008-05-02 21:10:08 +00:00 |
map.h
|
Remove unused aMapLinePoints global.
|
2008-05-02 21:10:08 +00:00 |
mapdisplay.c
|
Remove dead code
|
2008-04-05 22:42:37 +00:00 |
mapdisplay.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
mapgrid.c
|
* Replace some uses of BASE_OBJECT* with DROID* to reduce yet some casting
|
2008-04-16 00:15:29 +00:00 |
mapgrid.h
|
* Replace some uses of BASE_OBJECT* with DROID* to reduce yet some casting
|
2008-04-16 00:15:29 +00:00 |
mechanics.c
|
Don't include astar.h if it isn't necessary
|
2008-04-15 21:35:19 +00:00 |
mechanics.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
message.c
|
Fix problems caused by beacon code. This should fix bug #11005 and bug #11373.
|
2008-04-24 20:02:02 +00:00 |
message.h
|
Fix problems caused by beacon code. This should fix bug #11005 and bug #11373.
|
2008-04-24 20:02:02 +00:00 |
messagedef.h
|
Fix problems caused by beacon code. This should fix bug #11005 and bug #11373.
|
2008-04-24 20:02:02 +00:00 |
miscimd.c
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
miscimd.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
mission.c
|
Remove unused aMapLinePoints global.
|
2008-05-02 21:10:08 +00:00 |
mission.h
|
Mostly cosmetic cleanup of mission code. Remove dead code.
|
2008-04-05 21:25:00 +00:00 |
missiondef.h
|
Remove unused aMapLinePoints global.
|
2008-05-02 21:10:08 +00:00 |
modding.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
move.c
|
Scripting engine:
|
2008-04-30 15:44:04 +00:00 |
move.h
|
Add Doxygen documentation to some functions in move.[ch]
|
2008-04-20 22:43:14 +00:00 |
movedef.h
|
* Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT
|
2008-01-30 15:19:02 +00:00 |
multibot.c
|
- units get effectiveness boost (equal to the promotion to the next rank) just by being assigned to a commander
|
2008-04-15 15:15:19 +00:00 |
multigifts.c
|
Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings.
|
2008-03-28 23:28:44 +00:00 |
multigifts.h
|
Enforce strict function prototypes for autoconf builds, and fix function prototype problems.
|
2008-04-05 15:34:55 +00:00 |
multiint.c
|
Add highlighting for player flags in MP dialog. Icons by Elio.
|
2008-04-28 21:34:16 +00:00 |
multiint.h
|
Change addMultiBut so that you can specify different images for buttons when
|
2008-04-18 17:05:40 +00:00 |
multijoin.c
|
Implemented 'Ready' button for the lobby. The game starts when all players have clicked on it.
|
2008-04-09 20:05:09 +00:00 |
multijoin.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
multilimit.c
|
Get rid of all references to the 'OK' button that used to start a multiplayer game.
|
2008-05-01 12:52:24 +00:00 |
multilimit.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
multimenu.c
|
Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings.
|
2008-03-28 23:28:44 +00:00 |
multimenu.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
multiopt.c
|
Implemented 'Ready' button for the lobby. The game starts when all players have clicked on it.
|
2008-04-09 20:05:09 +00:00 |
multiplay.c
|
Fix problems caused by beacon code. This should fix bug #11005 and bug #11373.
|
2008-04-24 20:02:02 +00:00 |
multiplay.h
|
Reset Ready status when game settings get changed.
|
2008-04-10 19:19:04 +00:00 |
multirecv.h
|
Implemented 'Ready' button for the lobby. The game starts when all players have clicked on it.
|
2008-04-09 20:05:09 +00:00 |
multistat.c
|
Don't include fpath.h if it isn't necessary
|
2008-04-15 21:41:47 +00:00 |
multistat.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
multistruct.c
|
Restrict number of buildings that can be created from cheating and network
|
2008-04-06 16:21:50 +00:00 |
multisync.c
|
Clean up debug log. We now print the function name first automatically - no need to
|
2008-04-19 14:52:35 +00:00 |
objectdef.h
|
* Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT
|
2008-01-30 15:19:02 +00:00 |
objects.c
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
objects.h
|
* Remove whitespace from the end of lines
|
2008-03-29 13:27:54 +00:00 |
objmem.c
|
Clean up debug log. We now print the function name first automatically - no need to
|
2008-04-19 14:52:35 +00:00 |
objmem.h
|
* Remove whitespace from the end of lines
|
2008-03-29 13:27:54 +00:00 |
oprint.c
|
make printBaseObjInfo, printComponentInfo and printWeaponInfo static functions
|
2008-03-21 21:37:26 +00:00 |
oprint.h
|
make printBaseObjInfo, printComponentInfo and printWeaponInfo static functions
|
2008-03-21 21:37:26 +00:00 |
order.c
|
Holding down SHIFT while giving unit an order doesn't queue a waypoint anymore (holding down CTRL still does this), instead it gives a unit a scout command instead of a move command. This will make a unit stop when it encounters an enemy on its way to the destination.
|
2008-04-25 19:11:51 +00:00 |
order.h
|
* Remove whitespace from the end of lines
|
2008-03-29 13:27:54 +00:00 |
orderdef.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
power.c
|
Clean up powerCheck, making the assert more informative.
|
2008-04-24 18:02:53 +00:00 |
power.h
|
* Remove whitespace from the end of lines
|
2008-03-29 13:27:54 +00:00 |
projectile.c
|
Add doxygen markup to projectile code
|
2008-04-24 17:23:11 +00:00 |
projectile.h
|
Add doxygen markup to projectile code
|
2008-04-24 17:23:11 +00:00 |
projectiledef.h
|
* #include basedef.h in projectiledef.h as we use some of its contents there
|
2008-01-30 20:43:15 +00:00 |
radar.c
|
Don't just ASSERT (debug-only) when we're out of memory, use debug(LOG_ERROR) and abort() instead
|
2008-04-26 12:11:16 +00:00 |
radar.h
|
Map preview patch by Buginator in patch #1040
|
2008-04-07 19:07:43 +00:00 |
raycast.c
|
TRUE->true, FALSE->false (except in scripts)
|
2008-03-24 16:51:17 +00:00 |
raycast.h
|
* Remove whitespace from the end of lines
|
2008-03-29 13:27:54 +00:00 |
research.c
|
Console will always show text messages using correct colors, even if console is dropped and alliances change.
|
2008-03-30 17:59:13 +00:00 |
research.h
|
Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings.
|
2008-03-28 23:28:44 +00:00 |
researchdef.h
|
Less bitfucking:
|
2008-05-01 20:00:13 +00:00 |
scores.c
|
Fix savegame bug. Do not use strlcat with sizeof on array pointers of unknown length!
|
2008-04-05 15:27:23 +00:00 |
scores.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
scriptai.c
|
Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings.
|
2008-03-28 23:28:44 +00:00 |
scriptai.h
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* Remove whitespace from the end of lines
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2008-03-29 13:27:54 +00:00 |
scriptcb.c
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-make sure AI receives gifted droids, this fixes bug #11442.
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2008-04-14 19:19:16 +00:00 |
scriptcb.h
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Prevent AI from taking over human player units when a player leaves an mp game.
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2008-03-24 18:42:49 +00:00 |
scriptextern.c
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TRUE->true, FALSE->false (except in scripts)
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2008-03-24 16:51:17 +00:00 |
scriptextern.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
scriptfuncs.c
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Fix warnings
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2008-04-30 17:14:16 +00:00 |
scriptfuncs.h
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Scripting engine:
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2008-04-30 15:44:04 +00:00 |
scriptobj.c
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Change function levFindDataSet:
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2008-04-27 15:27:39 +00:00 |
scriptobj.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
scripttabs.c
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Scripting engine:
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2008-04-30 15:44:04 +00:00 |
scripttabs.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
scriptvals.c
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- Generic cleanup
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2008-03-26 00:27:56 +00:00 |
scriptvals.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
scriptvals_lexer.l
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Enforce strict function prototypes for autoconf builds, and fix function prototype problems.
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2008-04-05 15:34:55 +00:00 |
scriptvals_parser.y
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Change function levFindDataSet:
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2008-04-27 15:27:39 +00:00 |
selection.c
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Console will always show text messages using correct colors, even if console is dropped and alliances change.
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2008-03-30 17:59:13 +00:00 |
selection.h
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* Remove whitespace from the end of lines
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2008-03-29 13:27:54 +00:00 |
seqdisp.c
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TRUE->true, FALSE->false (except in scripts)
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2008-03-24 16:51:17 +00:00 |
seqdisp.h
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TRUE->true, FALSE->false (except in scripts)
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2008-03-24 16:51:17 +00:00 |
stats-db.c
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* Add a new resource type (for use with .wrf files): DBPROP which is similar to SPROP, with as difference that instead of a CSV file it specifies an SQLite database file to load from
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2008-03-31 14:05:57 +00:00 |
stats-db.h
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* Add a new resource type (for use with .wrf files): DBPROP which is similar to SPROP, with as difference that instead of a CSV file it specifies an SQLite database file to load from
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2008-03-31 14:05:57 +00:00 |
stats.c
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TRUE->true, FALSE->false (except in scripts)
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2008-03-24 16:51:17 +00:00 |
stats.h
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Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings.
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2008-03-28 23:28:44 +00:00 |
statsdef.h
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Add ECM range parameter. Clean up ECM code. Remove cyborg stealth hack from
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2008-02-22 19:13:13 +00:00 |
structure.c
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Minor cleanup
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2008-05-01 20:50:30 +00:00 |
structure.h
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Fix bug #11549: Placing buildings does not level terrain properly, reported by Dale Gill.
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2008-04-22 16:35:14 +00:00 |
structuredef.h
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Make repair facilities that are close to each other share the workload
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2008-04-28 19:06:21 +00:00 |
target.c
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TRUE->true, FALSE->false (except in scripts)
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2008-03-24 16:51:17 +00:00 |
target.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
text.c
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TRUE->true, FALSE->false (except in scripts)
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2008-03-24 16:51:17 +00:00 |
text.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
texture.c
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Replace our custom OpenGL extension checking mechanism by GLee:
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2008-04-20 12:52:19 +00:00 |
texture.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
transporter.c
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Console will always show text messages using correct colors, even if console is dropped and alliances change.
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2008-03-30 17:59:13 +00:00 |
transporter.h
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TRUE->true, FALSE->false (except in scripts)
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2008-03-24 16:51:17 +00:00 |
version.c
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r4351: Port memleak fixes from 2.1
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2008-03-26 12:49:51 +00:00 |
version.h
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#include frame.h in src/version.h as it depends on it
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2008-04-05 23:47:19 +00:00 |
visibility.c
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Fix warnings
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2008-04-30 17:14:16 +00:00 |
visibility.h
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Fix warnings
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2008-04-30 17:14:16 +00:00 |
warcam.c
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Console will always show text messages using correct colors, even if console is dropped and alliances change.
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2008-03-30 17:59:13 +00:00 |
warcam.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
warzoneconfig.c
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Add more doxygen markup, especially for widget code.
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2008-04-24 17:06:25 +00:00 |
warzoneconfig.h
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Add in support for coloured mouse cursors:
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2008-03-30 15:44:50 +00:00 |
weapondef.h
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* #include droiddef.h in cmddroiddef.h as we use some of its contents there
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2008-01-30 21:09:55 +00:00 |
wrappers.c
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If software cursors are turned on, also use them for in-game menues, to avoid cursor
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2008-04-09 20:48:50 +00:00 |
wrappers.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |