warzone2100/src
Per Inge Mathisen 6f7ee5236e Remove unused aMapLinePoints global.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4891 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-02 21:10:08 +00:00
..
Makefile.am Add a new bison/yacc parser: level_parser.y: 2008-04-28 00:04:40 +00:00
Makefile.raw Add a new bison/yacc parser: level_parser.y: 2008-04-28 00:04:40 +00:00
action.c Make repair facilities that are close to each other share the workload 2008-04-28 19:06:21 +00:00
action.h Do not assert with invalid position if a droid tries to build where it 2008-04-15 16:55:44 +00:00
advvis.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
advvis.h Cleanup: 2008-03-21 21:37:01 +00:00
ai.c - units get effectiveness boost (equal to the promotion to the next rank) just by being assigned to a commander 2008-04-15 15:15:19 +00:00
ai.h Give enemy weapon droids more priority when looking for a target. 2008-04-21 19:58:14 +00:00
aiexperience.c Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also. 2008-04-30 17:26:38 +00:00
aiexperience.h Cleanup: 2008-03-21 21:37:01 +00:00
anim_id.h Cleanup: 2008-03-21 21:37:01 +00:00
astar.c Add path-finding test and measurement to selftest. 2008-05-02 21:06:39 +00:00
astar.h Double the longest possible path that can be generated at once. 2008-04-26 16:00:53 +00:00
atmos.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
atmos.h Cleanup: 2008-03-21 21:37:01 +00:00
aud.c Simplify function audio_ObjectDead(): 2008-04-22 00:59:18 +00:00
basedef.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
bridge.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
bridge.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
bucket3d.c Add more doxygen markup, especially for widget code. 2008-04-24 17:06:25 +00:00
bucket3d.h Cleanup: 2008-03-21 21:37:01 +00:00
cheat.c Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also. 2008-04-30 17:26:38 +00:00
cheat.h Cleanup: 2008-03-21 21:37:01 +00:00
clparse.c Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also. 2008-04-30 17:26:38 +00:00
clparse.h Cleanup: 2008-03-21 21:37:01 +00:00
cluster.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
cluster.h Cleanup: 2008-03-21 21:37:01 +00:00
cmddroid.c * Delete unused and empty function StartTacticalScroll() 2008-04-20 17:17:50 +00:00
cmddroid.h - units get effectiveness boost (equal to the promotion to the next rank) just by being assigned to a commander 2008-04-15 15:15:19 +00:00
cmddroiddef.h * #include droiddef.h in cmddroiddef.h as we use some of its contents there 2008-01-30 21:09:55 +00:00
combat.c -don't apply game difficulty setting during multiplayer games, since it can negatively affect syncing. 2008-04-14 15:48:56 +00:00
combat.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
component.c * Delete unused and empty function StartTacticalScroll() 2008-04-20 17:17:50 +00:00
component.h Cleanup: 2008-03-21 21:37:01 +00:00
configuration.c Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also. 2008-04-30 17:26:38 +00:00
configuration.h Get rid of an unnecessary extern. 2008-04-12 15:13:58 +00:00
console.c Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also. 2008-04-30 17:26:38 +00:00
console.h Console will always show text messages using correct colors, even if console is dropped and alliances change. 2008-03-30 17:59:13 +00:00
data.c Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also. 2008-04-30 17:26:38 +00:00
data.h Cleanup: 2008-03-21 21:37:01 +00:00
design.c Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also. 2008-04-30 17:26:38 +00:00
design.h Cleanup: 2008-03-21 21:37:01 +00:00
difficulty.c Add some more doxygen comments. 2008-02-16 13:05:34 +00:00
difficulty.h Cleanup: 2008-03-21 21:37:01 +00:00
display.c Holding down SHIFT while giving unit an order doesn't queue a waypoint anymore (holding down CTRL still does this), instead it gives a unit a scout command instead of a move command. This will make a unit stop when it encounters an enemy on its way to the destination. 2008-04-25 19:11:51 +00:00
display.h Merge in mostly cosmetic pieces of patch #969: Rewritten minimap code 2008-04-24 20:32:24 +00:00
display3d.c Merge in mostly cosmetic pieces of patch #969: Rewritten minimap code 2008-04-24 20:32:24 +00:00
display3d.h Merge in mostly cosmetic pieces of patch #969: Rewritten minimap code 2008-04-24 20:32:24 +00:00
display3ddef.h Cleanup: 2008-03-21 21:37:01 +00:00
displaydef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
drive.c Don't include fpath.h if it isn't necessary 2008-04-15 21:41:47 +00:00
drive.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
droid.c Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also. 2008-04-30 17:26:38 +00:00
droid.h Const correctness 2008-04-15 23:08:38 +00:00
droiddef.h Use the unique, untranslated pName to identify templates, not anything else. (This would create trouble with translations.) Fixes bug #11345. 2008-03-23 13:17:30 +00:00
e3demo.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
e3demo.h Cleanup: 2008-03-21 21:37:01 +00:00
edit3d.c Add backend support for multiple brush sizes for internal map editor. 2008-04-21 17:14:13 +00:00
edit3d.h Add backend support for multiple brush sizes for internal map editor. 2008-04-21 17:14:13 +00:00
effects.c Fix bug #11586: crash when reaching transport destination in mission beta 7 2008-04-28 16:35:37 +00:00
effects.h Cleanup: 2008-03-21 21:37:01 +00:00
environ.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
environ.h Cleanup: 2008-03-21 21:37:01 +00:00
feature.c Remove zones and gateway routing. Also remove optimization of path steps by 2008-04-15 20:52:53 +00:00
feature.h Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
featuredef.h Generalize the damage function and move some common variables between the various 2008-03-11 17:47:24 +00:00
formation.c * Make function formationFind() return the formation it found (and NULL if none found rather than false) instead of writing it into an output parameter 2008-04-20 23:42:59 +00:00
formation.h * Make function formationFind() return the formation it found (and NULL if none found rather than false) instead of writing it into an output parameter 2008-04-20 23:42:59 +00:00
formationdef.h * Formations work purely, and only with DROIDs, so rather than casting back and forth to BASE_OBJECT* pointers, just stick to using DROID* pointers only 2008-04-16 00:01:41 +00:00
fpath.c Vastly simplify fpathGatewayRoute 2008-05-02 19:03:10 +00:00
fpath.h * Put fpathUpdate() in the Doxygen documentation group `pathfinding` 2008-04-21 09:18:37 +00:00
frend.h Get rid of all references to the 'OK' button that used to start a multiplayer game. 2008-05-01 12:52:24 +00:00
frontend.c * Delete unused and empty function StartTacticalScroll() 2008-04-20 17:17:50 +00:00
frontend.h patch #1018: Experimental language selection menu option. 2008-03-22 18:30:08 +00:00
function.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
function.h Cleanup: 2008-03-21 21:37:01 +00:00
functiondef.h Add some more doxygen comments. 2008-02-16 13:05:34 +00:00
game.c Remove unused aMapLinePoints global. 2008-05-02 21:10:08 +00:00
game.h Fix problems caused by beacon code. This should fix bug #11005 and bug #11373. 2008-04-24 20:02:02 +00:00
gateway.c Don't include fpath.h if it isn't necessary 2008-04-15 21:41:47 +00:00
gateway.h Remove zones and gateway routing. Also remove optimization of path steps by 2008-04-15 20:52:53 +00:00
gatewaydef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
geometry.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
geometry.h Cleanup: 2008-03-21 21:37:01 +00:00
group.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
group.h Cleanup: 2008-03-21 21:37:01 +00:00
hci.c Add basic map saving to in-game editor. Not yet useful for real world stuff. 2008-04-24 19:49:43 +00:00
hci.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
ingameop.c If software cursors are turned on, also use them for in-game menues, to avoid cursor 2008-04-09 20:48:50 +00:00
ingameop.h INTINGAMEOP_.* apparently enumerates values, so lets make it an enum! 2008-04-12 15:07:24 +00:00
init.c Scripting engine: 2008-04-30 15:44:04 +00:00
init.h Cleanup: 2008-03-21 21:37:01 +00:00
intdisplay.c * Don't "Guarantee nul-termination" after snprintf as snprintf does that itself already (per the C99 spec) 2008-04-26 14:21:41 +00:00
intdisplay.h Merge in mostly cosmetic pieces of patch #969: Rewritten minimap code 2008-04-24 20:32:24 +00:00
intelmap.c * Delete unused and empty function StartTacticalScroll() 2008-04-20 17:17:50 +00:00
intelmap.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
intfac.h Cleanup: 2008-03-21 21:37:01 +00:00
intimage.c Add in support for coloured mouse cursors: 2008-03-30 15:44:50 +00:00
intimage.h Clean up GUI frame drawing and port it to PIELIGHT. 2008-01-21 16:57:00 +00:00
intorder.c Make currentGameFrame static 2008-04-13 09:41:48 +00:00
intorder.h Cleanup: 2008-03-21 21:37:01 +00:00
keybind.c Merge in mostly cosmetic pieces of patch #969: Rewritten minimap code 2008-04-24 20:32:24 +00:00
keybind.h Merge in mostly cosmetic pieces of patch #969: Rewritten minimap code 2008-04-24 20:32:24 +00:00
keyedit.c Make host game and keymap defaults buttons shaded on mouse highlight, like 2008-04-18 18:00:43 +00:00
keyedit.h Cleanup: 2008-03-21 21:37:01 +00:00
keymap.c New ctrl+o menu button and cheat key to realign height of all map objects. 2008-04-21 08:28:39 +00:00
keymap.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
level_lexer.l Add a new bison/yacc parser: level_parser.y: 2008-04-28 00:04:40 +00:00
level_parser.y Fix several memory leaks in level_parser.y that occur when parsing errors occur: 2008-05-02 20:37:23 +00:00
levelint.h Add a new bison/yacc parser: level_parser.y: 2008-04-28 00:04:40 +00:00
levels.c Add path-finding test and measurement to selftest. 2008-05-02 21:06:39 +00:00
levels.h * Remove constant MULTI_TYPE_START and replace it by an enumeration value: LDS_MULTI_TYPE_START 2008-04-27 23:21:19 +00:00
lighting.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
lighting.h Cleanup: 2008-03-21 21:37:01 +00:00
loadsave.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
loadsave.h Cleanup: 2008-03-21 21:37:01 +00:00
loop.c Slight style fix 2008-04-13 12:32:22 +00:00
loop.h Add a pause button to ctrl+o menu which sets the game into a new 'edit pause' 2008-04-06 00:09:13 +00:00
main.c Add path-finding test and measurement to selftest. 2008-05-02 21:06:39 +00:00
main.h Cleanup: 2008-03-21 21:37:01 +00:00
map.c Remove unused aMapLinePoints global. 2008-05-02 21:10:08 +00:00
map.h Remove unused aMapLinePoints global. 2008-05-02 21:10:08 +00:00
mapdisplay.c Remove dead code 2008-04-05 22:42:37 +00:00
mapdisplay.h Cleanup: 2008-03-21 21:37:01 +00:00
mapgrid.c * Replace some uses of BASE_OBJECT* with DROID* to reduce yet some casting 2008-04-16 00:15:29 +00:00
mapgrid.h * Replace some uses of BASE_OBJECT* with DROID* to reduce yet some casting 2008-04-16 00:15:29 +00:00
mechanics.c Don't include astar.h if it isn't necessary 2008-04-15 21:35:19 +00:00
mechanics.h Cleanup: 2008-03-21 21:37:01 +00:00
message.c Fix problems caused by beacon code. This should fix bug #11005 and bug #11373. 2008-04-24 20:02:02 +00:00
message.h Fix problems caused by beacon code. This should fix bug #11005 and bug #11373. 2008-04-24 20:02:02 +00:00
messagedef.h Fix problems caused by beacon code. This should fix bug #11005 and bug #11373. 2008-04-24 20:02:02 +00:00
miscimd.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
miscimd.h Cleanup: 2008-03-21 21:37:01 +00:00
mission.c Remove unused aMapLinePoints global. 2008-05-02 21:10:08 +00:00
mission.h Mostly cosmetic cleanup of mission code. Remove dead code. 2008-04-05 21:25:00 +00:00
missiondef.h Remove unused aMapLinePoints global. 2008-05-02 21:10:08 +00:00
modding.h Cleanup: 2008-03-21 21:37:01 +00:00
move.c Scripting engine: 2008-04-30 15:44:04 +00:00
move.h Add Doxygen documentation to some functions in move.[ch] 2008-04-20 22:43:14 +00:00
movedef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
multibot.c - units get effectiveness boost (equal to the promotion to the next rank) just by being assigned to a commander 2008-04-15 15:15:19 +00:00
multigifts.c Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
multigifts.h Enforce strict function prototypes for autoconf builds, and fix function prototype problems. 2008-04-05 15:34:55 +00:00
multiint.c Add highlighting for player flags in MP dialog. Icons by Elio. 2008-04-28 21:34:16 +00:00
multiint.h Change addMultiBut so that you can specify different images for buttons when 2008-04-18 17:05:40 +00:00
multijoin.c Implemented 'Ready' button for the lobby. The game starts when all players have clicked on it. 2008-04-09 20:05:09 +00:00
multijoin.h Cleanup: 2008-03-21 21:37:01 +00:00
multilimit.c Get rid of all references to the 'OK' button that used to start a multiplayer game. 2008-05-01 12:52:24 +00:00
multilimit.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
multimenu.c Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
multimenu.h Cleanup: 2008-03-21 21:37:01 +00:00
multiopt.c Implemented 'Ready' button for the lobby. The game starts when all players have clicked on it. 2008-04-09 20:05:09 +00:00
multiplay.c Fix problems caused by beacon code. This should fix bug #11005 and bug #11373. 2008-04-24 20:02:02 +00:00
multiplay.h Reset Ready status when game settings get changed. 2008-04-10 19:19:04 +00:00
multirecv.h Implemented 'Ready' button for the lobby. The game starts when all players have clicked on it. 2008-04-09 20:05:09 +00:00
multistat.c Don't include fpath.h if it isn't necessary 2008-04-15 21:41:47 +00:00
multistat.h Cleanup: 2008-03-21 21:37:01 +00:00
multistruct.c Restrict number of buildings that can be created from cheating and network 2008-04-06 16:21:50 +00:00
multisync.c Clean up debug log. We now print the function name first automatically - no need to 2008-04-19 14:52:35 +00:00
objectdef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
objects.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
objects.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
objmem.c Clean up debug log. We now print the function name first automatically - no need to 2008-04-19 14:52:35 +00:00
objmem.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
oprint.c make printBaseObjInfo, printComponentInfo and printWeaponInfo static functions 2008-03-21 21:37:26 +00:00
oprint.h make printBaseObjInfo, printComponentInfo and printWeaponInfo static functions 2008-03-21 21:37:26 +00:00
order.c Holding down SHIFT while giving unit an order doesn't queue a waypoint anymore (holding down CTRL still does this), instead it gives a unit a scout command instead of a move command. This will make a unit stop when it encounters an enemy on its way to the destination. 2008-04-25 19:11:51 +00:00
order.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
orderdef.h Cleanup: 2008-03-21 21:37:01 +00:00
power.c Clean up powerCheck, making the assert more informative. 2008-04-24 18:02:53 +00:00
power.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
projectile.c Add doxygen markup to projectile code 2008-04-24 17:23:11 +00:00
projectile.h Add doxygen markup to projectile code 2008-04-24 17:23:11 +00:00
projectiledef.h * #include basedef.h in projectiledef.h as we use some of its contents there 2008-01-30 20:43:15 +00:00
radar.c Don't just ASSERT (debug-only) when we're out of memory, use debug(LOG_ERROR) and abort() instead 2008-04-26 12:11:16 +00:00
radar.h Map preview patch by Buginator in patch #1040 2008-04-07 19:07:43 +00:00
raycast.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
raycast.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
research.c Console will always show text messages using correct colors, even if console is dropped and alliances change. 2008-03-30 17:59:13 +00:00
research.h Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
researchdef.h Less bitfucking: 2008-05-01 20:00:13 +00:00
scores.c Fix savegame bug. Do not use strlcat with sizeof on array pointers of unknown length! 2008-04-05 15:27:23 +00:00
scores.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptai.c Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
scriptai.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
scriptcb.c -make sure AI receives gifted droids, this fixes bug #11442. 2008-04-14 19:19:16 +00:00
scriptcb.h Prevent AI from taking over human player units when a player leaves an mp game. 2008-03-24 18:42:49 +00:00
scriptextern.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
scriptextern.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptfuncs.c Fix warnings 2008-04-30 17:14:16 +00:00
scriptfuncs.h Scripting engine: 2008-04-30 15:44:04 +00:00
scriptobj.c Change function levFindDataSet: 2008-04-27 15:27:39 +00:00
scriptobj.h Cleanup: 2008-03-21 21:37:01 +00:00
scripttabs.c Scripting engine: 2008-04-30 15:44:04 +00:00
scripttabs.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptvals.c - Generic cleanup 2008-03-26 00:27:56 +00:00
scriptvals.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptvals_lexer.l Enforce strict function prototypes for autoconf builds, and fix function prototype problems. 2008-04-05 15:34:55 +00:00
scriptvals_parser.y Change function levFindDataSet: 2008-04-27 15:27:39 +00:00
selection.c Console will always show text messages using correct colors, even if console is dropped and alliances change. 2008-03-30 17:59:13 +00:00
selection.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
seqdisp.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
seqdisp.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
stats-db.c * Add a new resource type (for use with .wrf files): DBPROP which is similar to SPROP, with as difference that instead of a CSV file it specifies an SQLite database file to load from 2008-03-31 14:05:57 +00:00
stats-db.h * Add a new resource type (for use with .wrf files): DBPROP which is similar to SPROP, with as difference that instead of a CSV file it specifies an SQLite database file to load from 2008-03-31 14:05:57 +00:00
stats.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
stats.h Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
statsdef.h Add ECM range parameter. Clean up ECM code. Remove cyborg stealth hack from 2008-02-22 19:13:13 +00:00
structure.c Minor cleanup 2008-05-01 20:50:30 +00:00
structure.h Fix bug #11549: Placing buildings does not level terrain properly, reported by Dale Gill. 2008-04-22 16:35:14 +00:00
structuredef.h Make repair facilities that are close to each other share the workload 2008-04-28 19:06:21 +00:00
target.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
target.h Cleanup: 2008-03-21 21:37:01 +00:00
text.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
text.h Cleanup: 2008-03-21 21:37:01 +00:00
texture.c Replace our custom OpenGL extension checking mechanism by GLee: 2008-04-20 12:52:19 +00:00
texture.h Cleanup: 2008-03-21 21:37:01 +00:00
transporter.c Console will always show text messages using correct colors, even if console is dropped and alliances change. 2008-03-30 17:59:13 +00:00
transporter.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
version.c r4351: Port memleak fixes from 2.1 2008-03-26 12:49:51 +00:00
version.h #include frame.h in src/version.h as it depends on it 2008-04-05 23:47:19 +00:00
visibility.c Fix warnings 2008-04-30 17:14:16 +00:00
visibility.h Fix warnings 2008-04-30 17:14:16 +00:00
warcam.c Console will always show text messages using correct colors, even if console is dropped and alliances change. 2008-03-30 17:59:13 +00:00
warcam.h Cleanup: 2008-03-21 21:37:01 +00:00
warzoneconfig.c Add more doxygen markup, especially for widget code. 2008-04-24 17:06:25 +00:00
warzoneconfig.h Add in support for coloured mouse cursors: 2008-03-30 15:44:50 +00:00
weapondef.h * #include droiddef.h in cmddroiddef.h as we use some of its contents there 2008-01-30 21:09:55 +00:00
wrappers.c If software cursors are turned on, also use them for in-game menues, to avoid cursor 2008-04-09 20:48:50 +00:00
wrappers.h Cleanup: 2008-03-21 21:37:01 +00:00