134 lines
4.1 KiB
C
134 lines
4.1 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_SRC_CONSOLE_H__
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#define __INCLUDED_SRC_CONSOLE_H__
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#include "lib/ivis_common/piedef.h"
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#define MAX_CONSOLE_MESSAGES (64)
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#define MAX_CONSOLE_STRING_LENGTH (255)
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#define MAX_CONSOLE_TMP_STRING_LENGTH (255)
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#define DEFAULT_MESSAGE_DURATION GAME_TICKS_PER_SEC * 8
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#define CON_BORDER_WIDTH 4
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#define CON_BORDER_HEIGHT 4
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typedef enum
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{
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LEFT_JUSTIFY,
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RIGHT_JUSTIFY,
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CENTRE_JUSTIFY,
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DEFAULT_JUSTIFY
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} CONSOLE_TEXT_JUSTIFICATION;
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typedef struct _console
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{
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UDWORD topX;
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UDWORD topY;
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UDWORD width;
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UDWORD textDepth;
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BOOL permanent;
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} CONSOLE;
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/* ID to use for addConsoleMessage() in case of a system message */
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#define SYSTEM_MESSAGE (-1)
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/* Definition of a message */
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typedef struct _console_message
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{
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char text[MAX_CONSOLE_STRING_LENGTH]; // Text of the message
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UDWORD timeAdded; // When was it added to our list?
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//UDWORD screenIndex; // Info for justification
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UDWORD JustifyType;
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UDWORD id;
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SDWORD player; // Player who sent this message or SYSTEM_MESSAGE
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struct _console_message *psNext;
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} CONSOLE_MESSAGE;
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extern char ConsoleString[MAX_CONSOLE_TMP_STRING_LENGTH];
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extern void consolePrintf ( char *layout, ... );
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extern BOOL addConsoleMessage ( const char *messageText, CONSOLE_TEXT_JUSTIFICATION jusType, SDWORD player );
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extern void updateConsoleMessages ( void );
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extern void initConsoleMessages ( void );
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extern void setConsoleMessageDuration ( UDWORD time );
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extern void removeTopConsoleMessage ( void );
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extern void displayConsoleMessages ( void );
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extern void flushConsoleMessages ( void );
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extern void setConsoleBackdropStatus ( BOOL state );
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extern void enableConsoleDisplay ( BOOL state );
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extern BOOL getConsoleDisplayStatus ( void );
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extern void setDefaultConsoleJust ( CONSOLE_TEXT_JUSTIFICATION defJ );
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extern void setConsoleSizePos ( UDWORD x, UDWORD y, UDWORD width );
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extern void setConsolePermanence ( BOOL state, BOOL bClearOld );
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extern BOOL mouseOverConsoleBox ( void );
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extern UDWORD getNumberConsoleMessages( void );
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extern void setConsoleLineInfo ( UDWORD vis );
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extern UDWORD getConsoleLineInfo ( void );
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extern void permitNewConsoleMessages ( BOOL allow);
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extern void toggleConsoleDrop( void );
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extern void printf_console(const char *pFormat, ...); /// Print to the ingame console in debug mode only
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extern void console(const char *pFormat, ...); /// Print allways to the ingame console
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/* Basic wrapper to sprintf - allows convenient printf style game info to be displayed */
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// #ifdef DEBUG
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// #define DBCONPRINTF(x) consolePrintf x
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// #else
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// #define DBCONPRINTF(x)
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// #endif
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//
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// #define CONPRINTF(x) consolePrintf x
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/*
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Usage:
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CONPRINTF(StringPointer,(StringPointer,"format",data));
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DBCONPRINTF(StringPointer,(StringPointer,"format",data));
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StringPointer should always be ConsoleString.
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eg.
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CONPRINTF(ConsoleString,(ConsoleString,"Hello %d",123));
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Doing it this way will work on both PC and Playstation.
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Be very carefull that the resulting string is no longer
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than MAX_CONSOLE_TMP_STRING_LENGTH.
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*/
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#define CONPRINTF(s,x) \
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sprintf x; \
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addConsoleMessage(s,DEFAULT_JUSTIFY,SYSTEM_MESSAGE)
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#ifdef DEBUG
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#define DBCONPRINTF(s,x) \
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sprintf x; \
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addConsoleMessage(s,DEFAULT_JUSTIFY,SYSTEM_MESSAGE)
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#else
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#define DBCONPRINTF(s,x)
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#endif
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#endif // __INCLUDED_SRC_CONSOLE_H__
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