warzone2100/src/move.h

100 lines
3.3 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Interface for the unit movement system
*/
#ifndef __INCLUDED_SRC_MOVE_H__
#define __INCLUDED_SRC_MOVE_H__
#include "objectdef.h"
#define MOVEINACTIVE 0
#define MOVENAVIGATE 1
#define MOVETURN 2
#define MOVEPAUSE 3
#define MOVEPOINTTOPOINT 4
#define MOVETURNSTOP 5
#define MOVETURNTOTARGET 6
#define MOVEROUTE 7
#define MOVEHOVER 8
#define MOVEDRIVE 9
#define MOVEWAITROUTE 11
#define MOVESHUFFLE 12
#define MOVEROUTESHUFFLE 13
/* The base movement speed */
extern float baseSpeed;
// The next object that should get the router when a lot of units are
// in a MOVEROUTE state
extern DROID *psNextRouteDroid;
/* Initialise the movement system */
extern BOOL moveInitialise(void);
/* Update the base speed for all movement */
extern void moveUpdateBaseSpeed(void);
/* Set a target location for a droid to move to - returns a BOOL based on if there is a path to the destination (true if there is a path)*/
extern BOOL moveDroidTo(DROID *psDroid, UDWORD x, UDWORD y);
/* Set a target location for a droid to move to - returns a BOOL based on if there is a path to the destination (true if there is a path)*/
// the droid will not join a formation when it gets to the location
extern BOOL moveDroidToNoFormation(DROID *psDroid, UDWORD x, UDWORD y);
// move a droid directly to a location (used by vtols only)
extern void moveDroidToDirect(DROID *psDroid, UDWORD x, UDWORD y);
// Get a droid to turn towards a locaton
extern void moveTurnDroid(DROID *psDroid, UDWORD x, UDWORD y);
/* Stop a droid */
extern void moveStopDroid(DROID *psDroid);
/*Stops a droid dead in its tracks - doesn't allow for any little skidding bits*/
extern void moveReallyStopDroid(DROID *psDroid);
/* Get a droid to do a frame's worth of moving */
extern void moveUpdateDroid(DROID *psDroid);
SDWORD moveCalcDroidSpeed(DROID *psDroid);
/* Frame update for the movement of a tracked droid */
extern void moveUpdateTracked(DROID *psDroid);
extern void fillNewBlocks(DROID *psDroid);
extern void fillInitialView(DROID *psDroid);
/* update body and turret to local slope */
extern void updateDroidOrientation(DROID *psDroid);
extern void moveSetFormationSpeedLimiting( BOOL );
extern void moveToggleFormationSpeedLimiting( void );
extern BOOL moveFormationSpeedLimitingOn( void );
/* audio callback used to kill movement sounds */
extern BOOL moveCheckDroidMovingAndVisible( void *psObj );
// set a vtol to be hovering in the air
void moveMakeVtolHover( DROID *psDroid );
#endif // __INCLUDED_SRC_MOVE_H__