100 lines
3.3 KiB
C
100 lines
3.3 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* Interface for the unit movement system
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*/
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#ifndef __INCLUDED_SRC_MOVE_H__
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#define __INCLUDED_SRC_MOVE_H__
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#include "objectdef.h"
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#define MOVEINACTIVE 0
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#define MOVENAVIGATE 1
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#define MOVETURN 2
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#define MOVEPAUSE 3
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#define MOVEPOINTTOPOINT 4
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#define MOVETURNSTOP 5
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#define MOVETURNTOTARGET 6
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#define MOVEROUTE 7
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#define MOVEHOVER 8
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#define MOVEDRIVE 9
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#define MOVEWAITROUTE 11
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#define MOVESHUFFLE 12
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#define MOVEROUTESHUFFLE 13
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/* The base movement speed */
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extern float baseSpeed;
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// The next object that should get the router when a lot of units are
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// in a MOVEROUTE state
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extern DROID *psNextRouteDroid;
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/* Initialise the movement system */
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extern BOOL moveInitialise(void);
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/* Update the base speed for all movement */
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extern void moveUpdateBaseSpeed(void);
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/* Set a target location for a droid to move to - returns a BOOL based on if there is a path to the destination (true if there is a path)*/
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extern BOOL moveDroidTo(DROID *psDroid, UDWORD x, UDWORD y);
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/* Set a target location for a droid to move to - returns a BOOL based on if there is a path to the destination (true if there is a path)*/
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// the droid will not join a formation when it gets to the location
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extern BOOL moveDroidToNoFormation(DROID *psDroid, UDWORD x, UDWORD y);
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// move a droid directly to a location (used by vtols only)
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extern void moveDroidToDirect(DROID *psDroid, UDWORD x, UDWORD y);
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// Get a droid to turn towards a locaton
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extern void moveTurnDroid(DROID *psDroid, UDWORD x, UDWORD y);
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/* Stop a droid */
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extern void moveStopDroid(DROID *psDroid);
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/*Stops a droid dead in its tracks - doesn't allow for any little skidding bits*/
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extern void moveReallyStopDroid(DROID *psDroid);
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/* Get a droid to do a frame's worth of moving */
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extern void moveUpdateDroid(DROID *psDroid);
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SDWORD moveCalcDroidSpeed(DROID *psDroid);
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/* Frame update for the movement of a tracked droid */
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extern void moveUpdateTracked(DROID *psDroid);
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extern void fillNewBlocks(DROID *psDroid);
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extern void fillInitialView(DROID *psDroid);
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/* update body and turret to local slope */
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extern void updateDroidOrientation(DROID *psDroid);
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extern void moveSetFormationSpeedLimiting( BOOL );
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extern void moveToggleFormationSpeedLimiting( void );
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extern BOOL moveFormationSpeedLimitingOn( void );
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/* audio callback used to kill movement sounds */
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extern BOOL moveCheckDroidMovingAndVisible( void *psObj );
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// set a vtol to be hovering in the air
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void moveMakeVtolHover( DROID *psDroid );
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#endif // __INCLUDED_SRC_MOVE_H__
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