42 lines
1.4 KiB
C
42 lines
1.4 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_SRC_DISPLAY3DDEF_H__
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#define __INCLUDED_SRC_DISPLAY3DDEF_H__
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#define TILE_WIDTH 128
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#define TILE_HEIGHT 128
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#define TILE_SIZE (TILE_WIDTH*TILE_HEIGHT)
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// Amount of visible terrain tiles in x/y direction
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#define VISIBLE_XTILES 64
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#define VISIBLE_YTILES 64
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#define RADTLX (OBJ_BACKX + OBJ_BACKWIDTH + BASE_GAP + 1 +D_W) // Paul's settings (492+12)
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#define RADTLY (RET_Y + 1) // Paul's settings (332-17)
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#define RADWIDTH 128
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#define RADHEIGHT 128
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#define SKY_MULT 1
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#define SKY_SHIMMY_BASE ((DEG(1)*SKY_MULT)/2)
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#define SKY_SHIMMY (SKY_SHIMMY_BASE - (rand()%(2*SKY_SHIMMY_BASE)))
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#endif // __INCLUDED_SRC_DISPLAY3DDEF_H__
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