/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2013 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef __INCLUDED_SRC_DISPLAY3DDEF_H__ #define __INCLUDED_SRC_DISPLAY3DDEF_H__ #define TILE_WIDTH 128 #define TILE_HEIGHT 128 #define TILE_SIZE (TILE_WIDTH*TILE_HEIGHT) // Amount of visible terrain tiles in x/y direction #define VISIBLE_XTILES 64 #define VISIBLE_YTILES 64 #define RADTLX (OBJ_BACKX + OBJ_BACKWIDTH + BASE_GAP + 1 +D_W) // Paul's settings (492+12) #define RADTLY (RET_Y + 1) // Paul's settings (332-17) #define RADWIDTH 128 #define RADHEIGHT 128 #define SKY_MULT 1 #define SKY_SHIMMY_BASE ((DEG(1)*SKY_MULT)/2) #define SKY_SHIMMY (SKY_SHIMMY_BASE - (rand()%(2*SKY_SHIMMY_BASE))) #endif // __INCLUDED_SRC_DISPLAY3DDEF_H__