vexed
e34e7e4e0c
Seems time don't stop, so bump the year to 2013.
2013-01-16 15:34:57 -05:00
Cyp
40cbe8067b
cleanup: Remove some unused defines.
2013-01-09 12:53:03 +01:00
vexed
3e15039aa6
Unfortunately, the Project can't stop time, so bump the year.
2012-02-11 16:50:52 -05:00
Cyp
4a1b5fb543
Bump year.
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sed -i 's/\(Copyright (C) .*-201\)0\( *Warzone 2100 Project\)/\11\2/' {src,lib/*{,/*}}/*.{c,cpp,h,y,l}
2011-02-25 18:50:54 +01:00
Cyp
23d5dcd5dd
Remove extern "C" {} from most places, due to longer being needed.
2010-12-21 17:20:48 +01:00
Buginator
edb644a03b
Fix (and add missing) headers to files.
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2009 Warzone Resurrection Project -> 2010 Warzone 2100 Project
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11298 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-28 18:58:33 +02:00
Cyp
6ddb1eadb2
cpp: Add extern "C" {} in headers.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9336 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:21 +01:00
Dennis Schridde
0cd964d6cb
Moved some items out of effects.h, safened up map.h macros
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fireOnLocation() -> map.c/h
SKY_SHIMMY -> display3ddef.h
map.h: TILE_IS_NOTBLOCKING() (macro) -> TileIsNotBlocking() (function)
* reason: All others are "TileIs..." functions as well
* affected: map.c, fpath.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6624 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-11 12:12:03 +00:00
Dennis Schridde
aac41748dc
Bump copyright
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6617 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-10 18:01:48 +00:00
Giel van Schijndel
0e522201e0
Cleanup:
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* Turn some file-level comments into Doxygen comments
* Add #include guards to some headers that didn't have them yet
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4210 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-21 21:37:01 +00:00
Per Inge Mathisen
1b9ef4f995
Remove hardcoded map visibility size from the ivis_opengl code.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4103 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 11:05:08 +00:00
Dennis Schridde
a3284e7a7d
Port r3921 till r3924:
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- Move VISIBLE_XTILES from src/ to lib/ivis_common/, so we don't have to hardcore mapview sizes in piedraw.c...
- Make INTERFACE_DEPTH/MAX_Z int, since that's what they are used as.
- Remove unused defines
- Less fog and more shadows
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3926 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-05 19:30:29 +00:00
Dennis Schridde
e1236da028
Port r3916 and r3917: LAND_XGRD was another name for VISIBLE_XTILES -> remove it + Replace most instances of VISIBLE_XTILES with visibleTiles.x
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3919 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-05 18:09:12 +00:00
Gerard Krol
4884837ded
Relax camera movement while still preventing clipping through the terrain. Also disable panning to the default angle when releasing the
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right mouse button.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3067 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-15 23:33:24 +00:00
Per Inge Mathisen
59db49c55e
Patch #875 . Prevent the player from clipping through the terrain so often.
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Restores the sane defaults for max zoom and angle from the original game,
and fixes the way the camera increase in height when passing over terrain.
Thanks to buginator for testing.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2998 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 21:49:28 +00:00
Per Inge Mathisen
97006ed5a9
A few cleanups. Rename testEffect to something more descriptive.
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Fix landing lights bug on structures.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2944 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 20:24:10 +00:00
Dennis Schridde
24c2c3296d
- Remove unused function drawTexturedTile
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- Increase drawed terrain size to 64 tiles
- (re)move some variables
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1547 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-28 13:53:41 +00:00
Dennis Schridde
49ceba7503
Add GPL notices to all sourcecode files.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1014 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-15 20:09:25 +00:00
Dennis Schridde
dad287c576
Fix breakage and some warnings.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@903 4a71c877-e1ca-e34f-864e-861f7616d084
2006-12-17 20:42:41 +00:00
Rodolphe Suescun
f780a15b6d
Decreased min camera distance (will be useful for artists).
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Fixed paths for savegames and screendumps.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@366 4a71c877-e1ca-e34f-864e-861f7616d084
2005-11-30 21:09:38 +00:00
No Author
5ba7ddac6b
Create final repository structure.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@362 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:47:08 +00:00