warzone2100/lib/ivis_opengl
Ginger88895 7c274b1c21 Fixed a typo that caused the game to crash on mission end. 2014-02-03 08:22:26 -05:00
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glew Fix VS2k10 files for Qt 2011-04-17 15:42:14 -04:00
Makefile.am Remove dead code, which means removing two entire files. 2013-12-01 18:10:17 +01:00
bitimage.cpp Merge branch 'bugfixes' 2013-10-27 19:09:42 -04:00
bitimage.h Add new image access method using filenames instead of hard-coded IDs. 2013-08-02 21:53:53 +02:00
imd.h Fix saving of effects 2013-10-20 12:57:10 +02:00
imdload.cpp Fix copy-paste bug introduced in de42fd3547 whereby 2013-11-17 14:40:10 +01:00
ivis_opengl.vcxproj Update MSVC build refs: e9643818d1 2013-12-07 18:53:40 -05:00
ivis_opengl.vcxproj.filters Update MSVC build refs: e9643818d1 2013-12-07 18:53:40 -05:00
ivisdef.h Remove hard-coded UI box colours. Other misc cleanups forward ported from GUI work. 2013-09-14 22:26:42 +02:00
jpeg_encoder.cpp Merge the ivis_common and ivis_opengl directories, only five years and two months after I originally split them apart. 2010-12-31 22:37:14 +01:00
jpeg_encoder.h Merge the ivis_common and ivis_opengl directories, only five years and two months after I originally split them apart. 2010-12-31 22:37:14 +01:00
pieblitfunc.cpp Fixed a typo that caused the game to crash on mission end. 2014-02-03 08:22:26 -05:00
pieblitfunc.h Remove separate draw calls from iV_ShadowBox, instead reuse iV_Box(). 2013-09-14 21:16:49 +02:00
pieclip.cpp Move the tiny contents of iV_ShutDown() into screenShutDown() and shut down ivi.h and ivi.cpp 2013-12-01 17:46:24 +01:00
pieclip.h Clean up unused code and parameters in radar drawing code. 2013-02-18 17:20:59 +01:00
piedef.h Tiny cleanup for button rendering. 2013-03-23 16:59:06 +01:00
piedraw.cpp Version 3.2 requires OpenGL 2.0. 2013-12-14 17:33:32 +01:00
piefunc.cpp Annotate the OpenGL command stream better. Now using the new KHR_debug extension with 2014-01-25 13:39:07 +01:00
piefunc.h Split radar frustum coordinate calculation from drawing operation. 2013-02-18 17:20:59 +01:00
piematrix.cpp Use the GLM math library to keep a copy of the OpenGL matrix state. This saves us a ton 2013-02-18 20:00:25 +01:00
piematrix.h Add/correct various compiler annotations for optimization and static analysis. 2013-03-15 11:06:11 +01:00
piemode.cpp Move the tiny contents of iV_ShutDown() into screenShutDown() and shut down ivi.h and ivi.cpp 2013-12-01 17:46:24 +01:00
piemode.h Seems time don't stop, so bump the year to 2013. 2013-01-16 15:34:57 -05:00
piepalette.cpp Seems time don't stop, so bump the year to 2013. 2013-01-16 15:34:57 -05:00
piepalette.h Remove hard-coded UI box colours. Other misc cleanups forward ported from GUI work. 2013-09-14 22:26:42 +02:00
piestate.cpp Remove unused DEPTH_CMP_LEQ_WRT_OFF 2013-12-20 19:27:29 +01:00
piestate.h Merge branch 'bugfixes' 2013-10-21 08:00:04 +02:00
pietypes.h Remove unused DEPTH_CMP_LEQ_WRT_OFF 2013-12-20 19:27:29 +01:00
png_util.cpp Add more warnings to failed image loads. Remove unneccesary image loads. 2013-08-31 23:03:35 +02:00
png_util.h Seems time don't stop, so bump the year to 2013. 2013-01-16 15:34:57 -05:00
screen.cpp Try again to fix buildbot problem with GLEW 1.9 and glPopDebugGroup() 2014-01-27 22:19:55 +01:00
screen.h Do not hardcode backdrop numbers and filenames. Allow all backdrop types to have 2014-01-25 15:07:07 +01:00
tex.cpp Cleanup texture loading code 2013-09-01 00:08:47 +02:00
tex.h Cleanup texture loading code 2013-09-01 00:08:47 +02:00
textdraw.cpp Seems time don't stop, so bump the year to 2013. 2013-01-16 15:34:57 -05:00
textdraw.h Seems time don't stop, so bump the year to 2013. 2013-01-16 15:34:57 -05:00