* Use slcatprintf instead of snprintf into a local buffer (on the stack) followed by concatenating to our target string
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3345 4a71c877-e1ca-e34f-864e-861f7616d084
configure.ac: YY_NO_INPUT prevents Flex from defining input(), which we do not need, since we use our own YY_INPUT instead. Maybe we should use Flex's function instead?
lib/script/script_parser.y: scriptStoreVarTypes() was defined but never used.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3300 4a71c877-e1ca-e34f-864e-861f7616d084
* Modify audio_PlayStream's prototype to match sound_PlayStream's implementation & prototype
* In cdspan_PlayInGameAudio use sasprintf instead of a statically sized array and snprintf
* Add some Doxygen comments
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3276 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove sound scream4.ogg (ID_SOUND_NOFAULTS) which it triggered (that's the onlything that cheat did: playing that audiofile)
* All that audiofile contained was a spoken message: "There are no faults, in the renderer, at the moment."
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3266 4a71c877-e1ca-e34f-864e-861f7616d084
whose return must be checked, and fix one bug already detected by it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3260 4a71c877-e1ca-e34f-864e-861f7616d084
error reporting for user errors when they forget to update definition file.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3229 4a71c877-e1ca-e34f-864e-861f7616d084
to expand to ((void) (x)) on little-endian systems, so that the compiler
will catch little-endian developers who forget to update the endian_*()
calls when they change the names of structure fields.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3205 4a71c877-e1ca-e34f-864e-861f7616d084
length, allocates a memory buffer for it, and returns it. Not recommended for
general usage.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3193 4a71c877-e1ca-e34f-864e-861f7616d084
pie_SetAlphaTest, and do not enable it while drawing the ordinary terrain.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3189 4a71c877-e1ca-e34f-864e-861f7616d084
* Add a function NETVector3uw to use for passing Vector3uw objects more conveniently over the network
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3173 4a71c877-e1ca-e34f-864e-861f7616d084
* ROUND: replace by a static inline function (math_round) instead
* FRACTCONST: this macro just cast both of its arguments to float and then divide the first by the second
* MAKEFRACT_D: this macro would cast to FRACT_D (which was typedef'd as float but should have been typedef'd as double); so cast to double instead (where required)
* FRACTmul_D: would cast both of its arguments to FRACT_D and multiply them
* FRACTdiv_D: would cast both of its arguments to FRACT_D and divide the first by the second
* MAKEINT & MAKEINT_D (where #defined the same); this macro would just cast to SDWORD (aka "int" or "signed int")
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3152 4a71c877-e1ca-e34f-864e-861f7616d084
* This command will cause the amount of samples in the sound library's queues & lists to be constantly displayed (until turned off) on screen
Patch #887 by Buginator
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3107 4a71c877-e1ca-e34f-864e-861f7616d084
* This enables GCC to check the formatting strings and the types and number of the variable list of arguments passed
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3087 4a71c877-e1ca-e34f-864e-861f7616d084
to download and build the external libraries that Warzone has added since
the last time that trunk would build under Xcode. The actual game currently
will not build due to other issues, but this is phase 1.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3068 4a71c877-e1ca-e34f-864e-861f7616d084
* If in sound_Update() we encounter an error simply destroy the current sample we're working on
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3066 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure that sound_GetError and sound_GetDeviceError are useable in WZ_NOSOUND builds as well
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3053 4a71c877-e1ca-e34f-864e-861f7616d084
* Apply patch #879 by Buginator (refactored by me to use less handcrafted code, and more functions instead)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3048 4a71c877-e1ca-e34f-864e-861f7616d084
* Look at sound_StopSample specifically
* Use a function to manipulate the linked list of audio samples (i.e. get rid of duplicated code)
* Allow printing of OpenAL vendor, version, renderer and extensions data on multiple debug "channels" to reduce code duplication
* Add openal_error.[ch] for error detection (and producing debug messages for them!)
* Add TOSTRING and AT_MACRO macros to macros.h
* Get rid of some super-nested if-branches where one of them would return (so we don't actually need an else-branch because the function is left anyway)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3047 4a71c877-e1ca-e34f-864e-861f7616d084
PACKAGE_MAINTAINER and PACKAGE_VERSION should probably also make their way into the logfile...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3040 4a71c877-e1ca-e34f-864e-861f7616d084
* Turn some signed integers ("int" or "SDWORD") into unsigned integers where it made more sence (and signed integers caused warnings about comparing signed with unsigned integers)
* At some places cast to an unsigned integer (where the type of the expression is a signed integer but the result of it logically _always_ is an absolute value)
* Remove unused struct-type EVENT_INIT
* Convert use of malloc->memcpy->free to one single realloc call (and now make sure to actually check realloc's return value, which wasn't done with the malloc call)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3037 4a71c877-e1ca-e34f-864e-861f7616d084
* Upon removing BASE_OBJECTs loop through the lists of outstanding AUDIO_SAMPLEs to delete all of those that refer to this BASE_OBJECT
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3023 4a71c877-e1ca-e34f-864e-861f7616d084
we probably need to massage these colours a bit before release. Radar tile colours
in all but objects only mode are a complicated blend of tile height and colour. Closes
patch #858.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3018 4a71c877-e1ca-e34f-864e-861f7616d084
* When we're unable to select a font face give a warning (LOG_WARNING) instead of an error (LOG_ERROR)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2992 4a71c877-e1ca-e34f-864e-861f7616d084
textures are converted. Once they are done, the texture matrix hack is restored.
Thanks to devurandom and cybersphinx for help and previous efforts in this area.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2980 4a71c877-e1ca-e34f-864e-861f7616d084
related to terrain, and do not need all terrain fields and future changes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2979 4a71c877-e1ca-e34f-864e-861f7616d084
* Assign the resulting pointer to the char** strp pointer
* Return zero (instead of the pointer)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2948 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove now unnecessary offset parameter from pie_DrawTerrainTriangle
- Move GL code from display3d.c to piematrix.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2935 4a71c877-e1ca-e34f-864e-861f7616d084
Change over pie_BoxFill() to PIELIGHT. Fix colour bug when building structures.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2893 4a71c877-e1ca-e34f-864e-861f7616d084
* This should be a syntactical change only!
* I.e. even the generated assembly should be the same, but behaviour should __definitly__ be the same!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2892 4a71c877-e1ca-e34f-864e-861f7616d084
* In the error messages being output, distinguish between a NULL pointer and an empty string
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2890 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure to check for a NULL pointer __before__ passing it to strlen
* Allow the loading of a track (in sound_LoadTrackFromFile), even if GetLastResourceFilename() returns a NULL pointer
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2889 4a71c877-e1ca-e34f-864e-861f7616d084
* make sure to #define _GNU_SOURCE when compiling on Unix systems with Code::Blocks
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2845 4a71c877-e1ca-e34f-864e-861f7616d084
* Add a large quantity of debug() calls to game.c
* Correct some spelling errors in comments
Part of patch #853 by Buginator
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2826 4a71c877-e1ca-e34f-864e-861f7616d084
cost of even less sanity for whichever poor soul who reads this code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2816 4a71c877-e1ca-e34f-864e-861f7616d084
* Add some comments to sasprintf
* Utilize sasprintf and asprintf in src/version.c to drastically cut back in code size and duplication
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2806 4a71c877-e1ca-e34f-864e-861f7616d084
* Don't #include <unistd.h> in source:trunk/src/clparse.c as we don't need it
* Rename a debug message to use the correct function name as prefix (bitimage.c)
* Utilize snprintf instead of sprintf, at two locations
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2796 4a71c877-e1ca-e34f-864e-861f7616d084
doing unnecessary OpenGL state changes. Also make sure we turn off normalization.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2778 4a71c877-e1ca-e34f-864e-861f7616d084
(Make WZ compile with the Tiny-C-Compiler by using the correct type for storing pointers as ints)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2757 4a71c877-e1ca-e34f-864e-861f7616d084
* These functions comply to the C99 specification and return the amount of characters they would have written if no truncation occurred
Slightly modified form of patch file #3146 attached to bug #10269 by Buginator; applied the changes of this patch to wzglobal.h instead of version.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2742 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure to set '''global''' pointers to NULL when free()ing them
* Also set the "size" variables belonging to these pointers to zero
* Use a swap(a, b) style function for variable swapping (in PlayList_Shuffle()) rather than obfuscating code
* Make sure that PlayList_CurrentSong() and PlayList_NextSong() return "const char*" rather than "char*" to make sure no one touches memory he/she shouldn't
* Some general changes to conform with coding style (most notably: braces on a line of their own)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2712 4a71c877-e1ca-e34f-864e-861f7616d084
* Make PlayList_Read return a bool instead of char (using 'char' there was a perfect example of premature optimisation; to save memory most likely)
* Remove macro CURRENT_TRACK which expanded to playlist[current_track] (it did _not_ increase readability)
* Make sure to free resources from __all__ return paths from PlayList_Read
* Check realloc's return value
* Don't bitshift but multiply!
* Make sure to follow coding style (in PlayList_Read)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2709 4a71c877-e1ca-e34f-864e-861f7616d084
* Refactor a linked list iteration to for-loop
* In audio_StopAll() check whether psSample->psObj is marked for deletion (i.e. audio_ObjectDead(psSample->psObj) returns true); if it is, set the pointer to NULL
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2683 4a71c877-e1ca-e34f-864e-861f7616d084
* Tune down the volume of the oil-pumps, power-spikes and power hums a bit, to make them less dominant (and annoying) (from patch #822 by Buginator)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2681 4a71c877-e1ca-e34f-864e-861f7616d084
would divide a vector by zero, which is bad. This closes bug #9739.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2654 4a71c877-e1ca-e34f-864e-861f7616d084
* Replace (the last) strncpy() call in nettyps.c with a strlcpy() call
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2647 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix an error in src/game.c where we would use the wrong size as parameter to strlcpy()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2640 4a71c877-e1ca-e34f-864e-861f7616d084
* Document the "fileName" parameter of makeLocaleFile in the Doxygen comment
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2639 4a71c877-e1ca-e34f-864e-861f7616d084
* Get rid of several magic numbers
* Some const correctness
* Replace a huge amount of strcpy(), strcat(), strncpy() and strncat() calls with a strlcpy() and strlcat() calls respectively
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2635 4a71c877-e1ca-e34f-864e-861f7616d084
* Refactor NETlogEntry() to use the array of strings (packetname[]) instead of a large switch-statement with a lot of copy & pasted code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2617 4a71c877-e1ca-e34f-864e-861f7616d084
* Don't perform assertions on the content of uninitialized memory, it's useless and annoying when they fail
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2615 4a71c877-e1ca-e34f-864e-861f7616d084
* In this bug-report calling free() twice (once on psRes->aID then on psRes) was proposed
* Instead just ''over allocate'' the memory for psRes so that a single free() call on psRes will suffice
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2614 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove iV_Reset() call from src/levels.c which is there only to prevent a crash caused by the *OLD* font rendering code
* Make sure to initalize the font rendering module (by calling iv_TextInit()) in init.c:systemInitialize()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2593 4a71c877-e1ca-e34f-864e-861f7616d084
unit tests. First sketch of new defined savegame format in tagfile_map.def.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2586 4a71c877-e1ca-e34f-864e-861f7616d084
- Less strict warnings in debug-mode (still unusable, because ICC warns about _a lot_)
- Explicit conversions
- Clarify parameter evaluation order
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2550 4a71c877-e1ca-e34f-864e-861f7616d084
* In function dataScriptLoad, make "printHack" a "static const" instead of a local non-const variable (emphasizes that it really is a compile-time constant; also towards the compiler btw, GCC treats a static const var as a preprocessor macro with static type checking)
* Move global variables pScrInputFiles (formerly pScrInputBuffer), scr_include_stack_ptr, scr_num_macros, scr_macro_stack_ptr, pScrMacroBuffer and scrInclLine from script_parser.y to script_lexer.l and mark them static to disallow external linkage (to make it a little bit better encapsulated and localised)
* Make function scriptCompile return a SCRIPT_CODE* pointer instead of a BOOL and writing the same pointer into an output pointer (instead upon failure it now returns NULL)
* Move some of the functionality of scriptCompile to new function scriptSetInputFile instead (which is based upon scriptSetInputBuffer)
* Modify script_lexer.l to read include files directly from the files rather than an intermediate memory buffer (by means of a modified YY_INPUT macro)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2532 4a71c877-e1ca-e34f-864e-861f7616d084
* Dump the font-face list on LOG_NEVER instead of LOG_ERROR
* Write an error to LOG_ERROR when the required font couldn't be loaded (currently hardcoded as "DejaVu Sans Mono")
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2528 4a71c877-e1ca-e34f-864e-861f7616d084
* This _will_ require you to install http://quesoglc.sourceforge.net/ on your system to be able to compile (windows binaries are provided on the sourceforge download page as well; just dump them in wz's devpackage directory for now)
* Currently the font render code is hard-coded to select two fonts: DejaVu Sans Mono regular style (aka "Book") or bold style; if you're package manager doesn't provide these fonts (Debian and derivatives have "ttf-dejavu"), you can get them from http://dejavu.sourceforge.net/
This closes#1 (https://trac.mortis.eu/warzone/ticket/1 I dumped/maintained my patch there)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2521 4a71c877-e1ca-e34f-864e-861f7616d084
* This commit removes utf8.[ch] from all build systems (manual text-editing for the most of them)
* For the removal from the XCode project I just reverted r2288
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2477 4a71c877-e1ca-e34f-864e-861f7616d084
- adding *.tab.c to BUILD_SOURCES and CLEANFILES before *.tab.h in applicable Makefile.am files causes *.tab.c to be the file that triggers the %.tab.h %.tab.c: %.y rule, resulting in the command run being "bison -y -d -o[...].tab.c [...].y", not "bison -y -d -o[...].tab.h [...].y", which (aside from being correct syntax Wink ) stops "warning: conflicting outputs to file `[...].tab.h'"
- chat_parser.y had %token _T_A declared twice, second instance removed
- audp_parser.y had trailing | signs (presumably from when NULL wasn't commented out)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2426 4a71c877-e1ca-e34f-864e-861f7616d084
- Use WZ_CC_GNU_PREREQ (copied from glibc's features.h) instead of custom code
- Move platform.h into wzglobal.h
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2424 4a71c877-e1ca-e34f-864e-861f7616d084
* Add an explanation about floats (that they're basically the same as 32bit integers as far as endianness conversions are concerned)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2379 4a71c877-e1ca-e34f-864e-861f7616d084
* Don't write directly from the memory of the EFFECTs (since this memory doesn't always have the same size on 32vs64bit systems)
* Guarantee to always write the IMD's hash number as if it's a uint32_t (this fixes 64bit compatibility of these functions)
* Add functions openLoadFile and openSaveFile which perform the file opening for loadFile2 and saveFile and now readFXData and writeFXData as well
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2378 4a71c877-e1ca-e34f-864e-861f7616d084
* Turn macro ALLOC_VARIDENTDECL partially into a static inline function
* Remove -Wno-nonnull since this warning shouldn't appear anymore now
Patch by pseudonym404 with some changes by me ( http://forums.wz2100.net/index.php?topic=148.msg7723#msg7723 )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2377 4a71c877-e1ca-e34f-864e-861f7616d084
* Modify them slighly to use get/set functions for the package direction (instead of a global accessable to all files which forward declare it)
* Add a NETfloat to the set of primitives
* Modify NETstring to use strnlen1 instead of strnlen which is a GNU extension to the C library (strnlen1 has been copied from gettext 0.16.1 which is GPLv2+)
NB: rerun your buildsystems
NB2: Xcode requires an update
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2358 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove unused functions pie_SetFormattedTextFlags and pie_GetFormattedTextFlags
* Move constants PIE_TEXT_WHITE_COLOUR, PIE_TEXT_LIGHTBLUE_COLOUR and PIE_TEXT_DARKBLUE_COLOUR from header file to implementation file
* Remove global var FFlags which only ever had one value (FTEXT_SKIP_TRAILING_SPACES)
* Remove global var ExtentsMode which only ever had one value (EXTENTS_USEMAXWIDTH) and remove all if-statements which never matched (remove the conditional part from the parts that always matched)
* Remove #ifdef _TESTBED code since _TESTBED is never defined (not in commented out code either)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2346 4a71c877-e1ca-e34f-864e-861f7616d084
* replace all usages of iV_DrawText270(...) with iV_DrawTextRotated(..., 270.f) and get rid of MACRO iV_DrawText270
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2333 4a71c877-e1ca-e34f-864e-861f7616d084
* add function iV_DrawTextRotated which uses glTranslatef and glRotatef to change (i.e. rotate) the result of iV_DrawText which it also calls; the translation matrix is later reset using glLoadIdentity() (no pushing&popping of the matrix)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2330 4a71c877-e1ca-e34f-864e-861f7616d084
Makes doubleclick state a condition for mousePressed, so that widget
can recognize the 'down' state in a double click state correctly.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2325 4a71c877-e1ca-e34f-864e-861f7616d084
* add some comments
* actually parse newline characters (ASCII_NEWLINE to be precise which is defined as '@' right now, we might want to change this)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2315 4a71c877-e1ca-e34f-864e-861f7616d084
* remove "BOOL AddLeadingSpaces" and all code relying on it to be true, since it never would be true
* turn a while-loop into a for-loop (reduces duplicated code slightly, and increases its readability)
* merge two nested if's: if (a) { if (b); } => if (a && b)
NOTE: there should be no behavioural changes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2314 4a71c877-e1ca-e34f-864e-861f7616d084
* remove character wrapping code from pie_DrawText (word wrapping code already exists in the only function that ever calls pie_DrawText, so why would we need character wrapping?)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2312 4a71c877-e1ca-e34f-864e-861f7616d084
This is because I got fed up by mixed indentation style (even on the same line!!), and some dozen of different styles sometimes even in the same function (and I don't want to waste my time on style)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2311 4a71c877-e1ca-e34f-864e-861f7616d084
* fix error in code cutting off trailing spaces where we would cut of everything until a space instead! (oops)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2310 4a71c877-e1ca-e34f-864e-861f7616d084
* put curly braces on a line of their own
* general clean up (e.g. moving some variables in a more local scope, giving some more sensible names, etc.)
NOTE: there should be _no_ behavioural changes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2309 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix macro ASSERT_START_OCTET (I used a logical and there instead of logical or)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2296 4a71c877-e1ca-e34f-864e-861f7616d084
* Don't use a hundred and two different methods of determining the end of nul terminated string
* Use pointers into the string rather than integers as "iterators"
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2291 4a71c877-e1ca-e34f-864e-861f7616d084
* function was declared unsigned int, but defined as int; now it's unsigned int in both
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2289 4a71c877-e1ca-e34f-864e-861f7616d084
* Define iV_GetTextWidth in terms of iV_GetCharWidth now (rather than copy&paste implementations)
* iV_GetTextWidth now also returns an unsigned int
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2287 4a71c877-e1ca-e34f-864e-861f7616d084
* This way it should be easy to change the type of utf_32_char if ever needed (currently it is uint_fast32_t)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2284 4a71c877-e1ca-e34f-864e-861f7616d084
* Add files lib/framework/utf8.[ch] to autoconf/automake, raw makefiles, Code::Blocks and MSVC
NOTE: this may require updating of some additionaly buildsystems (e.g. OSX)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2281 4a71c877-e1ca-e34f-864e-861f7616d084