Clean up LOG_3D
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2634 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
9d5f31cbdd
commit
94421b5b56
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@ -120,7 +120,7 @@ BOOL iV_IMDSave(char *filename, iIMDShape *s, BOOL PieIMD)
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if (poly->flags & iV_IMD_TEXANIM) {
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if (poly->pTexAnim == NULL) {
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debug( LOG_3D, "No TexAnim pointer!\n" );
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debug(LOG_3D, "No TexAnim pointer!");
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} else {
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fprintf(fp," %d %d %d %d",
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poly->pTexAnim->nFrames,
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@ -189,7 +189,7 @@ void iV_IMDRelease(iIMDShape *s)
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free(s->shadowEdgeList);
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s->shadowEdgeList = NULL;
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}
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debug(LOG_3D, "imd[IMDRelease] = release successful\n");
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debug(LOG_3D, "imd[IMDRelease] = release successful");
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d = s->next;
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free(s);
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iV_IMDRelease(d);
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@ -482,13 +482,13 @@ static BOOL _imd_load_points( const char **ppFileData, iIMDShape *s )
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cen.x = (rad*cen.x + old_to_new*p->x) / old_to_p;
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cen.y = (rad*cen.y + old_to_new*p->y) / old_to_p;
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cen.z = (rad*cen.z + old_to_new*p->z) / old_to_p;
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debug(LOG_3D, "NEW SPHERE: cen,rad = %f %f %f, %f\n", cen.x, cen.y, cen.z, rad);
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debug(LOG_3D, "NEW SPHERE: cen,rad = %f %f %f, %f", cen.x, cen.y, cen.z, rad);
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}
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}
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s->ocen = cen;
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debug(LOG_3D, "radius, sradius, %d, %d\n", s->radius, s->sradius);
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debug(LOG_3D, "SPHERE: cen,rad = %f %f %f\n", s->ocen.x, s->ocen.y, s->ocen.z);
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debug(LOG_3D, "radius, sradius, %d, %d", s->radius, s->sradius);
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debug(LOG_3D, "SPHERE: cen,rad = %f %f %f", s->ocen.x, s->ocen.y, s->ocen.z);
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// END: tight bounding sphere
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@ -630,7 +630,7 @@ static iIMDShape *_imd_load_level(const char **ppFileData, const char *FileDataE
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// might be "BSP" or "LEVEL"
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if (strcmp(buffer, "LEVEL") == 0)
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{
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debug(LOG_3D, "imd[_load_level] = npoints %d, npolys %d\n", s->npoints, s->npolys);
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debug(LOG_3D, "imd[_load_level] = npoints %d, npolys %d", s->npoints, s->npolys);
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s->next = _imd_load_level(&pFileData, FileDataEnd, nlevels - 1);
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}
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else if (strcmp(buffer, "CONNECTORS") == 0)
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@ -28,11 +28,10 @@ void iV_Reset()
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_TEX_INDEX = 0;
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}
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void iV_ShutDown(void)
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{
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pie_ShutDown();
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pie_TexShutDown();
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iV_TextShutdown();
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debug(LOG_3D, "iVi[ShutDown] = successful\n");
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debug(LOG_3D, "iVi[ShutDown] = successful");
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}
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@ -64,14 +64,11 @@ BOOL check_extension(const char* extension_name)
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if ( extension_name_length == first_extension_length
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&& strncmp(extension_name, tmp, first_extension_length) == 0) {
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debug( LOG_3D, "%s is supported.\n", extension_name );
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return TRUE;
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}
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tmp += first_extension_length + 1;
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}
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debug( LOG_3D, "%s is not supported.\n", extension_name );
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return FALSE;
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}
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@ -508,5 +508,5 @@ void pie_MatInit(void)
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pie_MatReset();
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debug(LOG_3D, "geo[_geo_setup] = setup successful\n");
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debug(LOG_3D, "geo[_geo_setup] = setup successful");
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}
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@ -67,7 +67,7 @@ iSurface *iV_SurfaceCreate(Uint32 flags, int width, int height, int xp, int yp,
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s->clip.top = 0;
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s->clip.bottom = height-1;
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debug(LOG_3D, "vid[SurfaceCreate] = created surface width %d, height %d\n",width,height);
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debug(LOG_3D, "vid[SurfaceCreate] = created surface width %d, height %d", width, height);
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return s;
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}
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@ -96,7 +96,6 @@ void iV_RenderAssign(iSurface *s)
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/* Need to look into this - won't the unwanted called still set render surface? */
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psRendSurface = s;
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debug(LOG_3D, "vid[RenderAssign] = assigned renderer :\n");
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debug(LOG_3D, "flags %x\nxcentre %d, ycentre %d\nbuffer %p\n",
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debug(LOG_3D, "iV_RenderAssign: flags %x; xcentre %d; ycentre %d; buffer %p",
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s->flags, s->xcentre, s->ycentre, s->buffer);
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}
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@ -159,12 +159,29 @@ BOOL screenInitialise(
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}
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &glval);
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debug( LOG_TEXTURE, "Maximum texture size: %dx%d", (int)glval, (int)glval );
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if ( glval < 512 ) // FIXME: Replace by a define that gives us the real maximum
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if (glval < 512) // PAGE_WIDTH and PAGE_HEIGHT from src/texture.h
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{
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debug( LOG_ERROR, "OpenGL reports a texture size (%d) that is less than required!", (int)glval );
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debug( LOG_ERROR, "This is either a bug in OpenGL or your graphics card is really old!" );
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debug( LOG_ERROR, "Trying to run the game anyway..." );
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}
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debug(LOG_3D, "OpenGL extensions supported:");
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if (check_extension("GL_ARB_texture_compression"))
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{
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debug(LOG_3D, " * Texture compression supported.");
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}
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if (check_extension("GL_EXT_stencil_two_side"))
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{
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debug(LOG_3D, " * Two side stencil supported.");
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}
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if (check_extension("GL_EXT_stencil_wrap"))
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{
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debug(LOG_3D, " * Stencil wrap supported.");
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}
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if (check_extension("GL_EXT_texture_filter_anisotropic"))
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{
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debug(LOG_3D, " * Anisotropic filtering supported.");
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}
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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