Introduce new palette system WZCOL_* for setting the essential game palette.
Change over pie_BoxFill() to PIELIGHT. Fix colour bug when building structures. git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2893 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
6c8702a915
commit
13d1607349
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@ -61,7 +61,7 @@
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extern void pie_Line(int x0, int y0, int x1, int y1, Uint32 colour);
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extern void pie_Box(int x0,int y0, int x1, int y1, Uint32 colour);
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extern void pie_BoxFillIndex(int x0,int y0, int x1, int y1, UBYTE colour);
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extern void pie_BoxFill(int x0,int y0, int x1, int y1, Uint32 colour);
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extern void pie_BoxFill(int x0,int y0, int x1, int y1, PIELIGHT colour);
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extern void pie_DrawImageFileID(IMAGEFILE *ImageFile, UWORD ID, int x, int y);
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extern void pie_ImageFileID(IMAGEFILE *ImageFile, UWORD ID, int x, int y);
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extern void pie_ImageFileIDTile(IMAGEFILE *ImageFile, UWORD ID, int x, int y, int Width, int Height);
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@ -46,11 +46,23 @@
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#define COL_YELLOW colours[14]
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#define COL_WHITE colours[15]
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#define WZCOL_BLACK psPalette[0]
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#define WZCOL_WHITE psPalette[1]
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#define WZCOL_RELOAD_BACKGROUND psPalette[2]
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#define WZCOL_RELOAD_BAR psPalette[3]
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#define WZCOL_HEALTH_HIGH psPalette[4]
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#define WZCOL_HEALTH_MEDIUM psPalette[5]
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#define WZCOL_HEALTH_LOW psPalette[6]
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#define WZCOL_GREEN psPalette[7]
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#define WZCOL_RED psPalette[8]
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#define WZCOL_YELLOW psPalette[9]
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#define WZCOL_MAX 10
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//*************************************************************************
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extern Uint8 colours[];
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extern Uint8 palShades[PALETTE_SIZE * PALETTE_SHADE_LEVEL];
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extern PIELIGHT psPalette[];
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//*************************************************************************
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extern void pal_Init(void);
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@ -42,7 +42,6 @@
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#include "piematrix.h"
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#include "screen.h"
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#define COLOURINTENSITY 0xffffffff
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/***************************************************************************/
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/*
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* Local Variables
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@ -142,12 +141,8 @@ void pie_BoxFillIndex(int x0,int y0, int x1, int y1, UBYTE colour)
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pie_DrawRect( x0, y0, x1, y1, light );
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}
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void pie_BoxFill(int x0,int y0, int x1, int y1, Uint32 colour)
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void pie_BoxFill(int x0,int y0, int x1, int y1, PIELIGHT colour)
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{
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PIELIGHT plc;
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plc.argb = colour;
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pie_SetRendMode(REND_FLAT);
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pie_SetTexturePage(-1);
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@ -166,7 +161,7 @@ void pie_BoxFill(int x0,int y0, int x1, int y1, Uint32 colour)
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if (y1>psRendSurface->clip.bottom)
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y1 = psRendSurface->clip.bottom;
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pie_DrawRect(x0, y0, x1, y1, plc);
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pie_DrawRect(x0, y0, x1, y1, colour);
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}
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/***************************************************************************/
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@ -43,6 +43,7 @@ static BOOL bPaletteInitialised = FALSE;
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Uint8 palShades[PALETTE_SIZE * PALETTE_SHADE_LEVEL];
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Uint8 colours[16];
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PIELIGHT psPalette[WZCOL_MAX];
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//*************************************************************************
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@ -108,6 +109,38 @@ void pie_SetColourDefines(void)
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COL_LIGHTMAGENTA = pal_GetNearestColour( 255, 0, 255);
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COL_YELLOW = pal_GetNearestColour( 255, 255, 0);
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COL_WHITE = pal_GetNearestColour( 255, 255, 255);
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// TODO: Read these from file so that mod-makers can change them
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WZCOL_WHITE.byte.a = 255;
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WZCOL_WHITE.byte.r = 255;
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WZCOL_WHITE.byte.g = 255;
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WZCOL_WHITE.byte.b = 255;
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WZCOL_BLACK.byte.a = 255;
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WZCOL_BLACK.byte.r = 1;
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WZCOL_BLACK.byte.g = 1;
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WZCOL_BLACK.byte.b = 1;
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WZCOL_GREEN.byte.a = 255;
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WZCOL_GREEN.byte.r = 0;
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WZCOL_GREEN.byte.g = 255;
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WZCOL_GREEN.byte.b = 0;
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WZCOL_RED.byte.a = 255;
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WZCOL_RED.byte.r = 255;
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WZCOL_RED.byte.g = 0;
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WZCOL_RED.byte.b = 0;
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WZCOL_YELLOW.byte.a = 255;
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WZCOL_YELLOW.byte.r = 255;
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WZCOL_YELLOW.byte.g = 255;
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WZCOL_YELLOW.byte.b = 0;
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WZCOL_RELOAD_BAR = WZCOL_WHITE;
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WZCOL_RELOAD_BACKGROUND = WZCOL_BLACK;
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WZCOL_HEALTH_HIGH = WZCOL_GREEN;
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WZCOL_HEALTH_MEDIUM = WZCOL_YELLOW;
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WZCOL_HEALTH_LOW = WZCOL_RED;
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}
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void pal_ShutDown(void)
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184
src/display3d.c
184
src/display3d.c
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@ -2719,8 +2719,8 @@ static void drawWeaponReloadBar(BASE_OBJECT *psObj, WEAPON *psWeap, int weapon_s
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{
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firingStage = (2*scrR) - 1;
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}
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pie_BoxFill(scrX - scrR-1, 6+scrY + 0 + (weapon_slot * 5), scrX - scrR +(2*scrR), 6+scrY+3 + (weapon_slot * 5), 0x00020202);
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pie_BoxFill(scrX - scrR, 6+scrY + 1 + (weapon_slot * 5), scrX - scrR +firingStage, 6+scrY+2 + (weapon_slot * 5), 0x00ffffff);
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pie_BoxFill(scrX - scrR-1, 6+scrY + 0 + (weapon_slot * 5), scrX - scrR +(2*scrR), 6+scrY+3 + (weapon_slot * 5), WZCOL_RELOAD_BACKGROUND);
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pie_BoxFill(scrX - scrR, 6+scrY + 1 + (weapon_slot * 5), scrX - scrR +firingStage, 6+scrY+2 + (weapon_slot * 5), WZCOL_RELOAD_BAR);
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return;
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}
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/* ******** ********/
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@ -2812,8 +2812,8 @@ static void drawWeaponReloadBar(BASE_OBJECT *psObj, WEAPON *psWeap, int weapon_s
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firingStage = (2*scrR) - 1;
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}
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/* Power bars */
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pie_BoxFill(scrX - scrR-1, 6+scrY + 0 + (weapon_slot * 5), scrX - scrR +(2*scrR), 6+scrY+3 + (weapon_slot * 5), 0x00020202);
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pie_BoxFill(scrX - scrR, 6+scrY + 1 + (weapon_slot * 5), scrX - scrR +firingStage, 6+scrY+2 + (weapon_slot * 5), 0x00ffffff);
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pie_BoxFill(scrX - scrR-1, 6+scrY + 0 + (weapon_slot * 5), scrX - scrR +(2*scrR), 6+scrY+3 + (weapon_slot * 5), WZCOL_RELOAD_BACKGROUND);
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pie_BoxFill(scrX - scrR, 6+scrY + 1 + (weapon_slot * 5), scrX - scrR +firingStage, 6+scrY+2 + (weapon_slot * 5), WZCOL_RELOAD_BAR);
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}
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}
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}
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@ -2823,8 +2823,7 @@ static void drawStructureSelections( void )
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{
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STRUCTURE *psStruct;
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SDWORD scrX,scrY,scrR;
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UDWORD longPowerCol = 0;
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UBYTE powerCol;
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PIELIGHT powerCol = WZCOL_BLACK;
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UDWORD health,width;
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UDWORD scale;
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UDWORD i;
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@ -2885,19 +2884,19 @@ float mulH;
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if(health>100) health =100;
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if (health > REPAIRLEV_HIGH) {
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longPowerCol = 0x0000ff00; //green
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powerCol = WZCOL_HEALTH_HIGH;
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} else if (health >= REPAIRLEV_LOW) {
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longPowerCol = 0x00ffff00; //yellow
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powerCol = WZCOL_HEALTH_MEDIUM;
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} else {
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longPowerCol = 0x00ff0000; //red
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powerCol = WZCOL_HEALTH_LOW;
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}
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mulH = MAKEFRACT(health)/100;
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mulH*=MAKEFRACT(width);
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health = MAKEINT(mulH);
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if(health>width) health = width;
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health*=2;
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pie_BoxFill(scrX-scrR - 1, scrY - 1, scrX + scrR + 1, scrY + 2, 0x00020202);
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pie_BoxFill(scrX-scrR, scrY, scrX - scrR + health, scrY + 1, longPowerCol);
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pie_BoxFill(scrX-scrR - 1, scrY - 1, scrX + scrR + 1, scrY + 2, WZCOL_RELOAD_BACKGROUND);
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pie_BoxFill(scrX-scrR, scrY, scrX - scrR + health, scrY + 1, powerCol);
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drawWeaponReloadBar((BASE_OBJECT *)psStruct, psStruct->asWeaps, 0);
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}
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else
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@ -2910,19 +2909,25 @@ float mulH;
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scrY = psStruct->sDisplay.screenY + (scale*10);
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scrR = width;
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health = PERCENT(psStruct->currentBuildPts ,
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psStruct->pStructureType->buildPoints);
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if(health>=100) health = 100; // belt and braces
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powerCol = COL_YELLOW;
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mulH = MAKEFRACT(health)/100;
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mulH*=MAKEFRACT(width);
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health = MAKEINT(mulH);
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if(health>width) health = width;
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health*=2;
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pie_BoxFillIndex(scrX - scrR-1,scrY-1,scrX + scrR+1,scrY+2,1);
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pie_BoxFillIndex(scrX - scrR,scrY ,scrX - scrR+health,scrY+1,powerCol);
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psStruct->pStructureType->buildPoints);
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if (health >= 100)
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{
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health = 100; // belt and braces
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}
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powerCol = WZCOL_YELLOW;
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mulH = MAKEFRACT(health) / 100;
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mulH *= MAKEFRACT(width);
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health = MAKEINT(mulH);
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if (health > width)
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{
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health = width;
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}
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health *= 2;
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pie_BoxFill(scrX - scrR - 1, scrY - 1, scrX + scrR + 1, scrY + 2, WZCOL_RELOAD_BACKGROUND);
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pie_BoxFill(scrX - scrR, scrY, scrX - scrR + health, scrY + 1, powerCol);
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}
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}
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}
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}
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for(i=0; i<MAX_PLAYERS; i++)
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@ -2984,13 +2989,22 @@ float mulH;
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//show body points
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health = PERCENT(psStruct->body, structureBody(psStruct));
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}
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if (health > REPAIRLEV_HIGH) longPowerCol = 0x0000ff00; //green
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else if (health > REPAIRLEV_LOW) longPowerCol = 0x00ffff00; //yellow
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else longPowerCol = 0x00ff0000; //red
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if (health > REPAIRLEV_HIGH)
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{
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powerCol = WZCOL_HEALTH_HIGH;
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}
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else if (health > REPAIRLEV_LOW)
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{
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powerCol = WZCOL_HEALTH_MEDIUM;
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}
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else
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{
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powerCol = WZCOL_HEALTH_LOW;
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}
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health = (((width*10000)/100)*health)/10000;
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health*=2;
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pie_BoxFill(scrX-scrR-1, scrY-1, scrX+scrR+1, scrY+2, 0x00020202);
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pie_BoxFill(scrX-scrR, scrY, scrX-scrR+health, scrY+1, longPowerCol);
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pie_BoxFill(scrX-scrR-1, scrY-1, scrX+scrR+1, scrY+2, WZCOL_RELOAD_BACKGROUND);
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pie_BoxFill(scrX-scrR, scrY, scrX-scrR+health, scrY+1, powerCol);
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}
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else if(psStruct->status == SS_BEING_BUILT)
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{
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@ -3000,13 +3014,12 @@ float mulH;
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scrY = psStruct->sDisplay.screenY + (scale*10);
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scrR = width;
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health = PERCENT(psStruct->currentBuildPts , psStruct->pStructureType->buildPoints);
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powerCol = COL_GREEN;
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powerCol = WZCOL_GREEN;
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health = (((width*10000)/100)*health)/10000;
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health*=2;
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pie_BoxFillIndex(scrX - scrR-1,scrY-1,scrX + scrR+1,scrY+2,1);
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pie_BoxFillIndex(scrX - scrR-1,scrY,scrX - scrR+health,scrY+1,powerCol);
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pie_BoxFill(scrX - scrR - 1, scrY - 1, scrX + scrR + 1, scrY + 2, WZCOL_RELOAD_BACKGROUND);
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pie_BoxFill(scrX - scrR - 1, scrY, scrX - scrR + health, scrY + 1, powerCol);
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}
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//----
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}
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}
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@ -3099,9 +3112,8 @@ static void drawDroidSelections( void )
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UDWORD scrX,scrY,scrR;
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DROID *psDroid;
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UDWORD damage;
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UDWORD longPowerCol = 0;
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UBYTE boxCol;
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UDWORD longBoxCol;
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PIELIGHT powerCol = WZCOL_BLACK;
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PIELIGHT boxCol;
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BASE_OBJECT *psClickedOn;
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BOOL bMouseOverDroid = FALSE;
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BOOL bMouseOverOwnDroid = FALSE;
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( bMouseOverOwnDroid && (psDroid == (DROID*)psClickedOn)) ||
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( droidUnderRepair(psDroid) && psDroid->sDisplay.frameNumber == currentGameFrame) )
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{
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//show resistance values if CTRL/SHIFT depressed (now done in reload bar)
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// if (ctrlShiftDown())
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// {
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// if (psDroid->resistance)
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// {
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// damage = PERCENT(psDroid->resistance, droidResistance(psDroid));
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// }
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// else
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// {
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// damage = 100;
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// }
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// }
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// else
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// {
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damage = PERCENT(psDroid->body,psDroid->originalBody);
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// }
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damage = PERCENT(psDroid->body, psDroid->originalBody);
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if (damage > REPAIRLEV_HIGH) longPowerCol = 0x0000ff00; //green
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else if (damage > REPAIRLEV_LOW) longPowerCol = 0x00ffff00; //yellow
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else longPowerCol = 0x00ff0000; //red
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//show resistance values if CTRL/SHIFT depressed(now done in reload bar)
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// if (ctrlShiftDown())
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// {
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// if (psDroid->resistance)
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// {
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// mulH = MAKEFRACT(psDroid->resistance) / MAKEFRACT(droidResistance(psDroid));
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// }
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// else
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// {
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// mulH = 100;
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// }
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// }
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// else
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// {
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mulH = MAKEFRACT(psDroid->body) / MAKEFRACT(psDroid->originalBody);
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// }
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if (damage > REPAIRLEV_HIGH)
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{
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powerCol = WZCOL_HEALTH_HIGH;
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}
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else if (damage > REPAIRLEV_LOW)
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{
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powerCol = WZCOL_HEALTH_MEDIUM;
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}
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else
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{
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powerCol = WZCOL_HEALTH_LOW;
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}
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mulH = MAKEFRACT(psDroid->body) / MAKEFRACT(psDroid->originalBody);
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damage = MAKEINT(mulH*MAKEFRACT(psDroid->sDisplay.screenR));// (((psDroid->sDisplay.screenR*10000)/100)*damage)/10000;
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if(damage>psDroid->sDisplay.screenR) damage = psDroid->sDisplay.screenR;
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// && (scrY-scrR)<DISP_HEIGHT)
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{
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if(!driveModeActive() || driveIsDriven(psDroid)) {
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boxCol = defaultColours.white;
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longBoxCol = 0x00ffffff;
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boxCol = WZCOL_WHITE;
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} else {
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boxCol = defaultColours.green;
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longBoxCol = 0x0000ff00;
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boxCol = WZCOL_GREEN;
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}
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if(psDroid->selected)
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{
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if(bEnergyBars)
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{
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pie_BoxFill(scrX-scrR, scrY+scrR-7, scrX-scrR+1, scrY+scrR, longBoxCol);
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pie_BoxFill(scrX-scrR, scrY+scrR, scrX-scrR+7, scrY+scrR+1,longBoxCol);
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pie_BoxFill(scrX+scrR-7, scrY+scrR, scrX+scrR, scrY+scrR+1,longBoxCol);
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pie_BoxFill(scrX+scrR, scrY+scrR-7, scrX+scrR+1, scrY+scrR+1,longBoxCol);
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pie_BoxFill(scrX-scrR, scrY+scrR-7, scrX-scrR+1, scrY+scrR, boxCol);
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pie_BoxFill(scrX-scrR, scrY+scrR, scrX-scrR+7, scrY+scrR+1, boxCol);
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pie_BoxFill(scrX+scrR-7, scrY+scrR, scrX+scrR, scrY+scrR+1, boxCol);
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pie_BoxFill(scrX+scrR, scrY+scrR-7, scrX+scrR+1, scrY+scrR+1, boxCol);
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}
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else
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{
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if(bTinyBars)
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{
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pie_BoxFill(scrX-scrR-3, scrY-3, scrX-scrR+3, scrY+3, 0x00010101);
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pie_BoxFill(scrX-scrR-2, scrY-2, scrX-scrR+2, scrY+2, longPowerCol);
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pie_BoxFill(scrX-scrR-3, scrY-3, scrX-scrR+3, scrY+3, WZCOL_RELOAD_BACKGROUND);
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pie_BoxFill(scrX-scrR-2, scrY-2, scrX-scrR+2, scrY+2, powerCol);
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}
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else
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{
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pie_BoxFill(scrX-scrR, scrY+scrR-7, scrX-scrR+1, scrY+scrR, longPowerCol);
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pie_BoxFill(scrX-scrR, scrY+scrR, scrX-scrR+7, scrY+scrR+1,longPowerCol);
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pie_BoxFill(scrX+scrR-7, scrY+scrR, scrX+scrR, scrY+scrR+1,longPowerCol);
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pie_BoxFill(scrX+scrR, scrY+scrR-7, scrX+scrR+1, scrY+scrR+1,longPowerCol);
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pie_BoxFill(scrX-scrR, scrY+scrR-7, scrX-scrR+1, scrY+scrR, powerCol);
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pie_BoxFill(scrX-scrR, scrY+scrR, scrX-scrR+7, scrY+scrR+1, powerCol);
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pie_BoxFill(scrX+scrR-7, scrY+scrR, scrX+scrR, scrY+scrR+1, powerCol);
|
||||
pie_BoxFill(scrX+scrR, scrY+scrR-7, scrX+scrR+1, scrY+scrR+1, powerCol);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3241,8 +3230,8 @@ static void drawDroidSelections( void )
|
|||
if(bEnergyBars)
|
||||
{
|
||||
/* Power bars */
|
||||
pie_BoxFill(scrX - scrR - 1, scrY + scrR+2, scrX + scrR + 1, scrY + scrR + 5, 0x00020202);
|
||||
pie_BoxFill(scrX - scrR, scrY + scrR+3, scrX - scrR + damage, scrY + scrR + 4, longPowerCol);
|
||||
pie_BoxFill(scrX - scrR - 1, scrY + scrR+2, scrX + scrR + 1, scrY + scrR + 5, WZCOL_RELOAD_BACKGROUND);
|
||||
pie_BoxFill(scrX - scrR, scrY + scrR+3, scrX - scrR + damage, scrY + scrR + 4, powerCol);
|
||||
}
|
||||
|
||||
/* Write the droid rank out */
|
||||
|
@ -3301,9 +3290,18 @@ static void drawDroidSelections( void )
|
|||
damage = PERCENT(psDroid->body,psDroid->originalBody);
|
||||
}
|
||||
|
||||
if (damage > REPAIRLEV_HIGH) longPowerCol = 0x0000ff00; //green
|
||||
else if(damage > REPAIRLEV_LOW) longPowerCol = 0x00ffff00; //yellow
|
||||
else longPowerCol = 0x00ff0000; //red
|
||||
if (damage > REPAIRLEV_HIGH)
|
||||
{
|
||||
powerCol = WZCOL_HEALTH_HIGH;
|
||||
}
|
||||
else if (damage > REPAIRLEV_LOW)
|
||||
{
|
||||
powerCol = WZCOL_HEALTH_MEDIUM;
|
||||
}
|
||||
else
|
||||
{
|
||||
powerCol = WZCOL_HEALTH_LOW;
|
||||
}
|
||||
|
||||
//show resistance values if CTRL/SHIFT depressed
|
||||
if (ctrlShiftDown())
|
||||
|
@ -3322,8 +3320,6 @@ static void drawDroidSelections( void )
|
|||
mulH = MAKEFRACT(psDroid->body) / MAKEFRACT(psDroid->originalBody);
|
||||
}
|
||||
damage = MAKEINT(mulH*MAKEFRACT(psDroid->sDisplay.screenR));// (((psDroid->sDisplay.screenR*10000)/100)*damage)/10000;
|
||||
// damage = MAKEINT(MAKEFRACT(psDroid->body) / MAKEFRACT(psDroid->originalBody));// (((psDroid->sDisplay.screenR*10000)/100)*damage)/10000;
|
||||
// damage = (((psDroid->sDisplay.screenR*10000)/100)*damage)/10000;
|
||||
if(damage>psDroid->sDisplay.screenR) damage = psDroid->sDisplay.screenR;
|
||||
damage *=2;
|
||||
scrX = psDroid->sDisplay.screenX;
|
||||
|
@ -3335,19 +3331,17 @@ static void drawDroidSelections( void )
|
|||
if((scrX+scrR)>0 && (scrY+scrR)>0 && (scrX-scrR) < pie_GetVideoBufferWidth() && (scrY-scrR) < pie_GetVideoBufferHeight())
|
||||
{
|
||||
if(!driveModeActive() || driveIsDriven(psDroid)) {
|
||||
boxCol = defaultColours.white;
|
||||
longBoxCol = 0x00ffffff;
|
||||
boxCol = WZCOL_WHITE;
|
||||
} else {
|
||||
boxCol = defaultColours.green;
|
||||
longBoxCol = 0x0000ff00;
|
||||
boxCol = WZCOL_GREEN;
|
||||
}
|
||||
|
||||
//we always want to show the enemy health/resistance as energyBar - AB 18/06/99
|
||||
//if(bEnergyBars)
|
||||
{
|
||||
/* Power bars */
|
||||
pie_BoxFill(scrX - scrR - 1, scrY + scrR + 2, scrX + scrR + 1, scrY + scrR + 5, 0x00020202);
|
||||
pie_BoxFill(scrX - scrR, scrY + scrR+3, scrX - scrR + damage, scrY + scrR + 4, longPowerCol);
|
||||
pie_BoxFill(scrX - scrR - 1, scrY + scrR + 2, scrX + scrR + 1, scrY + scrR + 5, WZCOL_RELOAD_BACKGROUND);
|
||||
pie_BoxFill(scrX - scrR, scrY + scrR+3, scrX - scrR + damage, scrY + scrR + 4, powerCol);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue